Abstract is missing.
- A Board Game to Simulate the Software Development Process Based on the SEMAT Essence StandardCarlos Mario Zapata Jaramillo, Grissa Vianney Maturana González, Johnathan Mauricio Calle-Gallego. 1-4 [doi]
- Teaching Hands-on Network ManagementBenjamin Reed. 1-2 [doi]
- Welcome from the Program ChairsMarian Daun, Elke Hochmüller. 1-3 [doi]
- Do Pipe Cleaners Help Software Engineers to Understand Agile Mindset?Takako Tanaka, Shinobu Saito, Yoichi Kato. 1-2 [doi]
- The Influence of Test Suite Properties on Automated Grading of Programming ExercisesBenjamin S. Clegg, Phil McMinn, Gordon Fraser 0001. 1-10 [doi]
- Panel: Research Ideas for the Next 5 Years!Michael Barker. 1 [doi]
- An SE approach for CoCo Learning of Virtual LabsLalit Mohan Sanagavarapu, Mrudhivka Damaraju, Ravi Shankar Pillutla, Venkatesh Choppella, Y. Raghu Reddy, Priya Raman. 1-6 [doi]
- Gamified Internet of Things Testing within a Virtual Learning Environment - towards the Interactive Simulation Game "IoTCityLab"Thomas Auer, Michael Felderer. 1-4 [doi]
- Reflections on Course Blogs in First-Year CSAlicia M. Grubb. 1-10 [doi]
- Towards the Creation of Customized Teaching Scenarios to Support Classroom InteractionTommy Kubica, Lidia Roszko, Sinthujan Thanabalasingam. 1-2 [doi]
- The Floating Satellite System as an Educational Platform for Space ApplicationsAtheel Redah, Muhammad Faisal, Sergio Montenegro 0001. 1-3 [doi]
- Making Lab Sessions Mandatory - on Student Work Distribution in a Gamified Project Course on Market-Driven Software EngineeringMarkus Borg. 1-10 [doi]
- How Well Does Undergraduate Education Prepare Software Engineers? Perspectives of Practitioners in BangladeshIshtiaque Hussain, Ahmed Shamim Hasan, Rafed Muhammad Yasir, Ahmedul Kabir, Syed Ishtiaque Ahmed. 1-10 [doi]
- ToolStackers: A Boardgame for SE EducationBaris Ardiç, Eray Tüzün. 1 [doi]
- Programming is Fun! A Survey of the STEAM Digital Distribution PlatformJoan Arnedo-Moreno, David García-Solórzano. 1-4 [doi]
- TPM: Using Experiential Learning to Support Accessibility in Computing EducationSamuel A. Malachowsky, Daniel E. Krutz. 1-2 [doi]
- Teaching Architecture Design using the "Smart Decisions" GameRick Kazman. 1 [doi]
- Teaching Machine Learning: A Step towards Introducing Computing in Undergraduate EducationPanagiotis K. Linos, Steve Chenoweth. 1-2 [doi]
- Tutorial on Software Engineering Education in Co-Located Multi-User Eye-Tracking-EnvironmentsHans Gruber, Christian Wolff 0001, Jürgen Mottok, Alexander Bazo, Florian Hauser, Stefan Schreistetter. 1-2 [doi]
- Workshop for Automotive Software Systems Engineering EducationKatja Auernhammer, Ramin Tavakoli Kolagari. 1 [doi]
- Towards a Paradigm Change in Group and Peer Assessment in Software Engineering EducationPaul Hubert Vossen, Suraj Ajit. 1-10 [doi]
- Teaching Distributed Requirements Engineering: Simulation of an Offshoring Project with Geographically Separated TeamsDaniel Moritz Marutschke, Victor V. Kryssanov, Patricia Brockmann. 1-5 [doi]
- Scaling up a Project-Based SQL CourseVincent Ribaud. 1-5 [doi]
- Incorporating CC2020 and SWECOM Competencies into Software Engineering Curricula: A TutorialJohn Impagliazzo, Pierre Bourque, Nancy R. Mead. 1-3 [doi]
