Abstract is missing.
- A parallel algorithm for polygon rasterizationJuan Pineda. 17-20 [doi]
- The triangle processor and normal vector shader: a VLSI system for high performance graphicsMichael Deering, Stephanie Winner, Bic Schediwy, Chris Duffy, Neil Hunt. 21-30 [doi]
- An efficient algorithm for finding the CSG representation of a simple polygonDavid P. Dobkin, Leonidas J. Guibas, John Hershberger, Jack Snoeyink. 31-40 [doi]
- Subanosecond pixel rendering with million transistor chipsNader Gharachorloo, Satish Gupta, Erdem Hokenek, Peruvemba Balasubramanian, William Bogholtz, Christian Mathieu, Christos Zoulas. 41-49 [doi]
- A rendering algorithm for visualizing 3D scalar fieldsPaolo Sabella. 51-58 [doi]
- V-buffer: visible volume renderingCraig Upson, Michael Keeler. 59-64 [doi]
- Volume renderingRobert A. Drebin, Loren C. Carpenter, Pat Hanrahan. 65-74 [doi]
- A progressive refinement approach to fast radiosity image generationMichael F. Cohen, Shenchang Eric Chen, John R. Wallace, Donald P. Greenberg. 75-84 [doi]
- A ray tracing solution for diffuse interreflectionGregory J. Ward, Francis M. Rubinstein, Robert D. Clear. 85-92 [doi]
- A new radiosity approach by procedural refinements for realistic image sythesisMin-Zhi Shao, Qunsheng Peng, You-Dong Liang. 93-99 [doi]
- ConMan: a visual programming language for interactive graphicsPaul Haeberli. 103-111 [doi]
- Graphical search and replaceDavid Kurlander, Eric A. Bier. 113-120 [doi]
- A study in interactive 3-D rotation using 2-D control devicesMichael Chen, S. Joy Mountford, Abigail Sellen. 121-129 [doi]
- Harnessing chaos for image synthesisMichael F. Barnsley, Arnaud Jacquin, Francois Malassenet, Laurie Reuter, Alan D. Sloane. 131-140 [doi]
- Development models of herbaceous plants for computer imagery purposesPrzemyslaw Prusinkiewicz, Aristid Lindenmayer, James Hanan. 141-150 [doi]
- Plant models faithful to botanical structure and developmentrPhilippe de Reffye, Claude Edelin, Jean Françon, Marc Jaeger, Claude Puech. 151-158 [doi]
- Spacetime constraintsAndrew P. Witkin, Michael Kass. 159-168 [doi]
- The motion dynamics of snakes and wormsGavin S. P. Miller. 169-173 [doi]
- A modeling system based on dynamic constraintsRonen Barzel, Alan H. Barr. 179-188 [doi]
- Rendering trimmed NURBS with adaptive forward differencingMichael Shantz, Sheue-Ling Chang. 189-198 [doi]
- A recursive evaluation algorithm for a class of Catmull-Rom splinesPhillip J. Barry, Ronald N. Goldman. 199-204 [doi]
- Hierarchical B-spline refinementDavid R. Forsey, Richard H. Bartels. 205-212 [doi]
- Intensity fluctuations and natural texturingWolfgang Krueger. 213-220 [doi]
- Reconstruction filters in computer-graphicsDon P. Mitchell, Arun N. Netravali. 221-228 [doi]
- Constant-time filtering with space-variant kernelsAlain Fournier, Eugene Fiume. 229-238 [doi]
- High-performance polygon renderingKurt Akeley, Tom Jermoluk. 239-246 [doi]
- Virtual graphicsDouglas Voorhies, David Kirk, Olin Lathrop. 247-253 [doi]
- A display system for the Stellar graphics supercomputer model GS1000Brian Apgar, Bret Bersack, Abraham Mammen. 255-262 [doi]
- Terrain simulation using a model of stream erosionAlex D. Kelley, Michael C. Malin, Gregory M. Nielson. 263-268 [doi]
- Modeling inelastic deformation: viscolelasticity, plasticity, fractureDemetri Terzopoulos, Kurt W. Fleischer. 269-278 [doi]
- Constraints methods for flexible modelsJohn C. Platt, Alan H. Barr. 279-288 [doi]
- Collision detection and response for computer animationr3Matthew Moore, Jane Wilhelms. 289-298 [doi]
- Realistic animation of rigid bodiesJames K. Hahn. 299-308 [doi]
- Motion interpolation by optimal controlLynne Shapiro Brotman, Arun N. Netravali. 309-315 [doi]
- Getting graphics in gear: graphics and dynamics in driving simulationRod Deyo, John A. Briggs, Pete Doenges. 317-326 [doi]
- Applications of computer graphics to the visualization of meteorological dataThomas V. Papathomas, James A. Schiavone, Bela Julesz. 327-334 [doi]
- A hand biomechanics workstationDavid E. Thompson, William L. Buford Jr., Loyd M. Myers, David J. Giurintano, John A. Brewer III. 335-343 [doi]
- Screen PostScript (panel session)Mark Callow, James Gosling, Leo Hourvitz, Scott McGregor. 345 [doi]
- Parallel processing for computer vision and display (panel session)Peter W. Dew, Henry Fuchs, Tosiyasu L. Kunii, Michael J. Wozny. 346 [doi]
- User interface toolkits; present and future (panel session)Owen Densmore, David Goldsmith, Andrew Schulert, Smokey Wallace. 346 [doi]
- Computer graphics and the changing methodology for artists and designers (panel session)Robert Haimes, Joel Slayton, Paul Souza. 347 [doi]
- Four paths to computer animation: entertainment, broadcast, education and science - will their future converge? (panel session)Robert Abel, Jim Blinn, Carl Rosendahl, Craig Upson. 347 [doi]
- What can we learn by benchmarking graphics systems? (panel session)Alan Broder, Mark A. Charette, Brian Croll, Turner Whitted. 348 [doi]
- The reality of computer graphics in the motion picture industry (panel session)Mike Fink, Kirk Thatcher, Ralph Winter. 348 [doi]
- X Window System (panel session)James Gettys, Georges G. Grinstein, Bertram Herzog, Robert Scheifler. 349 [doi]
- Media technology (panel session)Walter Bender, Marvin Minsky, David Zeltzer. 349 [doi]
- Hardware strategies for scientific visualization (panel session): 58Jim Clark, Thomas A. DeFanti, Lou Doctor, Frank Moss. 350 [doi]
- Software directions for scientific visualization (panel session)Roy Hall, Mike Kaplan, Al Lopez, Alvy Ray Smith. 350 [doi]
- Extending graphics standards to meet industry requirements (panel session)Salim S. Abi-Ezzi, Gregory D. Laib, Richard Puk. 351 [doi]
- Designing effective pictures: is photographic realism the only answer? (panel session)Jim Blinn, Donald P. Greenberg, Margaret A. Hagen. 351 [doi]