Abstract is missing.
- Developing Embodied Interactive Virtual Characters for Human-Subjects StudiesKangsoo Kim, Austin Erickson, Nahal Norouzi. 1 [doi]
- Ethics and Privacy in Mixed RealityDiane Hosfelt, Divine Maloney, Kent Bye, Taylor Beck, Erica Southgate, Peter Swire. 1 [doi]
- Making it Simple: Expanding Access and Lowering Barriers to Novel Interaction Devices for Virtual and Augmented RealityBrook Bowers, Andrew Rukangu, Kyle Johnsen. 1-6 [doi]
- NIDIT: Workshop on Novel Input Devices and Interaction TechniquesRobert J. Teather, Francisco R. Ortega, Adalberto L. Simeone. 1-4 [doi]
- A Customized Input Device for Simulating the Detection of Hazardous MaterialsScott Gainer, Suraj Eadara, Jason Haskins, Will Huse, Bolin Zhu, Blake Boyd, Charles Laird, J. J. Farantatos, Jason Jerald. 7-12 [doi]
- OVR Stylus: Designing Pen-Based 3D Input Devices for Virtual RealityBret Jackson. 13-18 [doi]
- Insights on visual aid and study design for gesture interaction in limited sensor range Augmented Reality devicesAdam S. Williams, Francisco R. Ortega. 19-22 [doi]
- Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual RealityAnil Ufuk Batmaz, Aunnoy K. Mutasim, Wolfgang Stuerzlinger. 23-28 [doi]
- Squishy Volumes: Evaluation of Silicone as Camera-less Pressure-Based Input for 3-Dimensional InteractionLeland Wallace, Tony Delaurante, Mara Simon, Rebecca Austin, Timothy Rolich, Rajiv Khadka, Amy Banic. 29-34 [doi]
- Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User InterfacesAmy Banic, Erik Horwitz, Clement Zheng. 35-39 [doi]
- Elastic-Move: Passive Haptic Device with Force Feedback for Virtual Reality LocomotionDa-Chung Yi, Kuan-Ning Chang, Yun-Hsuan Tai, I-Cheng Chen, Yi-Ping Hung. 40-45 [doi]
- Categorization of Contact Events as Intended or unintended using Pre-Contact Kinematic FeaturesJaime Leonardo Maldonado Cañón, Thorsten Kluss, Christoph Zetzsche. 46-51 [doi]
- Virtual Family Room: Bridging the Long DistanceAndrew Rukangu, Anton Franzluebbers, Alexander James Tuttle, Kelsey Mattingly, Catherine O'Neal, Dawn Robinson, Sun Joo Grace Ahn, Kyle Johnsen. 52-56 [doi]
- Exploring VR Training for First RespondersJason Haskins, Bolin Zhu, Scott Gainer, Will Huse, Suraj Eadara, Blake Boyd, Charles Laird, J. J. Farantatos, Jason Jerald. 57-62 [doi]
- The Effects of Delayed Interaction Cues in Virtual Reality TrainingXinyu Hu, Alec G. Moore, James Coleman Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan. 63-69 [doi]
- Situational Awareness-based Augmented Reality Instructional (ARI) Module for Building EvacuationSharad Sharma, James Stigal, Sri Teja Bodempudi. 70-78 [doi]
- Exploring Communication Modalities to Support Collaborative Guidance in Virtual RealityFei Wu, Jerald Thomas, Shreyas Chinnola, Evan Suma Rosenberg. 79-86 [doi]
- Crisis Management Exercises in Virtual RealityAurélie Conges, Alexis Evain, Frédérick Bénaben, Olivier Chabiron, Sébastien Rebiere. 87-92 [doi]
- The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and PresenceRory M. S. Clifford, Timothy McKenzie, Stephan G. Lukosch, Robert W. Lindeman, Simon Hoermann. 93-100 [doi]
- Assessing Personality Traits of Team Athletes in Virtual RealityMarkus Wirth, Stefan Gradl, Wolfgang A. Mehringer, Richard Kulpa, Hannes Rupprecht, Dino Poimann, Annemarie F. Laudanski, Björn M. Eskofier. 101-108 [doi]
- Realistic training in VR using physical manipulationAlvaro Villegas, Pablo Pérez, Redouane Kachach, Francisco Pereira, Ester Gonzalez-Sosa. 109-118 [doi]
- Biophysics-based simulation of virtual human model interactions in 3D virtual scenesKonstantinos Risvas, Michail Pavlou, Evangelia I. Zacharaki, Konstantinos Moustakas. 119-124 [doi]
- A Formative Evaluation Methodology for VR Training SimulationsAlec G. Moore, Xinyu Hu, James Coleman Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan. 125-132 [doi]
- Virtualized Speech Practice for the College ClassroomAlexzander D. Lee, Albert Florencio Da Costa, Alyssa Davis, Darren L. Linvill, Larry F. Hodges. 133-137 [doi]
- A Methodology of Eye Gazing Attention Determination for VR TrainingJingjing Zhang, Meg'n Mullikin, Yi Li, Chao Mei. 138-141 [doi]
- Pipeline of anatomical models generation. Experience of surgical planning and medical personal training by means of virtual environments and physical prototypingCarlos J. Latorre, Maria L. Arang, Leonardo Stiven Pardo Niño, Martha Lucia Velasco Morales, Diana Sofía Herrera-Valenzuela, Federico Javier Nuñez Ricardo, Wilson J. Sarmiento, Victor Manuel Caicedo Ayerbe, Diana Patricia Romero Lara, Fabián Cortés-Muñnoz. 142-146 [doi]
- Look Out! A Design Framework for Safety Training Systems A Case Study on Omnidirectional CinemagraphsBrendan John, Sriram Kalyanaraman, Eakta Jain. 147-153 [doi]
- The Influence of Full-Body Representation on Translation and Curvature GainDennis Reimer, Eike Langbehn, Hannes Kaufmann, Daniel Scherzer. 154-159 [doi]
- Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd SimulationsAndrea Bönsch, Marcel Jonda, Jonathan Ehret, Torsten W. Kuhlen. 160-164 [doi]
- Investigating Trainees' Nonverbal Behaviors in Virtual Patients Communication in Virtual RealityHeng Yao, Meryl Alappattu, Michael E. Robinson, Benjamin Lok. 165-166 [doi]
- Joint Dual-Tasking in VR: Outlining the Behavioral Design of Interactive Human Companions WhoWalk and Talk with a UserAndrea Böonsch, TorstenW. Kuhlen. 167-168 [doi]
- Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual realityKatja Zibrek, Benjamin Niay, Anne-Hélène Olivier, Ludovic Hoyet, Julien Pettré, Rachel McDonnell. 169-170 [doi]
