Abstract is missing.
- Video matting of complex scenesYung-Yu Chuang, Aseem Agarwala, Brian Curless, David Salesin, Richard Szeliski. 243-248 [doi]
- Gradient domain high dynamic range compressionRaanan Fattal, Dani Lischinski, Michael Werman. 249-256 [doi]
- Fast bilateral filtering for the display of high-dynamic-range imagesFrédo Durand, Julie Dorsey. 257-266 [doi]
- Photographic tone reproduction for digital imagesErik Reinhard, Michael M. Stark, Peter Shirley, James A. Ferwerda. 267-276 [doi]
- Transferring color to greyscale imagesTomihisa Welsh, Michael Ashikhmin, Klaus Mueller. 277-280 [doi]
- CHARMS: a simple framework for adaptive simulationEitan Grinspun, Petr Krysl, Peter Schröder. 281-290 [doi]
- Graphical modeling and animation of ductile fractureJames F. O Brien, Adam W. Bargteil, Jessica K. Hodgins. 291-294 [doi]
- Creating models of truss structures with optimizationJeffrey Smith, Jessica K. Hodgins, Irving Oppenheim, Andrew P. Witkin. 295-301 [doi]
- A procedural approach to authoring solid modelsBarbara Cutler, Julie Dorsey, Leonard McMillan, Matthias Müller, Robert Jagnow. 302-311 [doi]
- Cut-and-paste editing of multiresolution surfacesHenning Biermann, Ioana M. Martin, Fausto Bernardini, Denis Zorin. 312-321 [doi]
- Pointshop 3D: an interactive system for point-based surface editingMatthias Zwicker, Mark Pauly, Oliver Knoll, Markus H. Gross. 322-329 [doi]
- Level set surface editing operatorsKen Museth, David E. Breen, Ross T. Whitaker, Alan H. Barr. 330-338 [doi]
- Dual contouring of hermite dataTao Ju, Frank Losasso, Scott Schaefer, Joe D. Warren. 339-346 [doi]
- Interactive geometry remeshingPierre Alliez, Mark Meyer, Mathieu Desbrun. 347-354 [doi]
- Geometry imagesXianfeng Gu, Steven J. Gortler, Hugues Hoppe. 355-361 [doi]
- Least squares conformal maps for automatic texture atlas generationBruno Lévy, Sylvain Petitjean, Nicolas Ray, Jérôme Maillot. 362-371 [doi]
- Progressive lossless compression of arbitrary simplicial complexesPierre-Marie Gandoin, Olivier Devillers. 372-379 [doi]
- Linear combination of transformationsMarc Alexa. 380-387 [doi]
- Trainable videorealistic speech animationTony Ezzat, Gadi Geiger, Tomaso Poggio. 388-398 [doi]
- Turning to the masters: motion capturing cartoonsChristoph Bregler, Lorie Loeb, Erika Chuang, Hrishi Deshpande. 399-407 [doi]
- Synthesis of complex dynamic character motion from simple animationsC. Karen Liu, Zoran Popovic. 408-416 [doi]
- Integrated learning for interactive synthetic charactersBruce Blumberg, Marc Downie, Yuri A. Ivanov, Matt Berlin, Michael Patrick Johnson, Bill Tomlinson. 417-426 [doi]
- Image-based 3D photography using opacity hullsWojciech Matusik, Hanspeter Pfister, Addy Ngan, Paul A. Beardsley, Remo Ziegler, Leonard McMillan. 427-437 [doi]
- Real-time 3D model acquisitionSzymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy. 438-446 [doi]
- Light field mapping: efficient representation and hardware rendering of surface light fieldsWei-Chao Chen, Jean-Yves Bouguet, Michael H. Chu, Radek Grzeszczuk. 447-456 [doi]
- Feature-based light field morphingZhunping Zhang, Lifeng Wang, Baining Guo, Heung-Yeung Shum. 457-464 [doi]
- Motion texture: a two-level statistical model for character motion synthesisYan Li, Tianshu Wang, Heung-Yeung Shum. 465-472 [doi]
- Motion graphsLucas Kovar, Michael Gleicher, Frederic H. Pighin. 473-482 [doi]
- Interactive motion generation from examplesOkan Arikan, David A. Forsyth. 483-490 [doi]
- Interactive control of avatars animated with human motion dataJehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jessica K. Hodgins, Nancy S. Pollard. 491-500 [doi]
- Motion capture assisted animation: texturing and synthesisKatherine Pullen, Christoph Bregler. 501-508 [doi]
- Homomorphic factorization of BRDF-based lighting computationLutz Latta, Andreas Kolb. 509-516 [doi]
