Abstract is missing.
- People, Places, and Play: A research framework for digital game experience in a socio-spatial contextYvonne A. W. de Kort, Wijnand A. IJsselsteijn, Brian J. Gajadhar. [doi]
- Revising Immersion: A Conceptual Model for the Analysis of Digital Game InvolvementGordon Calleja. [doi]
- Eight Ways Videogames Generate EmotionJonathan Frome. [doi]
- Designing a Game to Model Consumer MisbehaviorPenny Drennan, Dominique A. Keeffe, Rebekah Russell-Bennett, Judy Drennan. [doi]
- I Fought the Law: Transgressive Play and The Implied PlayerEspen Aarseth. [doi]
- Situations of Play: Patterns of Spatial Use in VideogamesGeorgia Leigh McGregor. [doi]
- Developing a pattern language for flow experiences in video gamesPhilippe Lemay. [doi]
- The Quest in a Generated WorldCalvin Ashmore, Michael Nitsche. [doi]
- The Spontaneous Playfulness of Creativity: Lessons from Interactive Theatre for Digital GamesLori Shyba. [doi]
- Gameplay Design Patterns for Believable Non-Player CharactersPetri Lankoski, Staffan Björk. [doi]
- Peep-boxes to Pixels: An Alternative History of Video Game SpacePhilip Sharp. [doi]
- The unbound network of product and service interaction of the MMOG industry: with a case study of ChinaPatrik Ström, Mirko Ernkvist. [doi]
- Interaction Manifestations at the Roots of Experiencing Multiplayer Computer GamesLaura Vallius, Tony Manninen, Tomi Kujanpää. [doi]
- Visiting the Floating World: Tracing a Cultural History of Games Through Japan and AmericaMia Consalvo. [doi]
- Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for TouristsSteffen P. Walz, Rafael Ballagas. [doi]
- Situated Play - Just a Temporary Blip?Tarja Susi, Jana Rambusch. [doi]
- Mapping Time in Video GamesMichael Nitsche. [doi]
- Girls and Gaming: Gender Research, "Progress" and the Death of InterpretationJennifer Jenson, Suzanne de Castell. [doi]
- Pricing models and Motivations for MMO playMiho Nojima. [doi]
- Because Players Pay: The Business Model Influence on MMOG DesignTiago Alves Reis, Licínio Roque. [doi]
- Leaving a Never-Ending Game: Quitting MMORPGs and Online Gaming AddictionIchia Lee, Chen-Yi Yu, Holin Lin. [doi]
- A Typology of Speeches within Board Game Players for Analyzing the Process of GamesTaichi Kato, Junkichi Sugiura, Makoto Iida, Chuichi Arakawa. [doi]
- Stealing from Grandma or Generating Cultural Knowledge? Contestations and Effects of Cheats in a Tween Virtual WorldDeborah A. Fields, Yasmin B. Kafai. [doi]
- Controversies: Historicising the Computer GameEsther MacCallum-Stewart, Justin Parsler. [doi]
- Balancing Three Different Foci in the Design of Serious Games: Engagement, Training Objective and ContextAnders Frank. [doi]
- Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player ResponsesHolin Lin, Chuen-Tsai Sun. [doi]
- Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online GamesMagnus Boman, Stefan J. Johansson. [doi]
- A Method For Discovering Values in Digital GamesMary Flanagan, Jonathan Belman, Helen Nissenbaum, Jim Diamond. [doi]
- Critical Potential on the Brink of the Magic CircleCindy Poremba. [doi]
- Play: A Procrustean ProbeTom Tyler. [doi]
- Recognizing New Literacies: Teachers and Students Negotiating the Creation of Video Games in SchoolKathy Sanford, Leanna Madill. [doi]
- Playing another Game: Twinking in World of WarcraftRené Glas. [doi]
- MMOGs and the Future of LiteratureJulian Kücklich. [doi]
- From Rule-Breaking to ROM-Hacking: Theorizing the Computer Game-as-CommodityWill Jordan. [doi]
- Gambling is in My Genes: Correlations between Personality Traits with Biological Basis and Digital Entertainment ChoiceByungho Park. [doi]
- The Impact of Experience: The Influences of User and Online Review Ratings on the Performance of Video Games in the US MarketSven Jöckel. [doi]
- Ergonomic evaluation of portable videogame softwareRyo Kato, Takashi Kawai, Hanae Ikeshita, Kenji Nihei, Tadashi Sato, Hitoshi Yamagata, Hirofumi Tashiro, Takashi Yamazaki. [doi]
- Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chávez's VenezuelaThomas Apperley. [doi]
