Abstract is missing.
- Developing a Game-Based Speech Recognition System to Facilitate Oral Training Performance for Hearing Loss ChildrenYen-Ting Lin, Tz-Chi Wang, Yun-Jhih Yi. 3-12 [doi]
- Exploring Student Discussion Topics in STEAM Hands-On Collaborative ActivityChia-Ju Lin, Ting-Ting Wu, Tzu-Heng Wang, Margus Pedaste, Yueh-Min Huang. 13-21 [doi]
- Combining Deep Learning and Computer Vision Techniques for Automatic Analysis of the Learning Process in STEM EducationHsin-Yu Lee, Wei-Cyun Chang, Yueh-Min Huang. 22-32 [doi]
- Automatic Topic-Based Lecture Video SegmentationPeterson Anjunie Co, Wesley Ryan Dacuyan, Jeremy Giles Kandt, Shu-Chen Cheng, Cherry Lyn C. Sta. Romana. 33-42 [doi]
- Exploring the Relationship Between Learning Achievement and Discussion Records in Remote Maker ActivitiesYu-Cheng Chien, Pei-Yu Cheng, Lin-Tao Csui, YeongWook Yang, Danial Hooshyar, Yueh-Min Huang. 43-51 [doi]
- A Sentiment Analysis Based Approach for Exploring Student FeedbackRdouan Faizi, Sanaa El Fkihi. 52-59 [doi]
- AR Compiler: A Visualization Data Structured Program Learning SystemWei-Tsung Lin, Ting-Yu Kuo, Chao-Chun Chen, Yong-Ming Huang. 63-67 [doi]
- A Semi-systematic Literature Review of Holoportation in Education: The Potential of Immersive TechnologySatu-Maarit Korte, Janne Väätäjä. 68-78 [doi]
- Facilitating Geometry Learning Through Real-Time Collaborative Activities with Augmented Reality in Authentic ContextWu-Yuin Hwang, Yi-Jing Lin, Anh Hoang, Rio Nurtantyana, Oscar Lin. 79-87 [doi]
- Designing STEM Learning Activity Based on Virtual RealityWei-Sheng Wang, Margus Pedaste, Yueh-Min Huang. 88-96 [doi]
- Roaming Jingliao - The AR Based Learning Assistance for Design Cultural Creation EducationChing-I Cheng, Wen-Chun Hsu, Ming-Han Bai. 97-106 [doi]
- Using Immersive Virtual Reality to Explore the Learning Performance and Cognitive Load of Students in STEAM Electronic Circuits LearningYu-Ping Cheng, Chin-Feng Lai, Shu-Chen Cheng, Yueh-Min Huang. 107-116 [doi]
- Visual Reality as a Reinforcement for Entry-Level Therapist to Do the Speech Language Pathology InquireYingLing Chen, ChinLun Lai, Yu-shu. 117-124 [doi]
- Development of Web-Based Learning with Augmented Reality (AR) to Promote Analytical Thinking on Computational Thinking for High SchoolChayaphorn Thabvithorn, Charuni Samat. 125-133 [doi]
- The Development of Augmented Reality Book to Promote Analytical Thinking on the Basic of Life Units for Secondary SchoolChamawee Samranchai, Charuni Samat. 134-143 [doi]
- The Application of Mind Map and Cooperative Learning Teaching Method on the Machining Technology CourseDyi-Cheng Chen, Jui-Chuan Hou, Shang-Wei Lu, Hsi-Hung Peng. 147-156 [doi]
- METMRS: A Modular Multi-Robot System for English ClassPui Fang Sin, Zeng-Wei Hong, Ming-Hsiu Michelle Tsai, Wai-Khuen Cheng, Hung-Chi Wang, Jim-Min Lin. 157-166 [doi]
- A Pilot Study on Maker Spirit-PBL Innovation and Entrepreneurship Course Design and Effect EvaluationChuang-Yeh Huang, Chih-Chao Chung, Shi-Jer Lou. 167-173 [doi]
- The Development of Constructivist Web-based Learning Environments Model to Enhance Critical Reading and Reading LiteracyPhennipha Thongkhotr, Sumalee Chaijaroen. 174-179 [doi]
