Implementing Graphics Shaders Using FPGAs

David B. Thomas, Wayne Luk. Implementing Graphics Shaders Using FPGAs. In Jürgen Becker, Marco Platzner, Serge Vernalde, editors, Field Programmable Logic and Application, 14th International Conference , FPL 2004, Leuven, Belgium, August 30-September 1, 2004, Proceedings. Volume 3203 of Lecture Notes in Computer Science, pages 1173, Springer, 2004. [doi]

Abstract

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