- Human, all too non-Human: Coop AI and the Conversation of ActionBart Simon. [doi]
- Play with me: Exploring the autobiographical through digital gamesCindy Poremba. [doi]
- Video games in context: An ethnographic study of situated meaning-making practices of Asian immigrant adolescents in New York CityChia-Yuan Hung. [doi]
- A Typology of Speeches within Board Game Players for Analyzing the Process of GamesTaichi Kato, Junkichi Sugiura, Makoto Iida, Chuichi Arakawa. [doi]
- The Ethics of Indigenous Storytelling: using the Torque Game Engine to Support Australian Aboriginal Cultural HeritageTheodor G. Wyeld, Brett Leavy, Joti Carroll, Craig Gibbons, Brendan Ledwich, James Hills. [doi]
- Ghastly multiplication: Fatal Frame II and the Videogame UncannyLaura Hoeger, William Huber. [doi]
- Narrating machines and interactive matrices: a semiotic common ground for game studiesGabriele Ferri. [doi]
- Digital Games for Education: When Meanings PlaySuzanne de Castell, Jennifer Jenson, Nicholas Taylor. [doi]
- Real-Time Sweetspot: The Multiple Meanings of Game Company PlaytestsSimon Niedenthal. [doi]
- Around Sigeru Miyamoto: Enactment of "Creator" on Computer GamesAkito Inoue, Seido Ushijima. [doi]
- Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user's modelStéphane Natkin, Chen Yan, Sylvie Jumpertz, Bernard Marquet. [doi]
- Gaming DNA: On Narrative and Gameplay GestaltsDouglas Brown. [doi]
- Ergonomic evaluation of portable videogame softwareRyo Kato, Takashi Kawai, Hanae Ikeshita, Kenji Nihei, Tadashi Sato, Hitoshi Yamagata, Hirofumi Tashiro, Takashi Yamazaki. [doi]
- Exporting Wars: Literature Theory and How It Explains the Video Game IndustryMikolaj Dymek. [doi]
- The Lambent Reactive: Exploring the Audiovisual Kinesthetic PlayformNoah H. Keating. [doi]
- Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online GamesJeffrey Bardzell, Markus Jakobsson, Shaowen Bardzell, Tyler Pace, Will Odom, Aaron R. Houssian. [doi]
- Levels of Sound: On the Principles of Interactivity in Music Video GamesMartin Pichlmair, Fares Kayali. [doi]
- From Gamers to Scholars: Challenges of Teaching Game StudiesAmy S. Bruckman. [doi]
- Reciprocal Innovation in Modding Communities as a means of Increasing Cultural Diversity and Historical Accuracy in Video GamesAndrew V. Moshirnia, Anthony C. Walker. [doi]
- Gender in Play: Mapping a Girls' Gaming ClubNicholas Taylor, Jennifer Jenson, Suzanne de Castell. [doi]
- Exploring the Uncanny Valley with Japanese Video Game CharactersEdward Schneider, Yifan Wang, Shanshan Yang. [doi]
- Temporal Frames: A Unifying Framework for the Analysis of Game TemporalityJosé Pablo Zagal, Michael Mateas. [doi]
- The Cultural Economy of Ludic SuperflatnessDean Chan. [doi]
- Approaching game-studies: towards a reflexive methodology of games as situated culturesSybille Lammes. [doi]
- Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person ShootersMark Grimshaw, Gareth Schott. [doi]
- Teacher roles in learning games - When games become situated in schoolsRikke Magnussen. [doi]
- "Blacks Deserve Bodies Too!" Design and Discussion about Diversity and Race in a Tween Online WorldYasmin B. Kafai, Melissa S. Cook, Deborah A. Fields. [doi]
- The Hegemony of PlayJanine Fron, Tracy Fullerton, Jacquelyn Ford Morie, Celia Pearce. [doi]
- Monsters and the Mall: Videogames and the Scopic Regimes of ShoppingMike Molesworth. [doi]
- This is not a Door: an Ecological approach to Computer GamesJonas Linderoth, Ulrika Bennerstedt. [doi]
- Designing Games to Effect Social ChangeChris Swain. [doi]
- "Gamic Realism": Player, Perception and Action in Video Game PlayHanna Sommerseth. [doi]
- Player-Character Dynamics in Multi-Player Role Playing GamesAnders Tychsen, Doris McIlwain, Thea Brolund, Michael Hitchens. [doi]
- Dimensions of Play: Gameplay, context, franchise and genre in player responses to Command and Conquer: GeneralsGeoff King. [doi]
- Serious Games in language learning and teaching - a theoretical perspectiveBirgitte Holm Sørensen, Bente Meyer. [doi]
