Abstract is missing.
- Energy aware dwelling: a critical survey of interaction design for eco-visualizationsJames Pierce, William Odom, Eli Blevis. 1-8 [doi]
- Smart metering demand management programs: challenging the comfort and cleanliness habitus of householdsYolande Strengers. 9-16 [doi]
- Touch to access the mobile internetMinna Isomursu, Pekka Isomursu, Mervi Komulainen-Horneman. 17-24 [doi]
- Investigating touch interactions for an augmented worldBrett Wilkinson, Paul R. Calder. 25-32 [doi]
- Design considerations for community portals in master-planned developments in Australia and MexicoMarcus Foth, Víctor M. González, Kenneth L. Kraemer. 33-40 [doi]
- This might be stupid, but... : participatory design with community displays and postcardsNick Taylor, Keith Cheverst. 41-48 [doi]
- Are you bored?: Maybe an interface agent can help!Nilma Perera, Gregor E. Kennedy, Jon M. Pearce. 49-56 [doi]
- Mobile phone usage of young adults: the impact of motivational factorsJudy van Biljon, Paula Kotzé, Karen Renaud. 57-64 [doi]
- Training and process change: a collaborative telehealth case studyDuncan Stevenson. 65-72 [doi]
- Multidisciplinary medical team meetings: a field study of collaboration in health careJane Li, Toni Robertson, Susan Hansen, Tim Mansfield, Jesper Kjeldskov. 73-80 [doi]
- Inventing and devising movement in the design of movement-based interactive systemsLian Loke, Toni Robertson. 81-88 [doi]
- Kinesthetic interaction: revealing the bodily potential in interaction designMaiken Hillerup Fogtmann, Jonas Fritsch, Karen Johanne Kortbek. 89-96 [doi]
- Is digital technology urban?: Understanding intermetropolitan digital divides in South AfricaNancy Odendaal, James Duminy, Paul Saunders. 97-103 [doi]
- Do you need general principles or concrete heuristics?: a model for categorizing usability criteriaStefan Cronholm, Vince Bruno. 105-111 [doi]
- Novel interface for first person shooting games on PDAsChen Wei, Gary Marsden, James Gain. 113-121 [doi]
- Location-based storytelling in the urban environmentJeni Paay, Jesper Kjeldskov, Anders Christensen, Andreas Ibsen, Dan Jensen, Glen Nielsen, René Vutborg. 122-129 [doi]
- Participation, collaboration and spectatorship in an alternate reality gameKenton O Hara, Hazel Grian, John Williams. 130-139 [doi]
- Playing, performing, reporting: a case study of mobile minimovies composed by teenage girlsArto Puikkonen, Leena Ventä, Jonna Häkkilä, Jenine P. Beekhuyzen. 140-147 [doi]
- Rural encounters: cultural translations through videoDavid Browning, Nicola J. Bidwell, Dianna Hardy, Peta-Marie Standley. 148-155 [doi]
- Mobile service audio notifications: intuitive semantics and noisesStavros Garzonis, Chris Bevan, Eamonn O Neill. 156-163 [doi]
- Design of mobile wellness applications: identifying cross-cultural factorsAino Ahtinen, Shruti Ramiah, Jan Blom, Minna Isomursu. 164-171 [doi]
- Designing technology for sensitive contexts: supporting end-of-life decision makingPin Sym Foong. 172-179 [doi]
- An analysis of building habitat with networked toolsAnn Light, Clodagh Miskelly, Steve Thompson. 180-187 [doi]
- Do the blocks rock: a tangible interface for play and explorationFrank G. Feltham. 188-194 [doi]
- A collaborative multimodal handwriting training environment for visually impaired studentsPeter Reid, Beryl Plimmer. 195-202 [doi]
- Interface design strategies for computer-assisted speech transcriptionSaturnino Luz, Masood Masoodian, Bill Rogers, Chris Deering. 203-210 [doi]
- Voice art: a novel mode for creating visual artDharani Priyahansika Perera, R. T. Jim Eales, Kathy Blashki. 211-218 [doi]
- Towards a design space explorer for media facadesPeter Dalsgård, Kim Halskov, Rune Nielsen. 219-226 [doi]
- Supporting gardeners to plan domestic watering: a case study of designing an everyday simulation Jon M. Pearce, John Murphy, Wally Smith. 227-230 [doi]
