Abstract is missing.
- ProgTest: An environment for the submission and evaluation of programming assignments based on testing activitiesDraylson Micael de Souza, José Carlos Maldonado, Ellen Francine Barbosa. 1-10 [doi]
- Predicting individual performance in student project teamsMatthew L. Hale, Noah Jorgenson, Rose F. Gamble. 11-20 [doi]
- Communication genres: Integrating communication into the software engineering curriculumMichael Carter, Mladen A. Vouk, Gerald C. Gannod, Janet E. Burge, Paul V. Anderson, Mark E. Hoffman. 21-30 [doi]
- Teaching software engineering with SimulES-WElizabeth Suescun Monsalve, Vera Maria Benjamim Werneck, Julio Cesar Sampaio do Prado Leite. 31-40 [doi]
- Investigating student-instructor interactions when using pair programming: An empirical studyAlex Radermacher, Gursimran Walia. 41-50 [doi]
- Supporting introductory test-driven labs with WebIDEThomas Dvornik, David S. Janzen, John Clements, Olga Dekhtyar. 51-60 [doi]
- Competence analysis of IT professionals involved in business services - Using a qualitative methodHsin-Ke Lu, Chia-Hui Lo, Peng-Chun Lin. 61-70 [doi]
- An exploration of knowledge and skills transfer from a formal software engineering curriculum to a capstone practicum projectRay Bareiss, Edward P. Katz. 71-80 [doi]
- Teaching software project management using simulationsAndreas Bollin, Elke Hochmüller, Roland T. Mittermeir. 81-90 [doi]
- Educating software engineers of the future: Software quality research through problem-based learningIta Richardson, Louise Reid, Stephen B. Seidman, Bob Pattinson, Yvonne Delaney. 91-100 [doi]
- An overview of the main design characteristics of simulation games in Software Engineering educationDaniela Cristina Cascini Peixoto, Rodrigo M. Possa, Rodolfo F. Resende, Clarindo Isaias P. S. Padua. 101-110 [doi]
- Industry academia collaboration model: The design challengesManisha, Manoj Manuja. 111-120 [doi]
- Analysis of the motivation of learners in the in-house training of programming in Japanese ICT industriesHidekuni Tsukamoto, Yasuhiro Takemura, Hideo Nagumo, Ken-ichi Matsumoto. 121-128 [doi]
- Turning real-world systems into verification-driven learning casesShengru Tu, Shireesha Tankashala, Sehun Oh, Brian Becker, Brian Horton, Aditya Kallem, Zhao Yang. 129-138 [doi]
- Learning at the elbows of experts: Technology roadmapping with Software Engineering studentsJohn G. Hosking, Peter Smith, Elisabeth Krull, Nick Jones. 139-148 [doi]
- The effects of openness to experience on pair programming in a higher education contextNorsaremah Salleh, Emilia Mendes, John C. Grundy. 149-158 [doi]
- A quantitative assessment method for simulation-based e-learningsNatalia Andriano, Marcela Garay Moyano, Carlos Bertoni, Diego Rubio. 159-168 [doi]
- Evaluating the testing ability of senior-level computer science studentsJeffrey C. Carver, Nicholas A. Kraft. 169-178 [doi]
- Leveraging design structure matrices in software design educationYuanfang Cai, Daniel Iannuzzi, Sunny Wong. 179-188 [doi]
- Relevance and alignment of Real-Client Real-Project courses via technology transferLiGuo Huang, Daniel Port. 189-198 [doi]
- Experience teaching software project management in both industrial and academic settingsPhilippe Kruchten. 199-208 [doi]
- Educating software engineers to become systems engineersSupannika Koolmanojwong, Barry W. Boehm. 209-218 [doi]
- Teaching systems engineering to software engineering studentsRichard E. Fairley, Mary Jane Willshire. 219-226 [doi]
- Using abstraction and Web applications to teach criteria-based test designJeff Offutt, Nan Li, Paul Ammann, Wuzhi Xu. 227-236 [doi]
- Design and delivery of a modern mobile application programming course - An experience reportMeyer Tanuan. 237-246 [doi]
- Some observations from releasing student projects to the publicDamith C. Rajapakse. 247-256 [doi]
- The design and implementation of an innovative online program for a master of science degree in Computer Science - Software Engineering specializationLaura J. White, John W. Coffey. 257-265 [doi]
