Abstract is missing.
- A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and BreathingDixuan Cui, Christos Mousas. 1-6 [doi]
- Virtual Try-On: How to Enhance Consumer Experience?Svetlana Bialkova, Chloe Barr. 1-8 [doi]
- School students creating a virtual reality learning resource for childrenErica Southgate, Steve Grant, Simon Ostrowski, Andrew Norwood, Monica Williams, Dara Tafazoli. 1-6 [doi]
- SSV360: A Dataset on Subjetive Quality Assessment of 360° Videos for Standing and Seated Viewing on an HMDMajed Elwardy, Hans-Jürgen Zepernick, Yan Hu. 1-6 [doi]
- Virtual Veracity: Animated Documentaries and Mixed RealitiesNea Ehrlich. 7-14 [doi]
- Towards AR for Large-Scale RoboticsJohannes Braumann, Emanuel Gollob, Amir Bastan. 15-18 [doi]
- Behind the Curtains: Comparing Mozilla Hubs with Microsoft Teams in a Guided Virtual Theatre ExperienceJürgen Hagler, Michael Lankes, Nils Gallist. 19-22 [doi]
- View-Adaptive Asymmetric Image Detail Enhancement for 360-degree Stereoscopic VR ContentKin-Ming Wong. 23-26 [doi]
- Digital Puppetry: Utilizing Extended Reality Technologies for AnimationsMilad Tousi, Katja Gallhuber, Michael Lankes. 27-30 [doi]
- Pericles VR: Insights into visual development and gamification of a lesser-known Shakespeare playHannes Rall, Emma Harper. 31-38 [doi]
- HeadBox: A Facial Blendshape Animation Toolkit for the Microsoft Rocketbox LibraryMatias Volonte, Eyal Ofek, Ken Jakubzak, Shawn Bruner, Mar González-Franco. 39-42 [doi]
- STAG: A Tool for realtime Replay and Analysis of Spatial Trajectory and Gaze Information captured in Immersive EnvironmentsAryabrata Basu. 43-45 [doi]
- Excite-O-Meter: an Open-Source Unity Plugin to Analyze Heart Activity and Movement Trajectories in Custom VR EnvironmentsLuis Quintero, Panagiotis Papapetrou, John E. Muñoz, Jeroen De Mooij, Michael Gaebler. 46-47 [doi]
- Developing Mixed Reality Applications with Platform for Situated IntelligenceSean Andrist, Dan Bohus, Ashley Feniello, Nick Saw. 48-50 [doi]
- Asymmetric Normalization in Social Virtual Reality StudiesJonas Deuchler, Daniel Hepperle, Matthias Wölfel. 51-53 [doi]
- An Open Platform for Research about Cognitive Load in Virtual RealityOlivier Augereau, Gabriel Brocheton, Pedro Paulo Do Prado Neto. 54-55 [doi]
- Physics-based character animation for Virtual RealityJoan Llobera, Caecilia Charbonnier. 56-57 [doi]
- NUI-SpatialMarkers: AR Spatial Markers For the Rest of UsAlex Karduna, Adam S. Williams, Francisco R. Ortega. 58-60 [doi]
- Human Vision vs. Computer Vision: A Readability Study in a Virtual Reality EnvironmentZhu Qing, Praveen Edara. 61-64 [doi]
- RealityFlow: Open-Source Multi-User Immersive AuthoringJohn T. Murray. 65-68 [doi]
- Integrating Rocketbox Avatars with the Ubiq Social VR platformLisa Izzouzi, Anthony Steed. 69-70 [doi]
- BabiaXR: Virtual Reality software data visualizations for the WebDavid Moreno-Lumbreras, Jesús M. González-Barahona, Andrea Villaverde. 71-74 [doi]
- Lightweight Collision Detection Algorithm in Web3D Robot Simulation PlatformWeiqiang Wang, Hantao Zhao, Jinyuan Jia. 75-80 [doi]
- DentalVerse: Interactive Multiusers Virtual Reality Implementation to train preclinical dental student psychomotor skillSadie Crawford, Erica Del Hagen, Jiaming Du, Emily Husak, Zihang Liao, Markus Santoso, Cortino Sukotjo. 81-84 [doi]
- Investigating Lighting Quality in Office Workstations: A Combined Approach Utilizing Virtual Reality and Physical WorkstationsRoxana Jafarifiroozabadi, Piers MacNaughton, Alina Osnaga. 85-87 [doi]
- Designing VR training systems for children with attention deficit hyperactivity disorder (ADHD)Ho-Yan Kwan, Lang Lin, Conor Fahy, Jethro Shell, Shiqi Pang, Yongkang Xing. 88-89 [doi]
- 3D Reconstruction, Digital Twinning, and Virtual Reality: Architectural Heritage ApplicationsMarco Giorgio Bevilacqua, Michele Russo, Andrea Giordano, Roberta Spallone. 92-96 [doi]
- Application of LargeSpace for Investigating Pedestrians' Behaviors when Interacting with Autonomous Vehicles in Shared SpacesAndrijanto, Zhangyijing Chen, Takuro Kodama, Hiroaki Yano, Makoto Itoh. 97-100 [doi]
- Photogrammabot: An Autonomous ROS-Based Mobile Photography Robot for Precise 3D Reconstruction and Mapping of Large Indoor Spaces for Mixed RealitySoroosh Mortezapoor, Christian Schönauer, Julien Rüggeberg, Hannes Kaufmann. 101-107 [doi]
- Challenges of experimenting with Virtual RealityKrzysztof Szczurowski, Matt Smith 0001. 108-113 [doi]
- Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State Of The Art and PerspectivesJohanna Pirker, Enrica Loria, Saeed Safikhani, Andreas Künz, Sabrina Rosmann. 114-115 [doi]
- Developing a VR Simulator for Robotics Navigation and Human Robot Interactions employing Digital TwinsSilas F. R. Alves, Alvaro Uribe-Quevedo, Delun Chen, Jon Morris, Sina Radmard. 121-125 [doi]
- Are you Seeing what I'm Seeing?: Perceptual Issues with Digital Twins in Virtual RealityB. Adrian Flowers, Summer Rebensky. 126-130 [doi]
- Designing WindCage- Unpacking the Thinking and Prototyping a Propeller-Based Haptic UnitKao-Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, Chien-Hsu Chen. 131-135 [doi]
- Advancing tangible augmented game objects for use in a golf swing, self-service training environment: Report of Work-in-Progress with a Multidisciplinary EmphasisAnthony Luczak, J. Adam Jones, Reuben Burch, Jonathan Barlow, Patrick Nelsen, Steven M. Grice, Michael Taquino, Martin Duclos, Caleb Morgan. 136-140 [doi]
- Reality Check of Metaverse: A First Look at Commercial Social Virtual Reality PlatformsRuizhi Cheng, Nan Wu, Songqing Chen, Bo Han 0001. 141-148 [doi]
- CWCT: An Effective Vision Transformer using improved Cross-Window Self-Attention and CNNMengxing Li, Ying Song, Bo Wang 0018. 149-154 [doi]
- Environmental, User, and Social Context-Aware Augmented Reality for Supporting Personal Development and ChangeTimothy James Scargill, Ying Chen, Sangjun Eom, Jessilyn Dunn, Maria Gorlatova. 155-162 [doi]
- Extended Reality and Internet of Things for Hyper-Connected Metaverse EnvironmentsJie Guan, Jay Irizawa, Alexis Morris. 163-168 [doi]
- Scaling-up AR: University Campus as a Physical-Digital MetaverseTristan Braud, Carlos Bermejo Fernandez, Pan Hui 0001. 169-175 [doi]
- A Dataset and Methodology for Self-Efficacy Feeling Prediction During Industry 4.0 VR ActivityThibaud Bounhar, Zaher Yamak, Vincent Havard, David Baudry. 176-182 [doi]
- Identification of Key Features for VR Applications with VREVIEW: A Topic Model ApproachYang Qian, YingQiu Xiong, Yuyang Wang, Yuanchun Jiang, Yezheng Liu 0001, Yidong Chai. 183-188 [doi]
- Real Time Egocentric Object Segmentation for Mixed Reality: THU-READ Labeling and Benchmarking ResultsEster Gonzalez-Sosa, G. Robledo, Diego González Morín, P. Perez-Garcia, Álvaro Villegas. 195-202 [doi]
