Abstract is missing.
- A structured review of information visualization success measurementNadine Amende. 10-16 [doi]
- User behaviour: searching for scholarly material using electronic resource discovery systemsHanna Stelmaszewska, B. L. William Wong, Nazlin Bhimani, Balbir Barn. 17-26 [doi]
- Interactive file searching using file metadata and visualizationPedro Teixeira Daniel, Gonçalves Manuel J. Fonseca. 27-35 [doi]
- Using dual eye-tracking to unveil coordination and expertise in collaborative TetrisPatrick Jermann, Marc-Antoine Nüssli, Weifeng Li. 36-44 [doi]
- Comparing different eye tracking cues when using the retrospective think aloud method in usability testingAnneli Olsen, Linnea Smolentzov, Tommy Strandvall. 45-53 [doi]
- The Damage Index: an aggregation tool for usability problem prioritisationGavin Sim, Janet C. Read. 54-61 [doi]
- Novel user interfaces for diagram versioning and differencingDarius Dadgari, Wolfgang Stuerzlinger. 62-71 [doi]
- Improving focus and context awareness in interactive visualization of time linesSaturnino Luz, Masood Masoodian. 72-80 [doi]
- Preference ranking of screen layout principlesCarolyn Salimun, Helen C. Purchase, David R. Simmons, Stephen A. Brewster. 81-87 [doi]
- Evaluating the usability and security of a graphical one-time PIN systemSacha Brostoff, Philip Inglesant, Martina Angela Sasse. 88-97 [doi]
- Pictures or questions?: examining user responses to association-based authenticationKaren Renaud, Mike Just. 98-107 [doi]
- Security in context: investigating the impact of context on attitudes towards biometric technologyChris Riley, David Benyon, Graham I. Johnson, Kathy Buckner. 108-116 [doi]
- Wizard of Oz experiments and companion dialoguesJay Bradley, David Benyon, Oli Mival, Nick Webb. 117-123 [doi]
- Barry is not the weakest link: eliciting secure system requirements with personasShamal Faily, Ivan Flechais. 124-132 [doi]
- Draw me a storyboard: incorporating principles & techniques of comics..Mieke Haesen, Jan Meskens, Kris Luyten, Karin Coninx. 133-142 [doi]
- Harnessing player creativity to broaden the appeal of location based gamesPaul Coulton, Kate Lund, Andrew Wilson. 143-150 [doi]
- Being safety smart: social issue game for child protective behaviour trainingChristian Martyn Jones, Kay Pozzebon. 151-159 [doi]
- Time perception, immersion and music in videogamesTimothy Sanders, Paul Cairns. 160-167 [doi]
- Human computer interaction and medical devicesChitra Acharya, Harold W. Thimbleby, Patrick Oladimeji. 168-176 [doi]
- Designing a touch screen communication device to support social interaction amongst older adultsJulie Doyle, Zoran Skrba, Ronan McDonnell, Ben Arent. 177-185 [doi]
- Designing social networking sites for older adultsLorna Gibson, John Arnott, Wendy Moncur, Christopher Martin, Paula Forbes, Amritpal Singh Bhachu. 186-194 [doi]
- User experience at NCR: an organisational overviewPhilip N. Day, Graham I. Johnson, Charlie Rohan, Chris Riley, Maggie Carlisle. 195-203 [doi]
- User experience methods and games: lessons learnedRemigius Fierley, Stephan Engl. 204-210 [doi]
- KLGerrit Meixner, Nils Petersen, Holger Koessling. 211-220 [doi]
- Haptic and visual rendering for multi-modal exploration of molecular informationSara Comai, Davide Mazza. 221-229 [doi]
- Gesturing in the wild: understanding the effects and implications of gesture-based interaction for dynamic presentationsAdam Fourney, Michael A. Terry, Richard Mann. 230-240 [doi]
- Tool use as gesture: new challenges for maintenance and rehabilitationManish Parekh, Chris Baber. 241-249 [doi]
- Acceptance of mobile technology in hedonic scenariosMarina Abad, Itxaso Díaz, Markel Vigo. 250-258 [doi]
- The times they are a-changin': mobile PIM is leaving the paper trail behindJuha Leino, Sanna Finnberg, Kari-Jouko Räihä. 259-268 [doi]
- Portable form filling assistant for the visually impairedEn Peng, Patrick Peursum, Ling Li, Svetha Venkatesh. 269-277 [doi]
- Investigating a DTV-based physical activity application to facilitate wellbeing in older adultsAlex Carmichael, Mark Rice, Freya MacMillan, Alison Kirk. 278-288 [doi]
