Abstract is missing.
- Light control and 3D video: building blocks for telepresence of the futureMarkus Gross. 8 [doi]
- Dive into the movie: an instant casting and immersive experience in the storyShigeo Morishima. 9 [doi]
- A taxonomy of (real and virtual world) display and control interactionsPaul Milgram. 10 [doi]
- Wearable imaging system for capturing omnidirectional movies from a first-person perspectiveKazuaki Kondo, Yasuhiro Mukaigawa, Yasushi Yagi. 11-18 [doi]
- A wide-view parallax-free eye-mark recorder with a hyperboloidal half-silvered mirrorErika Sumiya, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura. 19-22 [doi]
- Study on design of controllable particle display using water drops suitable for light environmentShin ichiro Eitoku, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose. 23-26 [doi]
- Tearable: haptic display that presents a sense of tearing real paperTakuya Maekawa, Yuichi Itoh, Keisuke Takamoto, Kiyotaka Tamada, Takashi Maeda, Yoshifumi Kitamura, Fumio Kishino. 27-30 [doi]
- Camera-based OBDP locomotion systemMinghadi Suryajaya, Tim Lambert, Chris Fowler. 31-34 [doi]
- Judgment of natural perspective projections in head-mounted display environmentsFrank Steinicke, Gerd Bruder, Klaus Hinrichs, Scott Kuhl, Markus Lappe, Pete Willemsen. 35-42 [doi]
- Gaze behavior and visual attention model when turning in virtual environmentsSébastien Hillaire, Anatole Lécuyer, Gaspard Breton, Tony Regia-Corte. 43-50 [doi]
- Influence of degrees of freedom s manipulation on performances during orientation tasks in virtual reality environmentsManuel Veit, Antonio Capobianco, Dominique Bechmann. 51-58 [doi]
- Analyzing the effect of a virtual avatar s geometric and motion fidelity on ego-centric spatial perception in immersive virtual environmentsBrian Ries, Victoria Interrante, Michael Kaeding, Lane Phillips. 59-66 [doi]
- Multi-modal exploration of small artifacts: an exhibition at the Gold Museum in BogotaPablo Figueroa, Mauricio Coral, Pierre Boulanger, Juan Borda, Eduardo Londoño, Felipe Vega, Flavio Prieto, Diego Restrepo. 67-74 [doi]
- Haptic interaction with one-dimensional structuresUgo Bonanni, Petr Kmoch, Nadia Magnenat-Thalmann. 75-78 [doi]
- Profiling the behaviour of 3D selection tasks on movement time when using natural haptic pointing gesturesVijay Pawar, Anthony Steed. 79-82 [doi]
- Haptic augmented reality interface using the real force response of an objectYuichi Kurita, Atsutoshi Ikeda, Takeshi Tamaki, Tsukasa Ogasawara, Kazuyuki Nagata. 83-86 [doi]
- Improving perceived hardness of haptic rendering via stiffness shifting: an initial studyGabjong Han, Seokhee Jeon, Seungmoon Choi. 87-90 [doi]
- Virtual bone drilling for dental implant surgery trainingKimin Kim, Jinah Park. 91-94 [doi]
- A generic real-time rendering approach for structural colorsMasataka Imura, Osamu Oshiro, Masahiko Saeki, Yoshitsugu Manabe, Kunihiro Chihara, Yoshihiro Yasumuro. 95-102 [doi]
- GPU acceleration of stereoscopic and multi-view rendering for virtual reality applicationsJonathan Marbach. 103-110 [doi]
- A particle-based method for viscoelastic fluids animationYuanzhang Chang, Kai Bao, Youquan Liu, Jian Zhu, Enhua Wu. 111-117 [doi]
- The virtual magic lantern: an interaction metaphor for enhanced medical data inspectionEva Monclús, José DÃaz, Isabel Navazo, Pere-Pau Vázquez. 119-122 [doi]
- Sizing avatars from skin weightsMustafa Kasap, Nadia Magnenat-Thalmann. 123-126 [doi]
- Relocalization using virtual keyframes for online environment map constructionSehwan Kim, Christopher Coffin, Tobias Höllerer. 127-134 [doi]
- SparseSPOT: using a priori 3-D tracking for real-time multi-person voxel reconstructionAnuraag Sridhar, Arcot Sowmya. 135-138 [doi]
- Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented realityJoão Paulo S. M. Lima, Veronica Teichrieb, Judith Kelner, Robert W. Lindeman. 139-142 [doi]
- Freeze-Set-Go interaction method for handheld mobile augmented reality environmentsGun A. Lee, Ungyeon Yang, Yongwan Kim, Dongsik Jo, Ki Hong Kim, Jae Ha Kim, Jin-Sung Choi. 143-146 [doi]
- Robustness enhancement of a localization system using interior decoration with coded patternShinya Nishizaka, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose. 147-150 [doi]
- Evaluating the effects of tracker reliability and field of view on a target following task in augmented realityJonathan Ventura, Marcus Jang, Tyler Crain, Tobias Höllerer, Doug A. Bowman. 151-154 [doi]
