Abstract is missing.
- Vision enhancement: defocus correction via optical see-through head-mounted displaysYuta Itoh, Gudrun Klinker. 1-8 [doi]
- Exploring users' attitudes towards social interaction assistance on Google GlassQianli Xu, Michal Mukawa, Liyuan Li, Joo-Hwee Lim, Cheston Tan, Shue-Ching Chia, Tian Gan, Bappaditya Mandal. 9-12 [doi]
- PickRing: seamless interaction through pick-up detectionKatrin Wolf, Jonas Willaredt. 13-20 [doi]
- SkinWatch: skin gesture interaction for smart watchMasa Ogata, Michita Imai. 21-24 [doi]
- Improving work productivity by controlling the time rate displayed by the virtual clockYuki Ban, Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 25-32 [doi]
- Gravitamine spice: a system that changes the perception of eating through virtual weight sensationMasaharu Hirose, Karin Iwazaki, Kozue Nojiri, Minato Takeda, Yuta Sugiura, Masahiko Inami. 33-40 [doi]
- DogPulse: augmenting the coordination of dog walking through an ambient awareness system at homeChristoffer Skovgaard, Josephine Raun Thomsen, Nervo Verdezoto, Daniel Vestergaard. 41-44 [doi]
- Snow walking: motion-limiting device that reproduces the experience of walking in deep snowTomohiro Yokota, Motohiro Ohtake, Yukihiro Nishimura, Toshiya Yui, Rico Uchikura, Tomoko Hashida. 45-48 [doi]
- The kraftwork and the knittstruments: augmenting knitting with soundEnrique Encinas, Konstantia Koulidou, Robb Mitchell. 49-52 [doi]
- Augmenting spatial skills with semi-immersive interactive desktop displays: do immersion cues matter?Erin Treacy Solovey, Johanna Okerlund, Cassie Hoef, Jasmine Davis, Orit Shaer. 53-60 [doi]
- RippleTouch: initial exploration of a wave resonant based full body haptic interfaceAnusha Indrajith Withana, Shunsuke Koyama, Daniel Saakes, Kouta Minamizawa, Masahiko Inami, Suranga Nanayakkara. 61-68 [doi]
- Optimal design for individualised passive assistanceRobert Peter Matthew, Victor Shia, Masayoshi Tomizuka, Ruzena Bajcsy. 69-76 [doi]
- Design of a novel finger exoskeleton with a sliding six-bar joint mechanismMahasak Surakijboworn, Witaya Wannasuphoprasit. 77-80 [doi]
- A life log system that recognizes the objects in a pocketKota Shimozuru, Tsutomu Terada, Masahiko Tsukamoto. 81-88 [doi]
- VISTouch: dynamic three-dimensional connection between multiple mobile devicesMasasuke Yasumoto, Takehiro Teraoka. 89-92 [doi]
- LumoSpheres: real-time tracking of flying objects and image projection for a volumetric displayHideki Koike, Hiroaki Yamaguchi. 93-96 [doi]
- B-C-invisibility power: introducing optical camouflage based on mental activity in augmented realityJonathan Mercier-Ganady, Maud Marchal, Anatole Lécuyer. 97-100 [doi]
- Word out!: learning the alphabet through full body interactionsKelly Yap, Clement Zheng, Angela Tay, Ching Chiuan Yen, Ellen Yi-Luen Do. 101-108 [doi]
- Unconscious learning of speech sounds using mismatch negativity neurofeedbackMing Chang, Hiroyuki Iizuka, Yasushi Naruse, Hideyuki Ando, Taro Maeda. 109-112 [doi]
- Use of an intermediate face between a learner and a teacher in second language learning with shadowingYoko Nakanishi, Yasuto Nakanishi. 113-116 [doi]
- Assessment of stimuli for supporting speed reading on electronic devicesTilman Dingler, Alireza Sahami Shirazi, Kai Kunze, Albrecht Schmidt 0001. 117-124 [doi]