- Development of North Carolina s first Software Engineering program: An experience reportMohammad H. N. Tabrizi, Sergiy Vilkomir, Junhua Ding. 266-273 [doi]
- Guiding global software development projects using Scrum and Agile with quality assuranceChristelle Scharff. 274-283 [doi]
- Delivering PSP course in tertiary education environment: Challenges and solutionGuoping Rong, He Zhang, Zhenyu Chen, Dong Shao. 284-293 [doi]
- Integrating instructional and study materials to tailor a student-specific resourceJ. Yates Monteith, John D. McGregor. 294-303 [doi]
- Making winners for both education and research: Verification and validation process improvement practice in a software engineering courseQi Li, Barry W. Boehm. 304-313 [doi]
- A new CS0 course for at-risk majorsMona E. Rizvi, Thorna Humphries, Debra Major, Heather Lauzun, Meghan Jones. 314-323 [doi]
- The virtual agile enterprise: Making the most of a software engineering courseFatma Meawad. 324-332 [doi]
- An introductory course on software engineering on self-organization in swarm roboticsMichael Uelschen, Heinz-Josef Eikerling. 333-342 [doi]
- Engineering a successful partnership between academia and the financial industry: A software engineering program for IT professionalsSotiris Skevoulis. 343-350 [doi]
- Teach Project Management, pack an Agile punchShankar Venkatagiri. 351-360 [doi]
- Group project work from the outset: An in-depth teaching experience reportMartin J. Shepperd. 361-370 [doi]
- Read before you writeThomas B. Hilburn, Massood Towhidnejad, Salamah Salamah. 371-380 [doi]
- Mystery Bug TheaterRenée C. Bryce, Vicki Allan. 381-385 [doi]
- How can we make software engineering text books well-founded, up-to-date, and accessible to students?David Broman, Kristian Sandahl. 386-390 [doi]
- Teaching software testing methods based on diversity principlesZhenyu Chen, Jinyu Zhang, Bin Luo. 391-395 [doi]
- Incorporating real-world industrial testing projects in software testing courses: Opportunities, challenges, and lessons learnedVahid Garousi. 396-400 [doi]
- A learning methodology based on semantic tableaux for software engineering educationRafael del Vado Vírseda. 401-405 [doi]
- Toward instant gradeificationDaniel M. Zimmerman, Joseph R. Kiniry, Fintan Fairmichael. 406-410 [doi]
- An introductory software engineering course for software engineering programDong Shao, Bin Luo, Eryu Ding, Qin Liu. 411-415 [doi]
- Making the comprehension of software architecture attractiveClaudia Susie C. Rodrigues, Cláudia Maria Lima Werner. 416-420 [doi]
- Teaching UML using umple: Applying model-oriented programming in the classroomTimothy C. Lethbridge, Gunter Mussbacher, Andrew Forward, Omar Bahy Badreddin. 421-428 [doi]
- Effective real-world project collaboration: Strategies from a cyber security degree programWajee Chookittikul, Peter E. Maher. 429-433 [doi]
- Software development as service to the student community: An experiential and high student involvement approach to software engineering educationJohn C. Georgas. 434-438 [doi]
- Continued assessment of students' learning experience in an oral communication course at MIT for EECS majorsTony L. Eng, Rudolph Mitchell. 439-443 [doi]
- Updating CS capstone projects to incorporate new agile methodologies used in industryDean Knudson, Alex Radermacher. 444-448 [doi]
- How middle school teachers solved our SE project problemsElizabeth Sweedyk. 449-453 [doi]
- Teach sustainability in software engineering?Birgit Penzenstadler, Andreas Fleischmann. 454-458 [doi]
- Software engineering or soft engineering?Ken Robinson, Peter S. Ho. 459-466 [doi]
- Retrospectives in a software engineering project course: Getting students to get the most from a project experienceSteve Roach. 467-471 [doi]
- Using community-based projects in software engineering educationRoshanak Roshandel, Jeff Gilles, Richard LeBlanc. 472-476 [doi]
- Empirical assessment of languages for teaching concurrency: Methodology and applicationSebastian Nanz, Faraz Torshizi, Michela Pedroni, Bertrand Meyer. 477-481 [doi]
