Abstract is missing.
- [IN]Musicality: A Collection of VR Drawings and Music as an Artistic Application of Hybrid Immersive ModelsLucas Fabián Olivero. 3-21 [doi]
- 2000 Eyes: Spherical View of La Fenice di Venezia - A Large-Format Equirectangular Drawing with a Gigapixel ResolutionChiara Masiero Sgrinzatto. 22-35 [doi]
- A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based CaptureMingzhu Wei, Nicoletta Adamo, Nandhini Giri, Yingjie Chen. 36-50 [doi]
- A Deep Learning-Based Approach for Generating 3D Models of Fluid ArtsMai Cong Hung, Trang Mai Xuan, Akihiro Yamada, Takashi Suzuki, Naoko Tosa, Ryohei Nakatsu. 51-61 [doi]
- th Grade StudentsManuel Flores, António Bandeira Araújo. 62-77 [doi]
- Geometrical Feature Identification of Cuneiform Signs on Micro-Survey ReconstructionSara Antinozzi, Fausta Fiorillo, Mirko Surdi. 78-88 [doi]
- Digital Game-Based Second Language Learning of JLPT N5 & N4 Grammatical Concepts for JapaneseEmir Medina, Marbert John Marasigan. 91-104 [doi]
- CryptoKitties vs. Axie Infinity: Computational Analysis of NFT Game Reddit DiscussionsChien Lu, Giacomo Lauritano, Jaakko Peltonen. 105-120 [doi]
- Preferences of Student In-Game Elements for Implementation in Gamified Learning: A Survey ReportFrancisco Machado, Teresa Vieira, Mário Silva, Hugo Machado. 121-133 [doi]
- Design Factors for an Educational Game Where Girls and Boys Play Together to Learn Fundamental ProgrammingPeter Mozelius, Niklas Humble. 134-148 [doi]
- Recreating Gaming Experience Through Spatial Augmented RealityVibhuti Sagar, Prasad Onkar. 149-160 [doi]
- IN[The Hate Booth]: a Gamified Installation to Counteract Hate SpeechSusana Costa, Mirian Nogueira Tavares, José Bidarra, Bruno Mendes da Silva. 161-173 [doi]
- A Review of Game Design Techniques for Managing SuspenseYing Zhu, Daniel Kim, Alex Alsheimer. 174-186 [doi]
- Implementation and Playtesting for a World Adventure Game's Procedural Content Generation SystemJoão Paulo Sousa, Gonçalo Oliveira, Inês Barbedo, Bárbara Barroso, Rogério Tavares, Rui Pedro Lopes. 187-197 [doi]
- Engaging Museum Visitors with AI-Generated Narration and GameplayWladimir Hettmann, Matthias Wölfel, Marius Butz, Kevin Torner, Janika Finken. 201-214 [doi]
- User Experience of a Conversational User Interface in a MuseumStefan Schaffer, Aaron Ruß, Oliver Gustke. 215-223 [doi]
- Designing Virtual Guides' Characteristics for Remote Tourism in the ArcticSanni Mustonen, Siiri Paananen, Jonna Häkkilä. 224-238 [doi]
- User Experience in Virtual Museums - Evaluating Assassin's Creed Odyssey: Discovery TourSiiri Paananen, Sanni Mustonen, Jonna Häkkilä, Ashley Colley. 239-252 [doi]
- VR Diet Museum: A Virtual Experience Designed for Better Learning and Reflection on Eating Habits and Its EffectsHaoran Zhang, Jeffrey C. F. Ho. 253-268 [doi]
- The Impact of Hybrid Animation on the Future of AnimationFrancisca Faria, Cátia Peres. 271-297 [doi]
- Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological ExperimentsMai Cong Hung, Naoko Tosa, Takashi Kusumi, Ryohei Nakatsu. 298-312 [doi]
- Transmediation of the Illustrated Children's Book «Goodnight Moon»: A Web-Based Traditional AnimationJoana Rovira Martins, Pedro Martins 0003, Ana Boavida. 313-326 [doi]
