Abstract is missing.
- Personally Targeted Risk vs. Humor: How Online Risk Perceptions of Youth vs. Third-Party Annotators Differ based on Privately Shared Media on InstagramJinkyung Park, Joshua Gracie, Ashwaq Alsoubai, Afsaneh Razi, Pamela J. Wisniewski. 1-13 [doi]
- "I Just Don't Care Enough To Be Interested": Teens' Moment-By-Moment Experiences on InstagramRotem Landesman, Jina Yoon, Jaewon Kim, Daniela E. Munoz Lopez, Lucía Magis-Weinberg, Alexis Hiniker, Katie Davis 0001. 14-29 [doi]
- Investigating Attention and Normative Dissociation in Children's Social Video GamesAmanda Baughan, Yue Fu, Emily Izenman, Samuel Schwamm, Dania Alsabeh, Nicole Powell, Elizabeth Hunt, Michael Rich, David Bickham, Jenny S. Radesky, Alexis Hiniker. 30-43 [doi]
- "Bee and I need diversity!" Break Filter Bubbles in Recommendation Systems through Embodied AI LearningXiaofei Zhou, Yushan Zhou, Yunfan Gong, Zhenyao Cai, Annie Qiu, Qinqin Xiao, Alissa Nicole Antle, Zhen Bai. 44-61 [doi]
- How Readability Cues Affect Children's Navigation of Search Engine Result PagesChristine Pinney, Benjamin J. Bettencourt, Jerry Alan Fails, Casey Kennington, Katherine Landau Wright, Maria Soledad Pera. 62-69 [doi]
- Radical Constructivist Cooperative Inquiry Framework: Learning within DesignEkta Shokeen, Caro Williams-Pierce. 70-82 [doi]
- Inclusive Child Engagement in HCI: Exploring Ocean Health with SchoolchildrenJanet C. Read, Matthew Horton, Dan Fitton, John King, Gavin Sim, Julie Allen, Ioannis Doumanis, Tony Graham, Dongjie Xu, Michelle Tierney, Mark Lochrie, I. Scott MacKenzie. 83-92 [doi]
- Applying children's rights to digital products: Exploring competing priorities in designKruakae Pothong, Sonia Livingstone, Angela Colvert, Larissa Pschetz. 93-104 [doi]
- Creating Personas of Parents of Young Children Based on Balancing PrioritiesFlannery Hope Currin, Juan Pablo Hourcade. 105-118 [doi]
- Iteratively Designing a Mobile App for Measuring In-Group Out-Group Bias with Preschool ChildrenAnne Elsässer, Anna Riedmann, Patrick Schneider, Christina Felfe, Birgit Lugrin. 119-132 [doi]
- Enhancing Computational Thinking with 3D printing: Imagining, designing, and printing 3D objects to solve real-world problemsMarianthi Grizioti, Chronis Kynigos, Maria-Stella Nikolaou. 133-141 [doi]
- Bridging the Gaps: Participatory Science Communication and Dissemination With and for ChildrenBieke Zaman, Emilie Bossens, Priscilla Van Even. 142-156 [doi]
- A Systematic Review of the Probes Method in Research with Children and FamiliesSeray B. Ibrahim, Alissa Nicole Antle, Julie A. Kientz, Graham Pullin, Petr Slovák. 157-172 [doi]
- Making a Metaphor Sandwich: Analyzing Children's use of Metaphor During Tabletop Telepresence Robot Supported Participatory DesignCasey Lee Hunt, Kaiwen Sun, Kaitlyn Tseng, Priyanka Balasubramaniyam, Allison Druin, Amanda Huynh, Daniel Leithinger, Jason C. Yip. 173-188 [doi]
- Evaluating Children's Engagement with Technology Through the Lens of the Grammar of Visual DesignCristina Maria Sylla, Maitê Moraes Gil, Douglas Luiz Menegazzi, Monica Landoni. 189-200 [doi]
- A Playful Path to Sustainability: Synthesizing design strategies for children's environmental sustainability learning through gameful interventionsRaghad Albar, Andrea Gauthier, Asimina Vasalou. 201-217 [doi]
- Technologies Supporting Social Play in Neurodiverse Groups of ChildrenKatharina Werner, Kay Kender, Laura Scheepmaker, Christopher Frauenberger. 218-231 [doi]