- Comparing extreme programming and Waterfall project resultsFeng Ji, Todd Sedano. 482-486 [doi]
- Contextual Android educationJames Reed, David S. Janzen. 487-491 [doi]
- Research and practice on software engineering undergraduate curriculum NJU-SEC2006Eryu Ding, Bin Luo, Daliang Zhang, JiDong Ge, Dong Shao, Haoran Wang. 492-496 [doi]
- The challenge and practice of creating Software Engineering curriculumYanchun Sun. 497-501 [doi]
- MSE studio project: The viewpoint of a UC studentAntonio Damasceno. 502-506 [doi]
- Incremental sequential problem based training model - Institute corporate readinessSundaresan Iyer, S. Meenakshi, Anooja Mary Jacob. 507-511 [doi]
- The practical method of motivating students to iterative software developmentOndrej Macek, Martin Komarek. 512-516 [doi]
- International workshop on distance learning support for postgraduate programs in software engineering (e-gradSE)Itana Maria de Souza Gimenes, Leonor Barroca, Ellen Francine Barbosa. 517-519 [doi]
- Smartphones in the curriculum workshop (SMACK 2011)Jules White, Jeffrey G. Gray, Adam Porter. 520-522 [doi]
- Incorporating software architecture in the computer science curriculumMartin L. Barrett, Ayse Basar Bener, Steve Chenoweth. 523-524 [doi]
- Is integration of communication and technical instruction across the SE curriculum a viable strategy for improving the real-world communication abilities of software engineering graduates?Gerald C. Gannod, Paul V. Anderson, Janet E. Burge, Andrew Begel. 525-529 [doi]
- Teaching software testing: Experiences, lessons learned and the path forwardW. Eric Wong, Antonia Bertolino, Vidroha Debroy, Aditya P. Mathur, Jeff Offutt, Mladen A. Vouk. 530-534 [doi]
- Panel on the role of graduate software and systems engineering bodies of knowledge in formulating graduate software engineering curriculaBarry W. Boehm, Pierre Bourque, Don Gelosh, Thomas B. Hilburn, Arthur B. Pyster, Mary M. Shaw, J. Barrie Thompson. 535-536 [doi]
- A quantitative usability assessment method for inclusion in software engineering coursesBonnie E. John. 537-539 [doi]
- Teaching second-level Java and software engineering with AndroidSarah Smith Heckman, Thomas B. Horton, Mark Sherriff. 540-542 [doi]
- Structuring a software engineering-based curriculum tutorial presentation summaryMehdi Jazayeri. 543-545 [doi]
- Pex4Fun: Teaching and learning computer science via social gamingNikolai Tillmann, Jonathan de Halleux, Tao Xie. 546-548 [doi]
- SLPC++: Teaching software engineering project courses in industrial application landscapes - A tutorialBernd Bruegge, Helmut Naughton, Michaela Gluchow. 549-551 [doi]
- Mission to Mars: An agile release planning gamePhilippe Kruchten, James King. 552 [doi]
- Hard choice: A game for balancing strategy for agilityNanette Brown, Robert L. Nord, Ipek Ozkaya, Philippe Kruchten, Erin Lim. 553 [doi]
- Using games in software engineering education to increase student success and retentionC. Shaun Longstreet, Kendra Cooper. 554 [doi]
- Teammates: A cloud-based peer evaluation tool for student team projectsGerald Goh, Xiaoni Lai, Damith C. Rajapakse. 555 [doi]
- A proposal for an educational system service to support teaching/learning process for logic programmingEric Rommel Dantas Galvão, Ryan Ribeiro de Azevedo, Cleyton M. O. Rodrigues, Silas C. Almeida, Fred Freitas, Vinicius C. Garcia. 556 [doi]
- Agile methods in Thai higher education and beyondWajee Chookittikul, Peter E. Maher, Janet L. Kourik. 557 [doi]
- Erase and rewind - Learning by replaying examplesLile Hattori, Alberto Bacchelli, Michele Lanza, Mircea Lungu. 558 [doi]
- Grading code quality of programming assignments based on bad smellsWoei-kae Chen, Pin-Ying Tu. 559 [doi]
- A software architecture orientation frameworkTimo Kehrer, Ingo Arnold, Arif Chughtai, Oliver Vogel. 560 [doi]
- Can we make software engineering education better by applying learning theories?Sridhar Chimalakonda, Kesav V. Nori. 561 [doi]