- How much do you read?: counting the number of words a user reads using electrooculographyKai Kunze, Masai Katsutoshi, Yuji Uema, Masahiko Inami. 125-128 [doi]
- Designable sports field: sport design by a human in accordance with the physical status of the playerAyaka Sato, Jun Rekimoto. 129-136 [doi]
- Augmented dodgeball: an approach to designing augmented sportsTakuya Nojima, Ngoc-Phuong, Takahiro Kai, Toshiki Sato, Hideki Koike. 137-140 [doi]
- A mobile augmented reality system to enhance live sporting eventsSamantha Bielli, Christopher G. Harris. 141-144 [doi]
- A teleoperated bottom wiperTakeo Hamada, Hironori Mitake, Shoichi Hasegawa, Makoto Sato. 145-150 [doi]
- The toilet companion: a toilet brush that should be there for you and not for othersLaurens Boer, Nico Hansen, Ragna L. Möller, Ana I. C. Neto, Anne H. Nielsen, Robb Mitchell. 151-154 [doi]
- EcoBears: augmenting everyday appliances with symbolic and peripheral feedbackNick Nielsen, Sandra B. P. S. Pedersen, Jens A. Sørensen, Nervo Verdezoto, Nikolai H. Øllegaard. 155-156 [doi]
- Lovable couch: mitigating distrustful feelings for couples by visualizing excitationTakuya Iwamoto, Soh Masuko. 157-158 [doi]
- Directional communication using spatial sound in human-telepresenceShohei Nagai, Shunichi Kasahara, Jun Rekimoto. 159-160 [doi]
- PukuPuCam: a recording system from third-person view in scuba divingMasaharu Hirose, Yuta Sugiura, Kouta Minamizawa, Masahiko Inami. 161-162 [doi]
- The augmented narrative: toward estimating reader engagementKai Kunze, Susana Sanchez, Tilman Dingler, Olivier Augereau, Koichi Kise, Masahiko Inami, Tsutomu Terada. 163-164 [doi]
- Cyrafour: an experiential activity facilitating empathic distant communication among copresent individualsEnrique Encinas, Robb Mitchell. 165-166 [doi]
- FootNote: designing a cost effective plantar pressure monitoring system for diabetic foot ulcer preventionKin Fuai Yong, Juan Pablo Forero, Shaohui Foong, Suranga Nanayakkara. 167-168 [doi]
- Mudra: a multimodal interface for braille teachingAman Srivastava, Sanskriti Dawle. 169-170 [doi]
- Telexistence drone: design of a flight telexistence system for immersive aerial sports experienceHirohiko Hayakawa, Charith Lasantha Fernando, Mhd Yamen Saraiji, Kouta Minamizawa, Susumu Tachi. 171-172 [doi]
- Really eating together: a kinetic table to synchronise social dining experiencesRobb Mitchell, Alexandra Papadimitriou, Youran You, Laurens Boer. 173-174 [doi]
- Extracting users' intended nuances from their expressed movements: in quadruple movementsTakanori Komatsu, Chihaya Kuwahara. 175-176 [doi]
- Using point-light movement as peripheral visual guidance for scooter navigationHung-Yu Tseng, Rong-Hao Liang, Li-Wei Chan, Bing-Yu Chen. 177-178 [doi]
- Non-invasive optical detection of hand gesturesSantiago Ortega-Avila, Bogdana Rakova, Sajid Sadi, Pranav Mistry. 179-180 [doi]
- DIY IR sensors for augmenting objects and human skinPaul Strohmeier. 181-182 [doi]
- Walking experience by real-scene optic flow with synchronized vibrations on feetTakaaki Hayashizaki, Atsuhiro Fujita, Junki Nozawa, Shohei Ueda, Koichi Hirota, Yasushi Ikei, Michiteru Kitazaki. 183-184 [doi]
- AR-HITOKE: visualizing popularity of brick and mortar shops to support purchase decisionsSoh Masuko, Ryosuke Kuroki. 185-186 [doi]
