Abstract is missing.
- Sensor-Based Interactive Worksheets to Support Guided Scientific InquiryJiashuo Cao, Samantha W. T. Chan, Dawn L. Garbett, Paul Denny, Alaeddin Nassani, Philipp M. Scholl, Suranga Nanayakkara. 1-7 [doi]
- Circular Species: Designing critical thinking into children's science education through biomaterials and augmented realityFernanda Dobal, Vali Lalioti. 8-17 [doi]
- Designing an Engaging Story-stem taken from the MCAST testRui Huan, Stephen A. Brewster. 18-31 [doi]
- Digital Design Literacy in K-9 Education: Experiences from Pioneer TeachersMaarten Van Mechelen, Marie-Louise Wagner, Gökçe Elif Baykal, Rachel Charlotte Smith, Ole Sejer Iversen. 32-42 [doi]
- "I'm in his belly!": Children's Responses to Different Types of Characters in Virtual RealityIsabella Schloss, Jakki O. Bailey, Sanjana Tripathi. 43-48 [doi]
- How do children's perceptions of machine intelligence change when training and coding smart programs?Stefania Druga, Amy J. Ko. 49-61 [doi]
- Conversation Analysis for Facilitation in Children's Intercultural CollaborationMizuki Motozawa, Yohei Murakami, Mondheera Pituxcoosuvarn, Toshiyuki Takasaki, Yumiko Mori. 62-68 [doi]
- Stay Connected in An Immersive World: Why Teenagers Engage in Social Virtual RealityDivine Maloney, Guo Freeman, Andrew C. Robb. 69-79 [doi]
- From Sustainable Mobility to Good Deeds: Supporting School Participation during COVID-19 Emergency through a Playful Education PlatformAnnapaola Marconi, Gianluca Schiavo, Paolo Massa, Eleonora Mencarini, Giulia Deppieri. 80-86 [doi]
- Using Explainability to Help Children UnderstandGender Bias in AIGaspar Isaac Melsión, Ilaria Torre 0003, Eva Vidal, Iolanda Leite. 87-99 [doi]
- Accembly at Home: Accessible Spatial Programming for Children with Visual Impairments and their FamiliesFilipa Rocha, Ana Cristina Pires 0001, Isabel Neto, Hugo Nicolau, Tiago Guerreiro. 100-111 [doi]
- Analyzing Teleoperation Interface Usage of Robots in Therapy for Children with AutismSaad Elbeleidy, Daniel Rosen, Dan Liu, Aubrey Shick, Tom Williams 0001. 112-118 [doi]
- A Systematic Review of Empowerment in Child-Computer Interaction ResearchMaarten Van Mechelen, Line Have Musaeus, Ole Sejer Iversen, Christian Dindler, Arthur Hjorth. 119-130 [doi]
- Would You Rather: A Focus Group Method for Eliciting and Discussing Formative Design Insights with ChildrenLucy Simko, Britnie Chin, Sungmin Na, Harkiran Kaur Saluja, Tian-Qi Zhu, Tadayoshi Kohno, Alexis Hiniker, Jason C. Yip, Camille Cobb. 131-146 [doi]
- Capturing and Considering Idea Development in School Pupils' Design ActivitiesJanet C. Read, Dan Fitton, Matthew Horton. 147-152 [doi]
- "The concept of learning goals will always be in my head" - Aligning and Applying Learning Goals in Participatory Design in a School ContextEva Eriksson, Olof Torgersson. 153-159 [doi]
- Playing on the Globe: Facilitating virtual communications between Namibian and Finnish learners to co-design an interactive map gameErkki Rötkönen, Heike Winschiers-Theophilus, Naska Goagoses, Helvi Itenge, Gabriel Shinedima, Erkki Sutinen. 160-170 [doi]
- Robots, Bullies and Stories: A Remote Co-design Study with ChildrenElaheh Sanoubari, John Edison Muñoz Cardona, Hamza Mahdi, James E. Young, Andrew Houston, Kerstin Dautenhahn. 171-182 [doi]
- "Let's Draw Chocolate Milk Together": Supports and Challenges for Families' Joint Engagement with Artistic Tablet AppsSamantha Worzalla Bindman, Kiley Sobel, Sara M. Behbakht, Riddhi A. Divanji, Ella Shahn, Mike Scanlon. 183-195 [doi]