- ArticuMotion: Towards Assessing Motor Speech Disorders via GamificationGhada Alsebayel, Mahsa Nasri, Caleb P. Myers, Giovanni Maria Troiano, Elaheh Hatamimajoumerd, Sarah Ostadabbas, Kristen Allison, Casper Harteveld. 232-247 [doi]
- Investigating the Impact of Monetization on Children's Experience With Mobile GamesDan Fitton, I. Scott MacKenzie, Janet Read. 248-258 [doi]
- Sense-O-Nary: Exploring Children's Crossmodal Metaphors Through Playful Crossmodal InteractionsTegan Joy Roberts-Morgan, Brooke Ayers Morris, Elaine Czech, Suhan Neema, Abigale Stangl, Kyle Michael Keane, Matthew Horton, Janet C. Read, Oussama Metatla. 259-269 [doi]
- "See, Hear, Touch, Smell, and, ...Eat!": Helping Children Self-Improve Their Food Literacy and Eating Behavior through a Tangible Multi-Sensory Puzzle GameXueyan Cai, Kecheng Jin, Shang Shi, Shichao Huang, Ouying Huang, Xiaodong Wang, Jiahao Cheng, Weijia Lin, Jiayu Yao, Yuqi Hu, Chao Zhang, Cheng Yao. 270-281 [doi]
- Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse PreventionGianluca Schiavo, Eftychia Roumelioti, Giulia Deppieri, Annapaola Marconi. 282-289 [doi]
- Design Thinking Activities for K-12 Students: Multi-Modal Data Explanations on Coding PerformanceIsabella Possaghi, Feiran Zhang, Kshitij Sharma, Sofia Papavlasopoulou. 290-306 [doi]
- Promoting Equitable Learning Outcomes for Underserved Students in Open-Ended Learning EnvironmentsJoyce Horn Fonteles, Celestine E. Akpanoko, Pamela J. Wisniewski, Gautam Biswas. 307-321 [doi]
- Transformative agency - the next step towards children's computational empowermentNetta Iivari, Ole Sejer Iversen, Rachel Charlotte Smith, Marie-Monique Schaper, Leena Ventä-Olkkonen, Heidi Hartikainen, Sumita Sharma, Marianne Kinnula, Essi Lehto, Jenni Holappa, Tonja Molin-Juustila. 322-337 [doi]
- Learning from Learning - Design-Based Research Practices in Child-Computer InteractionOlof Torgersson, Gökçe Elif Baykal, Eva Eriksson. 338-354 [doi]
- Meet MicroCode: a Live and Portable Programming Tool for the BBC micro: bitKobi Hartley, Elisa Rubegni, Lorraine Underwood, Joe Finney, Thomas Ball, Steve Hodges 0001, Peli de Halleux, James Devine, Eric Anderson, Michal Moskal. 355-370 [doi]
- Engaging Children in Storytelling Through Tabletop Play: Exploring Construction of Story Ideas through Enactive Actions and VocalizationsTing Liu, Francis K. H. Quek, Gabriela Gomez. 371-378 [doi]
- Bridges, Glitter, and *Spaceship Noises*: Young Children's Design Ideas for Communication Across DistanceBenett Axtell, Cheng Yin Zhu, Carman Neustaedter. 379-395 [doi]
- From Viewers to Teachers: Child-Led Teaching Strategies and Family Participation in YouTube How-TosZhenyao Cai, Shiyao Wei. 396-407 [doi]
- ContextQ: Generated Questions to Support Meaningful Parent-Child Dialogue While Co-ReadingGriffin Dietz Smith, Siddhartha Prasad, Matt J. Davidson, Leah Findlater, R. Benjamin Shapiro. 408-423 [doi]
- ChiParCo and ParChiCo: Connecting Children and Parents Remotely With Tailored Tangible Communication ToolsAnna Sophia Calmbach, Sophie Kunz, Alice C. Haynes, Jürgen Steimle. 424-435 [doi]
- Is Your Family Ready for VR? Ethical Concerns and Considerations in Children's VR UsageQiao Jin 0002, Saba Kawas, Stuti Arora, Ye Yuan 0010, Svetlana Yarosh. 436-454 [doi]
- Understanding Adult Stakeholder Perspectives on the Ethics of Extended Reality Technologies with a Focus on Young Children and Children in Rural AreasJuan Pablo Hourcade, Summer R. Schmuecker, Delaney Norris, Flannery Hope Currin. 455-468 [doi]