- Frequency space environment map renderingRavi Ramamoorthi, Pat Hanrahan. 517-526 [doi]
- Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environmentsPeter-Pike J. Sloan, Jan Kautz, John Snyder. 527-536 [doi]
- Interactive global illumination in dynamic scenesParag Tole, Fabio Pellacini, Bruce Walter, Donald P. Greenberg. 537-546 [doi]
- A lighting reproduction approach to live-action compositingPaul E. Debevec, Andreas Wenger, Chris Tchou, Andrew Gardner, Jamie Waese, Tim Hawkins. 547-556 [doi]
- Perspective shadow mapsMarc Stamminger, George Drettakis. 557-562 [doi]
- A user interface for interactive cinematic shadow designFabio Pellacini, Parag Tole, Donald P. Greenberg. 563-566 [doi]
- Robust epsilon visibilityFlorent Duguet, George Drettakis. 567-575 [doi]
- A rapid hierarchical rendering technique for translucent materialsHenrik Wann Jensen, Juan Buhler. 576-581 [doi]
- DyRT: dynamic response textures for real time deformation simulation with graphics hardwareDoug L. James, Dinesh K. Pai. 582-585 [doi]
- Interactive skeleton-driven dynamic deformationsSteve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popovic. 586-593 [doi]
- Robust treatment of collisions, contact and friction for cloth animationRobert Bridson, Ronald Fedkiw, John Anderson. 594-603 [doi]
- Stable but responsive clothKwang-Jin Choi, Hyeong-Seok Ko. 604-611 [doi]
- Articulated body deformation from range scan dataBrett Allen, Brian Curless, Zoran Popovic. 612-619 [doi]
- Interactive multiresolution hair modeling and editingTae-Yong Kim, Ulrich Neumann. 620-629 [doi]
- Modeling and rendering of realistic feathersYanyun Chen, Yingqing Xu, Baining Guo, Heung-Yeung Shum. 630-636 [doi]
- Eyes aliveSooha Park Lee, Jeremy B. Badler, Norman I. Badler. 637-644 [doi]
- Physiological measures of presence in stressful virtual environmentsMichael Meehan, Brent Insko, Mary C. Whitton, Frederick P. Brooks Jr.. 645-652 [doi]
- Self-similarity based texture editingStephen Brooks, Neil A. Dodgson. 653-656 [doi]
- Jigsaw image mosaicsJunhwan Kim, Fabio Pellacini. 657-664 [doi]
- Synthesis of bidirectional texture functions on arbitrary surfacesXin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Baining Guo, Heung-Yeung Shum. 665-672 [doi]
- Hierarchical pattern mappingCyril Soler, Marie-Paule Cani, Alexis Angelidis. 673-680 [doi]
- Improving noiseKen Perlin. 681-682 [doi]
- The SAGE graphics architectureMichael Deering, David Naegle. 683-692 [doi]
- Chromium: a stream-processing framework for interactive rendering on clustersGreg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski. 693-702 [doi]
- Ray tracing on programmable graphics hardwareTimothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan. 703-712 [doi]
- Shader-driven compilation of rendering assetsPaul Lalonde, Eric Schenk. 713-720 [doi]
- Physically based modeling and animation of fireDuc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jensen. 721-728 [doi]
- Structural modeling of flames for a production environmentArnauld Lamorlette, Nick Foster. 729-735 [doi]
- Animation and rendering of complex water surfacesDouglas Enright, Stephen R. Marschner, Ronald Fedkiw. 736-744 [doi]
- Image based flow visualizationJarke J. van Wijk. 745-754 [doi]
- WYSIWYG NPR: drawing strokes directly on 3D modelsRobert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Phillip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein. 755-762 [doi]
- Painting and rendering textures on unparameterized modelsDavid (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins. 763-768 [doi]
- Stylization and abstraction of photographsDouglas DeCarlo, Anthony Santella. 769-776 [doi]
- Object-based image editingWilliam A. Barrett, Alan S. Cheney. 777-784 [doi]
- Octree texturesDavid Benson, Joel Davis. 785-790 [doi]