Abstract is missing.
- Keynote addressHoward Look. [doi]
- Photorealistic rendering for Augmented Reality: A global illumination and BRDF solutionSaulo A. Pessoa, Guilherme de S. Moura, João Paulo S. M. Lima, Veronica Teichrieb, Judith Kelner. 3-10 [doi]
- The role of latency in the validity of AR simulationCha Lee, Scott Bonebrake, Tobias Höllerer, Doug A. Bowman. 11-18 [doi]
- Performance evaluation method for mobile computer vision systems using augmented realityJonas Nilsson, Anders C. E. Odblom, Jonas Fredriksson, Adeel Zafar, Fahim Ahmed. 19-22 [doi]
- An evaluation of physical affordances in augmented virtual environments: Dataset grounding and Magic LensLeonard D. Brown, Hong Hua. 23-26 [doi]
- Enabling functional validation of virtual cars through Natural Interaction metaphorsMathias Moehring, Bernd Froehlich. 27-34 [doi]
- Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environmentsTabitha C. Peck, Henry Fuchs, Mary C. Whitton. 35-38 [doi]
- Visual-olfactory display using olfactory sensory mapAiko Nambu, Takuji Narumi, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose. 39-42 [doi]
- Effect based scene manipulation for multimodal VR systemsMatthias Haringer, Steffi Beckhaus. 43-46 [doi]
- Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed realityChristian Sandor, Arindam Dey, Andrew Cunningham, Sebastien Barbier, Ulrich Eck, Donald Urquhart, Michael R. Marner, Graeme Jarvis, Sang Rhee. 47-50 [doi]
- GUD WIP: Gait-Understanding-Driven Walking-In-PlaceJeremy D. Wendt, Mary C. Whitton, Frederick P. Brooks Jr.. 51-58 [doi]
- Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devicesMichael Hoffman, Paul Varcholik, Joseph J. LaViola Jr.. 59-66 [doi]
- Buttonless clicking: Intuitive select and pick-release through gesture analysisAli Choumane, Géry Casiez, Laurent Grisoni. 67-70 [doi]
- Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and trackingJulien Pilet, Hideo Saito. 71-78 [doi]
- More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spacesJoseph L. Gabbard, J. Edward Swan II, Jason Zedlitz, Woodrow W. Winchester III. 79-86 [doi]
- Twinkle: Interacting with physical surfaces using handheld projectorTakumi Yoshida, Yuki Hirobe, Hideaki Nii, Naoki Kawakami, Susumu Tachi. 87-90 [doi]
- In-Place Sketching for content authoring in Augmented Reality gamesNate Hagbi, Raphael Grasset, Oriel Bergig, Mark Billinghurst, Jihad El-Sana. 91-94 [doi]
- Is the rubber hand illusion induced by immersive virtual reality?Ye Yuan, Anthony Steed. 95-102 [doi]
- Virtual Experience Test: A virtual environment evaluation questionnaireDustin B. Chertoff, Brian Goldiez, Joseph J. LaViola Jr.. 103-110 [doi]
- The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environmentMar González-Franco, Daniel Pérez-Marcos, Bernhard Spanlang, Mel Slater. 111-114 [doi]
- Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environmentsLane Phillips, Brian Ries, Michael Kaeding, Victoria Interrante. 115-1148 [doi]
- Simulation of genetic inheritance in the generation of virtual charactersRoberto C. Cavalcante Vieira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto. 119-126 [doi]
- Multimodal virtual reality application for the study of unilateral spatial neglectInna Tsirlin, Eve Dupierrix, Sylvie Chokron, Theophile Ohlmann, Sabine Coquillart. 127-130 [doi]
- Can you help me concentrate room?Mohamad Nadim Adi, David Roberts. 131-134 [doi]
- VRACK - virtual reality augmented cycling kit: Design and validationRichard Ranky, Mark Sivak, Jeffrey A. Lewis, Venkata Gade, Judith E. Deutsch, Constantinos Mavroidis. 135-138 [doi]
