Abstract is missing.
- Open Game Data: A Technical Infrastructure for Open Science with Educational GamesDavid J. Gagnon, Luke Swanson. 3-19 [doi]
- Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for KeyboardersRobin Horst, Micha Lanvers, Ralf Dörner. 20-35 [doi]
- Javelin Throw Analysis and Assessment with Body-Worn SensorsPhilipp Niklas Müller, Sebastian Fenn, Stefan Göbel 0001. 36-49 [doi]
- A Cross-Platform Graphics API Solution for Modern and Legacy Development StylesRobert Konrad 0001, Stefan Göbel 0001. 50-62 [doi]
- A Model for Mapping Serious Game Mechanics to Pedagogical PatternsJamie Ferguson, Daisy Abbott, Sandy Louchart. 65-80 [doi]
- Entry-Level Game Difficulty Estimation Based on Visuoperceptual Profiles of Children with Cerebral Visual ImpairmentKatarína Kostková, Nofar Ben Itzhak, Lieselot Stijnen, Els Ortibus, Bart Jansen. 81-94 [doi]
- Sound Design Impacts User Experience and Attention in Serious GameZijing Cao, Eduardo Magalhães, Gilberto Bernardes. 95-110 [doi]
- Bridging the Gap: Knowledge Spaces and Storylines in Serious GamesWolfgang F. Brabänder, Stefan Göbel 0001. 111-123 [doi]
- Description and Subjective Evaluation of an Interdisciplinary Online Training Program Based on Games for Social Care and Health ProfessionalsMarlene Rosa, Susana Lopes, Emanuel Silva, Dara Pincegher, Natália Martins. 127-139 [doi]
- Design and Evaluation of a Serious Game for Young Haemato-Oncological PatientsKonrad Peters, Ousama Ghessas, Helmut Hlavacs, Anita Lawitschka. 140-154 [doi]
- Does Digital Game Play Affect Social/Emotional Child Wellbeing?Jan L. Plass, Bruce D. Homer, Meagan Bromley, Fabian Fröhlich, Yuli Shao, Jessica Young. 155-170 [doi]
- ReWIND: A Story-Based Serious Game to Reinforce Learning of CBT Strategies for Anxiety DisordersYew Ken Heng, Jasy Suet Yan Liew, Mohammad Farris Iman Leong Abdullah, Ying Tang, Nathan R. Prestopnik. 171-177 [doi]
- Virtual Reality Simulator for Police Training with AI-Supported Cover DetectionPolona Caserman, Philipp Niklas Müller, Thorsten Göbel, Pascal Tonecker, Savas Yildirim, André Kecke, Dennis Purdack, Stefan Göbel 0001. 181-193 [doi]
- The Influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual RealityPolona Caserman, Sebastian Rudolf Da Brandt Costa, Michelle Martinussen, Stefan Göbel 0001. 194-210 [doi]
- Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for EducationSvetlana Rudenko, Mads Haahr. 211-217 [doi]
- Designing a Multi-user VR Social Activity Space for Social Interaction for People Living with DementiaGearóid Reilly, Sam Redfern, Gabriel-Miro Muntean, Attracta Brennan. 218-226 [doi]
- Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual RealityDavid J. Gagnon, Kevin Ponto, Monae Verbeke, Mitchell Nathan, Kaldan Kopp, Ross Tredinnick. 227-233 [doi]
- A Virtual Reality Volumetric Music Video: Featuring New PagansGareth W. Young. 234-240 [doi]
- Power Core Values: Teaching Racial Bias Awareness Through a Stealth Game and WorkshopMichael G. Christel, Angelina Shi, James Finkel, Hannah Baxter, Hsuan-Ju Wang, Yuchan Wu, Ricardo Washingon, Bryan S. Maher, John Balash. 243-256 [doi]
- Through a Gender Lens: A Serious Game for Young Children to Enhance Bullying Awareness and Encourage the Adoption of the Defender RoleAttracta Brennan, Caroline Manghan, Mary Dempsey, John McAvoy, Sam Redfern. 257-273 [doi]
