Abstract is missing.
- Driving in an augmented-city: from fast and automatic large scale environment modeling to on-line 6DOF vehicle localizationDorra Larnaout, Vincent Gay-Bellile, Steve Bourgeois, Benjamin Labbé, Michel Dhome. 9-16 [doi]
- Supporting augmented reality based children's play with pro-cam robot: three user perspectivesJong-gil Ahn, Gerard J. Kim, Hyemin Yeon, Eunja Hyun, Kyoung Choi. 17-24 [doi]
- Efficient fluids simulation and rendering on GPUChen Huang, Jian Zhu, Hanqiu Sun, Enhua Wu. 25-30 [doi]
- Immersive human-in-the-loop HMD evaluation of dynamic group behavior in a pedestrian crowd simulation that uses group agent-based steeringFrancisco Arturo Rojas, Hyun Seung Yang. 31-40 [doi]
- Simulating the local behavior of small pedestrian groups using synthetic-vision based steering approachQianqian Wu, Qingge Ji, Jinghong Du, Xiaolian Li. 41-50 [doi]
- Context-sensitive data-driven crowd simulationCory D. Boatright, Mubbasir Kapadia, Jennie M. Shapira, Norman I. Badler. 51-56 [doi]
- Benchmarking expert surgeons' path for evaluating a trainee surgeon's performanceMalik Anas Ahmad, Shamyl Bin Mansoor, Zohaib Amjad Khan, Waqar Ahmad Aqeel, Shahroze Humayun Kabir. 57-62 [doi]
- Socket virtual design based on low cost hand tracking and haptic devicesGiorgio Colombo, Giancarlo Facoetti, Caterina Rizzi, Andrea Vitali. 63-70 [doi]
- Multi-layer screen-space ambient occlusion using hybrid samplingFang Liu, Yunpeng Song, Xuehui Liu, Xianchao Xu. 71-76 [doi]
- Layered depth-of-field rendering using color spreadingKai Yu, Shang Wu, Bin Sheng, Lizhuang Ma. 77-82 [doi]
- Somatosensory interaction for real-time large scale roamingHaiyong Jiang, Weiliang Meng, Xinying Liu, Guan-Bo Bao, Xiaopeng Zhang. 83-90 [doi]
- Guidance rays: 3D object selection based on multi-ray in dense scenarioChongbin Xu, Mingquan Zhou, DongDong Zhang, Wuyang Shui, Zhongke Wu. 91-100 [doi]
- Flower modelling using natural interface and 3Gmap L-systemsOlga Petrenko, Rubén Jesús García Hernández, Mateu Sbert, Olivier Terraz, Djamchid Ghazanfarpour. 101-108 [doi]
- Interactive segmentation with direct connectivity priorsWei Ma, Jing Liu, Lijuan Duan, Haoqi Fan, Xinyong Zhang. 109-114 [doi]
- Modeling plant plasticity from a biophysical model: biomechanicsH.-Y. Wang, M.-Z. Kang, J. Hua, X. J. Wang. 115-122 [doi]
- A method of realistic leaves modeling based on point cloudYingHui Wang, Wen Hao, Gang Wang, Xiaojuan Ning, Jing Tang, Zhenghao Shi, Ningna Wang, Minghua Zhao. 123-130 [doi]
- Character motion control interface with hand manipulation inspired by puppet mechanismMasaki Oshita, Yuta Senju, Syun Morishige. 131-138 [doi]
- Procedural model of horse simulationZeeshan Bhatti, Asadullah Shah, Farruh Shahidi. 139-146 [doi]
- Post-processing NPR effects for video gamesMilan Magdics, Catherine Sauvaget, Rubén Jesús García, Mateu Sbert. 147-156 [doi]
- Render synthetic fog into interior and exterior photographsFukai Zhao, Ming Zeng, Bo Jiang, Xinguo Liu. 157-166 [doi]
- Rendering scenes with participating media based on RBFs for photon mapping using graphics hardwareYuanlong Wang, Ping Guo. 167-176 [doi]
- Interactive smoke simulation and rendering on the GPUQing Dai, Xubo Yang. 177-182 [doi]
- Viewpoint information-theoretic measures for 3D shape similarityXavier Bonaventura, Jianwei Guo, Weiliang Meng, Miquel Feixas, Xiaopeng Zhang, Mateu Sbert. 183-190 [doi]
- Reshuffle-based interior scene synthesisHualiang Xie, Wenzhuo Xu, Bin Wang. 191-198 [doi]
