Abstract is missing.
- Effects of User Age on Smartphone and Tablet Use, Measured with an Eye-Tracker via Fixation Duration, Scan-Path Duration, and Saccades ProportionSuleyman Al-Showarah, Naseer Al-Jawad, Harin Sellahewa. 3-14 [doi]
- LifeSpeeder - A Web and Mobile Platform for Events LocationPedro J. S. Cardoso, Jânio Monteiro, José dos Santos, Natália Baeza, Sérgio Tarazona. 15-25 [doi]
- Elders Using Smartphones - A Set of Research Based Heuristic Guidelines for DesignersStefan Carmien, Ainara Garzo Manzanares. 26-37 [doi]
- VIC - An Interactive Video System for Dynamic Visualization in Web and Mobile PlatformsBenjamim Fonseca, Hugo Paredes, Paulo Martins, André Alberto, José Rego, Leonel Morgado, Arnaldo Santos. 38-49 [doi]
- Implementing GPII/Cloud4All Support for Mobile Accessibility for AndroidFerran Gállego. 50-57 [doi]
- The GPII on Smart Phones: AndroidJavier Hernández Antúnez. 58-67 [doi]
- Effects of Interaction Style and Screen Size on Touchscreen Text Entry Performance: An Empirical ResearchSandi Ljubic, Vlado Glavinic, Mihael Kukec. 68-79 [doi]
- An Experimental Approach in Conceptualizing Typographic Signals of Documents by Eight-Dot and Six-Dot Braille CodeVassilis Argyropoulos, Aineias Martos, Georgios Kouroupetroglou, Sofia Chamonikolaou, Magda Nikolaraizi. 83-92 [doi]
- Document Transformation InfrastructureLars Ballieu Christensen, Amrish Chourasia. 93-100 [doi]
- Accessible Metadata GenerationAnastasia Cheetham, Dana Ayotte, Jonathan Hung, Joanna Vass, Colin Clark, Jess Mitchell, Jutta Treviranus. 101-110 [doi]
- EAR-Math: Evaluation of Audio Rendered MathematicsHernisa Kacorri, Paraskevi Riga, Georgios Kouroupetroglou. 111-120 [doi]
- Riemann Geometric Color-Weak Compensation for Individual ObserversTakanori Kojima, Rika Mochizuki, Reiner Lenz, Jinhui Chao. 121-131 [doi]
- Effect of the Color Tablet Computer's Polarity and Character Size on LegibilityHsuan Lin, Wei Lin, Wang-Chin Tsai, Yune-Yu Cheng, Fong-Gong Wu. 132-143 [doi]
- A Proposal for an Automated Method to Produce Embossed Graphics for Blind PersonsKazunori Minatani. 144-153 [doi]
- Usability Evaluation of a Web System for Spatially Oriented Audio Descriptions of Images Addressed to Visually Impaired PeopleJosé Monserrat Neto, André Pimenta Freire, Sabrina S. Souto, Ramon S. Abílio. 154-165 [doi]
- Emotional Prosodic Model Evaluation for Greek Expressive Text-to-Speech SynthesisDimitrios Tsonos, Pepi Stavropoulou, Georgios Kouroupetroglou, Despina Deligiorgi, Nikolaos Papatheodorou. 166-174 [doi]
- Eye Tracking on a Paper Survey: Implications for DesignLauren Walton, Jennifer C. Romano Bergstrom, David Charles Hawkins, Christine Pierce. 175-182 [doi]
- Can Evaluation Patterns Enable End Users to Evaluate the Quality of an e-learning System? An Exploratory StudyCarmelo Ardito, Rosa Lanzilotti, Marcin Sikorski, Igor Garnik. 185-196 [doi]
- Computer-Based Cognitive Training in Adults with Down's SyndromeStefania Bargagna, Margherita Bozza, Maria Claudia Buzzi, Marina Buzzi, Elena Doccini, Erico Perrone. 197-208 [doi]
- An Analytic Tool for Assessing Learning in Children with AutismValentina Bartalesi, Maria Claudia Buzzi, Marina Buzzi, Barbara Leporini, Caterina Senette. 209-220 [doi]
- Towards Improving the e-learning Experience for Deaf Students: e-LUXFabrizio Borgia, Claudia S. Bianchini, Maria De Marsico. 221-232 [doi]
- Medium for Children's Creativity: A Case Study of Artifact's InfluenceNanna Borum, Kasper Kristensen, Eva Petersson Brooks, Anthony Lewis Brooks. 233-244 [doi]
- Action Research to Generate Requirements for a Computational Environment Supporting Bilingual Literacy of Deaf ChildrenJuliana Bueno, Laura Sánchez García. 245-253 [doi]