- From Pirate Islands to Routing Tables: Investigating Intermediate Representations in Concreteness Fading through AR LearningAnthony Trory, Kate Howland, Judith Good, Benedict du Boulay. 469-479 [doi]
- MoodGems: Designing for the Well-being of Children with ADHD and their Families at HomeEvropi Stefanidi, Jonathan Luis Benjamin Wassmann, Pawel W. Wozniak, Gunnar Spellmeyer, Yvonne Rogers, Jasmin Niess. 480-494 [doi]
- Navigating Academic Transition: Unveiling Mental Health Challenges in the Shift from High School to UniversityNoverah Khan, Rida Fatima Syeda, Kanza Aijaz, Suleman Shahid. 495-506 [doi]
- Data Physicalization and Tangible Manipulation for Engaging Children with Data: An Example with Air Quality DataSander de Kreij, Champika Ranasinghe, Auriol Degbelo. 507-516 [doi]
- "Why is Everything in the Cloud?": Co-Designing Visual Cues Representing Data Processes with ChildrenKaiwen Sun, Ritesh Kanchi, Frances Marie Tabio Ello, Li-Neishin Co, Mandy Wu, Susan A. Gelman, Jenny Radesky, Florian Schaub, Jason Yip. 517-532 [doi]
- High-performing Groups during Children's Collaborative Coding Activities: What Can Multimodal Data Tell Us?Feiran Zhang, Isabella Possaghi, Kshitij Sharma, Sofia Papavlasopoulou. 533-559 [doi]
- Youth as Peer Auditors: Engaging Teenagers with Algorithm Auditing of Machine Learning ApplicationsLuis Morales-Navarro, Yasmin B. Kafai, Vedya Konda, Danaë Metaxa. 560-573 [doi]
- Design failures in data visualization programming activitiesCassia Fernandez, Paulo Blikstein, Roseli de Deus Lopes Lopes. 574-586 [doi]
- Moveable Alipbi: A Montessori-inspired Design of Long-Term Child-Robot Interaction for Early Literacy DevelopmentNurziya Oralbayeva, Aida Zhanatkyzy, Aida Amir, Zhansaule Telisheva, Anara Sandygulova. 587-599 [doi]
- Expert Insights on Robots for Safeguarding Children: How (not) and Why (not)?Leigh M. Levinson, Nida Itrat Abbasi, Selma Sabanovic, Hatice Gunes. 600-611 [doi]
- Autistic Expression Beyond the Verbal - Studying Minimally-Verbal Autistic Indian Children's Embodied Interactions with Screen-Based TechnologySanyukta Singh, Cara Wilson. 612-624 [doi]
- "Are you smart?": Children's Understanding of "Smart" TechnologiesKai Quander, Tanzila Roushan Milky, Natalie Aponte, Natalia Caceres Carrascal, Julia Woodward. 625-638 [doi]
- TREESENSE - Sensitising Children to Nature through Embodied PlayMichaela Honauer, Seçil Ugur Yavuz, Kristi Kuusk. 639-643 [doi]
- Toward Personalised Learning Experiences: Beyond Prompt EngineeringJoost Kruis, Maria Soledad Pera, Zoë ten Napel, Monica Landoni, Emiliana Murgia, Theo Huibers, Remco Feskens. 644-649 [doi]
- A tangible, toy-based platform to evaluate the child's social interaction in turn-taking game: a prospective on monitoring neurodevelopmental disordersValerio Sperati, Beste Özcan, Federica Giovannone, Massimiliano Schembri, Noemi Faedda, Carla Sogos, Vincenzo Guidetti, Gianluca Baldassarre. 650-654 [doi]
- Tools to Support High School Students' Creativity in Scientific Research: Creativity Support Tools for ResearchCamillia Matuk, Bernice d'Anjou, Pranali Mansukhani, Franck Porteous, Kim Burgas, Felicia Zerwas, Yury Shevchenko, Suzanne Dikker. 655-659 [doi]