- VR/Urban: Spread.gun - design process and challenges in developing a shared encounter for media façadesPatrick Tobias Fischer, Christian Zöllner, Eva Hornecker. 289-298 [doi]
- When clapping data speaks to Wii: physical creativity and performative interaction in playground games and songsJennifer G. Sheridan. 299-308 [doi]
- Talk to me: the influence of audio quality on the perception of social presenceChristina Dicke, Viljakaisa Aaltonen, Anssi Rämö, Miikka Vilermo. 309-318 [doi]
- Measuring involvement with audio/video contentNele Van den Ende, Jettie Hoonhout, Lydia Meesters. 319-327 [doi]
- Observing learning and conceptual development through novel product interactionChristopher R. Wilkinson, Patrick Langdon, P. John Clarkson. 328-336 [doi]
- Googling Bing: reassessing the impact of brand on the perceived quality of two contemporary search enginesAhmed A. Ataullah, Edward Lank. 337-345 [doi]
- Investigating the future of self-service technologyPaul Robertson, Andrea Szymkowiak, Graham I. Johnson. 346-349 [doi]
- Making a financial time machine: a multi-touch application to enable interactive 3-D visualization of distant savings goalsK. C. Scott-Brown, R. Henderson, O. Ahrani Dahrani, N. Tandas, D. Cernagovs, J. Turner, H. McIaughlin, H. Tarbert. 350-354 [doi]
- A study of two-handed scrolling and selection on standard notebook computersDominik Bial, Florian Block, Hans Gellersen. 355-364 [doi]
- Design and evaluation of a perceptual-based object group selection techniqueHoda Dehmeshki, Wolfgang Stuerzlinger. 365-373 [doi]
- A study of incidental notetaking to inform digital pen and paper solutionsAdriana Ispas, Beat Signer, Moira C. Norrie. 374-383 [doi]
- An evaluation of sunlight-viewable displaysPhilip N. Day, Jim Colville, Charlie Rohan. 384-392 [doi]
- MultiScroll: using multitouch input to disambiguate relative and absolute mobile scroll modesStephen Fitchett, Andy Cockburn. 393-402 [doi]
- Evaluation of an ambiguous-keyboard prototype scanning-system with word and character disambiguationJulio Miró-Borrás, Pablo Bernabeu-Soler, Raul Llinares, Jorge Igual. 403-411 [doi]
- Tactile feedback for ambient awareness in mobile interactionsStephen A. Brewster, Aurora Constantin. 412-417 [doi]
- Foot tapping for mobile interactionAndrew Crossan, Stephen A. Brewster, Alexander Ng. 418-422 [doi]
- Wipe'n'Watch: spatial interaction techniques for interrelated video collections on mobile devicesJochen Huber, Jürgen Steimle, Roman Lissermann, Simon Olberding, Max Mühlhäuser. 423-427 [doi]
- Salience of visual cues in 3D city mapsTimo Partala, Antti Nurminen, Teija Vainio, Jari Laaksonen, Miika Laine, Jukka Väänänen. 428-432 [doi]
- Open-card sort to explain why low-literate usersabandon their web searches earlyNeesha Kodagoda, B. L. William Wong, Nawaz Khan. 433-442 [doi]
- Towards the use of "negative effects" in technology design and evaluationMichael Leitner, Bernhard Wöckl, Özge Subasi, Manfred Tscheligi. 443-447 [doi]
- Designing dramatic play: story and game structureBen Rolfe, Christian Martyn Jones, Helen Wallace. 448-452 [doi]
- Towards a brain-controlled wheelchair prototypeNaisan Yazdani, Fatemah Khazab, Sean P. Fitzgibbon, Martin H. Luerssen, David M. W. Powers, C. Richard Clark. 453-457 [doi]
- CAWriter: a CSCW/CSCL tool to support research students' academic writingJake Rowan Byrne, Brendan Tangney. 458-462 [doi]
- Village eLearning: an offline mobile solution to rural communities? knowledge requirementSouleymane Camara, Sujan Shrestha, José L. Abdelnour-Nocera, John Moore. 463-467 [doi]
- Designing for balance: Out There and In HereTim Coughlan, Anne Adams, Yvonne Rogers. 468-473 [doi]
- Community generated location based gamingMark Lochrie, Kate Lund, Paul Coulton. 474-478 [doi]
- Form and function: examples of music interface designRichard Hoadley. 479-483 [doi]
- Teaching athletes cognitive skills: detecting cognitive load in speech inputNatalie Ruiz, Guang Liu, Bo Yin, Damian Farrow, Fang Chen. 484-488 [doi]