- Applying Stress Management Techniques in Augmented Reality: Stress Induction and Reduction in Healthcare Providers During Virtual Triage SimulationJacob Stuart, Ileri Akinnola, Frank Guido-Sanz, Mindi Anderson, Desiree Diaz, Greg Welch, Benjamin Lok. 171-172 [doi]
- Authoring-by-Doing: Animating Work Instructions for Industrial Virtual Reality Learning EnvironmentsJosef Wolfartsberger, Daniel Niedermayr. 173-176 [doi]
- The Imaginations of Daily Life in VR: Rebuilding Lost Homes through Animated MemoriesChunNing Maggie Guo. 177-182 [doi]
- Computer-animated scientific visualizations in the immersive art installation NOISE AQUARIUMMartina R. Fröschl. 183-187 [doi]
- Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character AnimationYe Pan, Kenny Mitchell. 188-195 [doi]
- Distance Perception in Modern Mobile Augmented RealityJingjing May Liu, Gayathri Narasimham, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer. 196-200 [doi]
- Drone-based Augmented Reality Platform for Bridge Inspection: Effect of AR Cue Design on Visual Search TasksJared Van Dam, Alexander Krasner, Joseph L. Gabbard. 201-204 [doi]
- Effects of Egocentric Versus Exocentric Virtual Object Storage Technique on Cognition in Virtual EnvironmentsRajiv Khadka, Amy Banic. 205-209 [doi]
- Influence of Depth Cues on Eye Tracking Depth Measurement in Augmented Reality Using the MagicLeap DevicePierre Raimbaud, Maria Sofia Alvarez Lopez, Pablo A. Figueroa, José Tiberio Hernández. 210-214 [doi]
- Latency Detection and Illusion in a Head-Worn Virtual EnvironmentCollin Roth, Ethan Luckett, J. Adam Jones. 215-218 [doi]
- Measuring Visual Acuity and Stereo Accuracy as Mediated by Immersive DisplaysAlex Peer, Kevin Ponto. 219-223 [doi]
- A Model for Virtual Hand Ownership in Augmented RealityNina Rosa, Peter J. Werkhoven, Wolfgang Hürst, Remco C. Veltkamp. 224-229 [doi]
- The Viability of Image Analysis Measures of Visual Clutter in the AR UI Space as a Predictive Measures of User PerformanceJonathan Flittner, John Luksas, Joseph L. Gabbard. 230-233 [doi]
- Calibratio: A small, low-cost, fully automated Motion-to-Photon Measurement DeviceSebastian Pape 0004, Marcel Krüger, Jan Müller, Torsten W. Kuhlen. 234-237 [doi]
- Experience with a Trans-Pacific Collaborative Mixed Reality Plant WalkShanthi Vellingiri, Joseph White-Swift, Gi Vania, Brian Dourty, Satoru Okamoto, Naoaki Yamanaka, Balakrishnan Prabhakaran. 238-245 [doi]
- Dependency Graph-based Reactivity for Virtual EnvironmentsJoão Paulo Oliveira Marum, J. Adam Jones, H. Conrad Cunningham. 246-253 [doi]
- A Low-cost Approach Towards Streaming 3D Videos of Large-scale Sport Events to Mixed Reality Headsets in Real-timeKevin Marty, Prithvi Rajasekaran, Yongbin Sun, Klaus Fuchs. 254-261 [doi]
- Towards Real Time Object Recognition For Context Awareness in Mixed Reality: A Machine Learning ApproachArchi Dasgupta, Mark Manuel, Rifat Sabbir Mansur, Nabil Nowak, Denis Gracanin. 262-268 [doi]
- A Mixed Reality System for Modeling Perceptual Deficit to Correct Neural Errors and Recover Functional VisionNasif Zaman, Alireza Tavakkoli, Stewart Zuckerbrod. 269-274 [doi]
- OS Services for VR in Psychology: A Position PaperPablo Figueroa, Kattia Cabas-Hoyos. 275-276 [doi]
- Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual RealityLingwei Tong, SungChul Jung, Robert W. Lindeman. 277-278 [doi]
- Analysis of Interaction Spaces for VR in Public Transport SystemsThereza Schmelter, Kristian Hildebrand. 279-280 [doi]
- Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?Daniel Zielasko, Bernhard E. Riecke. 281-282 [doi]
- Either Give Me a Reason to Stand or an Opportunity to Sit in VRDaniel Zielasko, Bernhard E. Riecke. 283-284 [doi]
- On the Effect of Standing and Seated Viewing of 360° Videos on Subjective Quality AssessmentYan Hu, Majed Elwardy, Hans-Jürgen Zepernick. 285-286 [doi]
- Resizing of the peripersonal space for the seated for different step frequencies of vibrations at the solesTomohiro Amemiya. 287-288 [doi]
- Seated Immersive Exergaming for Fall Prevention of Older AdultsSebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn. 289-290 [doi]
- Towards Accessibility in VR - Development of an Affordable Motion Platform for WheelchairsKilian Brachtendorf, Benjamin Weyers, Daniel Zielasko. 291-292 [doi]
- Using Augmented Reality to Assist Seated Office Workers' Data Entry TasksHeejin Jeong, Ankit Singh, Myunghee Kim, Andrew Johnson. 293-294 [doi]
- Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?Bernhard E. Riecke, Daniel Zielasko. 295-296 [doi]
- Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)AdvantagesDaniel Zielasko, Bernhard E. Riecke. 297-298 [doi]
- Augmented Reality for the Manufacturing Industry: The Case of an Assembly AssistantCarola Botto, Alberto Cannavò, Daniele Cappuccio, Giada Morat, Amir Nematollahi Sarvestani, Paolo Ricci, Valentina Demarchi, Alessandra Saturnino. 299-304 [doi]
- Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VRYutaro Hirao, Tuukka M. Takala, Anatole Lécuyer. 305-310 [doi]
- Within-System and Cross-System Behavior-Based Biometric Authentication in Virtual RealityRobert Miller, Natasha Kholgade Banerjee, Sean Banerjee. 311-316 [doi]
- Reactive Alignment of Virtual and Physical Environments Using Redirected WalkingJerald Thomas, Evan Suma Rosenberg. 317-323 [doi]
- Occlusion Management Techniques for Everyday Glanceable AR InterfacesShakiba Davari, Feiyu Lu, Doug A. Bowman. 324-330 [doi]
- Evaluating the Benefits of the Immersive Space to ThinkLee Lisle, Xiaoyu Chen, J. K. Edward Gitre, Chris North, Doug A. Bowman. 331-337 [doi]
- Fostering fashion retail experiences through virtual reality and voice assistantsElena Morotti, Lorenzo Donatiello, Gustavo Marfia. 338-342 [doi]