- Keynote Speaker: The Hitchhiker's Guide to the MetaversePan Hui. 203 [doi]
- Empathy building 'in the wild' - a reflection on an avoidance of the emotional engagementMagdalena Igras-Cybulska, Artur Cybulski, Damian Galuszka, Jan Smolarczyk. 204-208 [doi]
- Effects of Heart Rate Feedback on an Asymmetric Platform using Augmented Reality and LaptopArindam Dey 0001, Yufei Cao, Chelsea Dobbins. 209-216 [doi]
- Designing and Implementing Individualized VR for Supporting DepressionIlona Halim, Nilufar Baghaei, Lehan Stemmet, Mark Billinghurst, Richard Porter. 217-221 [doi]
- Conceptual Design of Emotional and Pain Expressions of a Virtual Patient in a Virtual Reality Training for ParamedicsGuillermo Carbonell, Jonas Schild. 222-226 [doi]
- Empathic Skills Training in Virtual Reality: A Scoping ReviewLynda Joy Gerry, Mark Billinghurst, Elizabeth Broadbent. 227-232 [doi]
- Exploring Empathy with Digital HumansKate Loveys, Mark Sagar, Mark Billinghurst, Nastaran Saffaryazdi, Elizabeth Broadbent. 233-237 [doi]
- Comparing Teleportation Methods for Travel in Everyday Virtual RealityDominic Lesaca, Henry Cheung, Tapaswini Jena, Daniel C. Cliburn. 238-242 [doi]
- Web XR User Interface Study in Designing 3D Layout Framework in Static WebsitesYongkang Xing, Jethro Shell, Conor Fahy, Congyuan Wen, Zheng Da, Ho-Yan Kwan. 243-246 [doi]
- From attention to action: Key drivers to augment VR experience for everyday consumer applicationsSvetlana Bialkova. 247-252 [doi]
- Improving Language Learning by an Interact-to-Learn Desktop VR Application: A Case Study with PeintureXiao Liu, Shuwei Zhang, Tao Xu, Yun Zhou. 267-270 [doi]
- Exploring Factors Associated with Retention in Computer Science Using Virtual RealityVidya Gaddy, Francisco Raul Ortega. 271-276 [doi]
- Bot Undercover: On the Use of Conversational Agents to Stimulate Teacher-Students Interaction in Remote LearningFilippo Gabriele Pratticò, Javad Alizadeh Shabkhoslati, Navid Shaghaghi, Fabrizio Lamberti. 277-282 [doi]
- TeachInVR: A virtual reality classroom for remote educationFlorian Schier, Krishnan Chandran, Matthew McGinity. 283-286 [doi]
- Towards VR Simulation-Based Training in Brain Death DeterminationPascal Kockwelp, Anna Junga, Dimitar Valkov, Bernhard Marschall, Markus Holling, Benjamin Risse. 287-292 [doi]
- Collaborative Learning with Augmented Reality Tornado SimulatorYan-Ming Chiou, Chien-Chung Shen. 293-298 [doi]
- Visualized Cues for Enhancing Spatial Ability Training in Virtual RealityQian Chen, Lixia Deng, Tao Xu, Yun Zhou. 299-300 [doi]
- Reading Social Media Marketing Messages as Simulated Self Within a Metaverse: An Analysis of Gaze and Social Media Engagement Behaviors within a Metaverse PlatformYongwoog Andy Jeon. 301-303 [doi]
- IMPReSS: Improved Multi-Touch Progressive Refinement Selection StrategyElaheh Samimi, Robert J. Teather. 304-309 [doi]
- My Eyes Hurt: Effects of Jitter in 3D Gaze TrackingMoaaz Hudhud Mughrabi, Aunnoy K. Mutasim, Wolfgang Stuerzlinger, Anil Ufuk Batmaz. 310-315 [doi]
- Study of Thin Polymer pre-charge Multi point Tactile deviceJunji Sone, Tatsuya Sato, Shinmyo Yanagawa, Katsumi Yamada, Liwei Lin. 316-318 [doi]
- Personalization of Intelligent Virtual Agents for Motion Training in Social SettingsCeleste Mason, Frank Steinicke. 319-322 [doi]
- Social Facilitation and Inhibition in Augmented Reality: Performing Motor and Cognitive Tasks in the Presence of a Virtual AgentFariba Mostajeran, Pia Reisewitz, Frank Steinicke. 323-328 [doi]
- Anthropomorphism of Virtual Agents and Human Cognitive Performance in Augmented RealityFariba Mostajeran, Nadia Burke, Nazife Ertugrul, Kilian Hildebrandt, Joshua Matov, Noémie Tapie, Wilhelm Gottlieb Zittel, Pia Reisewitz, Frank Steinicke. 329-332 [doi]
- Local Free-View Neural 3D Head Synthesis for Virtual Group MeetingsSebastian Rings, Frank Steinicke. 333-337 [doi]
- Behaviour Privacy: Non-verbal Threats in Avatar-based VR SystemsDilshani Kumarapeli, SungChul Jung, Robert W. Lindeman. 338-343 [doi]
- Advanced Emotion Analytics of Virtual Group Meetings involving Intelligent Virtual AgentsNidhi Joshi, Niklas Beecken, Hawa Bah, Frank Steinicke, Juliane Degner. 344-350 [doi]
- Designing Sound Synthesis Interfaces for Head-mounted Augmented RealityYichen Wang, Charles P. Martin. 351-353 [doi]
- The Effect of Spatial Audio on the Virtual Representation of Personal SpaceLauren E. Buck, Mauricio Flores Vargas, Rachel McDonnell. 354-356 [doi]
- QiaoLe: Accessing Traditional Chinese Musical Instruments in VRJiali Zhang, Nick Bryan-Kinns. 357-362 [doi]
- QoE Study of Natural Interaction in Extended Reality Environment for Immersive TrainingCarlos Cortés, María Rubio, Pablo Pérez, Beatriz Sánchez, Narciso García. 363-368 [doi]
- Simulating Wind Tower Construction Process for Virtual Construction Safety Training and Active LearningWanwan Li, Behzad Esmaeili, Lap-Fai Yu. 369-372 [doi]
- MARS: A Cross-Platform Mobile AR System for Remote Collaborative Instruction and Installation Support using Digital TwinsSlawomir K. Tadeja, Diana Janik, Przemyslaw Stachura, Maciej Tomecki, Karol Ksiazczak, Krzysztof Walas. 373-380 [doi]
- A New Model for Cognitive IVT based on loT for Critical Safety Solutions: Firefighter Use CaseMohamed Saifeddine Hadj Sassi, Mina Saghafian, Federica Battisti, Marco Carli. 381-386 [doi]
- A Study of Real-time Information on User Behaviors during Search and Rescue (SAR) Training of FirefightersShahin Doroudian, Zekun Wu, Weichao Wang, Alexia Galati, Aidong Lu. 387-394 [doi]
- AR Hero: Generating Interactive Augmented Reality Guitar TutorialsLucchas Ribeiro Skreinig, Ana Stanescu 0003, Shohei Mori, Frank Heyen, Peter Mohr, Michael Sedlmair, Dieter Schmalstieg, Denis Kalkofen. 395-401 [doi]
- AR-Assisted Surgical Guidance System for VentriculostomySangjun Eom, Seijung Kim, Shervin Rahimpour, Maria Gorlatova. 402-405 [doi]
- Challenges and Opportunities for Playful Technology in Health Prevention: Using Virtual Reality to Supplement Breastfeeding EducationKymeng Tang, Kathrin Gerling, Luc Geurts. 406-409 [doi]
- Towards Virtual Teaching Hospitals for Advanced Surgical TrainingVuthea Chheang, Danny Schott, Patrick Saalfeld, Lukas Vradelis, Tobias Huber, Florentine Huettl, Hauke Lang, Bernhard Preim, Christian Hansen 0001. 410-414 [doi]
- Ragdoll Recovery: Manipulating Virtual Mannequins to Aid Action Sequence ProficiencyPaul Watson 0003, Swen E. Gaudl. 415-418 [doi]
- Designing Extended Reality Guidance for Physical Caregiving TasksNicola Dell, Deborah Estrin, Harald Haraldsson, Wendy Ju. 419-422 [doi]
- VR Training: The Unused Opportunity to Save Lives During a PandemicMaximilian Rettinger, Gerhard Rigoll, Christoph Schmaderer. 423-424 [doi]