- Synthesizing contact sounds between textured modelsZhimin Ren, Hengchin Yeh, Ming C. Lin. 139-146 [doi]
- Sound synthesis and evaluation of interactive footsteps for virtual reality applicationsRolf Nordahl, Stefania Serafin, Luca Turchet. 147-153 [doi]
- Auto-calibration of cylindrical multi-projector systemsBehzad Sajadi, Aditi Majumder. 155-162 [doi]
- Effects of viewing conditions and rotation methods in a collaborative tabletop AR environmentSangyoon Lee, Hong Hua. 163-170 [doi]
- On error bound estimation for motion predictionRynson W. H. Lau, Kenneth Lee. 171-178 [doi]
- Mixed reality in virtual world teleconferencingTuomas Kantonen, Charles Woodward, Neil Katz. 179-182 [doi]
- Streaming 3D shape deformations in collaborative virtual environmentZiying Tang, Guodong Rong, Xiaohu Guo, B. Prabhakaran. 183-186 [doi]
- Change blindness phenomena for stereoscopic projection systemsFrank Steinicke, Gerd Bruder, Klaus Hinrichs, Pete Willemsen. 187-194 [doi]
- Influence of tactile feedback and presence on egocentric distance perception in virtual environmentsFarahnaz Ahmed, Joseph D. Cohen, Katherine S. Binder, Claude L. Fennema. 195-202 [doi]
- Detection thresholds for label motion in visually cluttered displaysStephen D. Peterson, Magnus Axholt, Matthew Cooper, Stephen R. Ellis. 203-206 [doi]
- Can you stand on virtual grounds? A study on postural affordances in virtual realityTony Regia-Corte, Maud Marchal, Anatole Lécuyer. 207-210 [doi]
- Real-time panoramic mapping and tracking on mobile phonesDaniel Wagner, Alessandro Mulloni, Tobias Langlotz, Dieter Schmalstieg. 211-218 [doi]
- A real-time multi-cue hand tracking algorithm based on computer visionZhigeng Pan, Yang Li, Mingmin Zhang, Chao Sun, Kangde Guo, Xing Tang, Steven ZhiYing Zhou. 219-222 [doi]
- Markerless tracking using Polar Correlation of camera optical flowPrince Gupta, Niels da Vitoria Lobo, Joseph J. LaViola Jr.. 223-226 [doi]
- Real-time continuum grassKan Chen, Henry Johan. 227-234 [doi]
- Single-pass 3D lens rendering and spatiotemporal Time Warp exampleJan-Phillip Tiesel, Christoph W. Borst, Kaushik Das, Emad Habib. 235-242 [doi]
- GPU implementation of 3D object selection by conic volume techniques in virtual environmentsTobias Rick, Anette von Kapri, Torsten Kuhlen. 243-246 [doi]
- The effect of tiled display on performance in multi-screen immersive virtual environmentsAnton Agana, Megha Davalath, Ann McNamara, Frederic I. Parke. 249-250 [doi]
- Context sensitive interaction interoperability for distributed virtual environmentsHussein Ahmed, Denis Gracanin, Peter Radics. 251-252 [doi]
- Portable non-player character tutors with quest activitiesJafar Al-Gharaibeh, Clinton Jeffery. 253-254 [doi]
- Virtual equine assisted therapyFraser Anderson, Michelle Annett, Walter F. Bischof, Pierre Boulanger. 255-256 [doi]
- The virtual factory: Exploring 3D worlds as industrial collaboration and control environmentsMaribeth Back, Timothy Childs, Anthony Dunnigan, Jonathan Foote, Sagar Gattepally, Bee Liew, Jun Shingu, Jim Vaughan. 257-258 [doi]
- Evaluation of tracking robustness in real time panorama acquisitionChristopher Coffin, Sehwan Kim, Tobias Höllerer. 259-260 [doi]
- Simulating soft tissues using a GPU approach of the mass-spring modelChristian Andres Diaz Leon, Steven Eliuk, Helmuth Trefftz Gómez. 261-262 [doi]
- CAGRA: Optimal parameter setting and rendering method for occlusion-capable automultiscopic three-dimensional displayYusuke Doyama, Atsushi Kodama, Tomohiro Tanikawa, Kazuyoshi Tagawa, Koichi Hirota, Michitaka Hirose. 263-264 [doi]
- Comparative study of the performances of several haptic modalities for a 3D menuCaroline Essert-Villard, Antonio Capobianco. 265-266 [doi]
