Abstract is missing.
- Keynote: Experiencing the Body as PlayFlorian 'Floyd' Mueller. 1-2 [doi]
- Broadening the Discussion of Ethics in the Interaction Design and Children CommunityChristopher Frauenberger, Jerry Alan Fails, Alissa Nicole Antle, Monica Landoni, Janet C. Read, Pauline Gourlet. 3-7 [doi]
- Paths to PartneringAllison Druin. 8-10 [doi]
- 2018 Edith Ackermann Award: Bildungsmedien: where TechKreativ meets FootworkMichael Horn, Heidi Schelhowe. 11-14 [doi]
- Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located GameEva Eriksson, Gökçe Elif Baykal, Staffan Björk, Olof Torgersson. 15-25 [doi]
- Engaging Teenagers in Asynchronous Online Groups to Design for Stress ManagementArpita Bhattacharya, Calvin Liang, Emily Y. Zeng, Kanishk Shukla, Miguel E. R. Wong, Sean A. Munson, Julie A. Kientz. 26-37 [doi]
- Assessing Children's Perceptions and Acceptance of a Social RobotJacqueline M. Kory Westlund, Cynthia Breazeal. 38-50 [doi]
- Evaluating Long Term User Experience with Children: Comparing the MemoLine with InterviewsMatthew Horton, Gavin Sim, Bieke Zaman, Karin Slegers. 51-57 [doi]
- Supporting Parent-Child Collaborative Learning through Haptic Feedback DisplaysElham Beheshti, Katya Borgos-Rodriguez, Anne Marie Piper. 58-70 [doi]
- Supporting Interest in Science Learning with a Social RobotJoseph E. Michaelis, Bilge Mutlu. 71-82 [doi]
- Understanding Context in Children's Use of Smartwatches for Everyday Science ReflectionsSharon Lynn Chu, Brittany Garcia, Beth Nam. 83-93 [doi]
- Discussion Prompts to Support Family Engagement in Science: Talking about Astroengineering in Library-based Making ProgramsHeather Toomey Zimmerman, Zachary A. McKinley, Soo Hyeon Kim, Katharine E. Grills. 94-101 [doi]
- Exploring Parent Use of Early STEM Media to Inform Design for ChildrenBrianna Hightower, Kelly Sheehan, Alexis R. Lauricella, Ellen Wartella. 102-108 [doi]
- Query Formulation Assistance for Kids: What is Available, When to Help & What Kids WantJerry Alan Fails, Maria Soledad Pera, Oghenemaro Anuyah, Casey Kennington, Katherine Landau Wright, William Bigirimana. 109-120 [doi]
- Youth Learning Machine Learning through Building Models of Athletic MovesAbigail Zimmermann-Niefield, Makenna Turner, Bridget Murphy, Shaun K. Kane, R. Benjamin Shapiro. 121-132 [doi]
- Joint Emotional State of Children and Perceived Collaborative Experience in Coding ActivitiesKshitij Sharma, Sofia Papavlasopoulou, Michail N. Giannakos. 133-145 [doi]
- Smart Homes Programming: Development and Evaluation of an Educational Programming Application for Young LearnersMazyar Seraj, Cornelia S. Große, Serge Autexier, Rolf Drechsler. 146-152 [doi]
- Exploring Globally Inclusive Online Collaboration for Indian and Finnish SchoolchildrenSumita Sharma, Pekka Kallioniemi, Jaakko Hakulinen, Tuuli Keskinen, Markku Turunen. 153-160 [doi]
- A Review of Design Interventions for Promoting Adolescents' Physical ActivityYudan Ma, Annemiek Veldhuis, Tilde Bekker, Jun Hu, Steven Vos. 161-172 [doi]
- Behind the Scenes: Design, Collaboration, and Video Creation with YouthSarah McRoberts, Ye Yuan, Kathleen Watson, Svetlana Yarosh. 173-184 [doi]
