Abstract is missing.
- A Journey to the Role of Facilitator: Personal Stories Unfolding Alongside World TrendsElyssebeth Leigh, Elizabeth Tipton, Marieke de Wijse-van Heeswijk. 3-13 [doi]
- Differences Between Facilitator-Guided and Self-guided Debriefing on the Attitudes of University StudentsToshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura. 14-22 [doi]
- Evaluation of a Pilot Game to Change Civil Servants' Willingness Towards Open Data Policy MakingFernando Kleiman, Marijn Janssen 0001, Sebastiaan A. Meijer. 23-34 [doi]
- Structuring Game Design with Active Learning Benefits: Insights from Logistical Skills Training in Managing an Emergency DepartmentCevin Zhang, Karin Pukk Härenstam, Jonas Nordquist, Sebastiaan A. Meijer. 35-49 [doi]
- Playing (in) a Crisis Simulation - What is the Playful Engagement in a Serious Simulation Made of?David Goutx, Sophie Sauvagnargues, Laurent Mermet. 50-60 [doi]
- Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT SecurityKlemens Koehler, René Röpke, Martin R. Wolf. 61-73 [doi]
- The Tacit Knowledge in Games: From Validation to DebriefingBill Roungas, Sebastiaan A. Meijer, Alexander Verbraeck. 74-83 [doi]
- Educational Escape Room - Challenges and ObstaclesMichal Mijal, Martyna Ciesla, Monika Gromadzka. 84-98 [doi]
- Simulated Construction of State's Intersubjective Reality in Virtual Games: An Emerging Tool of Social Power?Svetlana Lobastova. 101-108 [doi]
- A Review of Game-Based Research for English Language Learning in S&G Interdiscipline JournalPanicha Nitisakunwut, Songsri Soranastaporn. 109-114 [doi]
- Accuracy in Business SimulationsMihail Motzev, Ophelia Pamukchieva. 115-126 [doi]
- Group-Based Learning and Group Composition on the Provision of Public Goods: Incorporating Agent-Based Simulation and GamingShuang Chang, Hiroshi Deguchi. 127-138 [doi]
- Can the Veil of Ignorance Create Consensus? - A Qualitative Analysis Using the Siting for a Contaminated Waste Landfill GameMiki Yokoyama, Susumu Ohnuma, Yukio Hirose. 139-152 [doi]
- The Development of the 3D Role-Playing Game on PC with an Assistive System for DeuteranopiaPaiboon Kiattikomol, Ratchadawan Nimnual, Pavarisa Sittisanguansak. 153-159 [doi]
- The Trust Game: The Influence of Trust on Collaboration in the Light of Technological InnovationsAnique Kuijpers, Heide K. Lukosch, Alexander Verbraeck. 160-169 [doi]
- The Funnel of Game Design - Proposing a New Way to Address a Problem Definition Using the IDEAS ApproachMaria Freese, Heide K. Lukosch. 170-180 [doi]
- Little Things Mean a Lot in SimulationsRichard Teach, James Szot, Larry Chasteen. 181-193 [doi]
- Impact of Competition in Energy Market on Promotion of Renewables: An Agent-Based Model ApproachArashi Ogihara, Kengo Suzuki, Keita Nakai. 194-209 [doi]
- The Perception of Business Wargaming Practices Among Strategic and Competitive Intelligence ProfessionalsAdam Kowalik. 210-220 [doi]
- Managing Competing Values in Sustainable Urban Tourism: A Simulation-Gaming ApproachJessika Weber-Sabil, Lidija Lalicic, Thomas P. Buijtenweg, Kevin Hutchinson, Carlos Santos, Frans Melissen, Ko Koens, Igor Mayer. 221-234 [doi]
- Simulation Games as a Framework to Conduct Scientific Experiments - The Example of Prospect Theory ResearchMalgorzata Cwil. 235-246 [doi]
- Study on Occurrence Mechanism of Quality Scandal in Enterprises by "Sontaku", "Air" and "Water" Theory Using Business GameHiroyasu Seita, Setsuya Kurahashi. 247-258 [doi]
- Interpersonal Competitiveness in a Cohesive Team: Insights from a Business Simulation GameVinod Dumblekar, Upinder Dhar. 259-272 [doi]
- Review of Haptic and Computerized (Simulation) Games on Climate ChangeAndreas Gerber, Markus Ulrich, Patrick Wäger. 275-289 [doi]
- Food-Web Modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea RegionMagali Goncalves, Jeroen Steenbeek, Maciej Tomczak, Giovanni Romagnoni, Rikka Puntilla, Ville Karvinen, Carlos Santos, Xander Keijser, Lodewijk Abspoel, Harald Warmelink, Igor Mayer. 290-305 [doi]
- Unpacking and Overconfidence in a Production Management GameMieko Nakamura. 306-319 [doi]
- Authentic Learning in Entrepreneurship EducationLuiz Antonio Titton, Michal Jakubowski. 320-327 [doi]
- Learning from a Business Simulation Game: A Factor-Analytic StudyVinod Dumblekar, Upinder Dhar. 328-340 [doi]
- Resolving Migrant Issues in Thailand Using the Framework of 'Simulation Game - Project PAL'Ryoju Hamada, Nanako Iwasa, Tomomi Kaneko, Masahiro Hiji. 343-357 [doi]
- Gamification Design Strategies - Summary of Research ProjectMichal Jakubowski. 358-362 [doi]
- Fostering Adaptive Organizations: Some Practical Lessons from Space PiratesDerek W. Wade. 363-377 [doi]
- Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of TechnologyAnna Pamula, Martynas Patasius, Irena Patasiene. 378-386 [doi]
- Video Game Monetization Mechanisms in Triple A (AAA) Video GamesMartin Ivanov, Helmut Wittenzellner, Marcin Wardaszko. 389-404 [doi]
- Learning with Location-Based GamingJaakko Vuorio, J. Tuomas Harviainen. 405-416 [doi]
- Methodological Challenges of Creating a Next-Generation Machine Learning-Based Game Engine for Generating Maps and Vehicle BehaviorBlazej Podgórski, Marcin Wardaszko. 417-422 [doi]
- Agent-Based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic ModelKeiko Zaima. 423-440 [doi]
- Wonders of the World Simulation Program by Virtual RealityNaraphol Deechuay, Ratchadawan Nimnual, Panya Makasorn, Supanat Permpoon. 441-446 [doi]
- Framework and Application of Live Video Streaming as a Virtual Reality Gaming Technology: A Study of Function and PerformanceZhengyu Wang, Yousuf Al-Shorji, Cevin Zhang. 447-457 [doi]