Abstract is missing.
- Methodological Framework for Control Centres Evaluation and OptimizationAna Almeida, Francisco Rebelo, Paulo Noriega. 3-11 [doi]
- A UX Maturity Model: Effective Introduction of UX into OrganizationsLorraine Chapman, Scott Plewes. 12-22 [doi]
- A Perception Oriented Approach for Usable and Secure Interface DevelopmentMehmet Göktürk, Ibrahim Sisaneci. 23-31 [doi]
- Activities to Improve System Integration and Service Quality and Add Additional Values - Reducing the Cost in Applying Human-Centered-Design ProcessRieko Hamachi, Ichiro Tsukida, Hisashi Noda. 32-38 [doi]
- ISO 9241-210 and Culture? - The Impact of Culture on the Standard Usability Engineering ProcessRüdiger Heimgärtner. 39-48 [doi]
- Design, Deployment and Evaluation of a Social Tool for Developing Effective Working Relationships in Large OrganizationsAthanasios Karapantelakis, Yonghui Guo. 49-60 [doi]
- Humanizing the Enterprise - Delivering Best in Class User Experience to Business Software UsersJanaki Kumar. 61-70 [doi]
- Designing Financial Literacy and Saving Tools for the Unbanked and under-banked in BrazilAnanya Mukherjee, Catherine Winfield, Shan He, Federico Casalegno, Wilson Ruggiero. 71-80 [doi]
- Enabling Better User Experiences across Domains: Challenges and Opportunities Facing a Human Factors ProfessionalEmrah Onal, Susan McDonald, Corey Morgan, Olga Onal. 81-89 [doi]
- Brands Analysis Using Informational Ergonomics Concepts: A ProposalJoão Carlos Riccó Plácido da Silva, Luis Carlos Paschoarelli, José Carlos Plácido da Silva. 90-101 [doi]
- The Design and Development of Empathetic Serious Games for Dyslexia: BCI Arabic Phonological Processing Training SystemsArwa Al-Rubaian, Lama Alssum, Rawan Alharbi, Wafa Alrajhi, Haifa Aldayel, Nora Alangari, Hadeel Al-Negheimish, Aljohara Alfayez, Sara Alwaalan, Rania Aljindan, Ashwag Al-Shathri, Dania Al-Omar, Ghada Alhudhud, Areej Al-Wabil. 105-112 [doi]
- Considering People Living with Dementia When Designing InterfacesClaire Ancient, Alice Good. 113-123 [doi]
- Ergonomic Evaluation of Manual Force Levels of the Elderly in the Handling of Products: An Analysis Using Virtual RealityRafaela Q. Barros, Marcelo Márico Soares, Maria Goretti Fernandes. 124-132 [doi]
- Accessibility of Mobile PlatformsAlireza Darvishy. 133-140 [doi]
- TAC-ACCESS - Technologies to Support Communication from Interfaces Accessible and Multimodal for People with Disabilities and Diversity: Context-Centered Design of UsageCristiani de Oliveira Dias, Liliana Maria Passerino, Carlos de-Castro-Lozano, Enrique García Salcines. 141-151 [doi]
- Designing with the User in Mind a Cognitive Category Based Design MethodologyJoseph Kramer, Sunil Noronha. 152-163 [doi]
- The Impact of Human Likeness on the Older Adults' Perceptions and Preferences of Humanoid Robot AppearanceKerem Rizvanoglu, Özgürol Öztürk, Öner Adiyaman. 164-172 [doi]
- Aging and New Technologies: Challenges and PerspectivesCláudia Stamato, Manuela Quaresma, Cláudia Renata Mont'Alvão. 173-184 [doi]
- A Challenging Design Case Study for Interactive Media Design Education: Interactive Media for Individuals with AutismAsim Evren Yantaç, Simge Esin Orhun, Ayça Ünlüer Çimen. 185-196 [doi]
- Further Investigation of the Effects of Font Styles on Perceived Visual Aesthetics of Website Interface DesignAhamed AlTaboli. 199-207 [doi]
- You Can Interact with Your TV and You May Like It an Investigation on Persuasive Aspects for an iDTV ApplicationSamuel B. Buchdid, Roberto Pereira, Maria Cecília Calani Baranauskas. 208-219 [doi]
