Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study

Thomas Zielhorst, Daphne van den Brule, Valentijn Visch, Marijke Melles, Sam van Tienhoven, Helle Sinkbaek, Bart Schrieken, Eduard S.-H. Tan, Alfred Lange. Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study. Cyberpsy., Behavior, and Soc. Networking, 18(2):101-111, 2015. [doi]

Abstract

Abstract is missing.