Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 13, Issue 6

599 -- 600Brenda K. Wiederhold. Cyberpsychology, Behavior, and Social Networking Completes Another Milestone
601 -- 610Shu-Yu Yeh. Involving Consumers in Product Design Through Collaboration: The Case of Online Role-Playing Games
611 -- 618Borae Jin, Namkee Park. In-Person Contact Begets Calling and Texting: Interpersonal Motives for Cell Phone Use, Face-to-Face Interaction, and Loneliness
619 -- 627Reynol Junco, Dan Merson, Daniel W. Salter. The Effect of Gender, Ethnicity, and Income on College Students' Use of Communication Technologies
629 -- 635Kathryn C. Seigfried-Spellar, Marcus K. Rogers. Low Neuroticism and High Hedonistic Traits for Female Internet Child Pornography Consumers
637 -- 648Wai-Chi Lau, Kup-Sze Choi, Wai-Yee Chung. A Virtual Psychiatric Ward for Orientating Patients Admitted for the First Time
649 -- 654Laura Aymerich-Franch. Presence and Emotions in Playing a Group Game in a Virtual Environment: The Influence of Body Participation
655 -- 661Doug Hyun Han, Yang-Soo Kim, Yong Sik Lee, Kyung Joon Min, Perry F. Renshaw. Changes in Cue-Induced, Prefrontal Cortex Activity with Video-Game Play
663 -- 672Clive Sanford, Hyunok Oh. The Role of User Resistance in the Adoption of a Mobile Data Service
673 -- 680Seung-A. Annie Jin, Kwan Min Lee. Second Life)
681 -- 688Stefan Stieger, Christoph Burger. Implicit and Explicit Self-Esteem in the Context of Internet Addiction
689 -- 695David Michaliszyn, André Marchand, Stéphane Bouchard, Marc-Olivier Martel, Joannie Poirier-Bisson. In Vivo Exposure for Spider Phobia
697 -- 700Michael Hoerger. Participant Dropout as a Function of Survey Length in Internet-Mediated University Studies: Implications for Study Design and Voluntary Participation in Psychological Research
701 -- 704Sujin Lee. Analysis of College Students' Online Life-Styles and Their Psychological Profiles in South Korea
705 -- 710Juani Breton-López, Soledad Quero, Cristina Botella, Azucena Garcia-Palacios, Rosa María Baños, Mariano Alcañiz Raya. An Augmented Reality System Validation for the Treatment of Cockroach Phobia
711 -- 714Michail D. Kozlov, Mark K. Johansen. Real Behavior in Virtual Environments: Psychology Experiments in a Simple Virtual-Reality Paradigm Using Video Games
715 -- 718Andrea Gaggioli. CyberSightings
719 -- 0Giuseppe Riva. CyberEurope

Volume 13, Issue 5

483 -- 494Raj K. Kalapatapu, Uday Patil, Marianne S. Goodman. Using the Internet to Assess Perceptions of Patients with Borderline Personality Disorder: What Do Patients Want in the DSM-V?
495 -- 502Jeng-Yi Tzeng. College Students' Self-Discrepancy on the Internet, from the Perspectives of Desktop Practices, Self-Control, and Academic Training
503 -- 512Deltcho Valtchanov, Kevin R. Barton, Colin Ellard. Restorative Effects of Virtual Nature Settings
513 -- 520Sumeet Gupta, Hee-Woong Kim, Seon-Jin Shin. Converting Virtual Community Members Into Online Buyers
521 -- 531José Gutiérrez-Maldonado, Marta Ferrer-García, Alejandra Caqueo-Urízar, Elena Moreno. Body Image in Eating Disorders: The Influence of Exposure to Virtual-Reality Environments
533 -- 537Shu-Fang Lin. Gender Differences and the Effect of Contextual Features on Game Enjoyment and Responses
539 -- 546Ying-Hueih Chen, Shu-Hua Chien, Jyh-Jeng Wu, Pei-Yin Tsai. Impact of Signals and Experience on Trust and Trusting Behavior
547 -- 554Matthias J. Wieser, Paul Pauli, Miriam Grosseibl, Ina Molzow, Andreas Mühlberger. Virtual Social Interactions in Social Anxiety - The Impact of Sex, Gaze, and Interpersonal Distance
555 -- 562Kevin Wise, Saleem Alhabash, Hyojung Park. Emotional Responses During Social Information Seeking on Facebook
563 -- 566Chia-Wen Tsai. Designing Appropriate Blended Courses: A Students' Perspective
567 -- 570Seung-A. Annie Jin. Wii
571 -- 576Osman Birgin, Hakan Çatlioglu, Ramazan Gürbüz, Serhat Aydin. Investigation of the Computer Experiences and Attitudes of Preservice Mathematics Teachers: New Evidence from Turkey
577 -- 580Chia-Wen Tsai. Involving Students in a Blended Course via Teacher's Initiation in Web-Enhanced Collaborative Learning
581 -- 585Dave Westwood, Mark D. Griffiths. The Role of Structural Characteristics in Video-Game Play Motivation: A Q-Methodology Study
587 -- 591Lynnda M. Dahlquist, Linda J. Herbert, Karen E. Weiss, Monica Jimeno. Virtual-Reality Distraction and Cold-Pressor Pain Tolerance: Does Avatar Point of View Matter?
593 -- 596Andrea Gaggioli. CyberSightings
597 -- 598Giuseppe Riva. CyberEurope