- Designing Mobile Applications to Minimize Disorientation in Informal Learning EnvironmentsNeelma Bhatti, Morva Saaty, D. Scott McCrickard. 196-203 [doi]
- ZooDesign: Methods for Understanding and Facilitating Children's Education at ZoosIlyena Hirskyj-Douglas, Stuart Gray, Roosa Piitulainen. 204-215 [doi]
- Evaluating the vocal characteristics of elementary school students: basic assessment tools and methodologyAreti Andreopoulou, Natalia Kotsani, Giorgos Dedousis, Anastasia Georgaki. 216-223 [doi]
- Engaging Parents and Teens in an Asynchronous, Remote, Community-Based Method for Understanding the Future of Voice TechnologyRadhika Garg. 224-235 [doi]
- PlushPal: Storytelling with Interactive Plush Toys and Machine LearningTiffany Tseng, Yumiko Murai, Natalie Freed, Deanna Gelosi, Tung D. Ta, Yoshihiro Kawahara. 236-245 [doi]
- Opportunities and Limitations of Construction Kits in Culturally Responsive Computing Contexts: Lessons from ScratchJr and Family Creative LearningRicarose Roque, Mariana Aki Tamashiro, Kathryn Mcconnell, Julisa Granados. 246-256 [doi]
- 3DnST: A Framework Towards Understanding Children's Interaction with Tinkercad and Enhancing Spatial Thinking SkillsSrinjita Bhaduri, Quentin L. Biddy, Jeffrey Bush, Abhijit Suresh, Tamara Sumner. 257-267 [doi]
- A Survey of Interface Representations in Visual Programming Language Environments for Children's Physical Computing KitsSarah Anne Brown, Sharon Lynn Chu, Pengfei Yin. 268-275 [doi]
- Challenges and Unexpected Affordances of Physical Computing Going RemoteAlexandra Gendreau Chakarov, Jeffrey Bush, Quentin L. Biddy, Jennifer Jacobs, Colin Hennessy Elliott, Tamara Sumner. 276-282 [doi]
- RoboMath: Designing a Learning Companion Robot to Support Children's Numerical SkillsHui-Ru Ho, Bengisu Cagiltay, Nathan Thomas White, Edward M. Hubbard, Bilge Mutlu. 283-293 [doi]
- Symbolic Relations in Collaborative Coding: How Children and Parents Map Across Symbol Systems While Coding RobotsNaomi Polinsky, Brian Andrus, Michael Horn, David H. Uttal. 294-304 [doi]
- "Alexa, Can I Program You?": Student Perceptions of Conversational Artificial Intelligence Before and After Programming AlexaJessica Van Brummelen, Viktoriya Tabunshchyk, Tommy Heng. 305-313 [doi]
- Designing Emotionally Expressive Social Commentary to Facilitate Child-Robot InteractionNathan Thomas White, Bengisu Cagiltay, Joseph E. Michaelis, Bilge Mutlu. 314-325 [doi]
- Social bots of conviction as dialogue facilitators for history education: Promoting historical empathy in teens through dialogueDimitra Petousi, Akrivi Katifori, Sierra McKinney, Sara Perry, Maria Roussou, Yannis E. Ioannidis. 326-337 [doi]
- Can Conversational Agents Change the Way Children Talk to People?Alexis Hiniker, Amelia Wang, Jonathan A. Tran, Mingrui Ray Zhang, Jenny S. Radesky, Kiley Sobel, Sungsoo Ray Hong. 338-349 [doi]
- Information flow and children's emotions during collaborative coding: A causal analysisKshitij Sharma, Sofia Papavlasopoulou, Serena Lee-Cultura, Michail N. Giannakos. 350-362 [doi]
- Children as players, modders, and creators of simulation games: A design for making sense of complex real-world problems: Children as players, modders and creators of simulation gamesMarianthi Grizioti, Chronis Kynigos. 363-374 [doi]
- When Children Program Intelligent Environments: Lessons Learned from a Serious AR GameEvropi Stefanidi, Maria Korozi, Asterios Leonidis, Dimitrios Arampatzis, Margherita Antona, George Papagiannakis. 375-386 [doi]
