Abstract is missing.
- Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted DisplaysJingyu Liu, Claire Mantel, Søren Forchhammer. 1-10 [doi]
- Edge-Guided Near-Eye Image Analysis for Head Mounted DisplaysZhimin Wang, Yuxin Zhao, Yunfei Liu, Feng Lu. 11-20 [doi]
- OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art AlgorithmsYi-jun Li, Miao Wang, Frank Steinicke, Qinping Zhao. 21-30 [doi]
- Cybersickness Prediction from Integrated HMD's Sensors: A Multimodal Deep Fusion Approach using Eye-tracking and Head-tracking DataRifatul Islam, Kevin Desai, John Quarles. 31-40 [doi]
- STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion DenoisingKanglei Zhou, Zhiyuan Cheng 0004, Hubert P. H. Shum, Frederick W. B. Li, Xiaohui Liang. 41-49 [doi]
- The Effects of Virtual Avatar Visibility on Pointing Interpretation by Observers in 3D EnvironmentsBrett Benda, Eric D. Ragan. 50-59 [doi]
- VR Collaborative Object Manipulation Based on Viewpoint QualityLili Wang, Xiaolong Liu, Xiangyu Li. 60-68 [doi]
- TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed RealitiesMohamed Kari, Tobias Grosse-Puppendahl, Luis Falconeri Coelho, Andreas Rene Fender, David Bethge, Reinhard Schütte, Christian Holz 0001. 69-79 [doi]
- BDLoc: Global Localization from 2.5D Building MapHai Li, Tianxing Fan, Hongjia Zhai, Zhaopeng Cui, Hujun Bao, Guofeng Zhang 0001. 80-89 [doi]
- The Object at Hand: Automated Editing for Mixed Reality Video Guidance from Hand-Object InteractionsYao Lu, Walterio W. Mayol-Cuevas. 90-98 [doi]
- SAR: Spatial-Aware Regression for 3D Hand Pose and Mesh Reconstruction from a Monocular RGB ImageXiaozheng Zheng, Pengfei Ren, Haifeng Sun, Jingyu Wang 0001, Qi Qi 0001, Jianxin Liao. 99-108 [doi]
- Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented RealityFarzana Alam Khan, Veera Venkata Ram Murali Krishna Rao Muvva, Dennis Wu, Mohammed Safayet Arefin, Nate Phillips, J. Edward Swan. 109-117 [doi]
- Exploring Head-based Mode-Switching in Virtual RealityRongkai Shi, Nan Zhu, Hai-Ning Liang, Shengdong Zhao. 118-127 [doi]
- AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubingMan To Tang, Victor Long Zhu, Voicu Popescu. 128-137 [doi]
- Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality GamesDiego Monteiro, Hai-Ning Liang, Xiaohang Tang, Pourang Irani. 138-146 [doi]
- Investigation of Size Variations in Optical See-through Tangible Augmented RealityDenise Kahl, Marc Ruble, Antonio Krüger. 147-155 [doi]
- Parametric Model Estimation for 3D Clothed Humans from Point CloudsKangkan Wang, Huayu Zheng, Guofeng Zhang 0001, Jian Yang 0003. 156-165 [doi]
- Gaze Comes in Handy: Predicting and Preventing Erroneous Hand Actions in AR-Supported Manual TasksJulian Wolf, Quentin Lohmeyer, Christian Holz 0001, Mirko Meboldt. 166-175 [doi]
- Now I'm Not Afraid: Reducing Fear of Missing Out in 360° Videos on a Head-Mounted Display using a Panoramic ThumbnailShoma Yamaguchi, Nami Ogawa, Takuji Narumi. 176-183 [doi]
- A Reinforcement Learning Approach to Redirected Walking with Passive Haptic FeedbackZe-Yin Chen, Yi-jun Li, Miao Wang, Frank Steinicke, Qinping Zhao. 184-192 [doi]
- DVIO: Depth-Aided Visual Inertial Odometry for RGBD SensorsAbhishek Tyagi, Yangwen Liang, Shuangquan Wang, Dongwoon Bai. 193-201 [doi]
- A Predictive Performance Model for Immersive Interactions in Mixed RealityFlorent Cabric, Emmanuel Dubois 0001, Marcos Serrano. 202-210 [doi]
- Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and BystandersJoseph O'Hagan, Julie R. Williamson, Mark McGill, Mohamed Khamis. 211-220 [doi]
- Personal Identifiability and Obfuscation of User Tracking Data From VR Training SessionsAlec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi. 221-228 [doi]
- Classifying In-Place Gestures with End-to-End Point Cloud LearningLizhi Zhao, Xuequan Lu, Min Zhao, Meili Wang. 229-238 [doi]
- PAVAL: Position-Aware Virtual Agent Locomotion for Assisted Virtual Reality NavigationZi-Ming Ye, Jun-Long Chen, Miao Wang, Yong-Liang Yang. 239-247 [doi]
- Two-hand Pose Estimation from the non-cropped RGB Image with Self-Attention Based NetworkZhoutao Sun, Yong Hu, Xukun Shen. 248-255 [doi]
- Rotation-constrained optical see-through headset calibration with bare-hand alignmentXue Hu, Ferdinando Rodriguez y Baena, Fabrizio Cutolo. 256-264 [doi]
