Abstract is missing.
- SMSlingshot: an expert amateur DIY case studyPatrick Tobias Fischer, Eva Hornecker, Christian Zöllner. 9-16 [doi]
- Ninja track: design of electronic toy variable in shape and flexibilityYuichiro Katsumoto, Satoru Tokuhisa, Masa Inakage. 17-24 [doi]
- Affective touch gesture recognition for a furry zoomorphic machineAnna Flagg, Karon MacLean. 25-32 [doi]
- TabletopCars: interaction with active tangible remote controlled carsChi-Tai Dang, Elisabeth André. 33-40 [doi]
- A multimodal approach to examining 'embodiment' in tangible learning environmentsSara Price, Carey Jewitt. 43-50 [doi]
- The digital dream lab: tabletop puzzle blocks for exploring programmatic conceptsHyunjoo Oh, Anisha Deshmane, Feiran Li, Ji Yeon Han, Matt Stewart, Michael Tsai, Xing Xu, Ian Oakley. 51-56 [doi]
- FireFlies: physical peripheral interaction design for the everyday routine of primary school teachersSaskia Bakker, Elise van den Hoven, Berry Eggen. 57-64 [doi]
- Comparing motor-cognitive strategies for spatial problem solving with tangible and multi-touch interfacesAlissa Nicole Antle, Sijie Wang. 65-72 [doi]
- A design space for ephemeral user interfacesTanja Döring, Axel Sylvester, Albrecht Schmidt. 75-82 [doi]
- Microcontrollers as material: crafting circuits with paper, conductive ink, electronic components, and an "untoolkit"David Mellis, Sam Jacoby, Leah Buechley, Hannah Perner-Wilson, Jie Qi. 83-90 [doi]
- Empowering materiality: inspiring the design of tangible interactionsMagdalena Schmid, Sonja Rümelin, Hendrik Richter. 91-98 [doi]
- Actuating mood: design of the textile mirrorFelecia Davis, Asta Roseway, Erin Carroll, Mary Czerwinski. 99-106 [doi]
- From big data to insights: opportunities and challenges for TEI in genomicsOrit Shaer, Ali Mazalek, Brygg Ullmer, Miriam Konkel. 109-116 [doi]
- The role of cultural forms in tangible interaction designMichael S. Horn. 117-124 [doi]
- Magical realities in interaction designMajken Kirkegaard Rasmussen. 125-128 [doi]
- Embodiment: auditory visual enhancement of interactive environmentsRichard Salmon, Garth Paine. 129-136 [doi]
- On interface closeness and problem solvingThomas J. Donahue, G. Michael Poor, Martez E. Mott, Laura M. Leventhal, Guy W. Zimmerman, Dale S. Klopfer. 139-146 [doi]
- Supporting offline activities on interactive surfacesAugusto Esteves, Michelle Scott, Ian Oakley. 147-154 [doi]
- Reach across the boundary: evidence of physical tool appropriation following virtual practiceAli Mazalek, Timothy N. Welsh, Michael Nitsche, Connor Reid, Paul Clifton, Fred Leighton, Kai Tan. 155-158 [doi]
- Drag and drop the apple: the semantic weight of words and images in touch-based interactionIlhan Aslan, Martin Murer, Verena Fuchsberger, Andrew Fugard, Manfred Tscheligi. 159-166 [doi]
- Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving taskAugusto Esteves, Elise van den Hoven, Ian Oakley. 167-174 [doi]
- Unifone: designing for auxiliary finger input in one-handed mobile interactionsDavid Holman, Andreas Hollatz, Amartya Banerjee, Roel Vertegaal. 177-184 [doi]
- Tickle: a surface-independent interaction technique for grasp interfacesKatrin Wolf, Robert Schleicher, Sven G. Kratz, Michael Rohs. 185-192 [doi]
- FlexView: an evaluation of depth navigation on deformable mobile devicesJesse Burstyn, Amartya Banerjee, Roel Vertegaal. 193-200 [doi]
- cubble: a multi-device hybrid approach supporting communication in long-distance relationshipsRobert Kowalski, Sebastian Loehmann, Doris Hausen. 201-204 [doi]