- Double Impact: Children's Serious RPG Generation/Play with a Large Language Model for Their Deeper Engagement in Social IssuesKenji Saito, Kayo Kobayashi, Waki Takekoshi, Atsuki Hashimoto, Nobukazu Hirai, Akifumi Kimura, Asuka Takahashi, Naoki Yoshioka, Asuto Mano. 274-289 [doi]
- The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in UkraineEva Veldhuizen-Ochodnicanová, Roisin Cotton, Charlene Putney, Maggie Brennan, Mads Haahr. 290-298 [doi]
- How a Serious Game Supports Elementary School History Classes in Teaching About the Bombardment of Copenhagen in 1807Mads Strømberg Petersen, Thomas Bjørner, Christian Tobias Arndt, Omar Safi. 301-313 [doi]
- Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3DAlberto Rojas-Salazar, Joel Rojas-Salazar, Mads Haahr. 314-327 [doi]
- Explore and Debate Architecture History and Theories Through an Interactive Online Escape Game: ARCHI.101Iness Tkhayyare. 328-334 [doi]
- Codescape - Development and Operation of a Serious Game for Teaching Programming in Introductory CoursesPaul Gamper, Ulrik Schroeder. 335-341 [doi]
- Navigating the Skies: A Serious Game for Exploring Drone Energy Consumption, Flight Risk, and Societal Impact in LogisticsBen Snow, Janet Dickinson, Angela Smith, Jian Chang, Taalia Nadeem, Aliaksei Pilko, Tom Cherret, Andy Oakey, Alexander Blakesley. 342-349 [doi]
- The Influence of Personality Traits and Game Design Elements on Player Enjoyment: A Demo on GWAPs for Part-of-Speech TaggingRosa Lilia Segundo Díaz, Gustavo Rovelo, Miriam Bouzouita, Véronique Hoste, Karin Coninx. 353-361 [doi]
- Speaker Identification in Scene-based Segmentation of Stories for Serious GamesToka Hassan, Gerard T. McKee. 362-369 [doi]
- Visualisation of System Dynamics in MegagamesJessie Chow, Jenny Rudemo, Lena Buffoni, Ola Leifler. 370-376 [doi]
- The Design, Development and Pilot Study of a Marine Ecological Simulation for Education of Environmental Changes on Marine LifeDavid White 0004, Robert Stone, Deborah Cracknell. 377-383 [doi]
- GameTULearn: An Interactive Educational Game Authoring Tool for 3D EnvironmentsFlorian Horn 0004, Sabrina Vogt, Stefan Göbel 0001. 384-390 [doi]
- "Training Impaired Grammar" - A Serious Game for Agrammatism TreatmentGeorgii Gorshkov, Olga Buivolova, Svetlana Malyutina, Viktoriia Pozdniakova, Olga Soloukhina, Olga Dragoy. 391-397 [doi]
- A Prototype of a 3D Shooter Game for the Visually Impaired PlayerRogerio Eduardo da Silva, Pedro Neves Rito. 398-404 [doi]
- Knowledge Transfer in Disaster Risk Management (DRM) - Design of a Serious GameJoachim Schulze, Tom Sauer, Annette Rudolph-Cleff, Michele Knodt. 405-412 [doi]
- For Soft Skills, Hard Games! - An Experiment Using Game-Based Methodologies in the Training of Health StudentsEmanuel Silva, Nuria Vita-Barrull, Micael Sousa, Marlene Rosa. 413-418 [doi]
- Narrative-First Design for Language-Learning Games: Insights from Brendan's VoyageJacob Abell, Lynn Ramey. 419-425 [doi]
- Educational Video Game for Learning Binary Search TreeAlberto Rojas-Salazar, Mads Haahr. 426-432 [doi]
- BeA-ViR Game: From Virtual Exploration to Simple GamificationVittorio Murtas, Vincenzo Lombardo. 433-438 [doi]
- Pervasive Serious Game for Exam Preparation: Exploring the Motivational Effects of Game NarrativesFinn Stoldt, Lea C. Brandl, Andreas Schrader. 439-446 [doi]
- Challenges in Designing Augmented Reality (AR) in Serious Games and Gamification for Students with ColorblindnessSundus Fatima, Jannicke Baalsrud Hauge. 447-454 [doi]