- It Is Complicated: Interacting with Children in Social Virtual RealityDivine Maloney, Guo Freeman, Andrew Robb. 343-347 [doi]
- From Real to Virtual: An Image-Based Rendering Toolkit to Help Bring the World Around Us Into Virtual RealityGrégoire Dupont de Dinechin, Alexis Paljic. 348-353 [doi]
- Towards An Egocentric Framework for Rigid and Articulated Object Tracking in Virtual RealityCatherine Taylor, Robin McNicholas, Darren Cosker. 354-359 [doi]
- Enabling Patients with Neurological Diseases to perform Motor-Cognitive Exergames under Clinical Supervision for Everyday UsageSebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn. 360-364 [doi]
- Eating together while being apart: A pilot study on the effects of mixed-reality conversations and virtual environments on older eaters' solitary meal experience and food intakeDannie Korsgaard, Thomas Bjørner, Jon Ram Bruun-Pedersen, Pernille Krog Sørensen, Federico J. A. Perez-Cueto. 365-370 [doi]
- An Immersive Virtual Environment for Teleoperation of Remote Robotic Agents for Everyday Applications in Prohibitive EnvironmentsAlireza Tavakkoli, Brandon Wilson, Matthew Bounds. 371-375 [doi]
- Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual EnvironmentsE. Magalhães, J. Jacob, Niels C. Nilsson, Rolf Nordahl, G. Bernardes. 376-379 [doi]
- Immersive sonification of protein surfaceTifanie Bouchara, Matthieu Montes. 380-383 [doi]
- Implementing Continuous-Azimuth Binaural Sound in Unity 3DMario Wolf, Pascalis Trentsios, Niklas Kubatzki, Christoph Urbanietz, Gerald Enzner. 384-389 [doi]
- HRTF Individualization using Deep LearningRiccardo Miccini, Simone Spagnol. 390-395 [doi]
- Narrative and Spatial Design through Immersive Music and AudioJoey Bargsten. 396-400 [doi]
- Developinimmersive VR experience for visualizing cross-cultural relationships in musicKaustuv Kanti Ganguli, Oscar Gomez, Leonid Kuzmenko, Carlos Guedes. 401-406 [doi]
- Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist EducationHenrik Bjelke Andersson, Thomas Børresen, Ekaterina Prasolova-Førland, Simon McCallum, Jose Garcia Estrada. 407-412 [doi]
- A Qualitative Evaluation of Student Experience with a Virtual Heritage ApplicationClaryse Adams, Daniel C. Cliburn, Joshua Salyers, Rukhsar Shiraz. 413-417 [doi]
- Using Screen Capture Video to Understand Learning in Virtual RealityErica Southgate. 418-421 [doi]
- Exploring Pupillometry as a Method to Evaluate Reading Comprehension in VR-based Educational ComicsKenya Sakamoto, Shizuka Shirai, Jason Orlosky, Hiroyuki Nagataki, Noriko Takemura, Mehrasa Alizadeh, Mayumi Ueda. 422-426 [doi]
- Investigating the Necessity of Meaningful Context Anchoring in AR Smart Glasses Interaction for Everyday LearningNanjie Rao, Lina Zhang, Sharon Lynn Chu, Katarina Jurczyk, Chelsea Candelora, Su Samantha, Cameron Kozlin. 427-432 [doi]
- Design of a Mixed Reality Based System for Multimedia Content PresentationNanxi Chen, Ajit Sarkaar, Jooyoung Whang, Jackson Wonderly, Jiacheng Ye, Denis Gracanin. 433-438 [doi]
- Augmenting Physics Education with Haptic and Visual FeedbackKern Qi, David Borland, Niall L. Williams, Emily Jackson, James Minogue, Tabitha C. Peck. 439-443 [doi]
- Exploring the Impact of Belonging on Computer Science Enrollment Using Virtual RealityVidya Gaddy, Francisco Ortega. 444-448 [doi]
- Immersive Place-based Learning - An Extended Research FrameworkAlexander Klippel, Jiayan Zhao, Pejman Sajjadi, Jan Oliver Wallgrün, Mahda M. Bagher, Danielle Oprean. 449-454 [doi]
- Tools for Teaching Mining Students in Virtual Reality based on 360° Video ExperiencesDenis Kalkofen, Shohei Mori, Tobias Ladinig, Lea Daling, Anas Abdelrazeq, Markus Ebner, Manuel Ortega, Susanne Feiel, Sebastian Gabl, Taras Shepel, James Tibbett, Teemu Henrikki Laine, Michael Hitch, Carsten Drebenstedt, Peter Moser. 455-459 [doi]
- GingerVR: An Open Source Repository of Cybersickness Reduction Techniques for UnitySamuel Ang, John Quarles. 460-463 [doi]
- On the Usage of the Simulator Sickness Questionnaire for Virtual Reality ResearchPauline Bimberg, Tim Weißker, Alexander Kulik. 464-467 [doi]
- On the use of "Active Breaks" to perform Eye Exercises for more Comfortable VR ExperiencesKien T. P. Thai, SungChul Jung, Robert W. Lindeman. 468-476 [doi]
- Evaluation of Simulator Sickness for 360° Videos on an HMD Subject to Participants' Experience with Virtual RealityMajed Elwardy, Hans-Jürgen Zepernick, Yan Hu, Thi My Chinh Chu, Veronica Sundstedt. 477-484 [doi]
- Enhancing the Experience of Virtual Conferences in Social Virtual EnvironmentsDuc-Anh Le, Blair MacIntyre, Jessica Outlaw. 485-494 [doi]
- Multi-Site Conference Hosting Initiative (MULCH): Enhancing the Human Aspect of Low-Carbon Long-Distance ConferencingParke Wilde. 495-496 [doi]
- Avatar Driven VR Society Trends in JapanLiudmila Bredikhina, Takayuki Kameoka, Shogo Shimbo, Akihiko Shirai. 497-503 [doi]
- Virtual Tour: An Immersive Low Cost Telepresence SystemRedouane Kachach, Pablo Pérez, Alvaro Villegas, Ester Gonzalez-Sosa. 504-506 [doi]
- Touch & Live. An immersive experience for acting in others' bodiesNicolás Casanova, Holman Cabezas, Angie Céspedes, Dario Araque, Daniel Ospina, Elizabeth Garzón-Morales, Laura Cortés-Rico, Wilson J. Sarmiento. 507-508 [doi]
- Get the Job! An Immersive Simulation of Sensory OverloadLeonardo Pavanatto Soares, Feiyu Lu, Shakiba Davari, Emily Harris, Anthony Folino, Samat Imamov, Satvik Chekuri, Leslie Blustein, Wallace Santos Lages, Doug A. Bowman. 509-510 [doi]