- Mood Boards as a Universal Tool for Investigating Emotional ExperienceHuang-Ming Chang, Marta Díaz, Andreu Català, Wei Chen 0015, Matthias Rauterberg. 220-231 [doi]
- Cool in Business: Developing a Data-Based Instrument Measuring "Cool"Carol Farnsworth, Karen Holtzblatt, Theo Held, Shantanu Pai. 232-243 [doi]
- From Inexperienced Users to Co-creators: An Exploration of a Generative MethodChrysoula Gatsou. 244-252 [doi]
- From Wearables to Soft-Wear: Developing Soft User Interfaces by Seamlessly Integrating Interactive Technology into Fashionable ApparelDaniel Gilgen, Tania Raune Frankjaer. 253-260 [doi]
- Beyond Wearables: Experiences and Trends in Design of Portable Medical DevicesRafael Gómez, Anna Harrison. 261-272 [doi]
- On Feelings of Comfort, Motivation and Joy that GUI and TUI EvokeJulián Esteban Gutiérrez Posada, Elaine Cristina Saito Hayashi, Maria Cecília Calani Baranauskas. 273-284 [doi]
- The Wearable Self: Braiding a Feminist Critique within a Somaesthetics Framework for DesignEmily Ip, Wynnie Wing Yi Chung, Sunmin Lee, Thecla Schiphorst. 285-296 [doi]
- Throwing a Smile: Using Smile Icons to Design Social InterfacesKyoko Ito, Shumpei Hanibuchi, Shogo Nishida. 297-307 [doi]
- User Experience Milestones - Structuring the Development of Experience ProductsSimon Kremer, Ioanna Michailidou, Constantin von Saucken, Udo Lindemann. 308-318 [doi]
- Not So Fun? The Challenges of Applying Gamification to Smartphone MeasurementMichael W. Link, Jennie Lai, Kelly Bristol. 319-327 [doi]
- The Power of Negative Feedback from an Artificial Agent to Promote Energy Saving BehaviorCees J. H. Midden, Jaap R. C. Ham. 328-338 [doi]
- Emotion, Affectivity and Usability in Interface DesignRenato Nascimento, Carlos Dias Limeira, André Luís Santos de Pinho, José Guilherme Santa Rosa. 339-346 [doi]
- New Methods for Measuring Emotional EngagementAndrew Schall. 347-357 [doi]
- Does Social User Experience Improve Motivation for Runners? - A Diary Study Comparing Mobile Health ApplicationsFrank Spillers, Stavros Asimakopoulos. 358-369 [doi]
- Motive-Oriented Design - Helping Automobile Engineers to Take the User's Perspective!Constantin von Saucken, Ioanna Michailidou, Simon Kremer, Udo Lindemann. 370-377 [doi]
- A Validation Study of a Visual Analytics Tool with End UsersHeloisa Candello, Victor Fernandes Cavalcante, Alan Braz, Rogério Abreu de Paula. 381-391 [doi]
- User Support System in the Complex EnvironmentHashim Iqbal Chunpir, Amgad Ali Badewi, Thomas Ludwig 0002. 392-402 [doi]
- Increasing Family Involvement in Elderly CareJasper Jeurens, Koen van Turnhout, René Bakker. 403-411 [doi]
- User Experience of Video-on-Demand Applications for smart TVs: A Case StudyLinda Miesler, Bettina Gehring, Frank Hannich, Adrian Wüthrich. 412-422 [doi]
- Usability Methodological Procedures Applied on an Institutional SiteLúcia Satiko Nomiso, Luis Carlos Paschoarelli. 423-433 [doi]
- Interactions around a Multi-touch Tabletop: A Rapid Ethnographic Study in a MuseumEvelyn Patsoule. 434-445 [doi]
- Skill Specific Spoken Dialogues Based Personalized ATM Design to Maximize Effective Interaction for Visually Impaired PersonaMuhammad Shafiq, Jin-Ghoo Choi, Muddesar Iqbal, Muhammad Faheem, Maqbool Ahmad, Imran Ashraf, Azeem Irshad. 446-457 [doi]
- Consideration for Interpretation of Brain Activity Pattern during Car Driving Based on Human MovementsShunji Shimizu, Hiroaki Inoue, Hiroyuki Nara, Fumikazu Miwakeichi, Nobuhide Hirai, Senichiro Kikuchi, Eiju Watanabe, Satoshi Kato. 458-468 [doi]
- Cross-Platform Product Usability and Large Screen User Experience: A Teleconference System U&E ResearchYinting Zhang, Chuncheng Zhao, Gang Liu, Ting Han. 469-479 [doi]