- Efficient tree-like structures modeling based on subdivision surfacesXiaoqiang Zhu, Xiaogang Jin, Lihua You. 199-206 [doi]
- A component based framework for mobile outdoor AR applicationsGun A. Lee, Mark Billinghurst. 207-210 [doi]
- A tablet-based 3D interaction tool for virtual engineering environmentsDaniel Medeiros, Lucas Teixeira, Felipe Gomes de Carvalho, Ismael H. F. dos Santos, Alberto Raposo. 211-218 [doi]
- Fidelity assessment for visualization of virtual natural environment based on gray clusterChuanhong Huang. 219-222 [doi]
- Aero-Marker: blimp-based augmented reality marker for objects with virtual and tangible featuresHiroaki Tobita. 223-230 [doi]
- User-friendly 3D object manipulation gesture using kinectJaemin Soh, Yeong-Jae Choi, Youngmin Park, Hyun S. Yang. 231-234 [doi]
- RemoteFusion: real time depth camera fusion for remote collaboration on physical tasksMatt Adcock, Stuart Anderson, Bruce Thomas. 235-242 [doi]
- A low-latency 3D teleconferencing system with image based approachBingbin Dai, Xubo Yang. 243-248 [doi]
- An interactive personalized video summarization based on sketchesYanqiu Zhang, Cui-xia Ma, Jinkai Zhang, Dongliang Zhang, Yong-Jin Liu. 249-258 [doi]
- A framework for key-frame selection based on relevance feedbackCuiXia Ma, Ruri Wen, Dejun Zeng, Hongan Wang, Guozhong Dai. 259-264 [doi]
- MPVR: a multi-perspective visual retrieval toolkit for multi-dimensional dataYi Peng, Li Chen, Quan Li, Zhu Zhu, Jie Dong, Jun-Hai Yong. 265-274 [doi]
- Casual video watching during sensor guided navigationEuijai Ahn, Gerard J. Kim. 275-278 [doi]
- Standardization for augmented reality: introduction of activities at ISO-IEC SC 24 WG 9Jaedong Lee, Youngwon Lee, Sangyong Lee, Gerard J. Kim. 279-280 [doi]
- SPRinT: smart phone based navigation for natural human robot interaction and tele-presenceJong-gil Ahn, Euijai Ahn, Myunghee Lee, Gerard J. Kim. 281-282 [doi]
- A divide-and-conquer approach to large scene reconstruction with interactive scene analysis and segmentationBo Jiang, Xinguo Liu. 283-284 [doi]
- A study of touchless versus touch-based interactions with bacterial biofilm imagesMohammadreza Hosseini, Pascal Vallotton, Tomasz Bednarz, Arcot Sowmya. 285-290 [doi]
- Immersive virtual aquarium with real-walking navigationSoonchul Jung, Yoon-Seok Choi, Jin-Sung Choi, Bon-Ki Koo, Won-Hyung Lee. 291-294 [doi]
- A novel cerebrovascular segmentation approach based on Markov random field and particle swarm optimization algorithmRongfei Cao, Xingce Wang, Zhongke Wu, Mingquan Zhou, Yun Tian, Xinyu Liu. 295-298 [doi]
- Smart Icebreaker: basic design for a serious game that promotes intimacy among group membersJe-ho Oh, Se Beom Oh, Jiwon Moon, Jung Eun Yoo, Do-hyeong Kim, Young Yim Doh, Chungkon Shi. 299-302 [doi]
- Applying 2D "out of the body" to mobile tactile interactionYoungsun Kim, Gerard J. Kim. 303-304 [doi]
- AppRC: a framework for integrating mobile communication to virtual reality applicationsBernardo F. V. Pedras, Alberto Raposo, Ismael H. F. dos Santos. 305-308 [doi]
- Virtual try-on of footwear in mixed reality using depth sensorsYu-I Yang, Chih-Kai Yang, Chih-Hsing Chu. 309-312 [doi]
- An interactive tool for teaching right management in 3D e-learning platformBo Sun, Yang Lu, Xiaoyan Hu. 313-316 [doi]
- A class of quartic rational polynomial triangular patchYuanpeng Zhu, Shengjun Liu, Xuli Han. 317-320 [doi]