- GestureAgents: an agent-based framework for concurrent multi-task multi-user interactionCarles Fernandes Julià, Nicolas Earnshaw, Sergi Jordà. 207-214 [doi]
- Enclosed: a component-centric interface for designing prototype enclosuresChristian Weichel, Manfred Lau, Hans Gellersen. 215-218 [doi]
- Demonstration-based vibrotactile pattern authoringKyungpyo Hong, Jaebong Lee, Seungmoon Choi. 219-222 [doi]
- exTouch: spatially-aware embodied manipulation of actuated objects mediated by augmented realityShunichi Kasahara, Ryuma Niiyama, Valentin Heun, Hiroshi Ishii. 223-228 [doi]
- Designing interactive content with blind users for a perceptual supplementation systemMatthieu Tixier, Charles Lenay, Gabrielle Le Bihan, Olivier Gapenne, Dominique Aubert. 229-236 [doi]
- Wrapping up LinguaBytes, for nowBart Hengeveld, Caroline Hummels, Hans van Balkom, Riny Voort, Jan de Moor. 237-244 [doi]
- Touch-screens are not tangible: fusing tangible interaction with touch glass in readers for the blindYasmine N. El-Glaly, Francis K. H. Quek, Tonya L. Smith-Jackson, Gurjot Dhillon. 245-253 [doi]
- Designing tangible magnetic appcessoriesAndrea Bianchi, Ian Oakley. 255-258 [doi]
- Don't open that door: designing gestural interactions for interactive narrativesPaul Clifton, Jared Caldwell, Isaac Kulka, Riccardo Fassone, Jonathan Cutrell, Kevin Terraciano, Janet H. Murray, Ali Mazalek. 259-266 [doi]
- Animate mobiles: proxemically reactive posture actuation as a means of relational interaction with mobile phonesFabian Hemmert, Matthias Löwe, Anne Wohlauf, Gesche Joost. 267-270 [doi]
- Exploring physical prototyping techniques for functional devices using .NET gadgeteerSteve Hodges, Stuart Taylor, Nicolas Villar, James Scott, John Helmes. 271-274 [doi]
- In touch with space: embodying live data for tangible interactionTrevor Hogan, Eva Hornecker. 275-278 [doi]
- C4: a creative-coding API for media, interaction and animationTravis Kirton, Sebastian Boring, Dominikus Baur, Lindsay MacDonald, Sheelagh Carpendale. 279-286 [doi]
- SpectroFlexia: interactive stained glass as a flexible peripheral information displayAttalan Mailvaganam, Saskia Bakker. 287-290 [doi]
- ToyVision: a toolkit to support the creation of innovative board-games with tangible interactionJavier Marco, Sandra Baldassarri, Eva Cerezo. 291-298 [doi]
- io: exploring taste as playful modalityMartin Murer, Ilhan Aslan, Manfred Tscheligi. 299-302 [doi]
- Hybrid interface design for distinct creative practices in real-time 3D filmmakingMichael Nitsche, Friedrich Kirschner. 303-306 [doi]
- Display blocks: a set of cubic displays for tangible, multi-perspective data explorationPol Pla, Pattie Maes. 307-314 [doi]
- LiquiTouch: liquid as a medium for versatile tactile feedback on touch surfacesHendrik Richter, Felix Manke, Moriel Seror. 315-318 [doi]
- th century suffragette movementThecla Schiphorst, Wynnie (Wing Yi) Chung, Emily Ip. 319-322 [doi]
- Radical clashes: what tangible interaction is made ofJelle van Dijk, Camille Moussette, Stoffel Kuenen, Caroline Hummels. 323-326 [doi]
- Volumetric linear gradient: methods for and applications of a simple volumetric displayDaniel Wessolek. 327-330 [doi]
- HideOut: mobile projector interaction with tangible objects and surfacesKarl D. D. Willis, Takaaki Shiratori, Moshe Mahler. 331-338 [doi]
- Eco-buzz: an interactive eco-feedback system based on cultural forms of playAmartya Banerjee. 341-342 [doi]
- Spatial illusions on tangiblesBrian Eschrich. 343-344 [doi]
- Designing tangible/free-form applications for navigation in audio/visual collections (by content-based similarity)Christian Frisson. 345-346 [doi]
