Abstract is missing.
- Immersive Virtual Reality for Scientific Visualization: A Progress ReportAndries van Dam. 1 [doi]
- Physically-based Manipulation on the Responsive WorkbenchBernd Fröhlich, Henrik Tramberend, Andrew C. Beers, Maneesh Agrawala, David Baraff. 5-12 [doi]
- The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual EnvironmentsBastian Leibe, Thad Starner, William Ribarsky, Zachary Wartell, David M. Krum, Brad Singletary, Larry F. Hodges. 13-20 [doi]
- Real Mirrors Reflecting Virtual WorldsOliver Bimber, L. Miguel Encarnação, Dieter Schmalstieg. 21 [doi]
- Dynamic Deformable Models for Enhanced Haptic Rendering in Virtual EnvironmentsRungun Ramanathan, Dimitris N. Metaxas. 31-36 [doi]
- Optimization-Based Virtual Surface Contact Manipulation at Force Control RatesDonald D. Nelson, Elaine Cohen. 37-44 [doi]
- inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic InterfaceArthur D. Gregory, Stephen A. Ehmann, Ming C. Lin. 45 [doi]
- Interaction with Geoscience Data in an Immersive EnvironmentChing-Rong Lin, R. Bowen Loftin, H. Roice Nelson Jr.. 55-62 [doi]
- Virtual Environment Applications in Clinical NeuropsychologyAlbert A. Rizzo, J. Galen Buckwalter, Cheryl van der Zaag, Ulrich Neumann, Marcus Thiébaux, Clint Chua, Andre van Rooyen, L. Humphrey, P. Larson. 63-70 [doi]
- The Thing Growing: Autonomous Characters in Virtual Reality Interactive FictionJosephine Anstey, Dave Pape, Daniel J. Sandin. 71 [doi]
- The Future of Shared Virtual Environments (Panel)Michael V. Capps, Michael R. Macedonia, Keith McCurdy, Daniel Thalmann. 79 [doi]
- Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?Anatole Lécuyer, Sabine Coquillart, Abderrahmane Kheddar, Paul Richard, Philippe Coiffet. 83-90 [doi]
- Enhancing Fish Tank VRJurriaan D. Mulder, Robert van Liere. 91-98 [doi]
- Adjusting the Difference between 3D Spaces in VR Systems and Human Perception through Object ManipulationKoh Kakusho, Jun Kitawaki, Shiro Hagihara, Michihiko Minoh. 99 [doi]
- Immersive Planar Display using Roughly Aligned ProjectorsRamesh Raskar. 109-116 [doi]
- A Method of Constructing a Telexistence Visual System Using Fixed ScreensYasuyuki Yanagida, Taro Maeda, Susumu Tachi. 117-124 [doi]
- Eye Mark Pointer in Immersive Projection DisplayKikuo Asai, Noritaka Osawa, Hideaki Takahashi, Yuji Y. Sugimoto, Satoshi Yamazaki, Masahiro Samejima, Taiki Tanimae. 125 [doi]
- Priority Round-Robin Scheduling for Very Large Virtual EnvironmentsChris Faisstnauer, Dieter Schmalstieg, Werner Purgathofer. 135-142 [doi]
- The QUICK Framework for Task-specific Asset Prioritization in Distributed Virtual EnvironmentsMichael V. Capps. 143-150 [doi]
- Scalable Prediction Based Concurrency Control for Distributed Virtual EnvironmentsJeonghwa Yang, Dongman Lee. 151 [doi]
- LoD Management on Animating Face ModelsHyewon Seo, Nadia Magnenat-Thalmann. 161-168 [doi]
- First Steps with a Rideable ComputerRobert S. Allison, Laurence R. Harris, Michael Jenkin, Greg Pintilie, Fara Redlick, Daniel C. Zikovitz. 169-176 [doi]
- The Elements of Human Factors: Illustrations from the Collision at the Mir Space StationStephen R. Ellis. 185 [doi]
- Virtual Fekete Point Configurations: A Case Study in Perturbing Complex SystemsRobert van Liere, Jurriaan D. Mulder, Jason Frank, Jacques de Swart. 189 [doi]
- Interactive Stereoscopic Rendering of Voxel-based TerrainMing Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin Qu. 197-206 [doi]
- Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual EnvironmentsVolker Paelke. 207 [doi]
- Development of Ground Surface Simulator for Tel-E-Merge SystemHaruo Noma, Toshiaki Sugihara, Tsutomu Miyasato. 217 [doi]
- Virtual Roller CoasterZen-Chung Shih, Yuh-Sen Jaw, Mei-Ling Hsu. 225-232 [doi]
- Visuo-Haptic Display Using Head-mounted ProjectorMasahiko Inami, Naoki Kawakami, Dairoku Sekiguchi, Yasuyuki Yanagida, Taro Maeda, Susumu Tachi. 233 [doi]
- The Haptic Interfaces of the Next Decade (Panel)Hiroo Iwata, Ryohei Nakatsu, John M. Hollerbach, James F. Kramer, Thomas Massie. 241 [doi]
- Accurate Image Overlay on Video See-through HMDs Using Vision and AccelerometersYasuyoshi Yokokohji, Yoshihiko Sugawara, Tsuneo Yoshikawa. 247-254 [doi]
- A Stereoscopic Video See-Through Augmented Reality System Based on Real-Time Vision-Based RegistrationMasayuki Kanbara, Takashi Okuma, Haruo Takemura, Naokazu Yokoya. 255-262 [doi]
- A Unified Linear Algorithm for a Novel View Synthesis and Camera Pose Estimation in Mixed RealityToshihiro Kobayashi, Goki Inoue, Yuichi Ohta, Long Quan. 263-270 [doi]
- A Wireless, Inexpensive Optical Tracker for the CAVE(tm)Ehud Sharlin, Pablo Figueroa, Mark Green, Benjamin Watson. 271 [doi]
- Multimodal Menu Presentation and Selection in Immersive Virtual EnvironmentsNamgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, Inseok Lee, Sung H. Lim. 281 [doi]
- Virtual Drama as a Learning Medium: The Caracol Time Travel ProjectJ. Michael Moshell, Charles E. Hughes, Dean Reed, Diane Z. Chase, Arlen Chase. 282 [doi]
- An Architecture for Collaboration in Virtual EnvironmentsShervin Shirmohammadi, Nicolas D. Georganas. 283 [doi]
- Real-time Representation of Elastic ObjectKoichi Hirota, Toyohisa Kaneko. 285 [doi]
- Model Simplification for Interactive ApplicationsDmitry Brodsky, Benjamin Watson. 286 [doi]
- Extending Locales: Awareness Management in MASSIVE-3Jim Purbrick, Chris Greenhalgh. 287 [doi]
- A Collaborative Virtual Environment for Industrial TrainingJauvane C. de Oliveira, Shervin Shirmohammadi, Nicolas D. Georganas. 288 [doi]
- VR Operational Assistance System for Rough Terrain CraneMitsunori Yoneda, Fumihito Arai, Toshio Fukuda, Keisuke Miyata. 289 [doi]
- Man Multi-agent Interaction in VR: A Case Study with RoboCupHans J. W. Spoelder, Luc Renambot, Desmond Germans, Henri E. Bal, Frans C. A. Groen. 291 [doi]
- Tethering and Reattachment in Collaborative Virtual EnvironmentsEric A. Wernert, Andrew J. Hanson. 292 [doi]
- String-based Haptic Interface Device for Multi-fingersSomsak Walairacht, Yasuharu Koike, Makoto Sato. 293 [doi]