- Towards Designing Enactment-Scaffolded Narrative Authoring Tools for Elementary-School ChildrenNiloofar Zarei, Francis K. H. Quek, Sharon Lynn Chu, Sarah Anne Brown. 387-395 [doi]
- Supporting Shy Preschool Children in Joining Social PlayFlannery Hope Currin, Kyle Diederich, Kaitlyn Blasi, Allyson Dale Schmidt, Holly David, Kerry Peterman, Juan Pablo Hourcade. 396-407 [doi]
- Children's Play and Problem Solving in Motion-Based Educational Games: Synergies between Human Annotations and Multi-Modal DataSerena Lee-Cultura, Kshitij Sharma, Giulia Cosentino, Sofia Papavlasopoulou, Michail N. Giannakos. 408-420 [doi]
- How Can Digital Education Contribute To A Pedagogy For Environmental Care?Elizabeth Edwards, Serena Pollastri, Robert J. Barratt, Claire Dean. 421-426 [doi]
- Draw2Code: Low-Cost Tangible Programming for Creating AR AnimationsHyejin Im, Chris Rogers. 427-432 [doi]
- Touching Information with DIY Paper Charts & AR MarkersSandra Bae, Ruhan Yang, Peter Gyory, Julia Uhr, Danielle Albers Szafir, Ellen Yi-Luen Do. 433-438 [doi]
- Myco-kit: Towards a design for interspecies creative learningIsabel Correa, Nathan R. Holbert. 439-443 [doi]
- Scientific Inquiry in Middle Schools by combining Computational Thinking, Wet Lab Experiments, and Liquid Handling RobotsTamar Fuhrmann, Deeana Ijaz Ahmed, Len Arikson, Mike Wirth, Mark L. Miller, Ethan Li, Amy Lam, Paulo Blikstein, Ingmar H. Riedel-Kruse. 444-449 [doi]
- Designing Biotech Ethics Cards: Promoting Critical Making During an Online Workshop with YouthZoe Minh-Tam Dao-Kroeker, Alexandra Kitson, Alissa Nicole Antle, Yumiko Murai, Azadeh Adibi. 450-455 [doi]
- Romi: Screen Peripheral Companion for Mediating Children's Healthy Screen UseJee Bin Yim, Donghyeon Ko, Woohun Lee. 456-460 [doi]
- Designing domain-specific blocks for diffusion: The dialogue between pedagogical principles and design decisionsCassia Fernandez, Tamar Fuhrmann, Roseli de Deus Lopes, Paulo Blikstein. 461-465 [doi]
- Bio Sketchbook: an AI-assisted Sketching Partner for Children's Biodiversity Observational LearningChao Zhang, Zili Zhou, Jiayi Wu, Yajing Hu, Yaping Shao, Jianhui Liu, Yuqi Hu, Fangtian Ying, Cheng Yao. 466-470 [doi]
- Introducing Teenagers to Machine Learning through Design Fiction: An Exploratory Case StudyMariana Aki Tamashiro, Maarten Van Mechelen, Marie-Monique Schaper, Ole Sejer Iversen. 471-475 [doi]
- MakerCards: Designing An Electronic Component Discovery Tool to Support Remote Physical Computing EducationMiranda Luong, Daragh Byrne, Marti Louw. 476-482 [doi]
- Apples and Oranges: Comparing Crafty Sonic Circuits for Electronics EducationRachel Gibson, Abby Aresty, Ian Moo. 483-487 [doi]
- Designing Collective Teacher-Children Personas in Preschool: A Methodological ApproachSveva Valguarnera, Monica Landoni. 488-492 [doi]
- Understanding the Role of Digital Technology in the Transitions of Refugee Families with Young Children into A New Culture: A Case Study of ScotlandValentina Andries, Sabina Savadova. 493-497 [doi]
- TikTok as a data gathering space: the case of grandchildren and grandparents during the COVID-19 pandemicMarije Nouwen, Mathilde Hermine Christine Marie Ghislaine Duflos. 498-502 [doi]
- Reflective Data Storytelling for Youth: The CODAP Story BuilderMichelle Wilkerson, William Finzer, Tim Erickson, Damaris Hernandez. 503-507 [doi]
- Teacher Views on Storytelling-based Cybersecurity Education with Social RobotsYan-Ming Chiou, Tia Barnes, Shameeka M. Jelenewicz, Chrystalla Mouza, Chien-Chung Shen. 508-512 [doi]