- RemoteBunnies: multi-agent phenomena mapping between physical environmentsPaulo Guerra. 347-348 [doi]
- Citizen drones: embedded crafts for remote sensingSibel Deren Guler. 349-350 [doi]
- Sound actuation and interactionJiffer Harriman. 351-352 [doi]
- Inspiroscope: understanding participant experienceJiann Hughes. 353-354 [doi]
- Touch at a distance for the remote communication of emotionsGabrielle Le Bihan. 355-356 [doi]
- Do-it-yourself electronic products and the people who make themDavid A. Mellis. 357-358 [doi]
- Token-based interaction with embedded digital informationSimone Mora. 359-360 [doi]
- SwimBrowser and beyondDavid Stolarsky. 361-362 [doi]
- Designing a long term study evaluating a physical interface for preschoolersCristina Sylla. 363-364 [doi]
- Physical activity and motor coordination in musical freeplayJuan Gabriel Tirado Sandino. 365-366 [doi]
- Augvox: an augmented voice instrumentBrian Tuohy. 367-368 [doi]
- LibreMote: exploring DIY, personal fabrication and community contribution in ad-hoc designed unconventional controllersFabio Varesano. 369-370 [doi]
- Exploring the power of feedback loops in wearables computersKatia Vega. 371-372 [doi]
- Switching sensory domains: exploring the possibilities of a flickerfonDaniel Wessolek. 373-374 [doi]
- Towards wearable aging in place devicesGinger White. 375-376 [doi]
- Ubiquitous grasp interfacesKatrin Wolf. 377-378 [doi]
- e-maestro: the electronic conductorRui Avelans Coelho. 381-382 [doi]
- Hypo chrysos: mapping in interactive action art using bioacoustic sensingMarco Donnarumma. 383-385 [doi]
- Transience: aesthetics of dynamic colors inside Japanese calligraphyKohei Tsuji, Akira Wakita. 387-388 [doi]
- Transparent sculpture: an embodied auditory interface for sound sculptureDaichi Misawa. 389-390 [doi]
- Fleischwolf an interactive installationIvan Petkov. 391-392 [doi]
- Movement crafterLarissa Pschetz, Richard Banks, Mike Molloy. 393-394 [doi]
- BuildasoundMónica Rikic. 395-396 [doi]
- CubesMichal Rinott, Shachar Geiger, Eran Gal-Or, Luka Or. 397-398 [doi]
- From wet lab bench to tangible virtual experiment: SynFloWendy Xu, Kimberly Chang, Nicole Francisco, Consuelo Valdes, Robert Kincaid, Orit Shaer. 399-400 [doi]
- TEI 2013 studio description template D.I.Y. interactive painting techniques + electronicsPaola Guimerans. 403-406 [doi]
- Tangible embedded LinuxEdgar Berdahl, Quim Llimona. 407-410 [doi]
- C4: creative coding for iOSTravis Kirton. 411-413 [doi]
- Prototyping orientation and motion sensing objects with open hardwareFabio Varesano. 415-418 [doi]
- HoneyComb: a platform for computational robotic materialsNikolaus Correll, Nicholas Farrow, Shang Ma. 419-422 [doi]
- Designing and making a tangible tabletop game with ToyVisionJavier Marco, Ian Oakley, Eva Cerezo, Sandra Baldassarri. 423-426 [doi]
- Natural interface explorationMarius Brade, Mandy Keck, Thomas Gründer, Mathias Müller, Rainer Groh. 427-430 [doi]
- TEI 2013 studio: motors and musicBill Verplank, David Gauthier, Jakob Bak. 431-434 [doi]
- TH_mod_Te studio: making together for sharing wheneverJim Wood. 435-438 [doi]
- Make your own piccoloGreg Saul, Tiago Rorke, Huaishu Peng, Cheng Xu. 439-442 [doi]
- Using MTCF for live prototyping on tablet and tangible tabletop devicesDaniel Gallardo, Carles Fernandes Julià, Sergi Jordà. 443-446 [doi]
- The fab and the smart city: the use of machines and technology for the city production by its citizensTomas Diez, Alex Posada. 447-454 [doi]