- Blindness Visualizer: A Simulated Navigation ExperienceClaudia Krogmeier, Justin Heffron, Justin Legare, Michael Nelson, Ziyi Liu, Christos Mousas. 511-512 [doi]
- Embodiment for the Difference: A VR Experience of Bipolar DisorderJiahui Dong, Angshuman Mazumdar, Fu Chia Yang, Hung-Yu Chen, Shubin Han, Christos Mousas. 513-514 [doi]
- Another day at the office: Visuohaptic schizophrenia VR simulationGeorge Michalakis, Michail Pavlou, Giannis Gerogiannis, Vasilis Liapis, Ioanna Terzi, Apostolos Tsagarakis, Raphailia Asimakopoulou, Dimitris Bitzas, Konstantinos Moustakas. 515-516 [doi]
- 3DUI and the Phantom Limb: multisensory experience for embodiment of amputationAimee Calepso, Renan Luigi Martins Guarese, Rafael Valer, Yhonatan Iquiapaza, Victor Adriel de Jesus Oliveira, Luciana Porcher Nedel, Anderson Maciel. 517-518 [doi]
- Color Blindness Bartender: An Embodied VR Game ExperienceZhiquan Wang, Huimin Liu, Yucong Pan, Christos Mousas. 519-520 [doi]
- 3Dexterity: Finding your place in a 3-armed worldAlexandre Audinot, Diane Dewez, Gwendal Fouché, Rebecca Fribourg, Thomas Howard, Flavien Lécuyer, Tiffany Luong, Victor Mercado, Adrien Reuzeau, Thomas Rinnert, Guillaume Vailland, Ferran Argelaguet. 521-522 [doi]
- Three Common Misconceptions about Visual ImpairmentsLauren Thévin, Tonja Machulla. 523-524 [doi]
- Experiencing and Navigating Virtual Reality without Sight (The all-seeING ears)Mario Wolf, Pascalis Trentsios, Christoph Urbanietz, Gerald Enzner. 525-526 [doi]
- The Eye of the Beholder - Experiencing ASD Through a VR PlayAndré Montes Rodrigues, Mario Nagamura, Luis Gustavo Freire da Costa, Allan Amaral Tori, Rodrigo Rodrigues Gesuatto Faria, Lucas Neto Nakadaira, Isabele Rosa dos Anjos, Lucas Henna Sallaberry, Marcelo Knörich Zuffo, Roseli de Deus Lopes. 527-528 [doi]
- [DC] The Modulation of Peripersonal Space Boundaries in Immersive Virtual EnvironmentsLauren E. Buck. 529-530 [doi]
- [DC] Privacy-Preserving Relived Experiences in Virtual RealityCheng-Yao Wang. 531-532 [doi]
- Virtual Reality for Safety and Independence in Everyday ActivitiesSarah E. Anderson. 533-534 [doi]
- Scene-aware Sound Rendering in Virtual and Real WorldsZhenyu Tang, Dinesh Manocha. 535-536 [doi]
- Immersive VR and Embodied Learning: The Role of Embodied Affordances in The Long-term Retention of Semantic KnowledgeMahda M. Bagher. 537-538 [doi]
- Affective Embodiment: The effect of avatar appearance and posture representation on emotions in VRSwati Pandita. 539-540 [doi]
- Utilizing AR Glasses as Mobility Aid for People with Low VisionHein Min Htike. 541-542 [doi]
- Gaze Analysis and Prediction in Virtual RealityZhiming Hu. 543-544 [doi]
- [DC] The Impact of Social Interactions on an Embodied Individual's Self-perception in Virtual EnvironmentsDavid Mal. 545-546 [doi]
- [DC] Resolving Cue Conflicts in Augmented RealityHaley Adams. 547-548 [doi]
- Enhancing Proxy-Based Haptics in Virtual RealityAndré Zenner. 549-550 [doi]
- [DC] The Immersive Space to Think: Immersive Analytics for Multimedia DataLee Lisle. 551-552 [doi]
- Evaluating Automotive Augmented Reality Head-up Display Effects on Driver Performance and DistractionNayara de Oliveira Faria. 553-554 [doi]
- Spatial Referencing for Anywhere, Anytime Augmented RealityYuan Li. 555-556 [doi]
- Multimodal User-Defined inputs for Optical See Through Augmented Reality EnvironmentsAdam Williams, Francisco Ortega. 557-558 [doi]
- A Deep Learning based Framework for Detecting and Reducing onset of CybersicknessRifatul Islam. 559-560 [doi]
- [DC] Quality, Presence, and Emotions in Virtual Reality CommunicationsMarta Orduna. 561-562 [doi]
- Augmented Reality Animals: Are They Our Future Companions?Nahal Norouzi. 563-564 [doi]
- A Neuro-VR toolbox for assessment and intervention in Autism: Brain responses to non-verbal, gaze and proxemics behaviour in Virtual HumansClíona Kelly, Ulysses Bernardet, Klaus Kessler. 565-566 [doi]
- Windtherm Fire: An MR System for Experiencing Breathing Fire of a DragonYuta Ogiwara, Masatoshi Suzuki, Akihiro Matsuura. 567-568 [doi]
- Subtle Gaze Direction with Asymmetric Field-of-View Modulation in Headworn Virtual RealityDhrubo Jyoti Paul, Eric D. Ragan. 569-570 [doi]
- Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR HaploscopeMohammed Safayet Arefin, Nate Phillips, Alexander Plopski, Joseph L. Gabbard, J. Edward Swan II. 571-572 [doi]
- Rhythmic proprioceptive stimulation improves embodiment in a walking avatar when added to visual stimulationKean Kouakoua, Cyril Duclos, Rachid Aissaoui, Sylvie Nadeau, David R. Labbe. 573-574 [doi]
- Lighting Estimation via Differentiable Screen-Space RenderingCelong Liu, Zhong Li, Shuxue Quan, Yi Xu. 575-576 [doi]
- Impact of Fake News in VR compared to Fake News on Social Media, a pilot studyAdrien Verhulst, Wanqi Zhao, Fumihiko Nakamura, Masaaki Fukuoka, Maki Sugimoto, Masahiko Inami. 577-578 [doi]
- Pain Experience in Social VR: The Competing Effect on Objective Pain Tolerance and Subjective Pain PerceptionAngel Hwang, Yilu Sun, Neta Tamir, Andrea Stevenson Won. 579-580 [doi]
- Embodied Realistic Avatar System with Body Motions and Facial Expressions for Communication in Virtual Reality ApplicationsSahar A. Aseeri, Sebastian Marin, Richard N. Landers, Victoria Interrante, Evan Suma Rosenberg. 581-582 [doi]
- ° Videos Viewed with an HMDAlexander Raake, Ashutosh Singla, Rakesh Rao Ramachandra Rao, Werner Robitza, Frank Hofmeyer. 583-584 [doi]
- VR Piano Learning Platform with Leap Motion and Pressure SensorsFebrina Wijaya, Ying-Chun Tseng, Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu. 585-586 [doi]