- Design requirements to improve laparoscopy via XREzequiel R. Zorzal, Maurício Sousa, Pedro Belchior, João Madeiras Pereira, Nuno Leitão Figueiredo, Joaquim A. Jorge. 425-429 [doi]
- Immersive Analytics for Ergonomics Evaluation in Virtual RealitySimon Kloiber, Nicole Weidinger, Eva Eggeling, Reinhold Preiner, Katharina Krösl, Tobias Schreck. 430-433 [doi]
- The Virtual Human Breathing CoachSanobar Dar, Anikó Ekárt, Ulysses Bernardet. 434-436 [doi]
- AR HMD for Remote Instruction in HealthcareHelena M. Mentis, Ignacio Avellino, Jwawon Seo. 437-440 [doi]
- Anatomy Studio II A Cross-Reality Application for Teaching AnatomyJoaquim Jorge, Pedro Belchior, Abel João Padrão Gomes, Maurício Sousa, João Pereira 0001, Jean-François Uhl. 441-444 [doi]
- Design and evaluation of an immersive ultrasound-guided locoregional anesthesia simulatorCassandre Simon, Lucas Herfort, Amine Chellali. 445-449 [doi]
- Improving X-ray Diagnostics through Eye-Tracking and XRCatarina Moreira, Isabel Blanco Nobre, Sandra Costa Sousa, João Madeiras Pereira, Joaquim Jorge. 450-453 [doi]
- The Development of a Common Factors Based Virtual Reality Therapy System for Remote Psychotherapy ApplicationsChristopher Tacca, Barbara Kerr, Elizabeth Friis. 454-458 [doi]
- Augmented Reality and Surgery: Human Factors, Challenges, and Future StepsSooJeong Yoo, Ann Blandford. 459-461 [doi]
- From Déjà vu to Déjà vécu: Reliving Surgery in Post-Operative DebriefingSophie Maria, Solène Lambert, Ignacio Avellino. 462-465 [doi]
- Design of ARQ: An Augmented Reality System for Assembly Training Enhanced with QR-Tagging and 3D Engineering Asset ModelSlawomir K. Tadeja, Diana Janik, Przemyslaw Stachura, Maciej Tomecki, Krzysztof Walas. 466-471 [doi]
- Situated Visualization of IIoT Data on the Hololens 2Matthias Husinsky, Alexander Schlager, Arian Jalaeefar, Stefan Klimpfinger, Manuel Schumach. 472-476 [doi]
- A Research Agenda for Enterprise Augmented RealityChristine Perey, William Z. Bernstein. 477-480 [doi]
- An XR-based Approach to Safe Human-Robot CollaborationSung Ho Choi, Kyeong-Beom Park, Dong Hyeon Roh, Jae Yeol Lee, Yalda Ghasemi, Heejin Jeong. 481-482 [doi]
- Indirect Robot Manipulation using Eye Gazing and Head Movement For Future of Work in Mixed RealityKyeong-Beom Park, Sung Ho Choi, Hongju Moon, Jae Yeol Lee, Yalda Ghasemi, Heejin Jeong. 483-484 [doi]
- Subjective and Objective Analyses of Collaboration and Co-Presence in a Virtual Reality Remote EnvironmentAllison Bayro, Yalda Ghasemi, Heejin Jeong. 485-487 [doi]
- Search and Rescue AR Visualization Environment (SAVE): Designing an AR Application for Use with Search and Rescue PersonnelJohn Luksas, Kelsey Quinn, Joseph L. Gabbard, Mariam Hasan, Janet He, Neha Surana, Moustafa Tabbarah, Nishant Kishan Teckchandani. 488-492 [doi]
- "Put your feet in open pit" - a WebXR Unity application for learning about the technological processes in the open pit mineRadoslaw Pomykala, Artur Cybulski, Tadeusz Klatka, Michal Patyk, Julia Bonieckal, Maciej Kedzierski, Mateusz Sikora, Jakub Juszczak, Magdalena Igras-Cybulska. 493-496 [doi]
- Wearable Augmented Reality Interface Design for Bridge InspectionAlan Smith, Charlie Duff, Rodrigo Sarlo, Joseph L. Gabbard. 497-501 [doi]
- Virtual Reality in Small and Medium-Sized Enterprises: A Systematic Literature ReviewSandra Brettschuh, Michael Stefan Holly, Maria Hulla, Patrick Herstätter, Johanna Pirker. 502-507 [doi]
- BuildAR: A Proof-of-Concept Prototype of Intelligent Augmented Reality in ConstructionDoug A. Bowman, Joseph L. Gabbard, Daniel Auerbach, Nazila Roofigari-Esfahan, Kathryn Britt, Cory Ilo, Keerthana Adapa. 508-512 [doi]
- Group-based VR Training to Improve Hazard Recognition, Evaluation, and Control for Highway Construction WorkersNazila Roofigari-Esfahan, Curt Porterfield, Todd Ogle, Tanner Upthegrove, Myounghoon Jeon, Sang-Won Lee. 513-516 [doi]
- Nurse Perceptions of the Usability of Augmented Reality to Support Clinical Decision Making: Results of a Pilot StudyNicholas E. Anton, Guoyang Zhou, Tera M. Hornbeck, Denny Yu. 517-520 [doi]
- The Effects of Augmented Reality Head-Up Display Graphics on Driver Situation Awareness and Takeover Performance in Driving Automation SystemsRichard L. Greatbatch, Hyungil Kim, Zachary Doerzaph. 521-522 [doi]
- An Overview of the 1st International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS)Heejin Jeong, Isaac Cho, Kangsoo Kim, Hyungil Kim, Myounghoon Jeon. 523-524 [doi]
- Human Factors Related to Cybersickness Tolerance in Virtual EnvironmentAdrian K. T. Ng, Cheryl H. Y. Leung, Leith K. Y. Chan, Henry Y. K. Lau. 528-532 [doi]
- Getting the Most out of Virtual Reality: Evaluating Short Breaks to Reduce Cybersickness and Cognitive AftereffectsAncrêt Szpak, Adan Richards, Stefan Carlo Michalski, Tobias Loetscher. 533-537 [doi]
- Effects of Clutching Mechanism on Remote Object Manipulation TasksZihan Gao, Huiqiang Wang, Anqi Ge, Hongwu Lv, Guangsheng Feng. 538-539 [doi]
- A Testbed for Exploring Multi-Level Precueing in Augmented RealityJen-Shuo Liu, Barbara Tversky, Steven Feiner. 540-541 [doi]
- Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality GamesJialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang. 542-543 [doi]
- Taming Cyclops: Mixed Reality Head-Mounted Displays as Laser Safety Goggles for Advanced Optics LaboratoriesKe Li, Aradhana Choudhuri, Susanne Schmidt, Reinhard Bacher, Ingmar Hartl, Wim Leemans, Frank Steinicke. 544-545 [doi]
- VCoach: Enabling Personalized Boxing Training in Virtual RealityHao Chen, Yujia Wang, Wei Liang. 546-547 [doi]
- Control with Vergence Eye Movement in Augmented Reality See-Through VisionZhimin Wang, Yuxin Zhao, Feng Lu 0005. 548-549 [doi]
- Semi-Analytical Surface Tension Model for Free Surface FlowsNurshat Menglik, Hebin Yao, Yi Zheng, Jian Shi, Ying Qiao, Xiaowei He. 550-551 [doi]
- Deformable Torso Anatomy Education with Three-Dimensional Autostereoscopic Visualization and Free-Hand InteractionNan Zhang, Hongkai Wang, Tianqi Huang, Xinran Zhang, Hongen Liao. 552-553 [doi]
- Absence Agents: Mitigating Interruptions in Extended Reality Remote CollaborationHuyen Nguyen, Thomas Bruhn, Christian Sandor, Patrick Bourdot. 554-555 [doi]
- Group WiM: A Group Navigation Technique for Collaborative Virtual Reality EnvironmentsVuthea Chheang, Florian Heinrich, Fabian Joeres, Patrick Saalfeld, Bernhard Preim, Christian Hansen 0001. 556-557 [doi]
- CV-Mora Based Lip Sync Facial Animations for Japanese SpeechRyoto Kato, Yusuke Kikuchi, Vibol Yem, Yasushi Ikei. 558-559 [doi]
- Impact of Parameter Disentanglement on Collaborative AlignmentTianyu Song, Alejandro Martin-Gomez, Qiaochu Wang, Arian Mehrfard, Javad Fotouhi, Daniel Roth 0001, Ulrich Eck, Nassir Navab. 560-561 [doi]