- The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane EnvironmentsAlexander Ng, Daniel Medeiros, Mark McGill, Julie R. Williamson, Stephen A. Brewster. 265-274 [doi]
- RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging ScenesDanpeng Chen, Nan Wang, Runsen Xu, Weijian Xie, Hujun Bao, Guofeng Zhang 0001. 275-283 [doi]
- Evaluating the user Experience of a Photorealistic Social VR MovieJie Li, Shishir Subramanyam, Jack Jansen, Yanni Mei, Ignacio Reimat, Kinga Lawicka, Pablo César. 284-293 [doi]
- SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented RealityMengyu Chen, Andrés Monroy-Hernández, Misha Sra. 294-303 [doi]
- Fine Virtual Manipulation with Hands of Different SizesSuzanne Sorli, Dan Casas, Mickeal Verschoor, Ana Tajadura-Jiménez, Miguel A. Otaduy. 304-309 [doi]
- Diegetic Representations for Seamless Cross-Reality InterruptionsMatthew Gottsacker, Nahal Norouzi, Kangsoo Kim, Gerd Bruder, Greg Welch. 310-319 [doi]
- Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound PerceptionThibault Fabre, Adrien Verhulst, Alfonso Balandra, Maki Sugimoto, Masahiko Inami. 320-328 [doi]
- BuildingSketch: Freehand Mid-Air Sketching for Building ModelingZhihao Liu, Fanxing Zhang, Zhanglin Cheng. 329-338 [doi]
- Understanding the Two-Step Nonvisual Omnidirectional Guidance for Target Acquisition in 3D SpacesSeungA Chung, Kyungyeon Lee, Uran Oh. 339-346 [doi]
- Varying user agency and interaction opportunities in a home mobile augmented virtuality storyGideon Raeburn, Laurissa Tokarchuk. 347-356 [doi]
- Excite-O-Meter: Software Framework to Integrate Heart Activity in Virtual RealityLuis Quintero, John E. Muñoz, Jeroen De Mooij, Michael Gaebler. 357-366 [doi]
- TEyeD: Over 20 Million Real-World Eye Images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement TypesWolfgang Fuhl, Gjergji Kasneci, Enkelejda Kasneci. 367-375 [doi]
- Supporting Iterative Virtual Reality Analytics Design and Evaluation by Systematic Generation of Surrogate Clustered DatasetsSlawomir Konrad Tadeja, Patrick Langdon, Per Ola Kristensson. 376-385 [doi]
- Detection-Guided 3D Hand Tracking for Mobile AR ApplicationsYunlong Che, Yue Qi. 386-392 [doi]
- Simulating Realistic Human Motion Trajectories of Mid-Air Gesture TypingJunxiao Shen, John J. Dudley, Per Ola Kristensson. 393-402 [doi]
- Separation, Composition, or Hybrid? - Comparing Collaborative 3D Object Manipulation Techniques for Handheld Augmented RealityJonathan Wieland, Johannes Zagermann, Jens Müller 0001, Harald Reiterer. 403-412 [doi]
- Selective Foveated Ray Tracing for Head-Mounted DisplaysYoungwook Kim, Yunmin Ko, Insung Ihm. 413-421 [doi]
- Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye DisplaysKiyosato Someya, Yuta Itoh 0001. 422-430 [doi]
- A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature ReviewJulia Hertel, Sukran Karaosmanoglu, Susanne Schmidt, Julia Bräker, Martin Semmann, Frank Steinicke. 431-440 [doi]
- Distortion-Aware Room Layout Estimation from A Single Fisheye ImageMing Meng, Likai Xiao, Yi Zhou, Zhaoxin Li, Zhong Zhou. 441-449 [doi]
- CrowdXR - Pitfalls and Potentials of Experiments with Remote ParticipantsJiayan Zhao, Mark B. Simpson, Pejman Sajjadi, Jan Oliver Wallgrün, Ping Li, Mahda M. Bagher, Danielle Oprean, Lace Padilla, Alexander Klippel. 450-459 [doi]
- A Comparison of the Fatigue Progression of Eye-Tracked and Motion-Controlled Interaction in Immersive SpaceLukas Maximilian Masopust, David Bauer, Siyuan Yao, Kwan-Liu Ma. 460-469 [doi]
- Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality FiltersRebecca Fribourg, Etienne Peillard, Rachel McDonnell. 470-478 [doi]
- ARENA: The Augmented Reality Edge Networking ArchitectureNuno Pereira 0001, Anthony Rowe, Michael W. Farb, Ivan Liang, Edward Lu, Eric Riebling. 479-488 [doi]
- FLASH: Video-Embeddable AR Anchors for Live EventsEdward Lu, John Miller, Nuno Pereira 0001, Anthony Rowe. 489-497 [doi]
- Redirected Walking using Noisy Galvanic Vestibular StimulationKeigo Matsumoto, Kazuma Aoyama, Takuji Narumi, Hideaki Kuzuoka. 498-507 [doi]
- Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality RenderingDavid Mandl, Peter M. Roth, Tobias Langlotz, Christoph Ebner, Shohei Mori, Stefanie Zollmann, Peter Mohr, Denis Kalkofen. 508-516 [doi]
- Scan&Paint: Image-based Projection PaintingVanessa Klein, Markus Leuschner, Tobias Langen, Philipp Kurth, Marc Stamminger, Frank Bauer 0001. 517-525 [doi]