- The use of Transitional Wearable Companion toys to promote children's emotional intelligence: the Emotion-Lab programClara Sardella, Claudia Di Marco, Martina Porcelli, Jasmine Miozzi, Valerio Sperati, Beste Özcan, Massimiliano De Luca, Alessandro Pecora, Massimiliano Schembri, Gianluca Baldassarre, Riccardo Santilli. 660-664 [doi]
- Enhancing Autism Therapy through Smart Tangible-Based Digital Storytelling: Co-Design of Activities and Feasibility StudyArzu Güneysu, Helena Isabel Silva Reis, Sanna Kuoppamäki, Cristina Maria Sylla. 665-669 [doi]
- Enhancing Museum Experience with VR by Situating 3D Collections in ContexJohnny Delgado, Rachel West, Angelos Barmpoutis, Seung Hyuk Jang, Edward Stanley, Hyo Kang. 670-675 [doi]
- Children's Drawings Speak: Comparing Sketch Features amongst Development GroupsRosendo Narvaez, Seth Polsley, Tracy Hammond. 676-679 [doi]
- Smart Speaker Data Donations in Families: The Project Rosie PerspectiveRebecca Wald, Johanna M. F. van Oosten, Jessica Taylor Piotrowski, Theo B. Araujo. 680-685 [doi]
- Co-Rhythm: Analyzing Children's Performative Gesture-based Interactions in a Music Composition ToolIzel Ergül, Tutku Çalis, Esra Yücetürk, Melis Gür, Selen Bulut, Gökçe Elif Baykal. 686-690 [doi]
- Participatory Design of "Our Eco-Logbook": Supporting Children's Climate Action Through Interactive Data VisualisationsAndrea Gauthier, Billy Konyani, Alejandra Tisnes Londoño, Na Wu, Asimina Vasalou. 691-695 [doi]
- Interactive Storytelling with Social Robots to Support Multilingual ChildrenMirjam de Haas, Ranya Alali, Merry Ashji, Shireen Hussain, Charissa Ten Katen, Ahmad Salaymeh, Veerle Hobbelink, Rianne van den Berghe. 696-700 [doi]
- Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent InvolvementJing Li, Pinhao Wang, Emilia I. Barakova, Jun Hu 0001, Guang Dai. 701-705 [doi]
- Pots and Pans, Books and Stories, Apps and Tablets - The Power of Digital in Young Children?s Pre-school SettingsMegan G. Baxter, Matthew Horton, Janet C. Read, Julie Allen, Rhona Anne Dick. 706-709 [doi]
- They played for 45 minutes!?: Evaluating Jo! a TUI Tailored for Real-World Classroom SettingFernando González Perilli, Camila Hergatacorzian, Mariana Daluz, Gonzalo Varela, Juan Goyret, Ana Cristina Pires 0001. 710-714 [doi]
- Exploring Empathic Design for Children Based on Role-Play Activities: Opportunities and Challenges within the Indian ContextEkaterina Muravevskaia, Bicky Kuriappan, Panos Markopoulos, Swathi Lekshmi, Krishnaveni M, Karen Schrier. 715-719 [doi]
- Redesigning EarSketch for Inclusive CS Education: A Participatory Design ApproachShi Ding, Jason Brent Smith, Stephen Garrett, Brian Magerko. 720-724 [doi]
- The Transfer Deficit in the Context of Social Robots: A Case of Early Spatial Learning from Screen-Based TechnologyMengguo Jing, Tingzhuzhi Hu, Hui Li, Ying Xu. 725-731 [doi]
- "We are in this together": Supporting Neurodiverse Children in Participatory Design through Design PartneringNoah Teglvang Sejer Iversen, Mathias Lundgaard Ernstsen, Ole Sejer Iversen, Netta Iivari, Marianne Kinnula, Sumita Sharma, Eva Eriksson. 732-737 [doi]
- Magic Camera: An AI Drawing Game Supporting Instantaneous Story Creation for ChildrenYijun Zhao, Yiming Cheng, Shiying Ding, Yan Fang, Wei Cao, Ke Liu, Jiacheng Cao. 738-743 [doi]
- Co-design of an Extended Reality Escape Room with Primary School StudentsKatja Becker, Helvi Itenge, Selma Auala, Joseph-David Isaacs, Heike Winschiers-Theophilus. 744-748 [doi]
