Abstract is missing.
- Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual HumansAndrés Saraos Luna, Valérie Gouranton, Bruno Arnaldi. 1-12 [doi]
- Developing a Situated Virtual Reality Simulation for Telerobotic Control and TrainingTom Gedeon, Dingyun Zhu, Stephane Bersot. 13-22 [doi]
- Game Mastering in Collaborative Multiplayer Serious GamesViktor Wendel, Stefan Göbel, Ralf Steinmetz. 23-34 [doi]
- Implementing High-Resolution Adaptivity in Game-Based LearningFlorian Berger, Wolfgang Müller 0004. 35-40 [doi]
- Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling SystemCyril Brom, Vít Sisler, Michaela Buchtová, Daniel Klement, David Levcík. 41-53 [doi]
- Application of NXT Based Robots for Teaching Java-Based ConcurrencyLukasz Szweda, Daniel Wilusz, Jakub Flotynski. 54-64 [doi]
- The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry GameJan L. Plass, Bruce D. Homer, Elizabeth O. Hayward, Jonathan Frye, Tsu-Ting Huang, Melissa Biles, Murphy Stein, Ken Perlin. 65-71 [doi]
- A Serious Game for Architectural Knowledge in the ClassroomPhilip Mildner, Christopher Campbell, Mark Himmelsbach, Christoph Malassa, Marco Miczka, Wolfgang Effelsberg. 72-77 [doi]
- Evaluation of Competence Development in WoWSteven Rausch, Uwe Fasshauer, Alke Martens. 78-88 [doi]
- "This Game Is Girly!" Perceived Enjoyment and Student Acceptance of EdutainmentMichail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri, Nikos Chrisochoides. 89-98 [doi]
- Towards a Social Game Interaction Taxonomy - A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious GamesJohannes Konert, Stefan Göbel, Ralf Steinmetz. 99-110 [doi]
- Mobile Worlds: Mobile Gaming and Learning?Sonja Ganguin, Anna Hoblitz. 111-120 [doi]
- Science and Technology Communication Activities by Using 3D Image Projection SystemKazuya Takemata, Akiyuki Minamide, Sumio Nakamura. 121-124 [doi]
- Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports MedicineLoreen Pogrzeba, Markus Wacker, Bernhard Jung. 125-133 [doi]
- Puzzle-it: An HTML5 Serious Games Platform for Education - Puzzle Based Serious Games for EducationDanu Pranantha, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria. 134-143 [doi]
- Authoring of Serious Adventure Games in StoryTecFlorian Mehm, Stefan Göbel, Ralf Steinmetz. 144-154 [doi]
- Designing an Interactive Storytelling GameChun-Tsai Wu, Szu-Ming Chung, Shao-Shiun Chang. 155-160 [doi]
- Towards Puzzle Templates for Multiplayer AdventuresChristian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz. 161-163 [doi]
- Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work ContextsOliver Korn, Michael Brach, Albrecht Schmidt, Thomas Hörz, Robert Arthur Konrad. 164-176 [doi]
- The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence - A Pilot StudyAnna Lisa Martin, Josef Wiemeyer. 177-182 [doi]
- Perceptual and Computational Time Models in Game Design for Time Orientation in Learning DisabilitiesGeert Langereis, Jun Hu, Pongpanote Gongsook, Matthias Rauterberg. 183-188 [doi]
- StoryTec: Authoring Adaptive Cross-Platform GamesFlorian Mehm, Christian Reuter. 189 [doi]
- Veni, Vidi, VICERO - But Where to Start?Kai Erenli. 190 [doi]