- XR Framework for Collaborating Remote Heterogeneous DevicesJongyong Kim, Jonghoon Song, Woong Seo, Insung Ihm, Seung Hyun Yoon, Sanghun Park. 587-588 [doi]
- Auditory Stimulation on Touching a Virtual Object Outside a User's Field of ViewZentaro Kimura, Mie Sato. 589-590 [doi]
- Removal of the Infrared Light Reflection of Eyeglass Using Multi-Channel CycleGAN Applied for the Gaze Estimation ImagesYoshikazu Onuki, Kosei Kudo, Itsuo Kumazawa. 591-592 [doi]
- Tracking Multiple Collocated HTC Vive Setups in a Common Coordinate SystemTim Weißker, Philipp Tornow, Bernd Froehlich 0001. 593-594 [doi]
- Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration SystemsKristoffer Waldow, Arnulph Fuhrmann. 595-596 [doi]
- An Immersive and Interactive Visualization of Gravitational WavesStefan Lontschar, Krzysztof Pietroszek, Christian Gütl, Irene Humer, Christian Eckhardt. 597-598 [doi]
- A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration SupportNiko Wißmann, Martin Misiak, Arnulph Fuhrmann, Marc Erich Latoschik. 599-600 [doi]
- Extended Realities - How Changing Scale Affects Spatial LearningJiayan Zhao, Mark B. Simpson, Jan Oliver Wallgrün, Pejman Sajjadi, Alexander Klippel. 601-602 [doi]
- CZ Investigator: Learning About Critical Zones Through a VR Serious GamePejman Sajjadi, Mahda M. Bagher, Zheng Cui, Jessica Myrick, Janet K. Swim, Timothy S. White, Alexander Klippel. 603-604 [doi]
- Light Field Editing Propagation using 4D Convolutional Neural NetworksZhicheng Lu, Xiaoming Chen, Yuk Ying Chung, Zhibo Chen 0001. 605-606 [doi]
- Shooter Bias in Virtual Reality: The Effect of Avatar Race and Socioeconomic Status on Shooting DecisionsKatharina R. Seitz, Jessica J. Good, Tabitha C. Peck. 607-608 [doi]
- Do You Speak Holo? A Mixed Reality Application for Foreign Language Learning in Children with Language DisordersEmanuele Torelli, Ibrahim El Shemy, Silvia Silleresi, Lukasz Moskwa, Giulia Cosentino, Franca Garzotto. 609-610 [doi]
- Detection Thresholds of Tactile Perception in Virtual EnvironmentsLu Zhao, Yue Liu, Dejiang Ye, Zhuoluo Ma. 611-612 [doi]
- The Impact of Haptic and Visual Feedback on TeachingKern Qi, David Borland, Emily Jackson, Niall L. Williams, James Minogue, Tabitha C. Peck. 613-614 [doi]
- Augmented Reality Image Generation with Optical Consistency using Generative Adversarial NetworksShunya Iketani, Masaaki Sato, Masataka Imura. 615-616 [doi]
- Affective Embodiment: Embodying emotions through postural representation in VRSwati Pandita, Jessica Yee, Andrea Stevenson Won. 617-618 [doi]
- Investigating the Necessity of Meaningful Context Anchoring in Augmented Reality Smart Glasses Interaction for Everyday LearningNanjie Rao, Lina Zhang, Sharon Lynn Chu, Katarina Jurczyk, Chelsea Candelora, Samantha Su, Cameron Kozlin. 619-620 [doi]
- CARAI: A Formative Evaluation Methodology for VR SimulationsAlec G. Moore, Xinyu Hu, James Coleman Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan. 621-622 [doi]
- Transporting Real World Rigid and Articulated Objects into Egocentric VR ExperiencesCatherine Taylor, Robin McNicholas, Darren Cosker. 623-624 [doi]
- Towards an Immersive Virtual Simulation for Studying Cybersickness during Spatial Knowledge AcquisitionYun-Xuan Lin, Sabarish V. Babu, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Ying-Chu Wang, Wen-Chieh Lin. 625-626 [doi]
- Docking Haptics: Dynamic Combinations of Grounded and Worn DevicesAnthony Steed, Sebastian Friston, Vijay Pawar, David Swapp. 627-628 [doi]
- Map Displays and Landmark Effects on Wayfinding in Unfamiliar EnvironmentsSabah Boustila, Paul Milgram, Greg A. Jamieson. 629-630 [doi]
- A study on the effects of head mounted displays movement and image movement on Virtual Reality sicknessYanXiang Zhang 0001, RuoYi Wang. 631-632 [doi]
- Combining Wristband Display and Wearable Haptics for Augmented RealityGianluca Paolocci, Tommaso Lisini Baldi, Davide Barcelli, Domenico Prattichizzo. 633-634 [doi]
- Musical Brush: Exploring Creativity in an AR-based Tool Combining Music and Drawing GenerationRafael Valer, Rodrigo Schramm, Luciana P. Nedel. 635-636 [doi]
- A Usability Assessment of Augmented Situated VisualizationRenan Luigi Martins Guarese, João Becker, Henrique Fensterseifer, Aimee Calepso, Marcelo Walter, Carla Maria Dal Sasso Freitas, Luciana Porcher Nedel, Anderson Maciel. 637-638 [doi]
- Exploring the Effects of a Virtual Companion on Solitary Jogging ExperienceTakeo Hamada, Ari Hautasaari, Michiteru Kitazaki, Noboru Koshizuka. 639-640 [doi]
- Relative Room Size Judgments in Impossible SpacesCatherine Barwulor, Andrew Robb. 641-642 [doi]
- Front Camera Eye Tracking for Mobile VRPanagiotis Drakopoulos, George Alex Koulieris, Katerina Mania. 643-644 [doi]
- The Effect of Navigational Aids on Spatial Memory in Virtual RealityShachar Maidenbaum, Ansh Patel, Tamara Gedankien, Joshua Jacobs. 645-646 [doi]
- A Pilot Study Comparing Two Naturalistic Gesture-based Interaction Interfaces to Support VR-based Public Health Laboratory TrainingJessica Voge, B. Adrian Flowers, Nicolas S. Herrera, Dan Duggan, Arthur Wollocko. 647-648 [doi]
- Automatic Detection of Cybersickness from Physiological Signal in a Virtual Roller Coaster SimulationRifatul Islam, Yonggun Lee, Mehrad Jaloli, Imtiaz Muhammad, Dakai Zhu 0001, John Quarles. 649-650 [doi]
- A Constrained Path Redirection for Passive HapticsLili Wang, Zixiang Zhao, Xuefeng Yang, Huidong Bai, Amit Barde, Mark Billinghurst. 651-652 [doi]
- Visual Guidance Methods in Immersive and Interactive VR Environments with Connected 360° VideosSamuel Cosgrove, Joseph J. LaViola. 653-654 [doi]