- Enhancing Assessment of Social Motor Synchrony Through Full-Body Interaction: A Novel Approach with OSMoSIS ToolGrazia Ragone, Judith Good, Kate Howland, Benedict du Boulay. 749-753 [doi]
- Talkative Museum: Augmented Reality Interactive Museum Guide System Towards Collaborative Child-Parent-Specimen InteractionKihiro Tokuno, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi. 754-758 [doi]
- Empowering Deaf Children Through Tabeer-e-Isharaat, A Digital Educational PlatformEssa Athar Zuberi, Laiba Jamil, Razi Haider, Neelma Bhatti. 759-764 [doi]
- "He always wanted to be far": Exploring Expanded Proxies to Design Social Play Experiences with Autistic and Neurotypical ChildrenZoë Clark, Brooke Morris, Elaine Czech, Hayati Havlucu, Oussama Metatla. 765-769 [doi]
- App Planner: Utilizing Generative AI in K-12 Mobile App Development EducationDavid Y. J. Kim, Prerna Ravi, Randi Williams, Daeun Yoo. 770-775 [doi]
- The Effect of a Social Robot on Children's Pain and Anxiety During Blood DrawMirjam de Haas, Koen Smit, Daniel Fernando Preciado Vanegas, Esther Van Der Roest, Matthijs H. J. Smakman, Wouter Tiel Groenestege. 776-780 [doi]
- "I Said Knight, Not Night!": Children's Communication Breakdowns and Repairs with AI Versus Human PartnersZhixin Li, Trisha Thomas, Chi-Lin Yu, Ying Xu. 781-788 [doi]
- It's like I'm the AI: Youth Sensemaking About AI through Metacognitive EmbodimentEric Greenwald, Ari Krakowski, Timothy Hurt, Kelly Grindstaff, Ning Wang. 789-793 [doi]
- Seeing Science: Inquiry-Based Learning at Home Through Mobile Messaging SystemTamar Fuhrmann, Marina A Lemee, Jonathan Pang, Je Seung You, Lydia B. Chilton, Carl Vondrick, Paulo Blikstein. 794-799 [doi]
- Exploring Young Children's Views on Sharing Personal Health Data Between Ages 7-14Lauren Thompson, Sydney Charitos, Kimberley Beaumont, Amberly Brigden, Jon Bird. 800-805 [doi]
- Moving Between the Virtual and Real - Children Trying Out a Metaverse Digital TwinMarianne Kinnula, Momoko Nakatani, Doui Ryota, Yuki Taoka. 806-810 [doi]
- Grow with Your AI Buddy: Designing an LLMs-based Conversational Agent for the Measurement and Cultivation of Children?s Mental ResilienceZihui Hu, Hanchao Hou, Shiguang Ni. 811-817 [doi]
- Insights from Youth Co-designers on Remote Multimodal Prototyping with Paper PlaygroundBrett L. Fiedler, Taliesin L. Smith, Jesse Greenberg, Ann Eisenberg, Emily B. Moore. 818-822 [doi]
- Interactive Game Carpet with Gait Analysis for Children's Lower Limb TrainingYaxuan Liu, Siyuan Chen, Yijia An, Yung C. Liang, Qinglei Bu, Jie Sun. 823-827 [doi]
- Kid Query: Co-designing an Application to Scaffold Query FormulationBenjamin J. Bettencourt, Maria Soledad Pera, Casey Kennington, Katherine Landau Wright, Jerry Alan Fails. 828-833 [doi]
- Exploring and Evaluating the Impacts of Rhythm Training on Reading through Interaction DesignLucas Burget, Daniel C. Tozadore, Pierre Dillenbourg. 834-838 [doi]
- Playgrounds and Prejudices: Exploring Biases in Generative AI For ChildrenAlexander Baines, Lidia Gruia, Gail Collyer-Hoar, Elisa Rubegni. 839-843 [doi]
- Digital Augmentation in Special Needs Reading: Enhancing Inclusiveness: Exploring a Digitally Augmented Reading System in Special Needs EducationPedro R. Ribeiro, Nele Wild-Wall, Christian Ressel. 844-849 [doi]
- Measuring Eudaimonic Experiences in Schools: Preliminary Results from the QEESStéphane Faedda, Guillaume Gronier, J. M. Christian Bastien, Stéphanie Fleck. 850-855 [doi]