Volume 13, Issue 4

355 -- 0Brenda K. Wiederhold. Using Objective Measures Prepares Psychologists for a Brain-Based Taxonomy
357 -- 364Soraya Mehdizadeh. Self-Presentation 2.0: Narcissism and Self-Esteem on Facebook
365 -- 370Kumi Ishii. Conflict Management in Online Relationships
371 -- 378Dong Wei Lu, Jenn Wu Wang, Andrew Chih Wei Huang. Differentiation of Internet Addiction Risk Level Based on Autonomic Nervous Responses: The Internet-Addiction Hypothesis of Autonomic Activity
379 -- 385Anthony A. B. Hopley, Richard M. Nicki. Predictive Factors of Excessive Online Poker Playing
387 -- 399Wenli Chen. Internet-Usage Patterns of Immigrants in the Process of Intercultural Adaptation
401 -- 406Huang Xiuqin, Zhang Huimin, Li Mengchen, Wang Jinan, Zhang Ying, Tao Ran. Mental Health, Personality, and Parental Rearing Styles of Adolescents with Internet Addiction Disorder
407 -- 421Cristina Botella, María José Gallego, Azucena Garcia-Palacios, Veronica Guillen, Rosa María Baños, Soledad Quero, Mariano Alcañiz Raya. An Internet-Based Self-Help Treatment for Fear of Public Speaking: A Controlled Trial
423 -- 428Yi-Fen Chen, Ya-Ju Wang. Effect of Herd Cues and Product Involvement on Bidder Online Choices
429 -- 435Frederick Aardema, Kieron O'Connor, Sophie Côté, Annie Taillon. Virtual Reality Induces Dissociation and Lowers Sense of Presence in Objective Reality
437 -- 441N. A. Dowling, M. Brown. Commonalities in the Psychological Factors Associated with Problem Gambling and Internet Dependence
443 -- 446Santosh Kumar Kalwar. Comparison of Human Anxiety Based on Different Cultural Backgrounds
447 -- 453Rosanna E. Guadagno, Robert B. Cialdini, Gadi Evron. Storming the Servers: A Social Psychological Analysis of the First Internet War
455 -- 459Shane Haberstroh. College Counselors' Use of Informal Language Online: Student Perceptions of Expertness, Trustworthiness, and Attractiveness
461 -- 466Seung-A. Annie Jin. The Roles of Regulatory Focus and Medical Recommendation Avatars' Trustworthiness in Virtual Environment-Based E-Health
467 -- 471Seung-A. Annie Jin. "I Can Be Happy Even When I Lose the Game": The Influence of Chronic Regulatory Focus and Primed Self-Construal on Exergamers' Mood
473 -- 475Che-Wei Chang, Cheng-Ru Wu, Chia-Chun Liao. The Virtual Cooperation Platform in Enterprise and Supplier Cooperation Models
477 -- 479Andrea Gaggioli. CyberSightings
481 -- 482Giuseppe Riva. CyberEurope