- Enacting Identities: Participatory Design as a Context for Youth to Reflect, Project, and Apply their Emerging IdentitiesMerijke Coenraad, Jen Palmer, Diana Franklin, David Weintrop. 185-196 [doi]
- Brokering Data: Co-Designing Technology with Latina Teens to Support Communication with Parents: Leveraging Cultural Practices of Latinx Youth through Co-DesignRalph Vacca. 197-207 [doi]
- Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEMGiovanni Maria Troiano, Sam Snodgrass, Erinç Argimak, Gregorio Robles, Gillian Smith, Michael Cassidy, Eli Tucker-Raymond, Gillian Puttick, Casper Harteveld. 208-219 [doi]
- Tinkering with Music: Designing a Maker Curriculum for an After School Youth ClubDavid Bar-El, Marcelo Worsley. 220-226 [doi]
- Programs in the Palm of your Hand: How Live Programming Shapes Children's Interactions with Physical Computing DevicesLautaro Cabrera, John H. Maloney, David Weintrop. 227-236 [doi]
- Facilitation in an Intergenerational Making Activity: How Facilitative Moves Shift Across Traditional and Digital FabricationStephanie T. Jones, Melissa Perez, Sarah P. Lee, Kira Furuichi, Marcelo Worsley. 237-245 [doi]
- Understanding the Practices and the Products of Creativity: Making and Tinkering Family Program at Informal Learning EnvironmentsSoo Hyeon Kim, Heather Toomey Zimmerman. 246-252 [doi]
- PrototypAR: Prototyping and Simulating Complex Systems with Paper Craft and Augmented RealitySeokbin Kang, Leyla Norooz, Elizabeth Bonsignore, Virginia Byrne, Tamara L. Clegg, Jon E. Froehlich. 253-266 [doi]
- I'm Drowning in Squirrels!: How Children Embody and Debug Computational Algorithms Through Designing Mixed Reality GamesBreanne K. Litts, Apoorva Chauhan, Chase K. Mortensen, Kamaehu Matthias. 267-273 [doi]
- Designing for Impact: Shifting Children's Perspectives of Civic and Social Issues Through Making Mobile GamesJulie Lamarra, Apoorva Chauhan, Breanne K. Litts. 274-279 [doi]
- MaR-T: Designing a Projection-Based Mixed Reality System for Nonsymbolic Math Development of Preschoolers: Guided by Theories of Cognition and LearningCeylan Besevli, Elif Salman, Tilbe Göksun, Hakan Urey, Oguzhan Özcan. 280-292 [doi]
- An Exploration of Using Virtual Reality to Assess the Sensory Abnormalities in Children with Autism Spectrum DisorderAnkit Koirala, Zhiwei Yu, Hillary Schiltz, Amy Van Hecke, Kathleen A. Koth, Zhi Zheng. 293-300 [doi]
- Hey Google, Do Unicorns Exist?: Conversational Agents as a Path to Answers to Children's QuestionsSilvia B. Lovato, Anne Marie Piper, Ellen A. Wartella. 301-313 [doi]
- Voice Agents Supporting High-Quality Social PlayLuiza Superti Pantoja, Kyle Diederich, Liam Crawford, Juan Pablo Hourcade. 314-325 [doi]
- Designing Tangible ABCs: Fröbel's Sticks and Rings for the 21st CenturyHeidy Maldonado, Ariel Zekelman. 326-333 [doi]
- Active Listening: Encouraging Sound Awareness Through Tangible Sonic ToysKristin Carlson, Greg Corness, Prophecy Sun. 334-338 [doi]
- No Touch Pig!: Investigating Child-Parent Use of a System for Training Executive Functionanonymous. 339-351 [doi]
- Intergenerational Family Storytelling and Modeling with Large-Scale Data SetsDaryl B. Axelrod, Jennifer Kahn. 352-360 [doi]