- Learning to Match 2D Images and 3D LiDAR Point Clouds for Outdoor Augmented RealityWeiquan Liu, Baiqi Lai, Cheng Wang, Xuesheng Bian, Wentao Yang, Yan Xia, Xiuhong Lin, Shang-Hong Lai, Dongdong Weng, Jonathan Li. 655-656 [doi]
- Robust turbulence simulation for particle-based fluids using the Rankine vortex modelXiaokun Wang, Sinuo Liu, Xiaojuan Ban, Yanrui Xu, Jing Zhou, Jirí Kosinka. 657-658 [doi]
- Egocentric Sonification of Continuous Spatial Data in Situated AnalyticsMarkus Berger. 659-660 [doi]
- Depth Augmented Omnidirectional Stereo for 6-DoF VR PhotographyTobias Bertel, Moritz Mühlhausen, Moritz Kappel, Paul Maximilian Bittner, Christian Richardt, Marcus A. Magnor. 661-662 [doi]
- The influence of text rotation, font and distance on legibility in VRAndre Büttner, Stefan M. Grünvogel, Arnulph Fuhrmann. 663-664 [doi]
- Temporal RVL: A Depth Stream Compression MethodHanseul Jun, Jeremy Bailenson. 665-666 [doi]
- Audio-Visual Spatial Alignment Requirements of Central and Peripheral Object EventsDavide Berghi, Hanne Stenzel, Marco Volino, Adrian Hilton, Philip J. B. Jackson. 667-668 [doi]
- Extracting and Transferring Hierarchical Knowledge to Robots Using Virtual RealityZhenliang Zhang, Jie Guo, Dongdong Weng, Yue Liu 0005, Yongtian Wang. 669-670 [doi]
- Asymmetric Interaction between HMD Wearers and Spectators with a Large DisplayFinn Welsford-Ackroyd, Andrew Chalmers, Rafael Kuffner dos Anjos, Daniel Medeiros, Hyejin Kim, Taehyun Rhee. 671-672 [doi]
- Effects of Physical Prop Shape on Virtual Stairs Travel TechniquesConnor Kasarda, Maria Swartz, Kyle Mitchell, Rajiv Khadka, Amy Banic. 673-674 [doi]
- Evoking Pseudo-Haptics of Resistance Force by Viewpoint DisplacementShoki Tada, Takefumi Ogawat. 674-675 [doi]
- Real or surreal: A pilot study on creative idea generation in MR vs. VRanonymous. 677-678 [doi]
- Attractiveness and Confidence in Walking Style of Male and Female Virtual CharactersAnne Thaler, Andreas Bieg, Naureen Mahmood, Michael J. Black, Betty J. Mohler, Nikolaus F. Troje. 679-680 [doi]
- Magic Bounce: Playful Interaction on Superelastic DisplayToshiki Nishino, Akihiro Matsuura. 681-682 [doi]
- Evaluating the Influence of the HMD, Usability, and Fatigue in 360VR Video Quality AssessmentsMarta Orduna, Pablo Pérez, César Díaz, Narciso García. 683-684 [doi]
- Perceptual Distortions Between Windows and Screens: Stereopsis Predicts Motion ParallaxXiaoye Michael Wang, Anne Thaler, Siavash Eftekharifar, Adam O. Bebko, Nikolaus F. Troje. 685-686 [doi]
- Memory Journalist: Creating Virtual Reality Exergames for the Treatment of Older Adults with DementiaSebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn. 687-688 [doi]
- Exploring Effect Of Different External Stimuli On Body Association In VRPrabodh Sakhardande, Amarnath Murugan, Jayesh S. Pillai. 689-690 [doi]
- Gaze+Gesture Interface: Considering Social AcceptabilityHwan Heo, Minho Lee, Sungjei Kim, Youngbae Hwang. 691-692 [doi]
- Creating a VR Experience of Solitary ConfinementTrenton Plager, Ying Zhu, Douglas A. Blackmon. 693-694 [doi]
- Representing Virtual Transparent Objects on OST-HMDs Considering Accommodation and VergenceYuto Kimura, Shinnosuke Manabe, Asako Kimura, Fumihisa Shibata. 695-696 [doi]
- MotionNote: A Novel Human Pose RepresentationDubeom Kim, Bharatesh Chakravarthi S. B, Seong Hun Kim, Adithya Balasubramanyam, Young-Ho Chai, Ashok Kumar Patil. 697-698 [doi]
- Omnidirectional Motion Input: The Basis of Natural Interaction in Room-Scale Virtual RealityZiyao Wang, Liping Xie, Haikun Wei, Kanjian Zhang, Jinxia Zhang. 699-700 [doi]
- Tactile Presentation Device Using Sound Wave VibrationYudai Okamoto, Yoichi Yamazaki, Masataka Imura. 701-702 [doi]
- Real-time Illumination Estimation for Mixed Reality on Mobile DevicesDi Xu, Zhen Li, Yanning Zhang. 703-704 [doi]
- Real-time Depth Estimation for Aerial Panoramas in Virtual RealityDi Xu, Xiaojun Liu, Yanning Zhang. 705-706 [doi]
- Guided Sine Fitting for Latency Estimation in Virtual RealityJan-Philipp Stauffert, Florian Niebling, Jean-Luc Lugrin, Marc Erich Latoschik. 707-708 [doi]
- Building the Virtual Stage: A System for Enabling Mixed Reality TheatreJietong Chen, Kunal Shailesh Shitut, Joe Geigel, David Munnell, Marla Schweppe. 709-710 [doi]
- ReliveReality: Enabling Socially Reliving Experiences in Virtual Reality via a Single RGB cameraCheng-Yao Wang, Shengguang Bai, Andrea Stevenson Won. 711-712 [doi]
- Natural User Interfaces for Mixed Reality: Controlling Virtual Objects with your Real HandsSergio Serra, Redouane Kachach, Ester Gonzalez-Sosa, Alvaro Villegas. 713-714 [doi]
- Hand Motion with Eyes-free Interaction for Authentication in Virtual RealityYujun Lu, BoYu Gao, Jinyi Long, Jian Weng 0001. 715-716 [doi]
- Recognition of Emotional influence of a character. Experimental Design and Preliminary ResultsJuan Sebastián Vargas Molano, Nicolás Casanova, Oscar Carrillo, Wilson J. Sarmiento. 717-718 [doi]
- Modulating the Gait of a Real-Time Self-Avatar to Induce Changes in Stride Length During Treadmill WalkingIris Willaert, Rachid Aissaoui, Sylvie Nadeau, Cyril Duclos, David R. Labbe. 719-720 [doi]
- A Just Noticeable Difference for Perceiving Virtual Surfaces through Haptic InteractionJing Huang, Deng Wang, Yaoping Hu. 721-722 [doi]
- An Immersive Gesture-based Drone Command SystemSaksham Gupta, Pronnoy Goswami, Parth Vora, Hudson Chase, Mohak Bheda, Abhimany Chadha, Denis Gracanin. 723-724 [doi]
- Individual differences in teleporting through virtual environments: A latent profile analysisLucia A. Cherep, Alex F. Lim, Jonathan W. Kelly, Anthony Miller, Stephen B. Gilbert. 725-726 [doi]
- Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot studyAdrien Verhulst, Eulalie Verhulst, Minori Manabe, Hiroto Saito, Shunichi Kasahara, Masahiko Inami. 727-728 [doi]
- Vibro-vestibular Wheelchair with a Curved Pedestal Presenting a Vehicle Riding Sensation in a Virtual EnvironmentVibol Yem, Ryunosuke Yagi, Minori Unno, Fumiya Miyashita, Yasushi Ikei. 729-730 [doi]
- An Augmented Reality Assistant to Support Button Selection for Patients with Age-related Macular DegenerationPatrik Gonçalves, Jason Orlosky, Tonja-Katrin Machulla. 731-732 [doi]
- Perception of Walking Self-body Avatar Enhances Virtual-walking SensationYusuke Matsuda, Junya Nakamura, Tomohiro Amemiya, Yasushi Ikei, Michiteru Kitazaki. 733-734 [doi]
- Investigation of the effect of virtual reality on postural stability in healthy adultsJinseok Oh, Christopher Curry, Arash Mahnan. 735-736 [doi]
- AR Room: Real-Time Framework of Camera Location and Interaction for Augmented Reality ServicesSangheon Park, Hyunwoo Cho, Chanho Park, Young-Suk Yoon, Sung-Uk Jung. 737-738 [doi]
- Automated Assessment System with Cross Reality for Neonatal Endotracheal Intubation TrainingShang Zhao, Wei Li, Xiaoke Zhang, Xiao Xiao, Yan Meng, John Philbeck, Naji Younes, Rehab Alahmadi, Lamia Soghier, James K. Hahn. 739-740 [doi]
- AffordIt!: A Tool for Authoring Object Component Behavior in VRSina Masnadi, Andrés N. Vargas González, Brian M. Williamson, Joseph J. LaViola. 741-742 [doi]
- Augmented Reality for Infrastructure Inspection with Semi-autonomous Aerial Systems: An Examination of User Performance, Workload, and System TrustJared Van Dam, Alexander Krasner, Joseph L. Gabbard. 743-744 [doi]
- Neurophysiological Effects of Presence in Calm Virtual EnvironmentsArindam Dey, Jane Phoon, Shuvodeep Saha, Chelsea Dobbins, Mark Billinghurst. 745-746 [doi]
- Minimal Embodiment: Effects of a Portable Version of a Virtual Disembodiment Experience on Fear of DeathCarmen Chan, Angel Hwang, Daphne Sun, Brandon Birckhead, Andrea Stevenson Won. 747-748 [doi]
- Improving Camera Travel for Immersive ColonographySoraia Figueiredo Paulo, Daniel Medeiros, Pedro Brasil Borges, Joaquim A. Jorge, Daniel S. Lopes. 749-750 [doi]
- Perception of Head Motion Effect on Emotional Facial Expression in Virtual RealityQiongdan Cao, Hui Yu 0001, Charles Nduka. 751-752 [doi]
- Predicting Tolerance to Velocity Mismatch Between Virtual and Physical Head Rotation in Cloud Virtual Reality SystemsJiaqi Zhang, Minxia Yang, Lu Yu 0003. 753-754 [doi]
- Automatic Calibration of Commercial Optical See-Through Head-Mounted Displays for Medical ApplicationsXue Hu, Fabrizio Cutolo, Fabio Tatti, Ferdinando Rodriguez y Baena. 755-756 [doi]
- VR2ML: A Universal Recording and Machine Learning System for Improving Virtual Reality ExperiencesYuto Yokoyama, Katashi Nagao. 757-758 [doi]
- PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character AnimationYe Pan, Kenny Mitchell. 759-760 [doi]
- PhyAR: Determining the Utility of Augmented Reality for Physics Education in the ClassroomCorey Pittman, Joseph J. LaViola Jr.. 761-762 [doi]
- Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head -Up Display User Interfaces on Drivers' Spatial Knowledge Acquisition and Glance BehaviorNayara de Oliveira Faria, Joseph L. Gabbard, Missie Smith. 763-764 [doi]
- Pre-Contact Kinematic Features for the Categorization of Contact Events as Intended or UnintendedJaime Leonardo Maldonado Cañón, Thorsten Kluss, Christoph Zetzsche. 765-766 [doi]
- Elastic-Move: Passive Force Feedback Devices for Virtual Reality LocomotionDa-Chung Yi, Kuan-Ning Chang, Yun-Hsuan Tai, I-Cheng Chen, Yi-Ping Hung. 767-768 [doi]
- Micro-mirror array-plates simulation using ray tracing for mid-air imagingShunji Kiuchi. 769-770 [doi]
- Effect of marker location on user detection in omnidirectional imagesRicardo Eiris, Brendan John, Eakta Jain, Masoud Gheisari. 771-772 [doi]
- 3D Human Reconstruction from an Image for Mobile Telepresence SystemsYuki Takeda, Akira Matsuda, Jun Rekimoto. 773-774 [doi]
- Improving Free-Viewpoint Video Content Production Using RGB-Camera-Based Skeletal TrackingAndrew MacQuarrie, Anthony Steed. 775-776 [doi]
- Recurrent R-CNN: Online Instance Mapping with context correlationChen Wang 0043, Yue Qi, Shuo Yang. 777-778 [doi]
- Prop-Based Egocentric and Exocentric Virtual Object Storage TechniquesRajiv Khadka, Amy Banic. 779-780 [doi]
- The Effects of Avatar Visibility on Behavioral Response with or without Mirror-Visual Feedback in Virtual EnvironmentsBoYu Gao, Joonwoo Lee, Huawei Tu, Wonjun Seong, HyungSeok Kim. 781-782 [doi]
- Interactive Navigation System in Mixed-Reality for NeurosurgeryEhsan Azimi, Ruby Liu, Camilo Molina, Judy Huang, Peter Kazanzides. 783-784 [doi]
- Potential Effects of Dynamic Parallax on Eyesight in Virtual Reality SystemHui Fang, Dongdong Weng, Jie Guo, Ruiying Shen, Haiyan Jiang, Ziqi Tu. 785-786 [doi]
- Usability of a Foreign Body Object Scenario in VR for Nursing EducationBenjamin S. Botha, Lizette de Wet, Yvonne Botma. 787-788 [doi]
- Optical Flow, Perturbation Velocities and Postural Response In Virtual RealityMarkus Santoso, David Phillips. 789-790 [doi]
- Framing the Scene: An Examination of Augmented Reality Head Worn Displays in Construction Assembly TasksEric T. Bloomquist, Joseph L. Gabbard, Kyle Tanous, Yimin Qin, Tanyel Bulbul. 791-792 [doi]
- Fast Hand-Object Interaction Using Gesture Guide OptimizationYunlong Che, Yue Qi. 793-794 [doi]
- Exploring Blink-Rate Behaviors for Cybersickness Detection in VRPhil Lopes, Nana Tian, Ronan Boulic. 795-796 [doi]
- Towards an Immersive Guided Virtual Reality Microfabrication Laboratory Training SystemFang Wang, Xinhao Xu, Weiyu Feng, Jhon Bueno Vesga, Zheng Liang, Scottie Murrell. 797-798 [doi]