- "Alexa, What is That Sound?" A Video Analysis of Child-Agent Communication From Two Amazon Alexa GamesYao Du, Kerri Zhang, Sruthi Ramabadran, Yusa Liu. 513-520 [doi]
- Assessing Children's First Impressions of "WallBo" - A Robotic Handwashing BuddyAmol Deshmukh, Katie Riddoch, Emily S. Cross. 521-526 [doi]
- Do Shy Children Keep more Distance from a Social Robot? Exploring Shy Children's Proxemics with a Social Robot or a HumanNils F. Tolksdorf, Franziska E. Viertel, Camilla E. Crawshaw, Katharina J. Rohlfing. 527-531 [doi]
- Exploring the Concept of Fairness in Everyday, Imaginary and Robot Scenarios: A Cross-Cultural Study With Children in Japan and UgandaVicky Charisi, Tomoko Imai, Tiija Rinta, Joy Maliza Nakhayenze, Randy Gomez. 532-536 [doi]
- The Effects of Motivational Strategies and Goal Attainment on Children's Trust in a Virtual Social Robot: A Pilot StudyNatalia Calvo-Barajas, Giulia Perugia, Ginevra Castellano. 537-541 [doi]
- CozmoNAOts: Designing an Autonomous Learning Task with Social and Educational RobotsRebecca Stower, Arvid Kappas. 542-546 [doi]
- ModHera: A modular kit for parents to take care babiesLingyan Zhang, Lijuan Liu, Weiqiang Ying, Muling Huang, Cheng Yao, Fangtian Ying. 547-551 [doi]
- To be Defined or Not to Be? Addressing Internal Questions in the Online Community for Gender Diverse YouthChaeyoon Ok, Hyo J. Kang. 552-557 [doi]
- Designing the Virtual SPIKEY-20 Epidemic: Engaging Youth in Seeking Information and Using Personal ProtectionAmanda Strawhacker, Yasmin B. Kafai, Michael T. Giang, Deborah A. Fields, Colby Tofel-Grehl. 558-562 [doi]
- sssnake: a remote multiplayer toy for childrenElisabeth Scholz, Michaela Honauer, Eva Hornecker. 563-567 [doi]
- Dot's World: An Emotional Development Support Platform for ChildrenSarah J. Ryu, Jonathan M. Tan, Donghee Yvette Wohn. 568-572 [doi]
- CodeQuilt: Designing an Hour of Code Activity for Creative and Critical Engagement with ComputingYasmin B. Kafai, Gayithri Jayathirtha, Mia S. Shaw, Luis Morales-Navarro. 573-576 [doi]
- Pandemic Pivot: Designing a Participatory Simulation to Support Social Distancing and Remote LearningK. K. Lamberty, Audrey Le Meur, Paul Friederichsen, Joseph Moonan Walbran. 577-582 [doi]
- Engage!: Co-designing Search Engine Result Pages to Foster InteractionsGarrett Allen, Benjamin L. Peterson, Dhanush kumar Ratakonda, Mostofa Najmus Sakib, Jerry Alan Fails, Casey Kennington, Katherine Landau Wright, Maria Soledad Pera. 583-587 [doi]
- Bubble Beats: A Breathing Exercise Game Based on Music Rhythm for ChildrenYajing Hu, Yijun Zhao, Yaping Shao, Can Zhu, Jiayan Chen, Tianlei Shi, Zili Zhou, Fangtian Ying, Guanyun Wang, Cheng Yao. 588-592 [doi]
- Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education StudentsIro Voulgari, Marvin Zammit, Elias Stouraitis, Antonios Liapis, Georgios N. Yannakakis. 593-598 [doi]
- Mapping Engaging Experiences and Frame Shifting in Elucidation and Interactive Animation with Blending Theory in Public ExhibitionsJing Ding, Jeffrey C. F. Ho. 599-603 [doi]
- Scaffolding Design to Bridge the Gaps between Machine Learning and Scientific Discovery for K-12 STEM EducationXiaofei Zhou, Kaixin Li, Abdul Moid Munawar, Zhen Bai. 604-609 [doi]
- Designing Children's New Learning Partner: Collaborative Artificial Intelligence for Learning to Solve the Rubik's CubeForest Agostinelli, Mihir Mavalankar, Vedant Khandelwal, Hengtao Tang, Dezhi Wu, Barnett Berry, Biplav Srivastava, Amit P. Sheth, Matthew Irvin. 610-614 [doi]