- The magic barrier tape: a novel metaphor for infinite navigation in virtual worlds with a restricted walking workspaceGabriel Cirio, Maud Marchal, Tony Regia-Corte, Anatole Lécuyer. 155-162 [doi]
- Visual feedback techniques for virtual pointing on stereoscopic displaysFerran Argelaguet, Carlos Andújar. 163-170 [doi]
- 3D object arrangement for novice users: the effectiveness of combining a first-person and a map viewLuca Chittaro, Roberto Ranon, Lucio Ieronutti. 171-178 [doi]
- ::::D:::::::3:::: an immersive aided design deformation methodVincent Meyrueis, Alexis Paljic, Philippe Fuchs. 179-182 [doi]
- Facilitating system control in ray-based interaction tasksAndré Kunert, Alexander Kulik, Christopher Lux, Bernd Fröhlich. 183-186 [doi]
- Crafting memorable VR experiences using experiential fidelityRobert W. Lindeman, Steffi Beckhaus. 187-190 [doi]
- A semantic environment model for crowd simulation in multilayered complex environmentHao Jiang, Wenbin Xu, Tianlu Mao, Chunpeng Li, Shihong Xia, Zhaoqi Wang. 191-198 [doi]
- A saliency-based method of simulating visual attention in virtual scenesOyewole Oyekoya, William Steptoe, Anthony Steed. 199-206 [doi]
- Indexing and retrieval of human motion data by a hierarchical treeShuangyuan Wu, Zhaoqi Wang, Shihong Xia. 207-214 [doi]
- A location aware P2P voice communication protocol for networked virtual environmentsGabor Papp, Chris GauthierDickey. 215-222 [doi]
- Searching for the metaverseJoshua Eno, Susan Gauch, Craig W. Thompson. 223-226 [doi]
- 3D positioning techniques for multi-touch displaysAnthony Martinet, Géry Casiez, Laurent Grisoni. 227-228 [doi]
- Compression of massive models by efficiently exploiting repeated patternsKangying Cai, Yu Jin, Wencheng Wang, Quqing Chen, Zhibo Chen, Jun Teng. 229-230 [doi]
- Crime scene robot and sensor simulationRobert Codd-Downey, Michael Jenkin. 231-232 [doi]
- Doppler effects without equationsPeter Brinkmann, Michael Gogins. 233-234 [doi]
- Dynamic light amplification for head mounted displaysAndrei Sherstyuk, Anton Treskunov. 235-236 [doi]
- Estimation of thinking states in cyberspace using multiple physiological parametersHiromu Miyashita, Ryo Segawa, Ken-ichi Okada. 237-238 [doi]
- Event-related de-synchronization and synchronization (ERD/ERS) of EEG for controlling a brain-computer-interface driving simulatorJunichi Toyama, Jun Ando, Michiteru Kitazaki. 239-240 [doi]
- Experiments for developing touchable online shopping systemKenji Funahashi, Masahisa Ichino, Mototoshi Teshigahara. 241-242 [doi]
- HardBorders: a new haptic approach for selection tasks in 3D menusCaroline Essert-Villard, Antonio Capobianco. 243-244 [doi]
- High resolution insets for stereocopic immersive displays: a method for 3D content dependent inset boundariesAlexis Paljic, Caroline de Bossoreille, Philippe Fuchs, Gabriel Soubies. 245-246 [doi]
- Importance masks for revealing occluded objects in augmented realityErick Méndez, Dieter Schmalstieg. 247-248 [doi]
- Influence of event-based haptic on the manipulation of rigid objects in degraded virtual environmentsMathieu Gautier, Jean Sreng, Claude Andriot. 249-250 [doi]
- Interactive high dynamic range rendering for virtual reality applicationsJosselin Petit, Roland Brémond. 251-252 [doi]
- Physically based grasping and manipulation method using pre-contact grasping quality measureYongwan Kim, Jinseong Choi, Jinah Park. 253-254 [doi]
- Realization of a vibro-tactile glove type mouseJun-Hyung Park, Hyun Suk Lee, Ju Seok Jeong, Tae-Jeong Jang. 255-256 [doi]
- Reconstructing chat history for avatar agents using spatio-temporal features of virtual spaceSeung-Hyun Ji, Tae-Jin Yoon, Hwan-Gue Cho. 257-258 [doi]
- A study of multimodal feedback to support collaborative manipulation tasks in virtual worldsArturo S. GarcÃa, José Pascual Molina, Pascual González, Diego MartÃnez, Jonatan MartÃnez. 259-260 [doi]
- Thermal display for scientific haptization of numerical simulationsYuichi Tamura, Hiroaki Nakamura. 261-262 [doi]
- Toolkit-independent interaction specification for VR-based visualizationIrene Tedjo-Palczynski, Bernd Hentschel, Marc Wolter, Thomas Beer, Torsten Kuhlen. 263-264 [doi]
- User-centered design of a maxillo-facial surgery training platformChristine Mégard, Florian Gosselin, Sylvain Bouchigny, Fabien Ferlay, Farid Taha. 265-266 [doi]
- A virtual performance system and its application on a Noh stageMasahito Shiba, Asako Soga, Jonah Salz. 267-268 [doi]
- Visualization of virtual weld beadsDongsik Jo, Yongwan Kim, Ungyeon Yang, Gun A. Lee, Jin-Sung Choi. 269-270 [doi]
- Weathering fur simulationShaohui Jiao, Gang Yang, Enhua Wu. 271-272 [doi]