Abstract is missing.
- Towards Embodied StarCraft II Winner PredictionVanessa Volz, Mike Preuss, Mathias Kirk Bonde. 3-22 [doi]
- MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage Between Teams in MOBA GamesLijun Yu, Dawei Zhang, Xiangqun Chen, Xing Xie. 23-40 [doi]
- TextWorld: A Learning Environment for Text-Based GamesMarc-Alexandre Côté, Ákos Kádár, Xingdi Yuan, Ben Kybartas, Tavian Barnes, Emery Fine, James Moore, Matthew J. Hausknecht, Layla El Asri, Mahmoud Adada, Wendy Tay, Adam Trischler. 41-75 [doi]
- Statistical GGP Game DecompositionAline Hufschmitt, Jean-Noël Vittaut, Nicolas Jouandeau. 79-97 [doi]
- Iterative Tree Search in General Game Playing with Incomplete InformationArmin Chitizadeh, Michael Thielscher. 98-115 [doi]
- Spatial Average Pooling for Computer GoTristan Cazenave. 119-126 [doi]
- Analyzing the Impact of Knowledge and Search in Monte Carlo Tree Search in GoFarhad Haqiqat, Martin Müller. 127-146 [doi]
- What's in a Game? The Effect of Game Complexity on Deep Reinforcement LearningErdem Emekligil, Ethem Alpaydin. 147-163 [doi]