- The State of the Art: Western Modes of Videogame ProductionAlex Wade. [doi]
- Cross-format analysis of the gaming experience in multi-player role-playing gamesAnders Tychsen, Ken Newman, Thea Brolund, Michael Hitchens. [doi]
- Survey of the adjourned sale rate of the Japanese home video game industryYuhsuke Koyama. [doi]
- Emotions about the Deniable/Undeniable: Sketch for a Classification of Game Content as ExperiencedOlli Tapio Leino. [doi]
- Effect of Video Games on Children's Aggressive Behavior and Pro-social Behavior: A Panel Study with Elementary School StudentsNobuko Ihori, Akira Sakamoto, Akiko Shibuya, Shintaro Yukawa. [doi]
- MMOs as PracticesRen Reynolds. [doi]
- The place of mobile gaming: one history in locating mobility in the Asia-Pacific regionLarissa Hjorth. [doi]
- Situated Play and Mobile GamingBarbara Grüter, Miriam Oks. [doi]
- Video Games and the Training of Sociality: A Survey of Video Game PlayersYumi Matsuo, Sachi Tajima, Seiko Nohara, Akira Sakamoto. [doi]
- Video games in context: An ethnographic study of situatedChia-Yuan Hung. [doi]
- The Disappearance and Reappearance and Disappearance of the Player in Videogame AdvertisingBryan-Mitchell Young. [doi]
- Video games in context: An ethnographic study of situatedChia-Yuan Hung. [doi]
- Your Second Selves: Resources, Agency, and Constraints in Avatar Designs and Identity Play in a Tween Virtual WorldYasmin B. Kafai, Deborah A. Fields, Melissa S. Cook. [doi]
- Exploring E-sports: A Case Study of Gameplay in Counter-strikeJana Rambusch, Peter Jakobsson, Daniel Pargman. [doi]
- Game Design on Item-selling Based Payment Model in Korean Online GamesGyuhwan Oh, Taiyoung Ryu. [doi]
- Self and selfishness in online social playDavid Myers. [doi]
- Perceptions of Player in Game Design LiteratureOlli Sotamaa. [doi]
- Avatar CategorizationDaniel Kromand. [doi]
- Waiting for Something to Happen: Narratives, Interactivity and Agency and the Video Game Cut-scenePaul Cheng. [doi]
- Notes Toward a Sense of Embodied GameplayPeter Bayliss. [doi]
- Playing with the Rules: Social and Cultural Aspects of Game Rules in a Console Game ClubMikael Jakobsson. [doi]
- Experiential Modes of Game PlayRobert Appelman. [doi]
- Introducing Applied Ludology: Hands-on Methods for Game StudiesAki Järvinen. [doi]
- The Primordial Economics of Cheating: Trading Skill for Glory or Vital Steps to Evolved Play?Robert MacBride. [doi]
- Profiling Academic Research on Digital Games Using Text Mining ToolsJohanna Bragge, Jan Storgårds. [doi]
- Team Structure in the Development of Game-based Learning EnvironmentsAntti Kirjavainen, Tuula Nousiainen, Marja Kankaanranta. [doi]
- Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using BiofeedbackAndrew Dekker, Erik Champion. [doi]
- "I am not a fan, I just play a lot" - If Power Gamers Aren't Fans, Who Are?Hanna Wirman. [doi]
- The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital PlayFrans Mäyrä. [doi]
- Mobile Gaming with Children in Rural India: Contextual Factors in the Use of Game Design PatternsMatthew Kam, Vijay Rudraraju, Anuj Tewari, John Canny. [doi]
- What Videogame Making Can Teach Us About Literacy and Learning: Alternative Pathways into Participatory CultureKylie A. Peppler, Yasmin B. Kafai. [doi]
- Videogame Music: chiptunes byte back?Grethe Mitchell, Andrew Clarke. [doi]
- Cultures of Digital Gamers: Practices of AppropriationMarkus Wiemker. [doi]
- Play it for Real: Sustained Seamless Life/Game Merger in MomentumJaakko Stenros, Markus Montola, Annika Waern, Staffan Jonsson. [doi]
- A Certain Level of AbstractionJesper Juul. [doi]
- Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worldsDan Pinchbeck. [doi]
- From Catch the Flag to Shock and Awe: how World of Warcraft Negotiates BattleEsther MacCallum-Stewart. [doi]
- Long-term motivations to play MMOGs: A longitudinal study on motivations, experience and behaviorDaniel Schultheiss. [doi]
- Understanding Pervasive Games through Gameplay Design PatternsStaffan Björk, Johan Peitz. [doi]
- Tangible Pleasures of Pervasive Role-PlayingMarkus Montola. [doi]