- Astrojumper: Designing a virtual reality exergame to motivate children with autism to exerciseSamantha L. Finkelstein, Andrea Nickel, Tiffany Barnes, Evan A. Suma. 267-268 [doi]
- Comparative User Study of two See-through Calibration MethodsJens Grubert, Johannes Tuemle, Rüdiger Mecke, Michael Schenk. 269-270
- Lightweight bleeding and smoke effect for surgical simulatorsTansel Halic, Suvranu De. 271-272 [doi]
- Evaluation of training effect of tooth scaling simulator by measurement of operation forceNobuyoshi Hashimoto, Hideo Kato, Kyohei Matsui. 273-274 [doi]
- Show some respect! The impact of technological factors on the treatment of virtual humans in conversational training systemsKyle Johnsen, Brent Rossen, Diane Beck, Benjamin Lok, D. Scott Lind. 275-276 [doi]
- An image-based system for sharing a 3D object by transmitting to remote locationsTetsuya Kikukawa, Yoshifumi Kitamura, Tsubasa Ohno, Satoshi Sakurai, Tokuo Yamaguchi, Fumio Kishino, Yutaka Kunita, Megumi Isogai, Hideaki Kimata, Norihiko Matsuura. 277-278 [doi]
- VirtualizeMe: Real-time avatar creation for Tele-Immersion environmentsDaniel Knoblauch, Pau Moreno Font, Falko Kuester. 279-280 [doi]
- Augmenting virtual worlds with real-life data from mobile devicesHeikki Laaki, Karel Kaurila, Karl Ots, Vik Nuckchady, Petros Belimpasakis. 281-282 [doi]
- An experimental analysis of social traps: A second life analogShaimaa Y. Lazem, Denis Gracanin. 283-284 [doi]
- Network streaming of dynamic 3D content with on-line compression of frame dataGiuseppe Marino, Paolo Simone Gasparello, Davide Vercelli, Franco Tecchia, Massimo Bergamasco. 285-286 [doi]
- On the effect of airflow on odor presentationHaruka Matsukura, Akira Ohno, Hiroshi Ishida. 287-288 [doi]
- Second Skin: Motion capture with actuated feedback for motor learningDennis R. Miaw, Ramesh Raskar. 289-290 [doi]
- An augmented reality view on mirror world content, with Image SpaceDavid J. Murphy, Markus Kahari, Ville-Veiko Mattila. 291-292 [doi]
- Dynamic control of multiple focal-plane projections for eliminating defocus and occlusionMomoyo Nagase, Daisuke Iwai, Kosuke Sato. 293-294 [doi]
- Visual and tactile information to improve drivers performanceShin ichi Onimaru, Michiteru Kitazaki. 295-296 [doi]
- Endoscopic endonasal haptic surgery simulator prototype: A rigid endoscope modelByron Perez-Gutierrez, Diana Marcela Martinez, Oscar Ernesto Rojas. 297-298 [doi]
- Simulating hearing loss in virtual trainingAmy Sadek, David M. Krum, Mark T. Bolas. 299-300 [doi]
- Design and evaluation of a haptic tactile actuator to simulate rough texturesRoopkanwal Samra, David Wang, Mehrdad Hosseini Zadeh. 301-302 [doi]
- Mixed reality in the loop - design process for interactive mechatronical systemsJörg Stöcklein, Christian Geiger, Volker Paelke. 303-304 [doi]
- Exploiting change blindness to expand walkable space in a virtual environmentEvan A. Suma, Seth Clark, Samantha L. Finkelstein, Zachary Wartell. 305-306 [doi]
- Evaluating haptic feedback in virtual environments using ISO 9241-9Robert J. Teather, Daniel Natapov, Michael Jenkin. 307-308 [doi]
- Human-of-interest tracking by integrating two heterogeneous vision sensorsTaeyoung Uhm, Hanhoon Park, Dongkyun Seo, Jong-Il Park. 309-310 [doi]
- An extensible mirror world from user-generated contentSeveri Uusitalo, Peter Eskolin, Yu You, Petros Belimpasakis. 311-312 [doi]
- Interaction capture in immersive virtual environments via an intelligent floor surfaceYon Visell, Alvin Law, Jessica Ip, Severin Smith, Jeremy R. Cooperstock. 313-314 [doi]