- Analysis of Affective Behavior in the Artistic Installation MoviescapeElena Partesotti, Eduardo D. Hebling, Artemis S. Moroni, Micael Antunes da Silva, César P. da Silva, Cássio G. Dezotti, Jônatas Manzolli 0001. 327-345 [doi]
- Fate, Death and Marketing. Is a Book the Same Product as Yogurt or a Car?Martin Kasarda. 346-358 [doi]
- The Singing Bridge: Sonification of a Stress-Ribbon FootbridgeChristian Torresan, Gilberto Bernardes, Elsa Caetano, Teresa Restivo. 359-373 [doi]
- Shadow Display Design Concepts for AI Enhanced EnvironmentsÖzge Raudanjoki, Jonna Häkkilä, Minna Pakanen, Ashley Colley. 374-388 [doi]
- Designing a Multilingual, Multimodal and Collaborative Platform of Resources for Higher EducationBruno Azevedo, Mariana Pereira, Sílvia Araújo. 391-404 [doi]
- Desiring Machines and Affective Virtual EnvironmentsJorge Forero, Gilberto Bernardes, Mónica Mendes. 405-414 [doi]
- Development of Art Fashion by Integrating Art and Digital Textile PrintingYuya Amo, Minori Jonoo, Miwa Rokudo, Harumi Kawamura, Saeko Maruyama, Akiko Kozai, Naoko Tosa, Ryohei Nakatsu. 415-428 [doi]
- Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion, and Access Through Participatory Action-ResearchCarla Sousa, José Carlos Neves. 429-444 [doi]
- PirouNet: Creating Dance Through Artist-Centric Deep LearningMathilde Papillon, Mariel Pettee, Nina Miolane. 447-465 [doi]
- Simulating Idiosyncratic Movement QualitiesDaniel Bisig, Muriel Romero. 466-479 [doi]
- Audial Kinetics and the Disembodied VoiceJimmy Eadie. 480-488 [doi]
- Banging Interaction in Ubiquitous MusicDamián Keller, Azeema Yaseen, Marcello Messina, Sutirtha Chakraborty, Luzilei Aliel, Victor Lazzarini, Ivan Simurra, Joseph Timoney. 489-503 [doi]
- Motion Capture as a Tool of Empowerment for Female Main CharactersEma Lavrador, Luís Teixeira, Sahra Kunz. 504-514 [doi]
- Next Level Choreography: Applying a Transformer Network to Generate Improvised Dance MotionsZahra Asadi, Jonas Moons, Stefan Leijnen. 515-525 [doi]
- Customising the Interactive FilmChris Hales. 526-534 [doi]
- Synaesthesia Sound Design in Virtual RealitySzu-Ming Chung, Ze-Yu Chen, Chun-Tsai Wu. 535-541 [doi]
- Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two Client Case Studies with a Single Music TherapistAnthony Lewis Brooks, Eva Brooks. 542-560 [doi]
- Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication TechnologiesDuarte L. Sousa, Vanessa Cesário, Pedro F. Campos. 563-575 [doi]
- Designing an Interactive 2-Level Circular Algorithm to Visualize and Support Collaboration in ScienceBruno Azevedo, Francisco Cunha, Pedro Branco 0001. 576-590 [doi]
- Cross-Sections Between Geometric Patterns of the Past and the Generative Arts of TodaySelçuk Artut. 591-602 [doi]
- The Resurrection of Art and Human Dignity MAGNETS Case StudyJasmina Maric. 603-613 [doi]
- Touchy Tap: A Slow Technology for Shared Reflections on Water ConsumptionNanami Nakamura, Robb Mitchell, Laurens Boer. 614-621 [doi]
- Shadows as Ambient Displays - A Design SpaceÖzge Raudanjoki, Ashley Colley, Jonna Häkkilä. 622-631 [doi]