Volume 13, Issue 3

239 -- 240Brenda K. Wiederhold. Psychology Should Emulate Physics
241 -- 249Chiungjung Huang. Internet Use and Psychological Well-being: A Meta-Analysis
251 -- 256David Weibel, Bartholomäus Wissmath, Fred W. Mast. Immersion in Mediated Environments: The Role of Personality Traits
257 -- 262Su-Yen Chen, Jeng-Yi Tzeng. College Female and Male Heavy Internet Users' Profiles of Practices and Their Academic Grades and Psychosocial Adjustment
263 -- 268Lisa A. Melander. College Students' Perceptions of Intimate Partner Cyber Harassment
269 -- 277Florian Rehbein, Grad Psych, Matthias Kleimann, Grad Mediasci, Thomas Mößle. Prevalence and Risk Factors of Video Game Dependency in Adolescence: Results of a German Nationwide Survey
279 -- 285Luigi Bonetti, Marilyn Anne Campbell, Linda Gilmore. The Relationship of Loneliness and Social Anxiety with Children's and Adolescents' Online Communication
287 -- 297Ja-Chul Gu, Liu Fan, Yung Ho Suh, Sang-Chul Lee. Comparing Utilitarian and Hedonic Usefulness to User Intention in Multipurpose Information Systems
299 -- 306Holly Schiffrin, Anna Edelman, Melissa Falkenstern, Cassandra Stewart. The Associations among Computer-Mediated Communication, Relationships, and Well-being
307 -- 311Seung-A. Annie Jin. Effects of 3D Virtual Haptics Force Feedback on Brand Personality Perception: The Mediating Role of Physical Presence in Advergames
313 -- 316Mehwash Mehroof, Mark D. Griffiths. Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety
317 -- 320Fatih Canan, Ahmet Ataoglu, Laura A. Nichols, Tuba Yildirim, Onder Ozturk. Evaluation of Psychometric Properties of the Internet Addiction Scale in a Sample of Turkish High School Students
321 -- 328Mingliang Chen, Qingguo Ma, Minle Li, Shenyi Dai, Xiaoyi Wang, Liangchao Shu. The Neural and Psychological Basis of Herding in Purchasing Books Online: An Event-Related Potential Study
329 -- 333Wei Peng, Ming Liu. Online Gaming Dependency: A Preliminary Study in China
335 -- 339Seung-A. Annie Jin. Does Imposing a Goal Always Improve Exercise Intentions in Avatar-Based Exergames? The Moderating Role of Interdependent Self-Construal on Exercise Intentions and Self-Presence
341 -- 347Daniel Bohnert, William H. Ross. The Influence of Social Networking Web Sites on the Evaluation of Job Candidates
349 -- 351Andrea Gaggioli. CyberSightings
353 -- 354Giuseppe Riva. CyberEurope

Volume 13, Issue 2

129 -- 0Brenda K. Wiederhold. What's in a Name?
131 -- 139Cynthia M. H. Bane, Marilyn Cornish, Nicole Erspamer, Lia Kampman. Self-Disclosure through Weblogs and Perceptions of Online and "Real-life" Friendships among Female Bloggers
141 -- 152Chyan Yang, Yi-Chun Hsu, Suyanti Tan. Predicting the Determinants of Users' Intentions for Using YouTube to Share Video: Moderating Gender Effects
153 -- 158Chia-Wen Tsai. The Effects of Feedback in the Implementation of Web-Mediated Self-Regulated Learning
159 -- 162Joseph J. Ryan, David S. Kreiner, Marla D. Chapman, Kim Stark-Wroblewski. Virtual Reality Cues for Binge Drinking in College Students
163 -- 167Stefan Stieger, Christoph Burger. Let's Go Formative: Continuous Student Ratings with Web 2.0 Application Twitter
169 -- 172Barry Dauphin, Grant Heller. Going to Other Worlds: The Relationships between Videogaming, Psychological Absorption, and Daydreaming Styles
173 -- 177Kathryn Wilson, Stephanie Fornasier, Katherine M. White. Psychological Predictors of Young Adults' Use of Social Networking Sites
179 -- 183Edward Shih-Tse Wang. Internet Usage Purposes and Gender Differences in the Effects of Perceived Utilitarian and Hedonic Value
185 -- 189Sahin Kesici, Ismail Sahin. Turkish Adaptation Study of Internet Addiction Scale
191 -- 194Meral Kelleci, Sevil Inal. Psychiatric Symptoms in Adolescents with Internet Use: Comparison without Internet Use
195 -- 199Kimberly Twyman, Conway Saylor, Lloyd Adam Taylor, Cadie Comeaux. Comparing Children and Adolescents Engaged in Cyberbullying to Matched Peers
201 -- 205Sjoerd Beugelsdijk, Arjen Slangen. The Impact of National Cultural Distance on the Number of Foreign Web Site Visits by U.S. Households
207 -- 210Mu-Li Yang, Wen-Bin Chiou. Looking Online for the Best Romantic Partner Reduces Decision Quality: The Moderating Role of Choice-Making Strategies
211 -- 215Lydia Beck, Marc Wolter, Nan Mungard, Rene Vohn, Mario Staedtgen, Torsten Kuhlen, Walter Sturm. Evaluation of Spatial Processing in Virtual Reality Using Functional Magnetic Resonance Imaging (fMRI)
217 -- 224Alexander Libin, Manon Lauderdale, Yuri Millo, Christine Shamloo, Rachel Spencer, Brad Green, Joyce Donnellan, Christine Wellesley, Suzanne Groah. Role-Playing Simulation as an Educational Tool for Health Care Personnel: Developing an Embedded Assessment Framework
225 -- 229Yoonjae Nam, Kyonghee H. Kwon, SungJoon Lee. Does It Really Matter That People Zip through Ads? Testing the Effectiveness of Simultaneous Presentation Advertising in an IDTV Environment
231 -- 236Skip Rizzo. CyberSightings
237 -- 238Giuseppe Riva, Andrea Gaggioli. CyberEurope