- Transitioning to a Large-Scale Distributed Programming CoursePaul Schmiedmayer, Lara Marie Reimer, Marko Jovanovic, Dominic Henze, Stephan M. Jonas. 1-6 [doi]
- Towards a Competence Profile for Automotive Software EngineeringRalf Reising, Yvonne Sedelmaier. 1-4 [doi]
- Reflective Practice in Software Development Studios: Findings from an Ethnographic StudyTania Mara Dors, Frederick M. C. van Amstel, Fabio Vinicius Binder, Sheila S. Reinehr, Andreia Malucelli. 1-10 [doi]
- Project-Oriented Course of Software Engineering Based on EssenceDenis O. Zmeev, Oleg A. Zmeev. 1-3 [doi]
- Introducing DevOps Techniques in a Software Construction ClassMark Hills. 1-5 [doi]
- Secure Sourcing of COTS Products: A Critical Missing Element in Software Engineering EducationNancy R. Mead, Anne Kohnke, Dan Shoemaker 0001. 1-5 [doi]
- Quizzes (As a Tool for Self-Regulated Learning) in Software Engineering EducationJosé Bernardo Rocha, Luis Felipe Coimbra Costa, Rui Prada, António Rito Silva, Daniel Gonçalves 0002, Pedro Correia. 1-10 [doi]
- Unreined Students or Not: Modes of Freedom in a Project-Based Software Engineering CourseØystein Nytr, Anh Nguyen Duc, Hallvard Trætteberg, Madeleine Lorås, Babak Amin Farschian. 1-10 [doi]
- Threading DevOps Practices through a University Software Engineering ProgrammeRobert Chatley, Ivan Procaccini. 1-5 [doi]
- Towards an Empirically Based Gamification Pattern Language using Machine Learning TechniquesThomas Voit, Alexander Schneider, Mathias Kriegbaum. 1-4 [doi]
- Focusing on Both Teaching Agile Software Development and CommunicationSoma Datta, Mahrukh Sameen Mirza. 1-2 [doi]
- Panel: Software Engineering for EveryoneMichael Barker. 1-2 [doi]
- The Effect of Real-World Capstone Project in an Acquisition of Soft Skills among Software Engineering StudentsJayden Khakurel, Jari Porras. 1-9 [doi]
- Creation of a Serious Game for Teaching Code Review: An Experience ReportBaris Ardiç, Irem Yurdakul, Eray Tüzün. 1-5 [doi]
- SE-Games 2020: 1st International Workshop on Games for Software Engineering Education and TrainingThorsten Haendler, Gustaf Neumann. 1-2 [doi]
- Project-Based Learning in a Machine Learning Course with Differentiated Industrial Projects for Various Computer Science Master ProgramsRaphael Brüngel, Johannes Rückert, Christoph M. Friedrich. 1-5 [doi]
- An Educational Platform for Automotive Software Development and TestNorbert Englisch, René Bergelt, Wolfram Hardt. 1-4 [doi]
- Tutorial on a Gamification Toolset for Improving Engagement of Students in Software Engineering CoursesTanja E. J. Vos, Gordon Fraser 0001, Iván Martínez-Ortiz, Rui Prada, António Rito Silva, I. S. W. B. Prasetya. 1-3 [doi]
- Alignment of Teaching and Electronic Exams and Empirical Classification of Errors for an Introductory Programming ClassAxel Böttcher, Veronika Thurner, Daniela Zehetmeier. 1-10 [doi]
- Reflections on Teaching Architecture DesignRick Kazman. 1 [doi]
- Role-Based Group Formations and Interactions to Foster Collaboration in Different ClassroomsTommy Kubica, Robert Peine, Iris Braun. 1-2 [doi]
- Teaching a Project-Based Course at a Safe Distance: An Experience ReportMalte Mues, Falk Howar. 1-6 [doi]