- Gaze Capture based Considerate Behaviour Control of Virtual Guiding AgentPinjung Chen, Hironori Mitake, Shoichi Hasegawa. 562-563 [doi]
- Perceptions of Colour Pickers and Companions in Virtual Reality Art-MakingMarylyn Alex, Burkhard C. Wünsche, Danielle M. Lottridge. 564-565 [doi]
- ∘ ImagesClément Dluzniewski, Jérémie Le Garrec, Claude Andriot, Frédéric Noël. 566-567 [doi]
- Vibrating tilt platform enhancing immersive experience in VRGrzegorz Zwolinski, Dorota Kaminska, Anna Laska-Lesniewicz, Lukaasz Adamek. 568-569 [doi]
- Augmenting VR Ski Training using Time DistortionTakashi Matsumoto, Erwin Wu, Hideki Koike. 570-571 [doi]
- FUSEDAR: Adaptive Environment Lighting Reconstruction for Visually Coherent Mobile AR RenderingYiqin Zhao, Tian Guo. 572-573 [doi]
- Enabling Virtual Reality Interactions in Confined Spaces by Re-Associating Finger MotionsWen-Jie Tseng 0003, Samuel Huron, Eric Lecolinet, Jan Gugenheimer. 574-575 [doi]
- Understanding Shoulder Surfer Behavior Using Virtual RealityYasmeen Abdrabou, Radiah Rivu, Tarek Ammar, Jonathan Liebers, Alia Saad, Carina Liebers, Uwe Gruenefeld, Pascal Knierim, Mohamed Khamis, Ville Mäkelä, Stefan Schneegass, Florian Alt. 576-577 [doi]
- Designing a Physiological Loop for the Adaptation of Virtual Human Characters in a Social VR ScenarioFrancesco Chiossi, Robin Welsch, Steeven Villa, Lewis L. Chuang, Sven Mayer. 578-579 [doi]
- Initial Evaluation of Immersive Gesture Exploration with GestureExplorerAng Li, Jiazhou Liu, Maxime Cordeil, Barrett Ens. 580-581 [doi]
- Multi-Touch Smartphone-Based Progressive Refinement VR SelectionElaheh Samimi, Robert J. Teather. 582-583 [doi]
- Investigating Display Position of a Head-Fixed Augmented Reality Notification for Dual-taskHvuniin Lee, Woontack Woo. 584-585 [doi]
- Priority-Dependent Display of Notifications in the Peripheral Field of View of Smart GlassesAnja K. Faulhaber, Moritz Hoppe, Ludger Schmidt. 586-587 [doi]
- Studying the User Adaptability to Hyperbolic Spaces and Delay Time ScenariosAna R. Rebelo, Rui Nóbrega, Fernando Birra. 588-589 [doi]
- Augmented Reality Fitts' Law Input Comparison Between Touchpad, Pointing Gesture, and RaycastDomenick M. Mifsud, Adam S. Williams, Francisco Ortega, Robert J. Teather. 590-591 [doi]
- Predictive Power of Pupil Dynamics in a Team Based Virtual Reality TaskYinuo Qin, Weijia Zhang, Richard Lee, Xiaoxiao Sun, Paul Sajda. 592-593 [doi]
- High-speed Gaze-oriented Projection by Cross-ratio-based Eye Tracking with Dual Infrared ImagingAyumi Matsumoto, Tomohiro Sueishi, Masatoshi Ishikawa. 594-595 [doi]
- VR Wayfinding Training for People with Visual Impairment using VR Treadmill and VR TrackerSangsun Han, Pilhyoun Yoon, Miyeon Ha, Kibum Kim. 596-597 [doi]
- "What a Mess!": Traces of Use to Increase Asynchronous Social Presence in Shared Virtual EnvironmentsLinda Hirsch, Anna Haller, Andreas Butz, Ceenu George. 598-599 [doi]
- Ebublio: Edge Assisted Multi-user 360-Degree Video StreamingYili Jin, Junhua Liu, Fangxin Wang 0001. 600-601 [doi]
- Beyond Flicker, Beyond Blur: View-coherent Metameric Light Fields for Foveated DisplayPrithvi Kohli, David R. Walton, Rafael Kuffner dos Anjos, Anthony Steed, Tobias Ritschel 0001. 602-603 [doi]
- HoloInset: 3D Biomedical Image Data Exploration through Augmented Hologram InsetsJunyoung Choi, Haejin Jeong, Won-Ki Jeong. 604-605 [doi]
- 3Dify: Extruding Common 2D Charts with Timeseries DataRichard Brath, Martin Matusiak. 606-607 [doi]
- Design and Evaluation of an Augmented Reality App for Learning Spatial Transformations and their Mathematical RepresentationsZohreh Shaghaghian, Heather Burte, Dezhen Song, Wei Yan. 608-609 [doi]
- KARLI: Kid-friendly Augmented Reality for Primary School Health EducationMariella Seel, Michael Andorfer, Mario Heller, Andreas Jakl. 610-611 [doi]
- VR Edufication on Historic Lunar Roving MissionsHuadong Zhang, Lizhou Cao, Gel Howell, Chao Peng. 612-613 [doi]
- The Immediate and Retained Effects of One-time Virtual Reality Exposure on Intercultural SensitivityRichard Chen Li, Angel Lo Lo Kon, Justin Juk Man So, Horace Ho-Shing Ip. 614-615 [doi]
- Comparing principally imagination and interaction versions of a play anywhere mobile AR location-based storyGideon Raeburn, Laurissa Tokarchuk. 616-617 [doi]
- Retargeting Destinations of Passive Props for Enhancing Haptic Feedback in Virtual RealityXuanhui Yang, Yixiao Kang, Xubo Yang. 618-619 [doi]
- Design of Mentally and Physically Demanding Tasks as Distractors of Rotation GainsDaniel Neves-Coelho, Frank Steinicke, Eike Langbehn. 620-621 [doi]
- Minimaps for Impossible Spaces: Improving Spatial Cognition in Self-Overlapping Virtual RoomsRafael Epplée, Eike Langbehn. 622-623 [doi]
- Moving Visual-Inertial Ordometry into Cross-platform Web for Markerless Augmented RealityYakun Huang, Zhijie Tan, Xiuquan Qiao, Jie Zhao, Fenghua Tian. 624-625 [doi]
- Augmenting Sculpture with Immersive SonificationYichen Wang, Henry Gardner, Charles P. Martin, Matt Adcock. 626-627 [doi]
- Automatic Virtual Portals Placement for Efficient VR NavigationLili Wang, Yi Liu, Xiaolong Liu, Jian Wu. 628-629 [doi]
- STARE: Semantic Augmented Reality Decision Support in Smart EnvironmentsMengya Zheng, Xingyu Pan, Nestor Velasco Bermeo, Rosemary J. Thomas, David Coyle, Gregory M. P. O'Hare, Abraham G. Campbell. 630-631 [doi]
- Material Reflectance Property Estimation of Complex Objects Using an Attention NetworkBin Cheng, Junli Zhao, Fuqing Duan. 632-633 [doi]
- Emotional Support Companions in Virtual RealityLinda Graf, Sophie Abramowski, Melina Baßfeld, Kirsten Gerschermann, Marius Grießhammer, Leslie Scholemann, Maic Masuch. 634-635 [doi]
- Heuristic Short-term Path Prediction for Spontaneous Human Locomotion in Virtual Open SpacesChristian Hirt, Marco Ketzel, Philip Graf, Christian Holz 0001, Andreas M. Kunz. 636-637 [doi]
- 3D Scene Reconstruction from RGB Images Using Dynamic Graph Convolution for Augmented RealityTzu-Hsuan Weng, Robin Fischer, Li-Chen Fu. 638-639 [doi]
- Towards Eye-Perspective Rendering for Optical See-Through Head-Mounted DisplaysGerlinde Emsenhuber, Michael Domhardt, Tobias Langlotz, Denis Kalkofen, Markus Tatzgern. 640-641 [doi]
- Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual RealityYuanjie Wu, Stephan G. Lukosch, Heide K. Lukosch, Robert W. Lindeman, Ryan Douglas McKee, Shunsuke Fukuden, Cameron Ross, Dave Collins. 642-643 [doi]
- Designing a Mixed Reality System for Exploring Genetic Mutation Data of Cancer PatientsSyeda Aniqa Imtiaz, Alexander Bakogeorge, Roozbeh Manshaei, Nour Abu Hantash, Ali Mazalek, Caleb Barynin. 644-645 [doi]
- A Pinch-based Text Entry Method for Head-mounted DisplaysHaiyan Jiang, Dongdong Weng, Xiaonuo Dongye, Yue Liu. 646-647 [doi]