- Co-designing Inclusive Multisensory Story Mapping with Children with Mixed Visual AbilitiesClare Cullen, Oussama Metatla. 361-373 [doi]
- Together Together: Combining Shared and Separate Activities in Designing Technology for Family LifePeter Knøsgaard Christensen, Christoffer Øland Skovgaard, Marianne Graves Petersen. 374-385 [doi]
- Detecting Gender Stereotypes in Children Digital StoryTellingElisa Rubegni, Monica Landoni, Antonella De Angeli, Letizia Jaccheri. 386-393 [doi]
- Stranger Danger!: Social Media App Features Co-designed with Children to Keep Them Safe OnlineKarla A. Badillo-Urquiola, Diva Smriti, Brenna McNally, Evan Golub, Elizabeth Bonsignore, Pamela J. Wisniewski. 394-406 [doi]
- Creating a Framework to Support the Critical Consideration of Dark Design Aspects in Free-to-Play AppsDan Fitton, Janet C. Read. 407-418 [doi]
- A Framework of Touchscreen Interaction Design Recommendations for Children (TIDRC): Characterizing the Gap between Research Evidence and Design PracticeNikita Soni, Aishat Aloba, Kristen S. Morga, Pamela J. Wisniewski, Lisa Anthony. 419-431 [doi]
- The Added Challenge of Digital Reading: Exploring Young Children's Page Turning BehaviorsYing Xu, Joanna C. Yau, Stephanie M. Reich. 432-438 [doi]
- Anon what what?: Children's Understanding of the Language of PrivacyStacy Black, Rezvan Joshaghani, Dhanush kumar Ratakonda, Hoda Mehrpouyan, Jerry Alan Fails. 439-445 [doi]
- Designing Sensory-Inclusive Virtual Play Spaces for ChildrenLouAnne Boyd. 446-451 [doi]
- Designing Software to Prevent Child Marriage GloballyJostein Brevik, Juan Carlos Torrado Vidal, Letizia Jaccheri. 452-457 [doi]
- Trove: A Digitally Enhanced Memory Box for Looked after and Adopted ChildrenStuart Iain Gray, Kirsten Cater, Chloe Meineck, Rachel Hahn, Debbie Watson, Tom Metcalfe. 458-463 [doi]
- Co-adapting a Design Thinking Activity to Engage Students with Learning Disabilities: Insights and Lessons LearnedE. Lynne Harden, Emily Moore. 464-469 [doi]
- Designing a Collaborative Virtual Reality Game for Teen-Robot InteractionsAda S. Kim, Simran Bhatia, Elin A. Björling, Dong Li. 470-475 [doi]
- Design implications from Cognitive Event Analysis: A case study of digitally mediated interaction in autistic childrenMargaret Holmes Laurie, Sue Fletcher-Watson, Andrew Manches. 476-481 [doi]
- Co-Designing an Intelligent Conversational History Tutor with ChildrenNaja A. Mack, Robert Cummings, Dekita G. Moon Rembert, Juan E. Gilbert. 482-487 [doi]
- A Serious Videogame to Support Emotional Awareness of People with Down SyndromeMarisela Hernández Lara, Ana I. Martínez-Garcia, Karina Caro. 488-493 [doi]
- Broadening Participation for Remote Communities: Situated Distance TelepresenceOsazuwa Okundaye, Sharon Lynn Chu, Francis K. H. Quek. 494-500 [doi]
- My Name Is My Password: Understanding Children's Authentication PracticesDhanush kumar Ratakonda, Tyler French, Jerry Alan Fails. 501-507 [doi]
- Comic-based Digital Storytelling with Primary School ChildrenCarolina Beniamina Rutta, Massimo Zancanaro, Gianluca Schiavo, Elisa Rubegni. 508-513 [doi]
- Creative Learning Kits for Physical Microworlds: Supporting the making of meaningful projects using low-cost materialsMariana Aki Tamashiro, Ricarose Roque, Leo Burd. 514-519 [doi]
