Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation

Georg Volkmar, Johannes Pfau, Rudolf Teise, Rainer Malaka. Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation. In Joan Arnedo, Lennart E. Nacke, Vero Vanden Abeele, Z. O. Toups, New Mexico, Usa, editors, Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, October 22-25, 2019. pages 747-754, ACM, 2019. [doi]

@inproceedings{VolkmarPTM19,
  title = {Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation},
  author = {Georg Volkmar and Johannes Pfau and Rudolf Teise and Rainer Malaka},
  year = {2019},
  doi = {10.1145/3341215.3356278},
  url = {https://doi.org/10.1145/3341215.3356278},
  researchr = {https://researchr.org/publication/VolkmarPTM19},
  cites = {0},
  citedby = {0},
  pages = {747-754},
  booktitle = {Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, October 22-25, 2019},
  editor = {Joan Arnedo and Lennart E. Nacke and Vero Vanden Abeele and Z. O. Toups and New Mexico and Usa},
  publisher = {ACM},
  isbn = {978-1-4503-6871-1},
}