Abstract is missing.
- The Effectiveness of Gamification Tools in Enhancing Academic Performance and Motivation of Students in Fully vs. Partially Gamified Grading System of Online ClassesSebiha Balci, Jonathan M. Secaur, Bradley J. Morris. [doi]
- Investigating Insight Generation and Decision Making with Visualizations in Real and Virtual EnvironmentsDevin M. Gill, Ian T. Ruginski, Joshua Butner, Michael N. Geuss, Jeanine K. Stefanucci, Sarah H. Creem-Regehr. [doi]
- Preference for Rhetorical Messages from a Social Robot in Regulatory SituationsAutumn Edwards, Chad Edwards, Andrew Gambino. [doi]
- Hand Movement Enhances 3D Non-symbolic Number PerceptionJustin W. Bonny. [doi]
- Towards A Framework for Mobile Behavior Change ResearchFabian Okeke, Michael Sobolev, Deborah Estrin. [doi]
- Robotic Love Rival?: A Quantitative Study on the Jealousy of Women Evoked by other Women and RobotsJessica M. Szczuka, Nicole C. Krämer. [doi]
- Does social media use improve or worsen adolescents' internalizing behaviors?: Conclusions from a systematic narrative reviewIrene G. Sarmiento, Chelsea Olson, GeckHong Yeo, Yuchi Anthony Chen, Catalina L. Toma, B. Bradford Brown, Amy Bellmore, Marie-Louise Mares. [doi]
- Evaluating Persuasiveness of Corporate Wellness Web-based learning interfacesLisa Sundahl Platt, Huiyang Li, Catherine E. Bass. [doi]
- Creating Developmentally-Appropriate Measures of Media Literacy for AdolescentsKasey L. Powers, Jessica E. Brodsky, Fran C. Blumberg, Patricia J. Brooks. [doi]
- How The "Oldest Old" Experience and Adapt to Vision and Hearing Loss Through the Use of Assistive TechnologiesJulie Miller, Samantha Brady, Chaiwoo Lee, Lisa A. D'Ambrosio, Martina Raue, Carley Ward, Joseph F. Coughlin. [doi]
- The Relationships between Adolescents' Perceptions of Others and Their Social Interactions on Social MediaThitirat Sriplo, Marisha L. Humphries. [doi]
- Designing Explainability of an Artificial Intelligence SystemTaehyun Ha, Sangwon Lee, Sangyeon Kim. [doi]
- Heuristic Evaluation of Compensations for a Wheelchair Mounted Robotic ArmEva L. Parkhurst, Fernando Montalvo, Aman Behal, Janan Al-Awar Smither. [doi]
- The Mediating Role of Mindfulness in the Relationship between Media Multitasking and Mind WanderingCaglar Yildirim, Veronica J. Dark. [doi]
- A Pilot Intervention to Encourage HIV Testing and Counseling Among Minority AdolescentsTyra M. Pendergrass, Kimberly D. Hieftje, Lindsay R. Duncan, Trisha Arora, Lynn E. Fiellin. [doi]
- Towards Adaptive Support for Anticipatory ThinkingMichael Geden, Andy Smith, James Campbell, Adam Amos-Binks, Bradford W. Mott, Jing Feng, James C. Lester. [doi]
- Can Semi-Anthropomorphism Influence Trust and Compliance?: Exploring Image Use in App InterfacesDara Gruber, Ashley Aune, Wilma Koutstaal. [doi]
- Designing Future Disaster Response Team Wearables from a Grounding in PracticeSultan A. Alharthi, Hitesh Nidhi Sharma, Sachin Sunka, Igor Dolgov, Zachary O. Toups. [doi]
- Understanding Learner Lives Through Digital FootprintsElon Y. L. Ng, Nancy Law, Allan H. K. Yuen. [doi]
- Project Career: Technological Accommodations for Postsecondary Students with Traumatic Brain InjuryDeborah Minton, Marcia Scherer, Phillip Rumrill, Eileen Elias, Deborah J. Hendricks, Karen Jacobs, Anne Leopold, Amanda Nardone, Elaine Sampson. [doi]
- Designs for Visualizing Collective Intelligence in Knowledge Building CommunitiesLeanne Ma. [doi]
- Racial Prejudice Affecting Support for Unmanned Aerial Vehicle OperationsEmily C. Anania, Stephen Rice, Scott R. Winter, Mattie N. Milner. [doi]
- Using Machine Learning to Understand Changes in How Youth Discuss Bullying With Celebrities on Social MediaFelice Resnik, Amy Bellmore, Xiaojin (Jerry) Zhu, Wei Zhang. [doi]
