Abstract is missing.
- Analytical Mapping of Linear Walk from Infinite Virtual Space to Finite Real SpaceAngelos Barmpoutis. 3-14 [doi]
- Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-RotationAbraham M. Hashemian, Bernhard E. Riecke. 15-32 [doi]
- Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding SimulationHuanchong Cheng, XiuMin Fan, Minghua Zhu, Yan Gu, Jiwang Du. 33-42 [doi]
- Intelligent Virtual Environment Using Artificial Neural NetworksSandra Mateus, John Branch. 43-53 [doi]
- Digital Map Table VR: Bringing an Interactive System to Virtual RealityGunnar Strentzsch, Florian van de Camp, Rainer Stiefelhagen. 54-71 [doi]
- Understanding Where to Project Information on the Desk for Supporting Work with Paper and PenMai Tokiwa, Kaori Fujinami. 72-81 [doi]
- Methodology for the Estimation of Effort for a Project of Virtual Reality-A Case Study: EnnuiFrancisco Torres-Guerrero, Leticia Neira-Tovar, Ignacio Martinez Garcia. 82-93 [doi]
- Evaluation of a Low Cost EMG Sensor as a Modality for Use in Virtual Reality ApplicationsShawn N. Gieser, Varun Kanal, Fillia Makedon. 97-110 [doi]
- Vitty: Virtual Touch Typing Interface with Added Finger ButtonsYongjae Lee, Gerard J. Kim. 111-119 [doi]
- Remote Touch: Humanizing Social Interactions in Technology Through Multimodal InterfacesAlexia Mandeville, David Birnbaum, Chad Sampanes. 120-129 [doi]
- An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent TestsetsRobert Manthey, Marc Ritter, Manuel Heinzig, Danny Kowerko. 130-140 [doi]
- Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual EnvironmentWeizhi Nai, David Rempel, Yue Liu, Alan Barr, Carisa Harris-Adamson, Yongtian Wang. 141-152 [doi]
- The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual RealityMirjana Prpa, Kivanç Tatar, Bernhard E. Riecke, Philippe Pasquier. 153-172 [doi]
- Visual Communication with UAS: Recognizing Gestures from an Airborne PlatformAlexander Schelle, Peter Stütz. 173-184 [doi]
- Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch GesturesFei Tang, Ryan P. McMahan, Eric D. Ragan, Tandra T. Allen. 185-200 [doi]
- VoTrE: A Vocational Training and Evaluation System to Compare Training Approaches for the WorkplaceAshwin Ramesh Babu, Akilesh Rajavenkatanarayanan, Maher Abujelala, Fillia Makedon. 203-214 [doi]
- Effects of Instruction Methods on User Experience in Virtual Reality Serious GamesLal Bozgeyikli, Andrew Raij, Srinivas Katkoori, Redwan Alqasemi. 215-226 [doi]
- Mixed Library - Bridging Real and Virtual LibrariesDenis Gracanin, Andrew Ciambrone, Reza Tasooji, Mohamed Handosa. 227-238 [doi]
- Virtual Reality for Training Diagnostic Skills in Anorexia Nervosa: A Usability AssessmentJosé Gutiérrez-Maldonado, Antonio Andrés-Pueyo, Adolfo José Jarne-Esparcia, Antoni Talarn, Marta Ferrer-García, Joseba Achotegui. 239-247 [doi]
- An Augmented Reality/Internet of Things Prototype for Just-in-time Astronaut TrainingJohn A. Karasinski, Richard Joyce, Colleen Carroll, Jack Gale, Steven Hillenius. 248-260 [doi]
- Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective WorkloadCrystal S. Maraj, Jonathan Hurter, William Aubrey, Elizabeth Wolfe, Irwin Hudson. 261-273 [doi]
- HoloLens for Assembly Assistance - A Focus Group ReportRafael Radkowski, Jarid Ingebrand. 274-282 [doi]
- Playing Both Sides - Analyzing Live-Action-Role-Play as a Method for Simulating Complex Technical InteractionsMarcel Schmittchen. 283-301 [doi]