- Analysis of Emotional Tendency and Syntactic Properties of VR Game ReviewsYang Gao, Anqi Chen, Susan Chi, Guangtao Zhang, Aimin Hao. 648-649 [doi]
- Emotional Avatars: Effect of Uncanniness in Identifying Emotions using Avatar ExpressionsDilshani Kumarapeli, SungChul Jung, Robert W. Lindeman. 650-651 [doi]
- Role of Dynamic Affordance and Cognitive Load in the Design of Extended Reality based Simulation Environments for Surgical ContextsAvinash Gupta, Joe Cecil 0001, Miguel Pirela-Cruz. 652-653 [doi]
- MienCap: Performance-based Facial Animation with Live Mood DynamicsYe Pan, Ruisi Zhang, Jingying Wang, Nengfu Chen, Yilin Qiu, Yu Ding, Kenny Mitchell. 654-655 [doi]
- Preliminary analysis of effective assistance timing for iterative visual search tasks using gaze-based visual cognition estimationSyunsuke Yoshida, Makoto Sei, Akira Utsumi, Hirotake Yamazoe. 656-657 [doi]
- Prototyping a Virtual Agent for Pre-school English TeachingEduardo Benítez Sandoval, Diego Vazquez Rojas, Clarissa A. Parada Cereceres, Álvaro Anzueto-Ríos, Amit Barde, Mark Billinghurst. 658-659 [doi]
- Towards Conducting Effective Locomotion Through Hardware Transformation in Head-Mounted-Device - A Review StudyY. Pawan Kumar Gururaj, Raghav Mittal, Sai Anirudh Karre, Y. Raghu Reddy, Syed Azeemuddin. 660-661 [doi]
- A Tangible Augmented Reality Programming Learning Environment for Textual LanguagesDmitry Resnyansky, Mark Billinghurst, Gun A. Lee. 662-663 [doi]
- Improved Offset Handling in Hand-centered Object Manipulation Extending Ray-castingEmil Edström, Tim Cardell, Karljohan E. Lundin Palmerius. 664-665 [doi]
- If I Share with you my Perspective, Would you Share your Data with me?Tianyu Song, Ulrich Eck, Nassir Navab. 666-667 [doi]
- Head in the Clouds - Floating Locomotion in Virtual RealityPriya Ganapathi, Felix J. Thiel, David Swapp, Anthony Steed. 668-669 [doi]
- OmniSyn: Synthesizing 360 Videos with Wide-baseline PanoramasDavid Li, Yinda Zhang 0001, Christian Häne, Danhang Tang, Amitabh Varshney, Ruofei Du. 670-671 [doi]
- Proximity in VR: The Importance of Character Attractiveness and Participant GenderKatja Zibrek, Benjamin Niay, Anne-Hélène Olivier, Julien Pettré, Ludovic Hoyet, Rachel McDonnell. 672-673 [doi]
- A Comparison of Input Devices for Precise Interaction Tasks in VR-based Surgical Planning and TrainingMareen Allgaier, Vuthea Chheang, Patrick Saalfeld, Vikram Apilla, Tobias Huber, Florentine Huettl, Belal Neyazi, I. Erol Sandalcioglu, Christian Hansen 0001, Bernhard Preim, Sylvia Saalfeld. 674-675 [doi]
- AiRType: An Air-tapping Keyboard for Augmented Reality EnvironmentsNecip Fazil Yildiran, Ülkü Meteriz-Yildiran, David Mohaisen. 676-677 [doi]
- Interacting with a Torque-Controlled Virtual Human in Virtual Reality for Ergonomics StudiesJacques Zhong, Vincent Weistroffer, Pauline Maurice, Claude Andriot, Francis Colas. 678-679 [doi]
- Head-Worn Markerless Augmented Reality Inside A Moving VehicleZhiwei Zhu, Mikhail Sizintsev, Glenn Murray, Han-Pang Chiu, Ali Chaudhry, Supun Samarasekera, Rakesh Kumar 0001. 680-681 [doi]
- Cloud-Based Cross-Platform Collaborative AR in FlutterLars Carius, Christian Eichhorn 0002, David A. Plecher, Gudrun Klinker. 682-683 [doi]
- Using External Video to Attack Behavior-Based Security Mechanisms in Virtual Reality (VR)Robert Miller, Natasha Kholgade Banerjee, Sean Banerjee. 684-685 [doi]
- How Late is Too Late? Effects of Network Latency on Audio-Visual Perception During AR Remote Musical CollaborationTorin Hopkins, Suibi Che-Chuan Weng, Rishi Vanukuru, Emma Wenzel, Amy Banic, Ellen Yi-Luen Do. 686-687 [doi]
- Toward Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended RealityPowen Yao, Yu Hou, Yuan He, Da Cheng, Huanpu Hu, Michael Zyda. 688-689 [doi]
- VR-based Context Priming to Increase Student Engagement and Academic PerformanceDaniel Hawes, Ali Arya. 690-691 [doi]
- A Live-Coded Add-On System for Video Conferencing in Virtual RealitySeptian Razi, Henry Gardner, Andrew Sorensen, Matt Adcock. 692-693 [doi]
- From 2D to 3D: Facilitating Single-Finger Mid-Air Typing on Virtual Keyboards with Probabilistic Touch ModelingXin Yi, Chen Liang, Haozhan Chen, Jiuxu Song, Chun Yu, Yuanchun Shil. 694-695 [doi]
- Seamless-walk: Novel Natural Virtual Reality Locomotion Method with a High-Resolution Tactile SensorYunho Choi, Hyeonchang Jeon, Sungha Lee, Isaac Han, Yiyue Luo, Seungjun Kim, Wojciech Matusik, Kyung-Joong Kim. 696-697 [doi]
- Understanding the Capabilities of the HoloLens 1 and 2 in a Mixed Reality Environment for Direct Volume Rendering with a Ray-casting AlgorithmHoijoon Jung, Younhyun Jung, Jinman Kim. 698-699 [doi]
- Splitting Large Convolutional Neural Network Layers to Run Real-Time Applications on Mixed-Reality Hardware: Extended AbstractAnthony Beug, Howard J. Hamilton. 700-701 [doi]
- The Virtual-Augmented Reality Simulator: Evaluating OST-HMD AR calibration algorithms in VRDanilo Gasques, Weichen Liu, Nadir Weibel. 702-703 [doi]
- Mixed Reality Support for Bridge InspectorsUrs Riedlinger, Leif Oppermann, Florian Klein 0006, Marcos Hill, Sascha Bahlau, Christian Lambracht, Sonja Nieborowski, Ralph Holst. 704-705 [doi]
- Study of communication modalities for teaching distance informationFrancesco Fastelli, Cassandre Simon, Aylen Ricca, Amine Chellali. 706-707 [doi]
- Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature GainKeigo Matsumoto, Takuji Narumi. 708-709 [doi]
- Predicting Blendshapes of Virtual Humans for Low-Delay Remote Rendering using LSTMHaruhisa Kato, Tatsuya Kobayashi, Sei Naito. 710-711 [doi]
- Using 3D Reconstruction to create Pervasive Augmented Reality Experiences: A comparisonMiguel Neves 0003, Bernardo Marques, Tiago Madeira, Paulo Dias, Beatriz Sousa Santos. 712-713 [doi]
- Does Remote Expert Representation really matters: A comparison of Video and AR-based GuidanceBernardo Marques, Samuel S. Silva, Paulo Dias, Beatriz Sousa Santos. 714-715 [doi]
- Whac-A-Mole: Exploring Virtual Reality (VR) for Upper-Limb Post-Stroke Physical Rehabilitation based on Participatory Design and Serious GamesHélder Paraense, Bernardo Marques, Paula Amorim, Paulo Dias, Beatriz Sousa Santos. 716-717 [doi]
- Digital Twins of Wave Energy Generation Based on Artificial IntelligenceYuqi Liu, Xiaocheng Liu, Jinkang Guo, Ranran Lou, Zhihan Lv. 718-719 [doi]
- Distinguishing Visual Fatigue, Mental Workload and Acute Stress in Immersive Virtual Reality with Physiological Data: pre-test resultsAlexis D. Souchet, Weifei Xie, Domitile Lourdeaux. 720-721 [doi]
- AIR-range: Arranging optical systems to present mid-AIR images with continuous luminance on and above a tabletopTomoyo Kikuchi, Yuchi Yahagi, Shogo Fukushima, Saki Sakaguchi, Takeshi Naemura. 722-723 [doi]
