Abstract is missing.
- Simulation of object and human skin formations in a grasping taskJean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann. 21-30 [doi]
- Combinatorial analysis of ramified patterns and computer imagery of treesXavier Gérard Viennot, G. Eyrolles, N. Janey, D. Arqués. 31-40 [doi]
- The synthesis and rendering of eroded fractal terrainsF. Kenton Musgrave, Craig E. Kolb, Robert S. Mace. 41-50 [doi]
- From splines to fractalsRichard Szeliski, Demetri Terzopoulos. 51-60 [doi]
- Hardware acceleration for Window systemsD. Rhoden, C. Wilcox. 61-67 [doi]
- The pixel machine: a parallel image computerMichael Potmesil, Eric M. Hoffert. 69-78 [doi]
- Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memoriesHenry Fuchs, John Poulton, John G. Eyles, Trey Greer, Jack Goldfeather, David Ellsworth, Steven Molnar, Greg Turk, Brice Tebbs, Laura Israel. 79-88 [doi]
- Illumination networks: fast realistic rendering with general reflectance functionsChris Buchalew, Donald S. Fussell. 89-98 [doi]
- Near real-time shadow generation using BSP treesNorman Chin, Steven Feiner. 99-106 [doi]
- Real-time rendering of trimmed surfacesAlyn P. Rockwood, Kurt Heaton, Tom Davis. 107-116 [doi]
- Accurate color reproduction for computer graphics applicationsBruce J. Lindbloom. 117-126 [doi]
- Metamouse: specifying graphical procedures by exampleDavid Maulsby, Ian H. Witten, Kenneth A. Kittlitz. 127-136 [doi]
- A two-view approach to constructing user interfacesGideon Avrahami, Kenneth P. Brooks, Marc H. Brown. 137-146 [doi]
- Scan line display of algebraic surfacesThomas W. Sederberg, Alan K. Zundel. 147-156 [doi]
- Rendering cubic curves and surfaces with integer adaptive forward differencingS.-L. Chang, M. S. R. Rocchetti. 157-166 [doi]
- Curve-to-curve associations in spline-based inbetweening and sweepingR. H. Bartel, R. T. Hardock. 167-174 [doi]
- Voxel space automata: modeling with stochastic growth processes in voxel spaceN. Greene. 175-184 [doi]
- An efficient 3-D visualization technique for finite element models and other coarse volumesR. S. Gallagher, J. C. Nagtegaal. 185-194 [doi]
- Computer graphics visualization for acoustic simulationA. Stettner, Donald P. Greenberg. 195-206 [doi]
- Three dimensional Terrain modeling and display for environmental assessmentKazufumi Kaneda, Fujiwa Kato, Eihachiro Nakamae, Tomoyuki Nishita, H. Tanaka, Takao Noguchi. 207-214 [doi]
- Good vibrations: model dynamics for graphics and animationAlex Pentland, John Williams. 215-222 [doi]
- Analytical methods for dynamic simulation of non-penetrating rigid bodiesDavid Baraff. 223-232 [doi]
- Goal-directed, dynamic animation of human walkingArmin Bruderlin, Thomas W. Calvert. 233-242 [doi]
- Layered construction for deformable animated charactersJ. E. Chadwick, David R. Haumann, Richard E. Parent. 243-252 [doi]
- HypertextureKen Perlin, Eric M. Hoffert. 253-262 [doi]
- Algorithms for solid noise synthesisJ. P. Lewis. 263-270 [doi]
- Rendering fur with three dimensional texturesJames T. Kajiya, Timothy L. Kay. 271-280 [doi]
- Antialiased ray tracing by adaptive progressive refinementJ. Painter, K. Sloan. 281-288 [doi]
- Ray tracing deterministic 3-D fractalsJohn C. Hart, Daniel J. Sandin, Louis H. Kauffman. 289-296 [doi]
- Guaranteed ray intersections with implicit surfacesDevendra Kalra, Alan H. Barr. 297-306 [doi]
- Parameterized Ray-tracingCarlo H. Séquin, E. K. Smyrl. 307-314 [doi]
- A Ray tracing algorithm for progressive radiosityJohn R. Wallace, K. A. Elmquist, E. A. Haines. 315-324 [doi]
- Improving radiosity solutions through the use of analytically determined form-factorsDaniel R. Baum, H. E. Rushmeire, James M. Winget. 325-334 [doi]
- A general two-pass method integrating specular and diffuse reflectionFrançois S. Sillion, Claude Puech. 335-344 [doi]
- Incremental computation of planar mapsMichel Gangnet, Jean-Claude Hervé, Thierry Pudet, Jean-Manuel Van Thong. 345-354 [doi]
- A characterization of ten rasterization techniquesNader Gharachorloo, Satish Gupta, Robert F. Sproull, Ivan E. Sutherland. 355-368 [doi]
- Separable image warping with spatial lookup tablesGeorge Wolberg, Terrance E. Boult. 369-378 [doi]
- An efficient algorithm for hidden surface removalKetan Mulmuley. 379-388 [doi]