- Optimizing Performance Outcomes for Emergency Management Personnel Through Simulation Based Training ApplicationsRonald W. Tarr. 302-311 [doi]
- Development of a Mobile Tool for Dismounted Squad Team Performance ObservationsLisa Townsend, Joan Hall Johnston, Bill Ross, Laura Milham, Dawn Riddle, Henry Phillips, Brandon Woodhouse. 312-321 [doi]
- Leveraging a Virtual Environment to Prepare for School ShootingsTami Griffith, Jennie Ablanedo, Tabitha Dwyer. 325-338 [doi]
- SuperJam: Participatory Design for Accessible GamesEmily Kuzneski Johnson, Peter A. Smith, Matt Dombrowski, Ryan Buyssens. 339-348 [doi]
- User-Generated Accessibility in Virtual World GamesDon Merritt. 349-358 [doi]
- Using Commercial Virtual Reality Games to Prototype Serious Games and ApplicationsPeter A. Smith. 359-368 [doi]
- A Proposal for the Selection of Eye-Tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality Based GamesJosé Luis Soler Domínguez, Jorge D. Camba, Manuel Contero, Mariano Alcañiz. 369-380 [doi]
- An Online User Analysis Regarding the Usage of Mobile Augmented and Virtual Reality Devices in the Field of RoboticsMicha Bläss, Carsten Wittenberg. 383-393 [doi]
- The Application of Augmented Reality Technology on Museum Exhibition - A Museum Display Project in Mawangdui Han Dynasty TombsDong Han, Xujie Li, Tianjiao Zhao. 394-403 [doi]
- VIGOR: Virtual Interaction with Gravitational Waves to Observe RelativityMidori Kitagawa, Michael Kesden, Ngoc Tran, Thulasi Sivampillai Venlayudam, Mary Urquhart, Roger Malina. 404-416 [doi]
- A Virtual Reality Tool Applied to Improve the Effects on Chronic Diseases - Case: Emotional Effects on T2DMLeticia Neira-Tovar, Ivan Castilla Rodriguez. 417-425 [doi]
- Squad-Level Soldier-Robot Dynamics: Exploring Future Concepts Involving Intelligent Autonomous RobotsRodger A. Pettitt, Linda R. Elliott, Clifford C. Swiecicki. 426-436 [doi]
- Decoding the User Experience in Mobile Virtual Reality NarrativesBiswajit Sarker. 437-452 [doi]
- ADVICE: Decision Support for Complex Geospatial Decision Making TasksHarvey S. Smallman, Cory A. Rieth. 453-465 [doi]
- A Real-Time Professional Photographing Guiding System Through Image Composition AnalysisMeng-Luen Wu, Chin-Shyurng Fahn. 466-477 [doi]
- Breath Chair: Reduce Fear and Anxiety by Simulating Breathing MovementsShunsuke Yanaka, Takayuki Kosaka. 478-492 [doi]
- VR Rio 360: The Challenges of Motion Sickness in VR EnvironmentsPaulo Carvalho, Taynah Miyagawa, Fran Maciel, Paulo Melo. 495-504 [doi]
- Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture InteractionsJeffrey T. Hansberger, Chao Peng, Shannon L. Mathis, Vaidyanath Areyur Shanthakumar, Sarah C. Meacham, Lizhou Cao, Victoria R. Blakely. 505-520 [doi]
- Simulation Sickness Related to Virtual Reality Driving SimulationQuinate Chioma Ihemedu-Steinke, Stanislava Rangelova, Michael Weber, Rainer Erbach, Gerrit Meixner, Nicola Marsden. 521-532 [doi]
- Decreasing Physical Burden Using the Following Effect and a Superimposed Navigation SystemYuji Makimura, Hiroki Yoshimura, Masashi Nishiyama, Yoshio Iwai. 533-543 [doi]
- Evaluating Factors Affecting Virtual Reality DisplayLisa Rebenitsch, Charles B. Owen. 544-555 [doi]
- Assessing the Relationship Between Type of Head Movement and Simulator Sickness Using an Immersive Virtual Reality Head Mounted Display: A Pilot StudyStephen R. Serge, Gino Fragomeni. 556-566 [doi]