- Towards Scalable and Real-time Markerless Motion CaptureGeorgios Albanis, Anargyros Chatzitofis, Spyridon Thermos, Nikolaos Zioulis, Kostas Kolomvatsos. 724-725 [doi]
- A Mixed Reality Guidance System for Blind and Visually Impaired PeopleHannah Schieber, Constantin Kleinbeck, Charlotte Pradel, Luisa Theelke, Daniel Roth 0001. 726-727 [doi]
- Holding Hands for Short-Term Group Navigation in Social Virtual RealityTim Weißker, Pauline Bimberg, Ankith Kodanda, Bernd Fröhlich 0001. 728-729 [doi]
- Third-Person Perspective Avatar Embodiment in Augmented Reality: Examining the Proteus Effect on Physical PerformanceRiku Otono, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa. 730-731 [doi]
- Stay Safe! Safety Precautions for Walking on a Conventional Treadmill in VRSandra Birnstiel, Sebastian Oberdörfer, Marc Erich Latoschik. 732-733 [doi]
- Exploring How, for Whom and in Which Contexts Extended Reality Training 'Works' in Upskilling Healthcare Workers: A Realist ReviewNorina Gasteiger, Sabine N. van der Veer, Paul Wilson, Dawn Dowding. 734-735 [doi]
- ARTFM: Augmented Reality Visualization of Tool Functionality Manuals in Operating RoomsConstantin Kleinbeck, Hannah Schieber, Sebastian Andress, Christian Krautz, Daniel Roth 0001. 736-737 [doi]
- Comparing Controller with the Hand Gestures Pinch and Grab for Picking Up and Placing Virtual ObjectsAlexander Schäfer, Gerd Reis, Didier Stricker. 738-739 [doi]
- Omnidirectional Neural Radiance Field for Immersive ExperienceQiaoge Li, Itsuki Ueda, Chun Xie, Hidehiko Shishido, Itaru Kitahara. 740-741 [doi]
- Social Presence in VR Empathy Game for Children: Empathic Interaction with the Virtual CharactersEkaterina Muravevskaia, Christina Gardner-McCune. 742-743 [doi]
- Who do you look like? - Gaze-based authentication for workers in VRKarina LaRubbio, Jeremiah Wright, Brendan David-John, Andreas Enqvist, Eakta Jain. 744-745 [doi]
- Depth Reduction in Light-Field Head-Mounted Displays by Generating Intermediate Images as Virtual ImagesYasutaka Maeda, Daiichi Koide, Hisayuki Sasaki, Kensuke Hisatomi. 746-747 [doi]
- Supervised Machine Learning Hand Gesture Classification in VR for Immersive TrainingOzkan Cem Bahceci, Anasol Peña-Ríos, Gavin Buckingham, Anthony Conway. 748-749 [doi]
- Perceptually-Based Optimization for Radiometric Projector CompensationRyo Akiyama, Taiki Fukiage, Shin'ya Nishida. 750-751 [doi]
- Effects of Mirrors on User Behavior in Social Virtual Reality EnvironmentsTakayuki Kameoka, Seitaro Kaneko. 752-753 [doi]
- Implementation of an Authoring Tool for Wheelchair Simulation with Visual and Vestibular FeedbackTakumi Okawara, Kousuke Motooka, Kazuki Okugawa, Akihiro Miyata. 754-755 [doi]
- Robust Tangible Projection Mapping with Multi-View Contour-Based Object TrackingYuta Halvorson, Takumi Saito, Naoki Hashimoto. 756-757 [doi]
- High-Quality Surface-Based 3D Reconstruction Using 2.5D MapsLingxiao Song, Xiao Yu, Huijun Di, Weiran Wang. 758-759 [doi]
- MeasVRe: Measurement Tools for Unity VR ApplicationsJolly Chen, Robert G. Belleman. 760-761 [doi]
- Design of a VR Action Observation Tool for Rhythmic Coordination TrainingJames Pinkl, Michael Cohen. 762-763 [doi]
- Automatic 3D Avatar Generation from a Single RBG Frontal ImageAlejandro Beacco, Jaume Gallego, Mel Slater. 764-765 [doi]
- MR-RIEW: An MR Toolkit for Designing Remote Immersive Experiment WorkflowsRiccardo Bovo, Daniele Giunchi, Anthony Steed, Thomas Heinis. 766-767 [doi]
- Using Direct Volume Rendering for Augmented Reality in Resource-constrained PlatformsBerk Cetinsaya, Carsten Neumann, Dirk Reiners. 768-769 [doi]
- Emotional Empathy and Facial Mimicry of Avatar FacesAngela Saquinaula, Adriel Juarez, Joe Geigel, Reynold Bailey, Cecilia O. Alm. 770-771 [doi]
- A Time Reversal Symmetry Based Real-time Optical Motion Capture Missing Marker Recovery MethodDongdong Weng, Yihan Wang, Dong Li 0013. 772-773 [doi]
- Interpersonal Distance to a Speaking Avatar: Loudness Matters Irrespective of ContentsKota Takahashi, Yasuyuki Inoue, Michiteru Kitazaki. 774-775 [doi]
- Let Every Seat Be Perfect! A Case Study on Combining BIM and VR for Room PlanningWai Tong, Haotian Li, Huan Wei, Liwenhan Xie, Yanna Lin, Huamin Qu. 776-777 [doi]
- A Skin Pressure-type Grasping Device to Reproduce Impulse Force for Virtual Ball GamesKazuma Yoshimura, Naoya Isoyama, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa, Yoshihiro Kuroda. 778-779 [doi]
- Virtual Reality-Based Distraction on Pain and Performance during and after Moderate-Vigorous Intensity CyclingCarly L. A. Wender, Phillip D. Tomporowski, Sun Joo Ahn, Patrick J. O'Connor. 780-781 [doi]
- Virtual Touch Modulates Perception of Pleasant TouchGakumaru Haraguchi, Michiteru Kitazaki. 782-783 [doi]
- Evaluating 3D Visual Fatigue Induced by VR Headset Using EEG and Self-attention CNNHaochen Hu, Yue Liu 0005, Kang Yue. 784-785 [doi]
- An Examination on Reduction of Displayed Character Shake while Walking in Place with AR GlassesHiromu Koide, Kei Kanari, Mie Sato. 786-787 [doi]
- Virtual Human Coherence and Plausibility - Towards a Validated ScaleDavid Mal, Erik Wolf, Nina Döllinger, Mario Botsch, Carolin Wienrich, Marc Erich Latoschik. 788-789 [doi]
- Democratic Video Pass-Through for Commercial Virtual Reality DevicesDiego González Morín, Francisco Pereira, Ester González, Pablo Pérez, Álvaro Villegas. 790-791 [doi]
- Perception of Symmetry of Actual and Modulated Self-Avatar Gait Movements During Treadmill WalkingIris Willaert, Rachid Aissaoui, Sylvie Nadeau, Cyril Duclos, David R. Labbé. 792-793 [doi]
- Bringing Real Body as Self-Avatar into Mixed Reality: A Gamified Volcano ExperienceDiego González Morín, Ester Gonzalez-Sosa, Pablo Perez-Garcia 0001, Álvaro Villegas. 794-795 [doi]
- A Replication Study to Measure the Perceived Three-Dimensional Location of Virtual Objects in Optical See Through Augmented RealityFarzana Alam Khan, Mohammed Safayet Arefin, Nate Phillips, J. Edward Swan. 796-797 [doi]
- Moving Soon? Rearranging Furniture using Mixed RealityShihao Song, Yujia Wang, Wei Liang, Xiangyuan Li. 798-799 [doi]
- Add-on Occlusion: An External Module for Optical See-through Augmented Reality Displays to Support Mutual OcclusionYan Zhang, Kiyoshi Kiyokawa, Naoya Isoyama, Hideaki Uchiyama, Xubo Yang. 800-801 [doi]
- Knowing the Partner's Objective Increases Embodiment towards a Limb Controlled by the PartnerHarin Hapuarachchi, Michiteru Kitazaki. 802-803 [doi]
- Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web TechnologiesJian-Jia Weng, Yu-Hsin Wang, Calvin Ku, Dong-Xian Wu, Yi-Min Lau, Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu 0001, Hung-Kuo Chu, Te-Cheng Wu. 804-805 [doi]
- On the Effectiveness of Conveying BIM Metadata in VR Design Reviews for Healthcare ArchitectureEmma Buchanan, Giuseppe Loporcaro, Stephan G. Lukosch. 806-807 [doi]