- InspectorX 2.0: Developing a Multi-Device Game for Software Inspection EducationLeonardo Andrade 0003, Eric Grynberg, Marcelo Schots, Vera Maria Benjamin Werneck. 1-4 [doi]
- The SWEBOK Guide - More Than 20 Years down the RoadPierre Bourque. 1-2 [doi]
- Teaching Novices Supervised Learning with Autonomous Model VehiclesTim Warnecke, Jörg Grieser, Meng Zhang, Andreas Vorwald, Andreas Rausch. 1-10 [doi]
- Gamification to Aid the Learning of Test Coverage ConceptsEman Sherif, Andy Liu, Brian Nguyen, Sorin Lerner, William G. Griswold. 1-5 [doi]
- Trajectory and Traits of Devigners: A Qualitative Study about Transdisciplinarity in a Software StudioElias Harmuch Neto, Frederick M. C. van Amstel, Fabio Vinicius Binder, Sheila dos S. Reinehr, Andreia Malucelli. 1-9 [doi]
- Data-Driven Investigation into Variants of Code Writing QuestionsLiia Butler, Geoffrey Challen, Tao Xie 0001. 1-10 [doi]
- Teaching the Essence of Software DevelopmentPaolo Ciancarini, Marcello Missiroli. 1-2 [doi]
- Reimagining the Modern Physical Software Engineering Education and Training EnvironmentPeter Holowka. 1-2 [doi]
- Online Delivery of Intensive Software Engineering Education during the COVID-19 PandemicMatthew Barr, Syed Waqar Nabir, Derek Somerville. 1-6 [doi]
- An Observational Study on the Maintainability Characteristics of the Procedural and Object-Oriented Programming ParadigmsWladymir Brborich, Bryan Oscullo, Jorge Edison Lascano, Stephen W. Clyde. 1-10 [doi]
- st International Workshop on Essence in Education & Training (WEE&T 2020)Luis Fernando Castro, Kendra M. L. Cooper, Anh Nguyen Duc, Jöran Pieper, Michael Striewe. 1-2 [doi]
- Adapting Teaching of a Software Engineering Service Course Due to COVID-19Tanjila Kanij, John Grundy 0001. 1-6 [doi]
- InnoDev Workshop: A One Day Introduction to Combining Design Thinking, Lean Startup and Agile Software DevelopmentFranziska Dobrigkeit, Danielly de Paula, Noel Carroll. 1-10 [doi]
- Requirements Engineering Out of the Classroom: Anticipating Challenges Experienced in PracticePedro Marques, Murilo Silva, Camila Gusmão, Diego Castro, Marcelo Schots. 1-9 [doi]
- On Complementing an Undergraduate Software Engineering Course with Formal MethodsBernd Westphal. 1-10 [doi]
- Extending the SEMAT Kernel for the Practice of Designing and Implementing Microservice-Based Applications using Domain Driven DesignParthasarathi Ray, Pinakpani Pal. 1-4 [doi]
- Welcome from the Conference ChairsStephan Krusche, Bernd Brügge, Bastian Tenbergen. 1-2 [doi]
- Experiential Learning for Software Engineering using Agile Modeling in UmpleTimothy C. Lethbridge. 1-2 [doi]
- Software Curriculum @ Siemens - The Architecture of a Training Program for ArchitectsMatthias Backert, Thomas Blum, Rüdiger Kreuter, Frances Paulisch, Peter Zimmerer. 1-6 [doi]
- Reflection for Recovery: Exam Wrappers in an Object-Oriented Software Development Course Help Struggling Students Improve Future Exam ScoresJason A. Yoder, Stephen Chenoweth. 1-9 [doi]
- Keeping Software Engineering Students in Touch with Not Only What They are to Learn, But with WhySyed Waqar Nabi, Joseph Maguire, Steve Draper, Quintin I. Cutts. 1-5 [doi]