Volume 13, Issue 1

1 -- 2Brenda K. Wiederhold. PTSD Threatens Global Economies
3 -- 11Dennis Patrick Wood, Brenda K. Wiederhold, James L. Spira. Lessons Learned from 350 Virtual-Reality Sessions with Warriors Diagnosed with Combat-Related Posttraumatic Stress Disorder
13 -- 19Ebru Salcioglu, Metin Basoglu. Control-Focused Behavioral Treatment of Earthquake Survivors Using Live Exposure to Conditioned and Simulated Unconditioned Stimuli
21 -- 27Brenda K. Wiederhold, Mark D. Wiederhold. Virtual Reality Treatment of Posttraumatic Stress Disorder Due to Motor Vehicle Accident
29 -- 35Vanessa Germain, André Marchand, Stéphane Bouchard, Stéphane Guay, Marc-Simon Drouin. Assessment of the Therapeutic Alliance in Face-to-Face or Videoconference Treatment for Posttraumatic Stress Disorder
37 -- 42Robert N. McLay, Colleen McBrien, Mark D. Wiederhold, Brenda K. Wiederhold. Exposure Therapy with and without Virtual Reality to Treat PTSD while in the Combat Theater: A Parallel Case Series
43 -- 48Pedro Gamito, Jorge Oliveira, Pedro Rosa, Diogo Morais, Nuno Duarte, Susana Oliveira, Tomaz Saraiva. PTSD Elderly War Veterans: A Clinical Controlled Pilot Study
49 -- 54David J. Ready, Robert J. Gerardi, Andrea G. Backscheider, Nathan Mascaro, Barbara O. Rothbaum. Comparing Virtual Reality Exposure Therapy to Present-Centered Therapy with 11 U.S. Vietnam Veterans with PTSD
55 -- 65Giuseppe Riva, Simona Raspelli, Davide Algeri, Federica Pallavicini, Alessandra Gorini, Brenda K. Wiederhold, Andrea Gaggioli. Interreality in Practice: Bridging Virtual and Real Worlds in the Treatment of Posttraumatic Stress Disorders
67 -- 71Cristina Botella, Azucena Garcia-Palacios, Veronica Guillen, Rosa María Baños, Soledad Quero, Mariano Alcañiz Raya. An Adaptive Display for the Treatment of Diverse Trauma PTSD Victims
73 -- 78Kresimir Cosic, Sinisa Popovic, Davor Kukolja, Marko Horvat, Branimir Dropuljic. Physiology-Driven Adaptive Virtual Reality Stimulation for Prevention and Treatment of Stress Related Disorders
79 -- 82Melba C. Stetz, Anna Makela, Ray Folen, Brenda K. Wiederhold. CyberStudies: Lessons from the Trenches
83 -- 94Stéphane Bouchard, Oliver Baus, François Bernier, Donald R. McCreary. Selection of Key Stressors to Develop Virtual Environments for Practicing Stress Management Skills with Military Personnel Prior to Deployment
95 -- 101Sara A. Freedman, Hunter G. Hoffman, Azucena Garcia-Palacios, Patrice L. (Tamar) Weiss, Sara Avitzour, Naomi Josman. Prolonged Exposure and Virtual Reality-Enhanced Imaginal Exposure for PTSD following a Terrorist Bulldozer Attack: A Case Study
103 -- 107Radoslaw Tworus, Sylwia Szymanska, Stanislaw Ilnicki. A Soldier Suffering from PTSD, Treated by Controlled Stress Exposition Using Virtual Reality and Behavioral Training
109 -- 117James L. Spira, Scott Johnston, Robert N. McLay, Sinisa Popovic, Carmen Russoniello, Dennis Patrick Wood. Expert Panel: Future Directions of Technological Advances in Prevention, Assessment, and Treatment for Military Deployment Mental Health
119 -- 120Brenda K. Wiederhold. Use VR Handhelds in Mass Casualty Disasters
121 -- 125Skip Rizzo. CyberSightings
127 -- 128Giuseppe Riva, Alessandra Gorini. CyberEurope