Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study

Thomas Zielhorst, Daphne van den Brule, Valentijn Visch, Marijke Melles, Sam van Tienhoven, Helle Sinkbaek, Bart Schrieken, Eduard S.-H. Tan, Alfred Lange. Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study. Cyberpsy., Behavior, and Soc. Networking, 18(2):101-111, 2015. [doi]

@article{ZielhorstBVMTSS15,
  title = {Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study},
  author = {Thomas Zielhorst and Daphne van den Brule and Valentijn Visch and Marijke Melles and Sam van Tienhoven and Helle Sinkbaek and Bart Schrieken and Eduard S.-H. Tan and Alfred Lange},
  year = {2015},
  doi = {10.1089/cyber.2013.0690},
  url = {http://dx.doi.org/10.1089/cyber.2013.0690},
  researchr = {https://researchr.org/publication/ZielhorstBVMTSS15},
  cites = {0},
  citedby = {0},
  journal = {Cyberpsy., Behavior, and Soc. Networking},
  volume = {18},
  number = {2},
  pages = {101-111},
}