Abstract is missing.
- Playing Science: Role-Playing Games as a Way to Enter Scientific ActivityAlexey Fedoseev, Daria Vdovenko. 3-12 [doi]
- Achieving Game Goals at All Costs? - The Effect of Reward Structures on Tactics Employed in Educational Military WargamingAnders Frank. 13-20 [doi]
- Transcoding Pattern and Simulation Games in Learning Geometry - A Research in Primary SchoolAngela Piu, Cesare Fregola. 21-28 [doi]
- Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming SkillsMariluz Guenaga, Iratxe Menchaca, Alex Ortiz de Guinea, Olga Dziabenko, Javier García Zubía, Mikel Salazar. 29-36 [doi]
- EfeU: Decision Making Concerning Company StrategyGabriele Hoeborn, Jennifer Bredtmann. 37-43 [doi]
- Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership GameRens Kortmann, Els van Daalen, Igor Mayer, Geertje Bekebrede. 44-51 [doi]
- A Serious Game Design Combining Simulation and Sandbox ApproachesHeide Lukosch, Roy van Bussel, Sebastiaan Meijer. 52-59 [doi]
- Building a Virtual World for Team Work ImprovementHeide Lukosch, Bas van Nuland, Theo van Ruijven, Linda van Veen, Alexander Verbraeck. 60-68 [doi]
- Developing an Ambient Assisted Living Environment Applying the advanced Learning Factory (aLF) - A Conceptual Approach for the Practical Use in the Research Project A2LICEDaniel Plorin, Egon Müller. 69-76 [doi]
- Status and Trends of Serious Game Application in Engineering and Manufacturing EducationBorzoo Pourabdollahian Tehran, Manuel Fradinho Oliveira, Marco Taisch, Jannicke Baalsrud Hauge, Johann c. k. h. Riedel. 77-84 [doi]
- The UCS-Model of Corporate Sustainability - Description, Development and Incorporation in the Simulation Game NapuroMarkus Ulrich. 85-92 [doi]
- Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill DevelopmentRoy van Bussel, Heide Lukosch, Sebastiaan A. Meijer. 93-101 [doi]
- Simulation Game as a Live Case Integrated into Two ModulesJohn Mulenga, Marcin Wardaszko. 102-109 [doi]
- A Negotiation Game to Support Inter-organizational Business Case DevelopmentSilja Eckartz, Christiaan P. Katsma. 113-120 [doi]
- Gaming Simulation Design for Individual and Team Situation AwarenessJulia C. Lo, Sebastiaan A. Meijer. 121-128 [doi]
- A Game for Requirements Formulation for a Distributed Gaming and Simulation EnvironmentEmdzad Sehic, Alexander Verbraeck, Sebastiaan A. Meijer. 129-139 [doi]
- Co-creating Networked Educational Innovations via Process SimulationsRiitta Smeds, Svante Suominen, Päivi Pöyry-Lassila. 140-147 [doi]
- A Grassroots Gaming Simulation: The Case of "Crossroad"Toshiko Kikkawa. 148-152 [doi]
- Games for Searching Technology LandscapesJop van den Hoogen, Sebastiaan A. Meijer. 153-160 [doi]
- A Design Science Approach to Youth Care through Online Simulation GamingKees J. M. van Haaster. 161-172 [doi]
- Analyzing the Social Dynamics of Non-Player CharactersMagnus Johansson, Björn Strååt, Henrik Warpefelt, Harko Verhagen. 173-187 [doi]
- Modeling Network Controller Decisions Based Upon Situation Awareness through Agent-Based NegotiationReyhan Aydogan, Julia C. Lo, Sebastiaan A. Meijer, Catholijn M. Jonker. 191-200 [doi]
- Representing Qualitative Aspects of Vehicle Purchase Decision-Making in a Simulation Game on Alternative Fuel and Vehicle TransitionsJoel Bremson. 201-205 [doi]
- Using Gamification to Enhance Staff Motivation in LogisticsJan Hense, Markus Klevers, Michael Sailer, Tim Horenburg, Heinz Mandl, Willibald A. Günthner. 206-213 [doi]
- A Distributed Barge Planning GameMartijn Mes, Maria-Eugenia Iacob, Jos van Hillegersberg. 214-221 [doi]
- A Prediction Market Game to Route Selection under UncertaintyHajime Mizuyama, Shuhei Torigai, Michiko Anse. 222-229 [doi]
- Parameterised Business Simulation Game Development for Education in Supply Chain Management and LogisticsLuiz Antonio Titton. 230-236 [doi]
- A Review of Gaming Simulation in TransportationJayanth Raghothama, Sebastiaan A. Meijer. 237-244 [doi]
- Challenges to Designing Game-Based BusinessThomas Duus Henriksen. 247-252 [doi]
- Identifying the Competencies and Capabilities of Simulation ProfessionalsElyssebeth Ellen Leigh. 253-264 [doi]