- Early Interaction Experiences of Deaf Children and Teachers with the OLPC Educational LaptopMaíra Codo Canal, Juliana Bueno, Laura Sánchez García, Leonelo D. A. Almeida, Alessio Miranda Jr.. 254-264 [doi]
- Research on Accessibility of Question Modalities Used in Computer-Based Assessment (CBA) for Deaf EducationMaíra Codo Canal, Laura Sánchez García. 265-276 [doi]
- Assessing Group Composition in e-learning According to Vygotskij's Zone of Proximal DevelopmentMaria De Marsico, Andrea Sterbini, Marco Temperini. 277-288 [doi]
- A Data Mining Approach to the Analysis of Students' Learning Styles in an e-Learning Community: A Case StudyValentina Efrati, Carla Limongelli, Filippo Sciarrone. 289-300 [doi]
- Augmented Reality Tools and Learning Practice in Mobile-LearningMauro Figueiredo, José Gomes, Cristina Gomes, João Lopes. 301-312 [doi]
- e-Testing with Interactive Images - Opportunities and ChallengesMarjan Gusev, Sasko Ristov, Goce Armenski. 313-324 [doi]
- On Enhancing Disabled Students' Accessibility in Environmental Education Using ICT: The MusicPaint CaseSofia J. Hadjileontiadou, Erasmia Plastra, Kostantinos Toumpas, Katerina Kyprioti, Dimitris Mandiliotis, João Barroso, Leontios J. Hadjileontiadis. 325-336 [doi]
- Accessibility in Multimodal Digital Learning MaterialsBolette Willemann Jensen, Simon Moe. 337-348 [doi]
- Accessible Open Educational Resources for Students with Disabilities in Greece: They are Open to the DeafVassilis Kourbetis, Konstantinos Boukouras. 349-357 [doi]
- Measuring the Effect of First Encounter with Source Code Entry for Instruction Set Architectures Using Touchscreen Devices: Evaluation of Usability ComponentsMihael Kukec, Vlado Glavinic, Sandi Ljubic. 358-369 [doi]
- Framework for Adaptive Knowledge Transmission Supported by HCI and Interoperability ConceptsFernando Luis-Ferreira, João Sarraipa, Ricardo Jardim-Gonçalves. 370-377 [doi]
- HCI-Based Guidelines for Electronic and Mobile Learning for Arabic Speaking Users: Do They Effectively Exist?Muhanna Muhanna, Edward Jaser. 378-387 [doi]
- Accessible Online Education: Audiovisual Translation and Assistive Technology at the CrossroadsEmmanouela Patiniotaki. 388-399 [doi]
- Skill Development Framework for Micro-TaskingShin Saito, Toshihiro Watanabe, Masatomo Kobayashi, Hironobu Takagi. 400-409 [doi]
- Utilizing Eye Tracking to Improve Learning from ExamplesAmir Shareghi Najar, Antonija Mitrovic, Kourosh Neshatian. 410-418 [doi]
- Engaging Students with Profound and Multiple Disabilities Using Humanoid RobotsPenny J. Standen, David Brown, Jess Roscoe, Joseph Hedgecock, David Stewart, Maria Jose Galvez Trigo, Elmunir Elgajiji. 419-430 [doi]
- Transfer of Learnings between Disciplines: What S-BPM Facilitators Could Ask Progressive Educators (and might not dare to do)Chris Stary. 431-442 [doi]
- DayByDay: Interactive and Customizable Use of Mobile Technology in the Cognitive Development Process of Children with Autistic Spectrum DisorderVanessa Tavares de Oliveira Barros, Cristiane Affonso de Almeida Zerbetto, Kátia Tavares Meserlian, Rodolfo Barros, Murilo Crivellari Camargo, Táthia Cristina Passos de Carvalho. 443-453 [doi]
- An Introduction to the FLOE ProjectJutta Treviranus, Jess Mitchell, Colin Clark, Vera Roberts. 454-465 [doi]
- Design of a Virtual Reality Driving Environment to Assess Performance of Teenagers with ASDJoshua W. Wade, Dayi Bian, Lian Zhang, Amy Swanson, Medha Shukla Sarkar, Zachary Warren, Nilanjan Sarkar. 466-474 [doi]
- Learning from Each Other: An Agent Based ApproachGoran Zaharija, Sasa Mladenovic, Andrina Granic. 475-486 [doi]
- SMART VIEW: A Serious Game Supporting Spatial Orientation of Subjects with Cognitive ImpairmentsRosa Maria Bottino, Andrea Canessa, Michela Ott, Mauro Tavella. 489-500 [doi]
- Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain InjuryJonathan Duckworth, Jessica D. Bayliss, Patrick R. Thomas, David Shum, Nick Mumford, Peter H. Wilson. 501-512 [doi]
- Learning through Game Making: An HCI PerspectiveJeffrey Earp, Francesca Maria Dagnino, Michela Ott. 513-524 [doi]
- Videogaming Interaction for Mental Model Construction in Learners Who Are BlindMatías Espinoza, Jaime Sánchez, Márcia de Borba Campos. 525-536 [doi]
- A Data-Driven Entity-Component Approach to Develop Universally Accessible GamesFranco Eusébio Garcia, Vânia Paula de Almeida Néris. 537-548 [doi]
- Players' Opinions on Control and Playability of a BCI GameHayrettin Gürkök, Bram van de Laar, Danny Plass-Oude Bos, Mannes Poel, Anton Nijholt. 549-560 [doi]
- Designing Playful Games and Applications to Support Science Centers Learning ActivitiesMichail N. Giannakos, David Jones, Helen Crompton, Nikos Chrisochoides. 561-570 [doi]
- Designing Sociable CULOT as a Playground CharacterNihan Karatas, Nozomi Kina, Daiki Tanaka, Naoki Ohshima, P. Ravindra S. De Silva, Michio Okada. 571-580 [doi]
- KidSmart© in Early Childhood Learning Practices: Playful Learning Potentials?Eva Petersson Brooks, Nanna Borum. 581-592 [doi]
- Interactive Multimodal Molecular Set - Designing Ludic Engaging Science Learning ContentTine Pinholt Thorsen, Kasper Holm Christiansen, Kristian Jakobsen Sillesen, Torben Rosenørn, Eva Petersson Brooks. 593-604 [doi]
- Modeling Videogames for Mental Mapping in People Who Are BlindJaime Sánchez, Matías Espinoza, Márcia de Borba Campos, Leticia Lopes Leite. 605-616 [doi]
- Most Important in the Design: Focus on the Users' Needs, a Case StudyCecilia Sik-Lányi, Agnes Nyeki, Veronika Szücs. 617-625 [doi]
- Combining Ludology and Narratology in an Open Authorable Framework for Educational Games for Children: the Scenario of Teaching Preschoolers with Autism DiagnosisNikolas Vidakis, Eirini Christinaki, Iosif Serafimidis, Georgios Triantafyllidis. 626-636 [doi]
- Engaging People with Cultural Heritage: Users' PerspectiveMaria Eugénia Beltrán, Yolanda Ursa, Silvia de los Ríos Pérez, Maria Fernanda Cabrera-Umpierrez, María Teresa Arredondo, Miguel Páramo del Castrillo, Belén Prados, Lucía María Pérez. 639-649 [doi]
- The Practice of Showing 'Who I am': A Multimodal Analysis of Encounters between Science Communicator and Visitors at Science MuseumMayumi Bono, Hiroaki Ogata, Katsuya Takanashi, Ayami Joh. 650-661 [doi]
- Using Augmented Reality and Social Media in Mobile Applications to Engage People on Cultural SitesSilvia de los Ríos Pérez, Maria Fernanda Cabrera-Umpierrez, María Teresa Arredondo, Miguel Páramo del Castrillo, Bastian Baranski, Jochen Meis, Michael Gerhard, Belén Prados, Lucía Pérez, María del Mar Villafranca. 662-672 [doi]
- Using Cloud Technologies for Engaging People with Cultural HeritageSilvia de los Ríos Pérez, Maria Fernanda Cabrera-Umpierrez, María Teresa Arredondo, Patricia Abril-Jiménez, Viveca Jimenez-Mixco, Christos Giachritsis. 673-680 [doi]
- Tailoring Lifelong Cultural ExperiencesJacqueline Floch, Shanshan Jiang, Maria Eugénia Beltrán, Eurydice Georganteli, Ioanna Koukounis, Belén Prados, Lucía María Pérez, María del Mar Villafranca, Silvia de los Ríos Pérez, Maria Fernanda Cabrera-Umpierrez, María Teresa Arredondo. 681-692 [doi]
- Designing Personalised Itineraries for Europe's Cultural RoutesEurydice S. Georganteli, Ioanna N. Koukouni. 693-704 [doi]
- Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative PlatformMichela Ott, Francesca Maria Dagnino, Francesca Pozzi, Mauro Tavella. 705-713 [doi]
- Adaptive User Experiences in the Cultural Heritage Information SpaceLuke Speller, Philip Stephens, Daniel Roythorne. 714-725 [doi]