- Bio-Collar: a wearable optic-kinetic display for awareness of bio-statusTakuya Nojima, Miki Yamamura, Junichi Kanebako, Lisako Ishigami, Mage Xue, Hiroko Uchiyama, Naoko Yamazaki. 187-188 [doi]
- Superimposed projection of ghosted view on real object with color correctionNaoto Uekusa, Takafumi Koike. 189-190 [doi]
- Taste change of soup by the recreating of sourness and saltiness using the electrical stimulationYukika Aruga, Takafumi Koike. 191-192 [doi]
- Body as display: augmenting the face through transilluminationDaniel Wessolek, Jochen Huber, Pattie Maes. 193-194 [doi]
- Personally supported dynamic random dot stereogram by measuring binocular parallaxShinya Kudo, Ryuta Okazaki, Taku Hachisu, Michi Sato, Hiroyuki Kajimoto. 195-196 [doi]
- The mind-window: brain activity visualization using tablet-based AR and EEG for multiple usersJonathan Mercier-Ganady, Maud Marchal, Anatole Lécuyer. 197-198 [doi]
- POVeye: enhancing e-commerce product visualization by providing realistic image based point-of-viewShogo Yamashita, Adiyan Mujibiya. 199-200 [doi]
- Effective napping support system by hypnagogic time estimation based on heart rate sensorDaichi Nagata, Yutaka Arakawa, Takatomi Kubo, Keiichi Yasumoto. 201-202 [doi]
- Sharing the lights: exploration on teaching electronics for sensory augmentation developmentMatthew Swarts, Nicholas M. Davis, Chih-Pin Hsiao, James Hallam. 203-204 [doi]
- Nested perspective: an art installation that intersects the physical and virtual social worldsNan-Ching Tai. 205-206 [doi]
- Wearable text input interface using touch typing skillsKazuya Murao. 207-208 [doi]
- Augmented non-visual distance sensing with the EyeCaneGalit Buchs, Shachar Maidenbaum, Amir Amedi. 209-210 [doi]
- A wearable stimulation device for sharing and augmenting kinesthetic feedbackJun Nishida, Kanako Takahashi, Kenji Suzuki. 211-212 [doi]
- SHRUG: stroke haptic rehabilitation using gamingRoshan Lalintha Peiris, Vikum Wijesinghe, Suranga Nanayakkara. 213-214 [doi]
- Feel & see the globe: a thermal, interactive installationJochen Huber, Hasantha Malavipathirana, Yikun Wang, Xinyu Li, Jody C. Fu, Pattie Maes, Suranga Nanayakkara. 215-216 [doi]
- Towards effective interaction with omnidirectional videos using immersive virtual reality headsetsBenjamin Petry, Jochen Huber. 217-218 [doi]
- ChromaGlove: a wearable haptic feedback device for colour recognitionPawel Wozniak, Kristina Knaving, Mohammad Obaid, Marta Gonzalez Carcedo, Ayça Ünlüer, Morten Fjeld. 219-220 [doi]
- Mutual hand representation for telexistence robots using projected virtual handsMhd Yamen Saraiji, Charith Lasantha Fernando, Kouta Minamizawa, Susumu Tachi. 221-222 [doi]
- A(touch)ment: a smartphone extension for instantly sharing visual and tactile experienceHaruki Nakamura, Nobuhisa Hanamitsu, Kouta Minamizawa. 223-224 [doi]
- CapacitiveMarker: novel interaction method using visual marker integrated with conductive patternKohei Ikeda, Koji Tsukada. 225-226 [doi]
- Interactive instant replay: sharing sports experience using 360-degrees spherical images and haptic sensation based on the coupled body motionYusuke Mizushina, Wataru Fujiwara, Tomoaki Sudou, Charith Lasantha Fernando, Kouta Minamizawa, Susumu Tachi. 227-228 [doi]