Abstract is missing.
- Energy-Efficient and Safe Driving Using a Situation-Aware Gamification Approach in LogisticsRoland Klemke, Milos Kravcik, Felix Bohuschke. 3-15 [doi]
- Learning Analytics and Educational Games: Lessons Learned from Practical ExperienceÁngel Serrano-Laguna, Javier Torrente, Borja Manero, Ángel del Blanco, Blanca Borro-Escribano, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón. 16-28 [doi]
- Designing Games with a Purpose for Data Collection in Music Research. Emotify and Hooked: Two Case StudiesAnna Aljanaki, Dimitrios Bountouridis, John Ashley Burgoyne, Jan Van Balen, Frans Wiering, Henkjan Honing, Remco C. Veltkamp. 29-40 [doi]
- Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log FilesWim Westera, Rob Nadolski, Hans G. K. Hummel. 41-52 [doi]
- Generating Computational Models for Serious GamingWim Westera. 53-63 [doi]
- COmBI naTion: The Fusion of Serious Gaming and COBITMartin Fritsch, Sascha Müller-Feuerstein, Rainer Groß. 64-76 [doi]
- The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games?Aida Azadegan, Jannicke Baalsrud Hauge, Francesco Bellotti, Riccardo Berta, Rafael Bidarra, Casper Harteveld, Johann c. k. h. Riedel, Ioana Andreea Stanescu. 77-89 [doi]
- Flooded: A Location-Based Game for Promoting Citizens' Preparedness to Flooding SituationsSondre Johan Mannsverk, Ines Di Loreto, Monica Divitini. 90-103 [doi]
- Development of a Game Engine for Accessible Web-Based GamesJavier Torrente, Ángel Serrano-Laguna, Ángel del Blanco Aguado, Pablo Moreno-Ger, Baltasar Fernandez-Manjon. 107-115 [doi]
- FILTWAM and Voice Emotion RecognitionKiavash Bahreini, Rob Nadolski, Wim Westera. 116-129 [doi]
- A Survey of Haptics in Serious GamingShujie Deng, Jian Chang, Jian J. Zhang. 130-144 [doi]
- An Agent Based Methodology to Design Serious Game in Social FieldManuel Gentile, Dario La Guardia, Valentina Dal Grande, Simona Ottaviano, Mario Allegra. 145-156 [doi]
- Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and PotentialMatthew Hislop, Aparajithan Sivanathan, Theodore Lim, James M. Ritchie, Gnanathusharan Rajendran, Sandy Louchart. 157-171 [doi]
- Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality AgainFrancesco Curatelli, Chiara Martinengo, Francesco Bellotti, Riccardo Berta. 172-186 [doi]
- Towards an Understanding of the Relationship Between Executive Functions and Learning Outcomes from Serious Computer GamesJames M. Boyle, Elizabeth A. Boyle. 187-199 [doi]
- Flow Experience as a Quality Measure in Evaluating Physically Activating Serious GamesKristian Kiili, Arttu Perttula, Sylvester Arnab, Marko Suominen. 200-212 [doi]
- A Business Simulation with an Agent-Based Deliberative Model of Consumer BehaviourMárcia Baptista, Carlos Martinho, Francisco Lima, Pedro Alexandre Santos, Helmut Prendinger. 215-223 [doi]
- Stealth Assessment of Teams in a Digital Game EnvironmentIgor Mayer, Dirk van Dierendonck, Theodore van Ruijven, Ivo Wenzler. 224-235 [doi]
- Unveiling California History Through Serious Games: Fort Ross Virtual WarehouseNicola Lercari, Michela Mortara, Maurizio Forte. 236-251 [doi]
- Entrepreneurship Competence Assessment Through a Game Based Learning MOOCMireia Usart, Margarida Romero. 252-264 [doi]
- Evaluation of "Cultural Awareness - Afghanistan Pre-deployment": A User StudyAlessandra Tesei, Alessandra Barbieri, Ion Roceanu, Daniel Beligan. 265-275 [doi]
- Evaluating the Effectiveness of Serious Games for Cultural Awareness: The Icura User StudyMichela Mortara, Chiara Eva Catalano, Giusy Fiucci, Michael Derntl. 276-289 [doi]
- Beyond Gambling Temptations: An Experimental Design Project to Detoxify Players from Irresistible Illusions of GamblingAnnamaria Andrea Vitali, Margherita Pillan, Pietro Righi Riva. 290-303 [doi]
- Player-Specific Conflict Handling OntologyCharline Hondrou, Eleni Tsalapati, Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos D. Kollias. 304-315 [doi]
- Doing Useful Work Using GamesKam Star. 316-323 [doi]
- Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-IDPeter van Rosmalen, Elizabeth A. Boyle, Rob Nadolski, John van der Baaren, Baltasar Fernández-Manjón, Ewan MacArthur, Tiina Pennanen, Madalina Manea, Kam Star. 327-334 [doi]
- An Instructional Approach for Developing Serious GamesFélix Buendía García, Sol García Martínez, Eva M. Navarrete Ibañez, M. Jesús Cervelló Donderis. 337-348 [doi]
- User Profiling: Towards a Facebook Game that Reveals Cognitive StyleAngeliki Antoniou, Ioanna Lykourentzou, Jenny Rompa, Eric Tobias, George Lepouras, Costas Vassilakis, Yannick Naudet. 349-353 [doi]
- Quantitative Approach in Measuring Knowledge Convergence in Serious GamesAriadna Padrós, Margarida Romero. 354-363 [doi]
- The 5/10 Method: A Method for Designing Educational GamesJohan Jeuring, Rick van Rooij, Nicolas Pronost. 364-369 [doi]
- Balancing Fidelity of Simulation Game Environments to Increase Situational Awareness SkillsHeide Lukosch. 370-375 [doi]
- Gaming for Policy Makers: It's Serious!Josine G. M. van de Ven, Hester Stubbé, Micah Hrehovcsik. 376-382 [doi]
- Serious Game Design for Vehicular Language Learning Addressing Work NeedsHariklia Tsalapatas, Olivier Heidmann, Rene Alimisi, Spyros Tsalapatas, Spyros Kourias, Martin Sillaots, Bernando Hourmat, Michela Tramonti, Steffan Oie, Elias Houstis. 383-389 [doi]
- Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD EnvironmentsZoe Kosmadoudi, Theodore Lim, James M. Ritchie, Ying Liu, Raymond C. W. Sung, Jannicke Baalsrud Hauge, Samir Garbaya, Robert E. Wendrich, Ioana A. Stanescu. 390-399 [doi]
- A Diagnostic Tool on Time Perception of Children with ADHDPongpanote Gongsook, Janneke Peijnenborgh, Christian Sallustro, Erik Van Der Spek, Jun Hu, Francesco Bellotti, Matthias Rauterberg, Jos Hendriksen. 400-405 [doi]