Abstract is missing.
- Structuring Collaboration Scripts - Optimizing Online Group Work on Classroom Dilemmas in Teacher EducationHans G. K. Hummel, Walter Geerts, Aad Slootmaker, Derek Kuipers, Wim Westera. 5-8 [doi]
- MOOCs - A Review of the State-of-the-ArtAhmed Mohamed Fahmy Yousef, Mohamed Amine Chatti, Ulrik Schroeder, Marold Wosnitza, Harald Jakobs. 9-20 [doi]
- Introducing Accessibility for Blind Users to Sighted Computer Science Students - The Aesthetics of Tools, Pursuits, and CharactersRazvan Rughinis, Cosima Rughinis. 21-29 [doi]
- Using a Participatory Design Approach to Create and Sustain an Innovative Technology-rich STEM Classroom - One School's StoryMary L. Stephen, Sharon M. Locke, Georgia L. Bracey. 30-38 [doi]
- International eLearning - Innovation in Practice Maureen Snow Andrade. 41-48 [doi]
- Instructor Support in Collaborative Multiplayer Serious Games for Learning - Game Mastering in the Serious Game 'Woodment'Viktor Wendel, Michael Gutjahr, Stefan Göbel, Ralf Steinmetz. 49-56 [doi]
- Observational Research Social Network - Interaction and SecurityRui Pedro Lopes, Cristina Mesquita. 57-64 [doi]
- Educating the Future with Disruptive e-Learning SolutionsMerija Jirgensons. 65-70 [doi]
- Revamping the Classroom - Teaching Mobile App Software Development Using Creative InquiryRoy P. Pargas, Barbara J. Speziale. 71-79 [doi]
- Strategies for Harnessing the Collective Intelligence of Cultural Institutions' Communities - Considerations on Supporting Heterogeneous Groups in Content Production Taking the Quality Factor into Consideration Leonardo Moura de Araújo. 80-86 [doi]
- How Youth Construct Learning Trajectories in the Digital Age?Pasqueline Dantas Scaico, Ruy José Guerra Barretto de Queiroz. 87-92 [doi]
- A Computer-based Educational Adventure Challenging Children to Interact with the Natural Environment Through Physical Exploration and ExperimentationUwe Terton, Ian White. 93-98 [doi]
- Learning with Strangers - The Value of Sets in Online LearningJon Dron, Terry Anderson. 99-104 [doi]
- Higher Education Academic Staff: Professional Identity and Sense of Community as the Key to Enhancing Teaching Quality - The Culture of Sharing Educational Resources in the Catalan University SystemTeresa Sancho Vinuesa, M. Rosa Estela Carbonell, Clàudia Sànchez Bonvehí, Joana Villalonga Pons. 105-110 [doi]
- Guided Participatory Research on Parallel Computer Architectures for K-12 Students Through a Narrative ApproachValentina Mazzoni, Luigina Mortari, Federico Corni, Davide Bertozzi. 111-117 [doi]
- Investing in Ephemeral Virtual Worlds - An Educational PerspectiveAthanasios Christopoulos, Marc Conrad. 118-123 [doi]
- The Impact of High Dropout Rates in a Large Public Brazilian University - A Quantitative Approach Using Educational Data MiningLaci Mary Barbosa Manhães, Sérgio Manuel Serra da Cruz, Geraldo Zimbrão. 124-129 [doi]
- Meeting the Demands of the 21st Learner - Delivering Elementary Science and Math Methods Courses Online an Auto-ethnographic ApproachCleveland Hayes, Andy K. Steck, David R. Perry. 130-134 [doi]
- The Values on Academic Frontier-based Approach' ImplementationNuo Liu, Shengli Yang, Ziyong Liu. 135-139 [doi]
- How to Design a Mobile Learning Environment - Recommendations Based on Student PerceptionsPablo Rebaque-Rivas, Eva Patrícia Gil Rodríguez, Irene Manresa-Mallol. 145-152 [doi]
- Experimentation Comparison in Virtual and Practical Operation - Take Hydraulics Learning for ExampleJanus S. Liang. 155-162 [doi]
- Customised eTextbooks - A Stakeholder PerspectiveClemens Bechter, Yves-Gorat Stommel. 163-170 [doi]
- The Nature Tour Mobile Learning Application - Implementing the Mobile Application in Finnish Early Childhood Education Settings Jenni Rikala, Marja Kankaanranta. 171-178 [doi]
- Teachers Can Be Involved in the Design of Location-based Learning Games - The Use of the Puzzle Board MetaphorJavier Melero, Davinia Hernández Leo, Josep Blat. 179-186 [doi]
- Adaptive M-learning Application for Driving Licencess Candidates Based on UCD for M-learning FrameworkAmir Dirin, Maurizio Casarini. 187-193
- Metacognitive Support in University Lectures Provided via Mobile Devices - How to Help Students to Regulate Their Learning Process during a 90-minute Class Felix Kapp, Iris Braun, Hermann Körndle, Alexander Schill. 194-199 [doi]
- Stamp-On: A Mobile Game for Museum VisitorsAyako Ishiyama, Fusako Kusunoki, Ryohei Egusa, Keita Muratsu, Shigenori Inagaki, Takao Terano. 200-205 [doi]
- Barbie Bungee Jumping, Technology and Contextualised Learning of MathematicsAibhin Bray, Brendan Tangney. 206-213 [doi]
- Braille Vision Using Braille Display and Bio-inspired CameraRoman Graf, Ross King, Ahmed Nabil Belbachir. 214-219 [doi]
- Handling Procrastination in Mobile Learning Environment - Proposal of Reminder Application for Mobile DevicesAneta Bartuskova, Ondrej Krejcar. 220-225 [doi]
- CG Teaching Material for the Electronic Laboratory Textbook - Esterification of Acetic Acid and EthanolAkira Ikuo, Yusuke Yoshinaga, Haruo Ogawa. 226-231 [doi]
- Mobile Learning for COOL Informatics - Cooperative Open Learning in a Vocational High SchoolBarbara Sabitzer, Stefan Pasterk. 232-238
- Use of Mobile Collaborative Tools for the Assessment of Out-of-Classroom Courses in Higher Education - Cloud Technologies Applied to the Monitoring of the PracticumXavier Perramon, Josepa Alemany, Laura Panadès. 239-244 [doi]