- The Development of Constructivist Web-Based Learning Environment Model to Enhance Solving Mathematic Problems of Statistics for High School Grade 11Sathapon Chaisri, Sumalee Chaijaroen, Sarawut Jackpeng. 180-186 [doi]
- Theoretical and Designing Framework of Constructivist Learning Environment Model that Promotes Ill-Structured Problem Solving and Competence in Psychomotor Skills for Industry StudentsOnnapang Savaengkan, Sumalee Chaijaroen. 187-194 [doi]
- The Framework of Development of Constructivist Learning Environment Model to Changing Misconceptions in Science for High School StudentsTaksina Sreelohor, Sarawut Jackpeng, Sumalee Chaijaroen. 195-200 [doi]
- Development of Web-Based Learning Environment to Promote Problem Solving on Problem Solving in Computational Science for Secondary SchoolAnutra Phoosamrong, Charuni Samat, Pornsawan Vongtathum. 201-210 [doi]
- Familiarization Strategies to Facilitate Mobile-Assisted Language Learning in Unfamiliar Learning Environments: A Study of Strategies Development and Their ValidationRustam Shadiev, Meng-Ke Yang, Dilshod Atamuratov, Narzikul Shadiev, Mirzaali Fayziev, Elena Gaevskaia, Anna Kalizhanova, Nurzhamal Oshanova. 213-217 [doi]
- Exploring the Collaborative Design Process at Conventional Design StudioUpeksha Hettithanthri, Preben Hansen, Harsha Munasinghe. 218-230 [doi]
- How Does the Shift from Handwriting to Digital Writing Technologies Impact Writing for Learning in School?Lisbet Rønningsbakk. 231-240 [doi]
- Classroom Digital Technology Integration - A Double-Edged Sword? Engaging and Practical yet HarmfulDoris Kristina Raave, Eric Roldán Roa, Margus Pedaste, Katrin Saks. 241-251 [doi]
- A Proposed Framework for Learning Assessment Ontology GeneratorMartinus Maslim, Hei-Chia Wang. 252-261 [doi]
- YouTuber's Video as Cross-Cultural Learning Resource for Chinese-as-Foreign-Language Learners - Perspective of Big 'C' and Small 'c' CultureI.-Lin Kao, Chi-Cheng Chang, Wan-Hsuan Yen. 262-271 [doi]
- Emotional Responses of Novice Online Learners Towards Online Learning During the COVID-19 Pandemic PeriodClyde A. Warden, Judy F. Chen, Wan-Hsuan Yen, James O. Stanworth. 272-277 [doi]
- Diffusion of Innovative Digital Work PracticesSynnøve Thomassen Andersen. 278-284 [doi]
- Academics' Perspectives on the Strengths and Limitations of Blackboard AllyFunmi Adebesin, Komla Pillay. 285-295 [doi]
- The Effectiveness of Project-Based Learning in LearningChih-Huang Lin, Forrence HsinHung Chen. 296-305 [doi]
- Enhancing Students' Higher Order Thinking Skills with Problem-Based Learning in a Regression Analysis CourseMinh-Trang Vo Nguyen, Jane Lu Hsu. 306-312 [doi]
- Factors Influencing Internet Users' Attitude and Behaviour Toward Digital Piracy: A Systematic Literature Review ArticleNompilo Fakude, Elmarie Kritzinger. 313-323 [doi]
- Engineering Design Thinking in LEGO Robot Projects: An Experimental StudyPao-Nan Chou, Ru-Chu Shih. 324-333 [doi]
- Moving a Project-Based Information Systems Development (ISD) Capstone Module Online: Lessons LearntLizette Weilbach, Marie Hattingh. 334-342 [doi]
- Motion Balance of Creative Assembly JIMU Robot with a Smartphone Remote ControlWeng Ting-Sheng, Chao I-Ching. 343-352 [doi]
- The Effectiveness of Cross-Disciplinary in Problem-Based Learning: An Innovative Implementation of Students' Bakery Performances in the Context of Challenge for STEM EducationKing-Dow Su, Hsih-Yueh Chen. 355-363 [doi]