- Playing urban sustainability: the ecology of a simulation gameNicole Podleschny. 231-234 [doi]
- It s the thought that counts: content vs. contactAhmad Hanif Ahmad Baharin, Romiza Md. Nor, Ralf Mühlberger. 235-238 [doi]
- Surfing in the crowd: feasibility study of experience sharing in a Taiwanese night marketChao-Lung Lee, Yun-Maw Cheng, Ching-Long Yeh, Li-Chieh Chen, Wai Yu, Kuan-Ta Chen. 239-242 [doi]
- Suburban nostalgia: the community building potential of urban screensChristine Satchell, Marcus Foth, Greg Hearn, Ronald Schroeter. 243-246 [doi]
- ExternalEyes: evaluating the visual abstraction of human emotion on a public wearable display deviceNoelene Fajardo, Andrew Vande Moere. 247-250 [doi]
- To search or to explore -- that is the question: a study in mindful engagementJon M. Pearce, Sofia Pardo. 251-254 [doi]
- Using an action research approach to design a telemedicine system for critical care: a reflectionSusan Hansen, Toni Robertson, Laurie Wilson, Ralph Hall. 255-258 [doi]
- The ::::hipdiskettes::::: learning (through) wearablesDanielle Wilde. 259-262 [doi]
- Taxonomy of exertion gamesFlorian Mueller, Martin R. Gibbs, Frank Vetere. 263-266 [doi]
- Social tools and social capital: reading mobile phone usage in rural indigenous communitiesJolynna Sinanan. 267-270 [doi]
- Low-cost, low-bandwidth online meetings between farmers and scientistsDean M. G. Hargreaves, Bob R. L. McCown. 271-274 [doi]
- The rise of middle and upper middle class in emerging markets: product and service opportunitiesDaria Loi, Sasanka Prabhala. 275-278 [doi]
- Reflections on the role of seeding in social designPenny Hagen, John MacFarlane. 279-282 [doi]
- Vision labs: seeing UCD as a relational practiceMads Bødker, Janni Nielsen. 283-286 [doi]
- A bush encroachment decision support system s metamorphosisHeike Winschiers-Theophilus, Jens Fendler, Colin Stanley, Dave Joubert, Ibo Zimmermann, Sebastian Mukumbira. 287-290 [doi]
- The reflective practitioner: in creation of PEGASYSSarah L. Moss, Ernest E. Edmonds. 291-294 [doi]
- Staging life stories on the web: the ::::Small Histories:::: project and performances of reconstructionStefan Schutt. 295-298 [doi]
- Investigation into the feasibility of using tactons to provide navigation cues in pedestrian situationsMing-Wei Lin, Yun-Maw Cheng, Wai Yu, Frode Eika Sandnes. 299-302 [doi]
- Real-time anaesthesia diagnosis display system with multi-modal alarmsKen Lee, Kyung Jean (Tyler) Yang, Beryl Plimmer, Michael Harrison. 303-306 [doi]
- Evaluating visual search performance with a multi layer displayAndreas Dünser, Mark Billinghurst, Gabriela Mancero. 307-310 [doi]
- Telling my baby s stories: family communication and narrative practices of young mothers living abroadNazean Jomhari, Victor M. Gonzalez, Sri H. Kurniawan. 311-314 [doi]
- Night shifts: some situated dimensions of student technology useCatherine Howell, Michael Arnold. 315-318 [doi]
- Towards social connection for young people with cancerHilary Davis, Frank Vetere, Shawn Ashkanasy, Gavin Dyson, Penelope Schofield, Kate Thompson, Giselle Withers, David Thomas. 319-322 [doi]
- Designing social tools for the bees, the buzz and the beehiveAngela Button. 323-326 [doi]
- Teaching multimedia by using multimedia: remote hands-on teachingAlex Krumm-Heller, Anja Wessels, Franco Di Dio. 327-330 [doi]
- Understanding engagement with tangible user interfacesPeta Wyeth. 331-334 [doi]
- Think before you talk: an empirical study of relationship between speech pauses and cognitive loadM. Asif Khawaja, Natalie Ruiz, Fang Chen. 335-338 [doi]
- Resolving ambiguity of scope in remote collaboration: a study in film scoringJulien Phalip, David Jean, Ernest Edmonds. 339-342 [doi]
- The distributed studio: towards a theory of virtual place for creative collaborationViveka Weiley, Yusuf Pisan. 343-346 [doi]
- Inscription of information behaviour to communities of practice on an organisational intranetEdin Tabak. 347-350 [doi]