- Children's Assessment of Co-design Skills: Creativity, Empathy and CollaborationMaarten Van Mechelen, Alice Schut, Mathieu Gielen, Antonia Clasina Södergren. 520-526 [doi]
- Hey Emotion Companion, Can You Be My Friend?Rojin Vishkaie. 527-532 [doi]
- ARCat: A Tangible Programming Tool for DFS Algorithm TeachingXiaozhou Deng, Qiao Jin, Danli Wang, Fang Sun. 533-537 [doi]
- Timeless Homes: Exploring Genealogy and Family Histories through Co-Design with ChildrenWenting Cheng, Elizabeth Bonsignore, Jiahui Wu. 538-543 [doi]
- Peppy: A Paper-Based Augmented Reality Application to Help Children Against DysgraphiaMaira Abid, Muhammad Ahmed Bhimra, Muhammad Mubeen, Azan Bin Zahid, Suleman Shahid. 544-549 [doi]
- Designing Social Play to Support Young Hospitalised ChildrenValentina Andries, Judy Robertson. 550-555 [doi]
- HugBot: A soft robot designed to give human-like hugsHooman Hedayati, Srinjita Bhaduri, Tamara Sumner, Daniel Szafir, Mark D. Gross. 556-561 [doi]
- Thought Disposal: Co-Designing a virtual interaction to reduce stress in teensElin A. Björling, Rachael Cicero, Aditya Sankar, Anand Sekar. 562-567 [doi]
- Searching for spellcheckers: What kids want, what kids needBrody Downs, Tyler French, Maria Soledad Pera, Katherine Landau Wright, Casey Kennington, Jerry Alan Fails. 568-573 [doi]
- Mixed Reality for Learning ProgrammingJoonyoung Kim, Kristina Marotta, Jonathan Leo, Sudeep Agarwal, Siwei Li, Duen Horng Chau. 574-579 [doi]
- Exploring Tangible Interaction and Diegetic Feedback in an AR Math Game for ChildrenJingYa Li, Jun Hu 0001, Erik D. Van der Spek, Loe M. G. Feijs. 580-585 [doi]
- Diverso: make learning relevant for all studentsLivia Macedo, Andrew McCabe. 586-591 [doi]
- Exploring the Needs and Interests of Fifth Graders for Personalized Math Word Problem GenerationDekita G. Moon Rembert, Juan E. Gilbert, Naja A. Mack. 592-597 [doi]
- Knowledge Places: Embedding Knowledge in the Space of the ClassroomAnthony Perritano, Tom Moher. 598-603 [doi]
- Participatory design with teens: A social robot design challengeEmma J. Rose, Elin A. Björling, Maya Cakmak. 604-609 [doi]
- Gesture-based Video Games to Support Fine-Motor Coordination Skills of Children with AutismAurora Ruiz-Rodriguez, Karina Caro, Ana I. Martínez-Garcia. 610-615 [doi]
- Investigating the Social and Temporal Aspects of Children's Physical Activity GamesAnkita Samariya, Jerry Alan Fails, Derek Hansen. 616-622 [doi]
- Towards Better Transitions for Children with Diabetes: User Experiences on a Mobile Health AppJi Youn Shin, Bree E. Holtz. 623-628 [doi]
- Towards a child-led design process A pilot study: when pre-schoolers' play becomes designingAntonia Clasina Södergren, Maarten Van Mechelen. 629-634 [doi]
- Supporting self-evaluation for children with mental disabilities through Augmented RealityJuan Carlos Torrado, Letizia Jaccheri, Javier Gomez. 635-641 [doi]
- From Doodles to Designs: Participatory Pedagogical Agent Design with Elementary StudentsJoseph B. Wiggins, Jamieka Wilkinson, Lara Baigorria, Yingwen Huang, Kristy Elizabeth Boyer, Collin Lynch, Eric N. Wiebe. 642-647 [doi]
- The Sensing Bridge Between Perceptuomotor Experience and Scientific InvestigationAmy Voss Farris. 648-651 [doi]