- Why HCI and Creativity Research Must Collaborate to Develop New Creativity Support ToolsJonas Frich Pedersen, Michael Mose Biskjaer, Peter Dalsgaard. [doi]
- Interactive 3D Objects, Projections, and TouchscreensSamuel D. Jaffee, Laura Marie Leventhal, Jordan Ringenberg, G. Michael Poor. [doi]
- Understanding the Exodus of Undergraduate Women from Computer Science Majors: A Two-Factor Model of Self-EsteemRachelle Kristof Hippler. [doi]
- What Intelligent Team Tutoring Systems Can Learn from Human-Agent TeamsKaitlyn Ouverson, Mariangely Iglesias-Pena, Jamiahus Walton, Stephen B. Gilbert, Michael C. Dorneich. [doi]
- Modeling Key Differences in Underrepresented Students' Interactions with an Online STEM CourseNigel Bosch, R. Wes Crues, Genevieve M. Henricks, Michelle Perry, Lawrence Angrave, Najmuddin Shaik, Suma Bhat, Carolyn J. Anderson. [doi]
- Gamification is working, but which one exactly?: Results from an experiment with four game design elementsAthanasios Mazarakis, Paula Bräuer. [doi]
- Trust in artificial voices: A "congruency effect" of first impressions and behavioural experienceIlaria Torre, Jeremy Goslin, Laurence White, Debora Zanatto. [doi]
- The Importance of Regulatory Fit & Early Success in a Human-Machine GameEli Pincus, Su Lei, Gale M. Lucas, Emmanuel Johnson, Michael Tsang, Jonathan Gratch, David R. Traum. [doi]
- Children and Adolescents' Development of Executive Functions in Digital ContextsBruce D. Homer, Teresa M. Ober, Rachel M. Flynn. [doi]
- Effects of Device Features on Misattributions of KnowledgeKristy A. Hamilton, Mike Z. Yao. [doi]
- Assessing Visual Search Performance in Ocular Compared to Cerebral Visual Impairment Using a Virtual Reality Simulation of Human Dynamic MovementChristopher R. Bennett, Emma S. Bailin, Timothy K. Gottlieb, Corinna M. Bauer, Peter J. Bex, Lotfi B. Merabet. [doi]
- Better know who you are starving with: Judging humanness in a multiplayer videogameStephanie Tulk, Ryon Cumings, Taha Zafar, Eva Wiese. [doi]
- Problematic smartphone usage, emotion regulation, and social and non-social smartphone useDmitri Rozgonjuk, Jon Elhai. [doi]
- Comparing Brain Responses during Anticipation of Tactile Stimulation Initiated by a Robot or a HumanStaci Meredith Weiss, Nathan Smyk, Peter Marshall. [doi]
- Differences in Working-Memory Capacity Modulate Top-down Control of Social AttentionAli Momen, Eva Wiese. [doi]
- He who hesitates is lost (...in thoughts over a robot)James Wen, Amanda Stewart, Mark Billinghurst, Arindam Dey, Chad Tossell, Victor Finomore. [doi]
- Confidence Levels for Empirical Research Using Twitter DataHeng Xu, Nan Zhang. [doi]
- Can robots improve the quality of life in people with dementia?Elizabeth Broadbent, Ho Seok Ahn, Ngaire Kerse, Kathy Peri, Craig J. Sutherland, Mikaela Law, Bruce A. MacDonald, Geon Ha Kim, Miguel A. Salichs, Dympna Casey, Megan Burke, Sally Whelan, Adam Santorelli, Aisling Dolan, Eva Barrett, Kathy Murphy, Keith Cortis, Tanja Kovacic, Christos Kouroupetroglou, Massimiliano Raciti, Alessandro Russo, Geoff Pegman, Peter Ford Dominey, Jocelyne Ventre-Dominey, Victor Paleologue, Amit Kumar Pandey. [doi]
- Technology and the Mind: Does Learning to Code Improve Cognitive Skills?Ronny Scherer, Fazilat Siddiq, Bárbara Sánchez Viveros. [doi]
- Engagement and Design Barriers of mHealth Applications for Older AdultsAmy Franklin, Sahiti Myneni. [doi]
- A Tactile Robot for Developmental Disorder TherapyJeffrey L. Krichmar, Ting-Shuo Chou. [doi]
- What Do People Attend to When Searching for Information on the Web: An Eye-Tracking StudyNicole C. Krämer, Nadine Preko, Andrew J. Flanagin, Stephan Winter 0002, Miriam J. Metzger. [doi]