- Application for Digital Affective Learning to Improve the Emotion Regulation of Children with Emotional HandicapFu-Rung Yang, Jih-Hsin Tang, Chih-Fen Wei. 364-371 [doi]
- Enhancement of Reading Comprehension Skills in Collaborative Setting: A Preliminary Research on Students' PerceptionOlivia de H. Basoeki, Ting-Ting Wu. 372-381 [doi]
- Design of Hands-On Laboratory Supported by Simulation Software in Vocational High SchoolEdi Sarwono, João Barroso, Ting-Ting Wu. 382-387 [doi]
- Exemplifying Formative Assessment in Flipped Classroom Learning: The Notion of Bloom's TaxonomyNoviati Aning Rizki Mustika Sari, Winarto, Ting-Ting Wu. 388-397 [doi]
- Study on the Learning Effect of "In-Depth Guidance Strategy" Combined with "Online Digital Teaching Materials" in Multimedia Integrated System CourseWen-Yen Lin, Tien-Chi Huang, Hao-Chun Chang, Jun-Xiang Soh, Hao-Lun Peng, Pei-Ling Chien. 398-404 [doi]
- BSG - A Serious Game Tool to Improve Student's Self-efficacy, Motivation, and Engagement in EntrepreneurshipBudi Dharmawan, Anisur Rosyad, Lusia Maryani Silitonga, Alpha Nadeira Mandamdari, Sunendar, Lufti Zulkifli, Ting-Ting Wu. 405-414 [doi]
- The Effects of Computational Thinking Strategies in English Writing on Students' Foreign Language AnxietyAstrid Tiara Murti, Frode Eika Sandnes, Ting-Ting Wu. 415-422 [doi]
- Computational Thinking Approach: Its Impact on Students' English Writing SkillsNurhayati Nurhayati, Lusia Maryani Silitonga, Agus Subiyanto, Astrid Tiara Murti, Ting-Ting Wu. 423-432 [doi]
- Investigation of Multiple Recognitions Used for EFL Writing in Authentic ContextsWu-Yuin Hwang, Van Giap Nguyen, Chi-Chieh Chin, Siska Wati Dewi Purba, George Ghinea. 433-443 [doi]
- AI Chatbots Learning Model in English Speaking Skill: Alleviating Speaking Anxiety, Boosting Enjoyment, and Fostering Critical ThinkingIntan Permata Hapsari, Ting-Ting Wu. 444-453 [doi]
- The Effectiveness of Incorporating Augmented Reality Board Game into Temple CultureYu-Chen Liang, Hao-Chiang Koong Lin, Yu-Hsuan Lin. 454-460 [doi]
- The Effect on Students' Learning Efficacy by Using Self-regulated Learning Combined with Game-Based Learning in Learning IdiomsYu-Chen Liang, Hao-Chiang Koong Lin, Yu-Hsuan Lin. 461-470 [doi]
- The Study on Critical Thinking of Using Blocks Vehicle in STEAM Course for Grade Two Elementary School StudentsWei-Shan Liu, Ting-Ting Wu. 471-479 [doi]
- Employing Portable Eye Tracking Technology in Visual Attention of Cognitive Process: A Case Study of Digital Game-Based LearningChun-Chia Wang, Hsuan-Chu Chen, Jason C. Hung. 480-490 [doi]
- The Design and Development of the Mobile Based Learning Environment to Enhance Computational Problem Solving in Programming for High School StudentsKanyarat Sirimathep, Issara Kanjug, Charuni Samat, Suchat Wattanachai. 491-500 [doi]
- Challenges and Opportunities of Education in the COVID-19 Pandemic: Teacher Perception on Applying AI Chatbot for Online Language LearningPham My Linh, Andreja Istenic Starcic, Ting-Ting Wu. 501-513 [doi]
- Effect of Learning Computational Thinking Using Board Games in Different Learning Styles on Programming LearningHan-Chi Liu, Hong-Ren Chen, Sen-chi Yu, Yu-Ting Shih. 514-521 [doi]