- VisualNote: Physical Image Tagging for Building a Personal Visual LibraryKenneth Fernandez, Caitlin Go, Jiayu He. 652-655 [doi]
- Harmonious: expressive confidence through explorative construction of chord progressionsRundong Jiang, Vishesh Gupta. 656-659 [doi]
- City Settlers: Participatory Games to Build Sustainable CitiesVishesh Kumar, Mike Tissenbaum. 660-663 [doi]
- Rewire: A Game About NeuroplasticityStephanie Zhang, Emily Ling. 664-667 [doi]
- Programmable Battery as a Computational Crafting Material for ChildrenHideki Mori. 668-671 [doi]
- Mazi: a Tangible Toy for Collaborative Play between Children with AutismAntonella Nonnis, Nick Bryan-Kinns. 672-675 [doi]
- ACM's New SIGCHI Extended Abstracts Sample FileJanet C. Read, Dan Fitton, Gavin Sim, Michail N. Giannakos, Maarten Van Mechelen, Martha Bjorklund, Suzanne Clarke, Nanna Borum, Steve Perry. 676-680 [doi]
- 3rd KidRec Workshop: What does good look like?Theo Huibers, Natalia Kucirkova, Emiliana Murgia, Jerry Alan Fails, Monica Landoni, Maria Soledad Pera. 681-688 [doi]
- Immersive Media Design and ChildrenKiley Sobel, Lori Takeuchi, Lisa M. Castaneda, Samantha W. Bindman. 689-696 [doi]
- Pushing the Boundaries of Participatory Design with Children with Special NeedsAurora Constantin, Jerry Alan Fails, Cristina Adriana Alexandru, Mihaela Dragomir, Helen Pain, Eva Eriksson, Franca Garzotto, Jessica Korte, Judith Good, Juan Pablo Hourcade, Annalu Waller. 697-705 [doi]
- Child Development and Interaction DesignJuan Pablo Hourcade, Kyle Diederich, Luiza Superti Pantoja. 706-709 [doi]
- Quantitative Methods for Child-Computer InteractionLisa Anthony. 710-713 [doi]
- Craft- and Project-based Pedagogy for Digital Fabrication and MakingCalkin Suero Montero. 714-717 [doi]
- Supporting Friendship Development for Children with Autism and Their Typically Developing PeersAljawharah Alabdullatif. 718-722 [doi]
- Designing to Support Teen Mental Health Using Asynchronous Online GroupsArpita Bhattacharya. 723-727 [doi]
- Youth Design of Digital Stories to Promote Indigenous VoicesMerijke Coenraad. 728-731 [doi]
- The Development of Face-to-Face Collaboration Technology for Young ChildrenKyle Diederich. 732-735 [doi]
- User Experience challenges for designing and evaluating Computer-Based Assessments for childrenFlorence Kristin Lehnert. 736-741 [doi]
- Can Haptic Feedback Improve STEM Learning for Young Children?: Lessons from an Experiment and Teacher Focus GroupsSarah Pila. 742 [doi]
- Children's Authentication: Understanding and UsageDhanush kumar Ratakonda. 743-746 [doi]
- Exploring Embodied Learning for Early Childhood EducationMarion Voillot, Joël Chevrier, Frédéric Bevilacqua, Claire Eliot. 747-750 [doi]
- Digipack Pro: Revamping Social Interactions and Supporting Physical ActivityCalkin Suero Montero, Kwok Ng, Eija Kärnä. 751-754 [doi]
- EmotoTent: Reducing School Violence through Embodied Empathy GamesAlissa Nicole Antle, Iulian Radu, Victor Cheung, Ofir Sadka, Boxiao Gong, Uddipana Baishya. 755-760 [doi]
- KidLED: A colorful approach to children's activity awarenessAnkita Samariya, Anud Sharma, Margiawan Fitriani, Tucker Ferguson, Jerry Alan Fails. 761-766 [doi]