- Towards a Virtual Reality Math Game for Learning In Schools - A User StudyMeike Belter, Heide K. Lukosch. 808-809 [doi]
- Motion Correction of Interactive CG Avatars Using Machine LearningKo Suzuki, Hiroshi Mori, Fubito Toyama. 810-811 [doi]
- Adding Difference Flow between Virtual and Actual Motion to Reduce Sensory Mismatch and VR Sickness while MovingKwan Yun, Gerard J. Kim. 812-813 [doi]
- Who will Trust my Digital Twin? Maybe a Clerk in a Brick and Mortar Fashion ShopLorenzo Stacchio, Michele Perlino, Ulderico Vagnoni, Federica Sasso, Claudia Scorolli, Gustavo Marfia. 814-815 [doi]
- Event Synthesis for Light Field Videos using Recurrent Neural NetworksZhicheng Lu, Xiaoming Chen, Yuk Ying Chung, Sen Liu. 816-817 [doi]
- Towards Controlling Whole Body Avatars with Partial Body-Tracking and Environmental InformationKoji Yamada, Hiroshi Mori, Fubito Toyama. 818-819 [doi]
- Measuring Virtual Object Location with X-Ray Vision at Action Space DistancesNate Phillips, Farzana Alam Khan, Mohammed Safayet Arefin, Cindy L. Bethel, J. Edward Swan II. 820-821 [doi]
- Preliminary evaluation of an IVR user experience design model using eye-tracking attention measurementsElena Dzardanova, Vlasios Kasapakis. 822-823 [doi]
- Touch the History in Virtuality: Combine Passive Haptic with 360° Videos in History LearningYanXiang Zhang 0001, Yingna Wang, Qingqin Liu. 824-825 [doi]
- The Sloped Shoes: Influence Human Perception of the Virtual SlopeYanXiang Zhang 0001, Jialing Wu, Qingqin Liu. 826-827 [doi]
- Geometric Calibration with Multi-Viewpoints for Multi-Projector Systems on Arbitrary Shapes Using Homography and Pixel MapsAtsuya Ueno, Toshiyuki Amano, Chisato Yamauchi. 828-829 [doi]
- Redirected Walking in 360° Video: Effect of Environment Size on Detection Thresholds for Translation and Rotation GainsYanXiang Zhang 0001, Qingqin Liu, Yingna Wang. 830-831 [doi]
- Movement Augmentation in Virtual Reality: Impact on Sense of Agency Measured by Subjective Responses and ElectroencephalographyLiu Wang, Mengjie Huang, Chengxuan Qin, Yiqi Wang, Rui Yang. 832-833 [doi]
- Bouncing Seat: An Immersive Virtual Locomotion Interface with LSTM Based Body Gesture EstimationYoshikazu Onuki, Itsuo Kumazawa. 834-835 [doi]
- Hype Live: Biometric-based Sensory Feedback for Improving the Sense of Unity in VR Live PerformanceMasashi Abe, Takuto Akiyoshi, Isidro III Butaslac, Hangyu Zhou, Taishi Sawabe. 836-837 [doi]
- Sense of Agency on Handheld AR for Virtual Object TranslationWenxin Sun, Mengjie Huang, Chenxin Wu, Rui Yang. 838-839 [doi]
- A Location-Triggered Augmented Reality Walking Tour Using Snap Spectacles 2021AadilMehdi J. Sanchawala, Mara Dimofte, Steven K. Feiner. 840-841 [doi]
- User-Defined Interaction Using Everyday Objects for Augmented Reality First Person Action GamesMac Greenslade, Adrian Clark, Stephan Lukosch. 842-843 [doi]
- Proposing the RecursiVerse Overlay Application for the MetaVerseLorenzo Donatiello, Gustavo Marfia. 844-845 [doi]
- AmbientTransfer: Presence Enhancement by Converting Video Ambient to Users' Somatosensory FeedbackXunshi Li, Xiaoming Chen, Yuk Ying Chung, Qiang Qu. 846-847 [doi]
- Comparing Physiological and Emotional Effects of Happy and Sad Virtual Environments Experienced in Video and Virtual RealityYuankun Zhu, Arindam Dey 0001. 848-849 [doi]
- Toward Understanding the Effects of Visual and Tactile Stimuli to Reduce the Sensation of Movement with XR Mobility PlatformTaishi Sawabe, Masayuki Kanbara, Yuichiro Fujimoto, Hirokazu Kato. 850-851 [doi]
- Augmented Reality In-Field Observation Creation and Visualization in Underperforming AreasMengya Zheng, Nestor Velasco Bermeo, Abraham G. Campbell. 852-853 [doi]
- Jamming in MR: Towards Real-Time Music Collaboration in Mixed RealityRuben Schlagowski, Kunal Gupta, Silvan Mertes, Mark Billinghurst, Susanne Metzner, Elisabeth André. 854-855 [doi]
- Creating 3D Personal Avatars with High Quality Facial Expressions for Telecommunication and TelepresenceMichal Joachimczak, Juan Liu, Hiroshi Ando. 856-857 [doi]
- Video2Force: Experiencing Object Motion in Video with Dynamic Force Feedback based on Bio-Inspired Sensing and ProcessingGuangxin Zhao, Zhaobo Wang, Xiaoming Chen, Zhicheng Lu, Yuk Ying Chung, Haisheng Li. 858-859 [doi]
- Effects of the Level of Detail on the Recognition of City Landmarks in Virtual EnvironmentsAchref Doula, Philipp Kaufmann, Alejandro Sánchez Guinea, Max Mühlhäuser. 860-861 [doi]
- Facial Emotion recognition analysis using deep learning through RGB-D imagery of VR participants through partially occluded facial typesIan Mills, Frances Cleary. 862-863 [doi]
- Immersive Visualization of Sneeze Simulation Data on Mobile DevicesLiangding Li, Douglas Hector Fontes, Carsten Neumann, Michael Kinzel, Dirk Reiners, Carolina Cruz-Neira. 864-865 [doi]
- Irish Sign Language in a Virtual Reality EnvironmentRyan McCloskey. 866-867 [doi]
- A validation study to trigger nicotine craving in virtual realityChun-Jou Yu, Aitor Rovira, Xueni Pan, Daniel Freeman. 868-869 [doi]
- X-Ray Device Positioning with Augmented Reality Visual FeedbackKartikay Tehlan, Alexander Winkler, Daniel Roth 0001, Nassir Navab. 870-871 [doi]
- Towards Retargetable Animations for Industrial Augmented RealityReza Mirzaiee, Teodor Vernica, Kurt Scheuringer, William Z. Bernstein. 872-873 [doi]
- Synesthesia AR: Creating Sound-to-Color Synesthesia in Augmented RealityShashaank N, Steven Feiner. 874-875 [doi]
- HoloCMDS: Investigating Around Field of View Glanceable Commands Selection in AR-HMDsRajkumar Darbar, Arnaud Prouzeau, Martin Hachet. 876-877 [doi]
- Jitsi360: Using 360 Images for Live ToursAlaeddin Nassani, Huidong Bai, Mark Billinghurst. 878-879 [doi]
- Apparent Shape Manipulation by Light-Field Projection onto a Retroreflective SurfaceJion Kanaya, Toshiyuki Amano. 880-881 [doi]
- Enabling Augmented Reality Incorporate with Audio on Indoor Navigation for People with Low VisionZihao Chi, Zhaofeng Niu, Taishi Sawabe. 882-883 [doi]
- Studying the Effect of Physical Realism on Time Perception in a HAZMAT VR SimulationKadir Lofca, Jason Haskins, Jason Jerald, Regis Kopper. 884-885 [doi]
- Virtual Reality Point Cloud AnnotationAnton Franzluebbers, Changying Li, Andrew H. Paterson, Kyle Johnsen. 886-887 [doi]
- Flick Typing: Toward A New XR Text Input System Based on 3D Gestures and Machine LearningTian Yang, Powen Yao, Michael Zyda. 888-889 [doi]
- Feasibility of Mapping Engagement Ratios to Levels of Task Complexity within VR EnvironmentsYobbahim J. Vite, Yaoping Hu. 890-891 [doi]
- Learning Environments in AR: Comparing Tablet and Head-mounted Augmented Reality Devices at Room and Table ScalePaul Craig, Pete Willemsen 0001, Edward Downs, Alex Lover, William Barber. 892-893 [doi]