- MODU: A Story-Based Empathy Expression Training Game for Children with Mild Intellectual Disability and Borderline Intellectual FunctioningJuhyeong Park, Sunok Lee, Sangsu Lee. 615-619 [doi]
- EPPics: Enhanced Personalised Picture StoriesSveva Valguarnera. 620-623 [doi]
- Child's Bonding and Self-Disclosing with a Robot in Family CareAnouk Neerincx. 624-626 [doi]
- Designing for collaborative learning through the use of Projection-Based Augmented Reality: In cultural heritage contextShaden Khaled A. Aldakheel. 627-630 [doi]
- Participatory Design for STEM Learning Environments with Youth & FamiliesMelissa Perez. 631-632 [doi]
- Towards Effective Robot-Teleoperation in Therapy for Children with AutismSaad Elbeleidy. 633-636 [doi]
- How do we teach Emerging Technologies in K-9 Education?: Using design fiction and constructionist approaches to support the understanding of emerging technologies' societal implications in formal K-9 educationMariana Aki Tamashiro. 637-640 [doi]
- Introducing Children to Machine Learning Through Machine TeachingUtkarsh Dwivedi. 641-643 [doi]
- Exploring Multi-Sensory Interaction to Enhance Children' Learning ExperienceGiulia Cosentino. 644-647 [doi]
- Embodied design for non-speaking Autistic children: the emergence of rhythmical joint actionRachel S. Y. Chen. 648-651 [doi]
- Toy Design for Emotion Regulation: Current and Potential Research Opportunities: Toy Design for Emotion RegulationAisha Faisal Iskanderani, Edgar Rodríguez Ramírez. 652-654 [doi]
- Child-Computer Interaction in the Global South: Designing for Children on the MarginsSuleman Shahid, Omar Mubin, Abdullah Al Mahmud 0001, Zainab Iftikhar, Rabiah Arshad. 655-657 [doi]
- 5th KidRec Workshop: Search and Recommendation Technology through the Lens of a TeacherMonica Landoni, Theo Huibers, Maria Soledad Pera, Jerry Alan Fails. 658-661 [doi]
- Designing Games for and with Children. Co-design Methodologies for playful activities using AR/VR and Social AgentsJohn Edison Muñoz Cardona, Shruti Chandra, Adriana Rios Rincon, Luke Jai Wood, Kerstin Dautenhahn. 662-665 [doi]
- Justice-Centered Design Engagements with Children and Teens: : What's at Stake, the Actions we Take, and the Commitments we MakeWendy Roldan, Karla A. Badillo-Urquiola, Kiley Sobel, Kung Jin Lee, Pamela J. Wisniewski, June Ahn, Tamara L. Clegg, Jason C. Yip. 666-669 [doi]
- Translational IDC: Bridging the IDC Research-Practice GapSaba Kawas, Andrea Tartaro, Julie A. Kientz, Alissa Nicole Antle, Lucas Franco Colusso, Emily Schlemmer, Meagan Rothschild, Nikita Soni. 670-674 [doi]
- Developing Ideas and Methods for Supporting Whole Body Interaction in Remote Co-Design with ChildrenMinna Orvokki Nygren, Marije Nouwen, Priscilla Van Even, Sara Price, Bieke Zaman, Janne Mascha Beuthel. 675-678 [doi]
- Smart Toys++: Exploiting the Social Connectedness for Playing and LearningAlejandro Catalá, Cristina Maria Sylla, Arzu Guneysu Ozgur. 679-681 [doi]
- Children, Robots, and Virtual Agents: Present and Future ChallengesElmira Yadollahi, Shruti Chandra, Marta Couto, Angelica Lim, Anara Sandygulova. 682-686 [doi]
- Participatory Design of the World's Largest DPD Project with ChildrenJessica L. Korte, Aurora Constantin, Cara Wilson, Cristina Adriana Alexandru, Gavin Sim, Janet C. Read, Judith Good, Jerry Alan Fails, Eva Eriksson. 687-691 [doi]
- Crafting Sound: Simple Sonic Interfaces for Education and CreationAbby Aresty, Rachel Gibson. 692-694 [doi]
- Introducing the CCI UX PlaybookGavin Sim, Janet C. Read, Dan Fitton. 695-697 [doi]