Abstract is missing.
- Deepfovea: neural reconstruction for foveated rendering and video compression using learned natural video statisticsAnton Kaplanyan, Anton Sochenov, Thomas Leimkühler, Mikhail Okunev, Todd Goodall, Gizem Rufo. [doi]
- Porting your VR title to oculus questEugene Elkin. [doi]
- Machine-learning denoising in feature film productionHenrik Dahlberg, David Adler, Jeremy Newlin. [doi]
- The beauty of breaking rhythms: affective robot motion design using Jo-Ha-Kyū of bunraku puppetYang Chen, Ran Dong, DongSheng Cai, Shinobu Nakagawa, Tomonari Higaki, Nobuyoshi Asai. [doi]
- Why you should(n't) build your own game engineAndrés Rivela. [doi]
- A scalable real-time many-shadowed-light rendering systemBo Li. [doi]
- Optimizing rig manipulation with GPU and parallel evaluationJohn Kahwaty, Walter Yoder, Andy Lin, Gene S. Lee, David Suroviec. [doi]
- Enhancing emotional intelligence in project management: strategies for better outcomes and community with limited financial overheadClaudia E. Davis. [doi]
- Creating ralphzilla: moshpit, skeleton library and automation frameworkDong Joo Byun, Alberto Luceño Ros, Alexander Moaveni, Marc Bryant, Joyce Le Tong, Moe El-Ali. [doi]
- Practical dynamic lighting for large-scale game environmentsKyungjoon Cho, Kwanghyeon Go, Daeil Kim. [doi]
- Mesh wrap based on affine-invariant coordinatesFernando de Goes, Alonso-Martinez. [doi]
- A practical guide to thin film and drips simulationAlexey Stomakhin, Andrew Moffat, Gary Boyle. [doi]
- Hummingbird: dreamworks feather systemNicholas Augello, David Tonnesen, Arunachalam Somasundaram. [doi]
- Integrate USD the nodal way, a visual VFX pipelineLucille Caillaud, Robin De Lillo, Guillaume Laforge, Jean-Christophe Morin. [doi]
- Foveated displays: toward classification of the emerging fieldJosef B. Spjut, Ben Boudaoud. [doi]
- Immersivemote: combining foveated AI and streaming for immersive remote operationsPietro Lungaro, Konrad Tollmar. [doi]
- Facial pipeline in playmobil: the movieJeremy Ringard, Claude Levastre. [doi]
- Sculpting color spacesYanli Zhao, Darryl Gouder, Rob Pieké. [doi]
- What time is it?: efficient and robust FX retiming workflow for spies in disguiseRavindra Dwivedi, Jon Barry, Sean C. McDuffee. [doi]
- A ragdoll-less approach to physical animations of characters in vehiclesHyoJong Shin, Mark Leadbeater, Ben Merrick. [doi]
- Streamlining IBL workflows with computer vision and USDStefano Cieri, Alexander Schwank. [doi]
- Directable stadium crowds from image based modelling for "Bohemian Rhapsody"Ted Waine, May Leung, Paul Norris. [doi]
- Depth boost: extended depth reconstruction capability on volumetric displayYamato Miyashita, Yasuhito Sawahata, Miwa Katayama, Kazuteru Komine. [doi]
- Physics-based combustion simulation in bifrostMichael Bang Nielsen, Konstantinos Stamatelos, Morten Bojsen-Hansen, Robert Bridson. [doi]
- Taming the shadow TerminatorMatt Jen-Yuan Chiang, Yining Karl Li, Brent Burley. [doi]
- The making of "Age of Sail"John Kahrs, Theresa Latzko, Cassidy J. Curtis, Scot Stafford. [doi]
- Gaze-contingent ocular parallax rendering for virtual realityRobert Konrad, Anastasios Angelopoulos, Gordon Wetzstein. [doi]
- DeepLight: learning illumination for unconstrained mobile mixed realityChloe LeGendre, Wan-Chun Ma, Graham Fyffe, John Flynn, Laurent Charbonnel, Jay Busch, Paul E. Debevec. [doi]
- From comic book to movie screen: achieving symbiosis between rigging and creature effects for VenomCharlie Banks, William Gabriele, Marco Dambros, Erica Vigilante, Jesus R. Nieto, Martin Prazák, Sylvain Brugnot. [doi]
- Retiming of fluid simulations for VFX: distributed non-linear fluid retiming by sparse bi-directional advection-diffusionKen Museth. [doi]
- A low-discrepancy sampler that distributes monte carlo errors as a blue noise in screen spaceEric Heitz, Laurent Belcour, Victor Ostromoukhov, David Coeurjolly, Jean Claude Iehl. [doi]
- Dust and cobwebs for Toy Story 4Hosuk Chang, David Luoh. [doi]
- Light pruning on Toy Story 4Vaibhav Vavilala. [doi]
- Neural pixel error detectionErika Varis Doggett, Anna M. C. Wolak, P. Daphne Tsatsoulis, Nicholas McCarthy. [doi]