- Ensuring Inclusivity and Well-being of Children Call for Accuracy in Ethical (Design) Practices: Making the Interpersonal Aspects of Data Collection Explicit and Value-centred by Scaffolding the Quality Criterion of 'Sincerity' in Human-involved ResearchAntonia Clasina Södergren. 856-868 [doi]
- Enhancing Educational Experiences Through Reflective Documentation in a Constructivist Brazilian SchoolMariana Lederman Edelstein, Camila Urquizas Campello. 869-873 [doi]
- Inclusive Museums for Children with Disabilities: Utilising Disabled Expertise to Create More Inclusive MuseumsAlexandra F. Morris, Wade Berger. 874-876 [doi]
- Enhancing Needs Discovery in Children with Type I Diabetes through Collage TechniquesFarhat-ul-Ain, Madis Kaaret, Vladimir Tomberg. 877-881 [doi]
- Designing for Tinkerability and Accessibility: Developing the OctoStudio mobile app to engage blind and visually impaired learners in creating with codeKatarina Bulovic, Zoë Bentley, Natalie Rusk. 882-886 [doi]
- Storytelling with ALMA: A Multisensory Approach to Enhance Kindergarteners' Emotion RegulationKatharina Buckmayer, Hugo Nicolau, Ana Cristina Pires 0001. 887-891 [doi]
- Children As Evaluators: Understanding Emotion Language AcquisitionAshvini Varatharaj, Janet C. Read, Matthew Horton, Mark Lochrie, Laurel Brehm. 892-896 [doi]
- "AI is a robot that knows many things": Cypriot children's perception of AIMaria Kasinidou, Styliani Kleanthous, Jahna Otterbacher. 897-901 [doi]
- Using Taxonomies to Analyse Children's Drawings of Health Data VisualisationsSydney Charitos, Lauren Thompson, Amberly Brigden, Jon Bird. 902-907 [doi]
- Interest-Driven Data Science Curriculum for High School Students: Empirical Evidence from a Pilot StudyRotem Israel-Fishelson, Peter F. Moon, David Weintrop. 908-912 [doi]
- Let's Play: Early Explorations of Child-Caregiver Embodied InteractionsGiacomo Lepri, Nicola Corbellini, Silvia Ferrando, Gualtiero Volpe, Antonio Camurri. 913-918 [doi]
- "This is like a toy, it already got me": Results of Two Usability Studies of Robotito VPL App with Teachers: Robotito VPL Usability EvaluationsRomina Abeldaño, Ewelina Bakala, Santiago Hitta, Ana Cristina Pires 0001. 919-923 [doi]
- Finding resilience through music for neurodivergent childrenHarkirat Kaur. 924-928 [doi]
- Exploring the use of an interactive storytelling toy to engage Ukranian child refugees in learning ItalianSveva Valguarnera, Monica Landoni. 929-933 [doi]
- Co-designing a Child-Robot Relational Norm Intervention to Regulate Children's Handwriting PostureChenyang Wang, Daniel C. Tozadore, Barbara Bruno, Pierre Dillenbourg. 934-939 [doi]
- Reflections on Data Collection during Toy Prototype Development in a Design Studio CoursePa Chang Vang, Carlye Anne Lauff. 940-944 [doi]
- Jamming with Culture - Piloting Cultural Game Jam with YouthEva Eriksson, Kim Holflod, Rikke Toft Nørgård. 945-950 [doi]
- Science Chaser app: A gamified learning journey into STEM activitiesEleni Chatzidaki, Sofia Papavlasopoulou, Hannie Gijlers, Tessa H. S. Eysink, Michail N. Giannakos. 951-954 [doi]
- Kaleidolight: An Interactive Educational Device for Children to Explore Additive Color Theory and Create Visual Art with Light, Color, and ShapesXiaoyan Qin. 955-959 [doi]
- Co-constructing Náhookos Bi'ka' constellation with STARRJessica Benally. 960-963 [doi]
- "Schlusslicht": An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From GamesMarvin Wolf, Dmitry Alexandrovsky, Kathrin Gerling, Meshaiel M. Alsheail, Merlin Steven Opp. 964-968 [doi]