- Design of Virtual Reality Reach and Grasp Modes Factoring Upper Limb ErgonomicsPriya Kartick, Alvaro J. Uribe-Quevedo, David Rojas Gualdron. 799-800 [doi]
- Presenting COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual RealityGrégoire Dupont de Dinechin, Alexis Paljic. 801-802 [doi]
- Efficient Peripheral Flicker Reduction for Foveated Rendering in Mobile VR SystemsHaomiao Jiang, Tianxin Ning, Behnam Bastani. 803-804 [doi]
- Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted DisplaysDaniel Schneider 0006, Alexander Otte, Axel Simon Kublin, Alexander Martschenko, Per Ola Kristensson, Eyal Ofek, Michel Pahud, Jens Grubert. 805-806 [doi]
- Lingering Effects Associated with Virtual Reality: An Analysis Based on Consumer Discussions Over TimeJohn Porter III, Kristopher Kohm, Andrew Robb. 806-807 [doi]
- VRiAssist: An Eye-Tracked Virtual Reality Low Vision Assistance ToolSina Masnadi, Brian M. Williamson, Andrés N. Vargas González, Joseph J. LaViola. 809-810 [doi]
- Looking Also From Another Perspective: Exploring the Benefits of Alternative Views for Alignment TasksAlejandro Martin-Gomez, Ulrich Eck, Javad Fotouhi, Nassir Navab. 811-812 [doi]
- Observation of Presence in an Ecologically Valid Ethnographic Study Using an Immersive Augmented Reality Virtual Diorama ApplicationMaria C. R. Harrington. 813-814 [doi]
- Developing a VR tool for studying pedestrian movement and choice behaviorYan Feng, Dorine C. Duives, Serge P. Hoogendoorn. 815-816 [doi]
- Panoramic Image Quality-Enhancement by Fusing Neural Textures of the Adaptive Initial ViewportShiyuan Li, Chunyu Lin, Kang Liao, Yao Zhao 0001, Xue Zhang. 817-818 [doi]
- CalorieCaptorGlass: Food Calorie Estimation based on Actual Size using HoloLens and Deep LearningShu Naritomi, Keiji Yanai. 819-820 [doi]
- DRoom: A Gamified Demonstration of Real Haptics TechnologyAlvaro Villegas, Pablo Pérez, Redouane Kachach, Francisco Pereira, Ester Gonzalez-Sosa. 821-822 [doi]
- Demo: Assessing Sports Related Concussion in Soccer Players Using Immersive VR SoccerAditya Raikwar, Jaclyn Stephens, Francisco R. Ortega. 823-824 [doi]
- High-Resolution Interactive Immersive Renderings of Real-World EnvironmentsKevin Ponto, Ross Tredinnick. 825-826 [doi]
- Simulating Next-Generation User Interfaces for Law Enforcement Traffic StopsJerônimo G. Grandi, Zekun Cao, Mark Ogren, Regis Kopper. 827-828 [doi]
- Adjustable Pointer in Virtual Reality for Ergonomic InteractionPowen Yao, Tian Zhu 0002, Michael Zyda. 829-830 [doi]
- XREye: Simulating Visual Impairments in Eye-Tracked XRKatharina Krösl, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Steven Feiner, Michael Wimmer. 831-832 [doi]
- glossoVR - voice emission and public speech training systemMagdalena Igras-Cybulska, Artur Cybulski, Daniela Hekiert, Magdalena Majdak, Rafal Salamon, Paulina Slomka, Aleksandra Szumiec, Katarzyna Blaszczynska, Bartlomiej Blaszczynski, Stanislaw Kacprzak. 833-834 [doi]
- OnBodyVR: Virtual Reality Application with Eyes-free on-Body Interface Based on three Tracked PointsManuel Dixken, Tobias Schultze, Matthias Bues. 835-836 [doi]
- Manipulating Virtual World with Props in Real-worldToshiro Kashiwagi, Kaoru Sumi. 837-838 [doi]
- Design of Visual Deficit Simulation for Integration into a Geriatric Physical Diagnosis CourseDrew Alexander, Thuy Nguyen, Patrick Keller, Jason Orlosky, Shilpa Brown, Elena Wood, Onyeka Ezenwoye, Wanda Jirau-Rosaly. 839-840 [doi]
- AVoidX: An Augmented VR GameRafail Athanasoulas, Prodromos Boutis, Anargyros Chatzitofis, Alexandros Doumanoglou, Petros Drakoulis, Leonidas Saroglou, Vladimiros Sterzentsenko, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras. 841-842 [doi]
- SImBa: An Augmented Reality approach for creating Smart Immersive Bays in Software Delivery EnvironmentsVibhu Saujanya Sharma, Rohit Mehra, Vikrant Kaulgud, Sanjay Podder. 843-844 [doi]
- Demonstrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual RealityGrégoire Dupont de Dinechin, Alexis Paljic. 845-846 [doi]
- TEllipsoid: Ellipsoidal Display for Videoconference System Transmitting Accurate Gaze DirectionTaro Ichii, Hironori Mitake, Shoichi Hasegawa. 847-848 [doi]
- MeteorologyAR: A Mobile AR App to Increase Student Engagement and Promote Active Learning in a Large Lecture ClassScottie Murrell, Fang Wang, Eric Aldrich, Xinhao Xu. 849-850 [doi]
- Modified Playback of Avatar Clip Sequences Based on Student Attention in Educational VRAdil Khokhar, Andrew Yoshimura, Christoph W. Borst. 851-852 [doi]
- The other way: immersive VR storytelling through bikingShengzhi Wu, Siyu Chen, Mong-Yah Hsieh, Conor Triplett, Calla Carter. 853 [doi]
- The VisitVolker Kuchelmeister, Jill Bennett, Natasha Ginnivan, Gail Kenning, Christopher Papadopoulos, Bec Dean, Melissa Neidorf. 854-855 [doi]
- Real Haptics: Using Physical Manipulation to Control Virtual WorldsAlvaro Villegas, Pablo Perez, Redouane Kachach, Francisco Pereira, Ester Gonzalez-Sosa. 856 [doi]
- Illustrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual RealityGrégoire Dupont de Dinechin, Alexis Paljic. 857 [doi]
- Exploring a Mixed Reality Framework for the Internet-of-Things: Toward Visualization and Interaction with Hybrid Objects and AvatarsJie Guan, Nadine Lessio, Yiyi Shao, Alexis Morris. 858 [doi]
- Martial Arts Training in Virtual Reality with Full-body Tracking and Physically Simulated OpponentsTuukka M. Takala, Yutaro Hirao, Hiroyuki Morikawa, Takashi Kawai. 859 [doi]
- Farewell to Dawn: A Virtual Theatre ProductionAnna Dining, Joe Geigel. 860 [doi]