- The Digital Twins of Thor's Hammer Based on Motion SensingZengxu Bian, Yuqi Liu, Jinkang Guo, Zhihan Lv. 894-895 [doi]
- Rereading the Narrative Paradox for Virtual Reality TheatreXiaotian Jiang, Xueni Pan, Jonathan Freeman. 896-897 [doi]
- Investigation of the potential use of Virtual Reality for Agoraphobia exposure therapySinéad Barnett, Ian Mills, Frances Cleary. 898-899 [doi]
- Spatial Exploration with a WiM for Capturing 3D Dioramic SnapshotsKevin Yu, Ulrich Eck, Nassir Navab. 900-901 [doi]
- ArtScape: Gamified Virtual Reality Art ExplorationAgapi Chrysanthakopoulou, Konstantinos Kalatzis, George Michalakis, Isidoros Michalellis, Konstantinos Moustakas. 902-903 [doi]
- The Rubber Slider Metaphor: Visualisation of Temporal and Geolocated DataAntonin Cheymol, Gwendal Fouché, Lysa Gramoli, Yutaro Hirao, Emilie Hummel, Maé Mavromatis, Yann Moullec, Ferran Argelaguet, Florian Nouviale. 904-905 [doi]
- Band Overdrive: A Multi-Instrument Virtual Reality Music Rhythm GameJunjie Wang, Shuqi Liao, Hao Wang, Christos Mousas. 906-907 [doi]
- Heart-In-Hand, swapping point of view for immersive navigation in medical cardiologyCarlos J. Latorre-Rojas, Alexander Rozo-Torres, Laura Cortés-Rico, Wilson J. Sarmiento. 908-909 [doi]
- Artana: Art and Knowledge about AnamorphosisShannon Dubreuil, Valentin Grillet, Nicolas Laurent, Jennifer Ling, Eloïse Minder, Tristan Saliou, Alice Villafranca, Jean-Rémy Chardonnet. 910-911 [doi]
- Virtual Reality on a SWIM: Scalable World in MiniatureJarod Pivovar, Jasmine DeGuzman, Evan Suma Rosenberg. 912-913 [doi]
- ColorBound: Comparing Menu Dynamics in Virtual RealityMaxwell Bustamante, Mike Livingston, James Hilley, Hanniee Tran, Erik Lovejoy, John T. Murray. 914-915 [doi]
- SPE Selection Technique: A Projection-based Approach for Precise Object Interaction in Immersive Virtual EnvironmentsRiccardo Ferri, Alberto Cannavò, Filippo Gabriele Pratticò, Fabrizio Lamberti. 916-917 [doi]
- Experience Orchestra: Manipulating Musical Instruments in VRKristine Choi, Garrett Crumb, Richard Li, Raahul Natarrajan, Patrick Tong, Ole Molvig, Bobby Bodenheimer. 918-919 [doi]
- Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM TechniquesLee Lisle, Feiyu Lu, Shakiba Davari, Ibrahim Asadullah Tahmid, Alexander Giovannelli, Cory Ilo, Leonardo Pavanatto, Lei Zhang, Luke Schlueter, Doug A. Bowman. 920-921 [doi]
- Robust Redirected Walking in the WildNiall L. Williams. 922-923 [doi]
- [DC] Gamified VR for Socially Isolated Adolescents with Significant IllnessU. B. Hansi Udapola. 924-925 [doi]
- [DC] Dynamic facial expressions on virtual humans for virtual reality (VR) mental health therapyShu Wei. 926-927 [doi]
- [DC] Mixed Reality Interaction for Mobile Knowledge WorkVerena Biener. 928-929 [doi]
- [DC] Leveraging AR Cues towards New Navigation Assistant ParadigmYu Zhao. 930-931 [doi]
- [DC] XR for Improving Cardiac Catheter Ablation ProcedureU. K. D. N. Manisha. 932-933 [doi]
- [DC] Designing and Optimizing Daily-wear Photophobic Smart SunglassesXiaodan Hu. 934-935 [doi]
- [DC] Immersive Analytics for Understanding Ecosystem Services TradeoffsBenjamin Thomas Powley. 936-937 [doi]
- [DC] Context-Aware Inference and Adaptation in Augmented RealityShakiba Davari. 938-939 [doi]
- [DC] Improving Multi-User Interaction for Mixed Reality TelecollaborationFaisal Zaman. 940-941 [doi]
- [DC] A Mobile Intervention to Promote Social Skills in Children with Autism Spectrum Disorder Using AR Face MasksHiroshika Premarathne. 942-943 [doi]
- Balancing Realities by Improving Cross-Reality InteractionsMatt Gottsacker. 944-945 [doi]
- [DC] The impact of the Informational load of Presence Illusions on Users Attention and MemoryDaniel A. Muñoz. 946-947 [doi]
- [DC] Designing Immersive Tools for Supporting Cognition in Remote Scientific CollaborationMonsurat Olaosebikan. 948-949 [doi]
- [DC] Annotation in Asynchronous Collaborative Immersive Analytic Environments using Augmented RealityZahra Borhani. 950-951 [doi]
- [DC] Effects of Asymmetric Locomotion Methods on Collaborative Navigation and Wayfinding in Shared Virtual EnvironmentsSoumyajit Chakraborty. 952-953 [doi]
- [DC] Improving Presence of Virtual Humans through ParalinguisticsAndrew Maxim. 954-955 [doi]
- [DC]Using Multimodal Input in Augmented Virtual TeleportationPrasanth Sasikumar. 956-957 [doi]
- [DC] A Tangible Augmented Reality Programming Learning Environment (TARPLE) for Active, Guided LearningDmitry Resnyansky. 958-959 [doi]
- [DC] Exploration of Context and Physiological Cues for Personalized Emotion-Adaptive Virtual RealityKunal Gupta. 960-961 [doi]
- Distant Hand Interaction Framework in Augmented RealityJesus Ugarte, Nahal Norouzi, Austin Erickson, Gerd Bruder, Greg Welch. 962-963 [doi]
- Mid-air Haptic Texture Exploration in VROrestis Georgiou, Jonatan Martínez, Abdenaceur Abdouni, Adam Harwood. 964-965 [doi]
- We Are Oulu: Exploring Situated Empathy through a Communal Virtual Reality ExperienceMohammad Sina Kiarostami, Aku Visuri, Simo Hosio. 966-967 [doi]
- Asymmetric interfaces with stylus and gesture for VR sketchingQianyuan Zou, Huidong Bai, Lei Gao, Allan Fowler, Mark Billinghurst. 968-969 [doi]
- Pixel Processor Arrays For Low Latency Gaze EstimationLaurie Bose, Jianing Chen, Stephen J. Carey, Piotr Dudek. 970-971 [doi]
- Aroaro - A Tool for Distributed Immersive Mixed Reality VisualizationFernando Beltrán, David White, Jing Geng. 972-973 [doi]
- 3DColAR: Exploring 3D Color Selection and Surface Painting for Head Worn Augmented Reality using Hand GesturesLouise M. Lawrence, Gun A. Lee, Mark Billinghurst, Damien Rompapas. 974-975 [doi]
- B-Handy: An Augmented Reality System for Biomechanical MeasurementJames O. Campbell, Álvaro Cassinelli, Daniel Saakes, Damien Rompapas. 976-977 [doi]
- ORUN - A Virtual reality serious-game for kinematics learningJhasmani Tito, Tânia Basso, Regina Moraes. 978-979 [doi]
- Demonstrating Immersive Gesture Exploration with GestureExplorerAng Li, Jiazhou Liu, Maxime Cordeil, Barrett Ens. 980-981 [doi]
- NUX IVE - a research tool for comparing voice user interface and graphical user interface in VRKarolina Buchta, Piotr Wójcik, Mateusz Pelc, Agnieszka Górowska, Duarte Mota, Kostiantyn Boichenko, Konrad Nakonieczny, Krzysztof Wrona, Marta Szymczyk, Tymoteusz Czuchnowski, Justyna Janicka, Damian Galuszka, Radoslaw Sterna, Magdalena Igras-Cybulska. 982-983 [doi]
- Feeding the fish: Interaction design to support listening to accounts of marginalizationDylan Paré, John Craig, Scout Windsor. 984-985 [doi]
- Intelligence Visualization for Wave Energy Power GenerationXiaochena Liu, Yuai Liu, Jinkana Guo, Ranran Lou, Zhihan Lv. 986-987 [doi]
- Liquid Digital Twins Based on Magnetic Fluid ToysYuqi Liu, Zengxu Bian, Xiaocheng Liu, Zhihan Lv. 988-989 [doi]