- "Beehive" Interactive Installation for Playgrounds: Reflecting on Children's Rights in the Context of Big Data IndustryMaria Esperanza Sasaki Otani. 969-972 [doi]
- Periodic Fable in the Wild: Bringing Chemical Elements to Life and Making Them Relatable to PreteensSandra Monica Câmara Olim, Pedro Filipe Campos, Valentina Nisi. 973-975 [doi]
- Computational Empowerment in K-12 Education: Formative Assessment Strategies for Educational and Design Practices through Dialogic Learning ApproachesYu-Yu Liu. 976-979 [doi]
- Interactive Multi-Sensory Environment (iMSE) Design To Support Social Engagement For Visually Impaired (VI) Children In ChinaQiti Zhang. 980-983 [doi]
- Towards Automating the Process of Identifying and Monitoring Deficiencies in the Handwriting of Preschool ChildrenRosendo Narvaez. 984-986 [doi]
- Investigating the balance of privacy versus security in online family bankingKatie Thomas, Adam N. Joinson, Danae Stanton Fraser. 987-989 [doi]
- Co-Designing Interventions to Support Ethnic-Racial Identity DevelopmentMarilyn P. Iriarte. 990-993 [doi]
- Foregrounding Agency in Participatory Design with ChildrenLexie Zhao. 994-996 [doi]
- Co-constructing Náhookos Bi'ka' constellation with STARRJessica Benally. 997-999 [doi]
- Reflective Journaling in Adult-Child Co-designElana B. Blinder. 1000-1003 [doi]
- From Wrist to Heart: The Impact of Interactive Wristbands for Inclusive Learning EnvironmentsDevasena Pasupuleti, Sreeja Sri Ramoji, Shyamli Suneesh, Shruti Chandra. 1004-1007 [doi]
- The Audiovisual Virtual Assistant (AVA): The Augmented Reality Translation Helmet that Breaks Language BarriersTori Simon, Upama Thapa Magar, Shrutee Dwa, Michael S. Wendell, Benjamin J. Bettencourt, Jerry Alan Fails. 1008-1011 [doi]
- TogetherTales RPG: Prosocial Skill Development Through Digitally Mediated Collaborative Role-PlayingRiddhi A. Divanji, Aayushi Dangol, Ella J. Lombard, Katharine Chen, Jennifer D. Rubin. 1012-1015 [doi]
- ExTra CTI: Explainable and Transparent Child-Technology InteractionElmira Yadollahi, Mike E. U. Ligthart, Kshitij Sharma, Elisa Rubegni. 1016-1019 [doi]
- Technology-Enhanced STEM Learning in ChildhoodEleni Chatzidaki, Sofia Papavlasopoulou, Hannie Gijlers, Tessa H. S. Eysink, Pavlos Koulouris. 1020-1022 [doi]
- In the era of climate change: Exploring research at the intersection of children, emerging technology, and environmental sustainabilityBronwyn Cumbo, Andrea Gauthier, Asimina Vasalou. 1023-1025 [doi]
- Designing for Children?s Digital Well-being: An Agenda for Research, Policy and PracticeVicky Charisi, Nikoleta Yiannoutsou, Shuli Gilutz, Matthew Dennis, Shyamli Suneesh. 1026-1028 [doi]
- Exploring Child-AI EntanglementsMichaela Honauer, Christopher Frauenberger. 1029-1031 [doi]
- Imagining Inclusive Digital Maker Futures with the BBC micro: bitThomas Ball, Joe Finney, Steve Hodges 0001, Elisa Rubegni, Lorraine Underwood, Jayne Everson, R. Benjamin Shapiro, Colby Tofel-Grehl, Rojin Vishkaie. 1032-1034 [doi]
- Child-Centered AI for Empowering Creative and Inclusive Learning ExperiencesGrazia Ragone, Safinah Arshad Ali, Andrea Esposito 0002, Judith Good, Kate Howland, Carmelo Presicce. 1035-1037 [doi]
- Participatory Design with Young Children: Failures, Challenges, and SuccessesKatharina Buckmayer, Filipa Rocha, Elisa Rubegni, Reem Talhouk, Hugo Nicolau, Ana Cristina Pires 0001. 1038-1040 [doi]