- Recreating BoPeep for Toy Story 4Mariana Galindo, Carrie Hobson, Radford Hurn, Patty Kihm, Tanja Krampfert, Mara MacMahon, George Nguyen, Becki Tower. [doi]
- Multiple scattering using machine learningFeng Xie, Anton Kaplanyan, Warren Hunt, Pat Hanrahan. [doi]
- 2D animation in the VR clouds: the making of disney's "a kite's tale"Bruce Wright, Michael Anderson, Angela McBride, Henrik Falt, Daniel Peixe, Tony DeRosa. [doi]
- Muscle-based facial retargeting with anatomical constraintsMatthew Cong, Ronald Fedkiw. [doi]
- The rigid body and fluid dynamics of LAIKA's "Missing Link"David Horsley, Peter Stuart. [doi]
- Fast, interpolationless character animation through "ephemeral" riggingRaf Anzovin. [doi]
- TM displaysPaul H. Dietz, Matt Lathrop. [doi]
- Experiences of treating phantom limb pain using immersive virtual realityJames Marsh, Stephen Pettifer, Cliff Richardson, Jai Kulkarni. [doi]
- Visualization of putting trajectories in live golf broadcastingMasaki Takahashi, Takahito Ito, Hidehiko Okubo, Hideki Mitsumine. [doi]
- Creating a robust online pipelineCarlos Baena. [doi]
- Instafalls: how to train your waterfallsBaptiste Van Opstal, Youxi Woo, Amaury Aubel. [doi]
- Mica: a photoreal character for spatial computingJames Bancroft, Nafees Bin Zafar, Sean Comer, Takashi Kuribayashi, Jonathan Litt, Thomas Miller. [doi]
- From light to sound: prisms and auto-zoom lensesGianluca Memoli, Thomas J. Graham, Joshua T. Kybett, Arash Pouryazdan. [doi]
- Conduit: a modern pipeline for the open source worldOliver Staeubli, Tim Hoff, Ryan Bland, Rebecca Hallac, Josh Smeltzer, Chris Rydalch, Karyn Buczek Monschein, Mark McGuire. [doi]
- Flap flap away: animation cycle multiplexingSandy Kao, Simon Otto. [doi]
- Grasshopper: dreamworks environmental motion systemChris De St. Jeor, Chris Michael, Kurt Phillips, Arunachalam Somasundaram. [doi]
- Avengers: Endgame, a new approach for combustion simulationsGerardo Aguilera, John Johansson. [doi]
- Holding the shape in hair simulationHayley N. Iben, Jacob Brooks, Christopher Bolwyn. [doi]
- Building modern VFX infrastructureNatasha Kelkar. [doi]
- Hierarchy models: building blocks for procedural riggingMichael Hutchinson, Sandy Kao, Kevin Ochs, Gilbert Davoud, Alex Powell. [doi]
- DMP without DMP, full-CG environments for The Lion KingLuca Bonatti, Marco Rolandi, Julien Bolbach, Kai Wolter. [doi]
- Preserving virtual reality artworks: a museum perspectiveJack McConchie, Tom Ensom. [doi]
- A look into five years of locomotion in virtual realityAlex Silkin. [doi]
- Boosting VFX production with deep learningYanir Kleiman, Simon Pabst, Patrick Nagle. [doi]
- Sliding the pieces into place: rigging the pigeons of spies in disguiseJames Gu, Ozgur Aydogdu, Steven Song. [doi]
- Bone mother: the challenges of making an indie 3D printed filmDale Hayward. [doi]
- Creating photoreal creatures that audiences can connect withMichael Gregory, Dan Seddon. [doi]
- Procedural approach to animation driven effects for Avengers: EndgameTobias Mack, Ashraf Ghoniem, Ruben Mayor, Gerardo Aguilera. [doi]
- A portal for managing reviews and beyondDanny Rerucha, Tommy Zhu, Andy Schott, Marley Gilb, Tracy Priest, Jennifer Brola, Blessan Abraham, Mark McGuire. [doi]
- Mortal Kombat 11: high fidelity cached simulations in real-timeJason Nadro, Matt Battaglia, Aren Voorhees. [doi]
- Foundational principles & technologies for the metaverseTim Sweeney. [doi]
- Architecture challenges in the Android 3D graphics stackPau Baiget. [doi]
- Mesh-driven generation and animation of groomed feathersRasmus Haapaoja, Christoph Genzwürker. [doi]
- Procedural system assisted authoring of open-world content for Marvel's Spider-ManDavid Santiago. [doi]
- Toy Story 4Yaa-Lirng Tu, Tim Babb, Hosuk Chang, Bill Reeves. [doi]
- Autofocals: evaluating gaze-contingent eyeglasses for presbyopesNitish Padmanaban, Robert Konrad, Gordon Wetzstein. [doi]
- Global adaptive sampling hierarchies in production ray tracingKeith Jeffery. [doi]
- Optimizing large scale crowds in ralph breaks the internetJosh Richards, Le Joyce Tong, Moe El-Ali, Tuan Nguyen. [doi]