Journal: EAIT

Volume 29, Issue 2

1251 -- 1277Nur Azlina Mohamed Mokmin, Regania Pasca Rassy. Review of the trends in the use of augmented reality technology for students with disabilities when learning physical education
1279 -- 1317Fazlida Dahalan, Norlidah Alias, Mohd Shahril Nizam Shaharom. Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review
1319 -- 1355Philipp Rosendahl, Ingo Wagner. 360° videos in education - A systematic literature review on application areas and future potentials
1357 -- 1377Sarah Prestridge, Katherine Main, Mirjam Schmid. Identifying how classroom teachers develop presence online: breaking the fourth wall in online learning
1379 -- 1405Xiang bin Qiu, Cheng Shan, Jin Yao, Qing-Ke Fu. The effects of virtual reality on EFL learning: A meta-analysis
1407 -- 1426Kiran Vinod Bhatia, Manisha Pathak-Shelat, Payal Arora. DIY education in the digital era: youth-driven learning strategies and curricula for the future of work opportunities
1427 -- 1454Siyuan Ma, Yin Wang, Zeng Shu, Zening Duan, Lin Sun. Development and validation of internet literacy scale for high school students
1455 -- 1488Serkan Solmaz, Liesbeth Kester, Tom Van Gerven. An immersive virtual reality learning environment with CFD simulations: Unveiling the Virtual Garage concept
1489 -- 1517Dawn M. Hathaway, Gréta Björk Guðmundsdóttir, Matthew Korona. Teachers' online preparedness in times of crises: trends from Norway and US
1519 -- 1538Christina Löfving. Teachers' negotiation of the cross-curricular concept of student digital competence
1539 -- 1558Han Han, Fredrik Mørk Røkenes, Rune Johan Krumsvik. Student teachers' perceptions of flipped classroom in EFL teacher education
1559 -- 1590Hayoung Jeon, Yumi Jun, Teemu Henrikki Laine, Eunha Kim. Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation
1591 -- 1616Eliana Brianza, Mirjam Schmid, Jo Tondeur, Dominik Petko. The digital silver lining of the pandemic: The impact on preservice teachers' technological knowledge and beliefs
1617 -- 1646Meva Bayrak Karsli, Selçuk Karaman. Investigation of distance education students' experiences on content-integrated social interactions
1647 -- 1672John Barrow, William Hurst, Joakim Edman, Natasja Ariesen, Caspar Krampe. Virtual reality for biochemistry education: the cellular factory
1673 -- 1696Sofie Otto, Lykke Brogaard Bertel, Niels Erik Ruan Lyngdorf, Anna Overgaard Markman, Thomas Andersen, Thomas Ryberg. Emerging Digital Practices Supporting Student-Centered Learning Environments in Higher Education: A Review of Literature and Lessons Learned from the Covid-19 Pandemic
1697 -- 1731Dovile Stumbriene, Tatjana Jevsikova, Vita Kontvaine. Key factors influencing teachers' motivation to transfer technology-enabled educational innovation
1733 -- 1760Berkan Celik, Kursat Cagiltay. Did you act according to your intention? An analysis and exploration of intention-behavior gap in MOOCs
1761 -- 1793Gary K. W. Wong. Amplifying children's computational problem-solving skills: A hybrid-based design for programming education
1795 -- 1821Innocente Uwineza, Alphonse Uworwabayeho, Kenya Yokoyama. Lower and upper primary learners' difference in performance and conceptual understanding: Support of interactive mathematics software for Rwanda
1823 -- 1855Javier Perez-Aranda, Samuel Medina-Claros, Ricardo Urrestarazu-Capellán. Effects of a collaborative and gamified online learning methodology on class and test emotions
1857 -- 1883A. Devisakti, Muhammad Muftahu, Hu Xiaoling. Digital divide among B40 students in Malaysian higher education institutions
1885 -- 1901Chun Liu. Automating student assessment using digital data to improve education management effectiveness in higher education institutions
1903 -- 1938Juan Julián Merelo, Pedro A. Castillo, Antonio M. Mora, Francisco Barranco, Noorhan Abbas, Alberto Guillén, Olia E. Tsivitanidou. Chatbots and messaging platforms in the classroom: An analysis from the teacher's perspective
1939 -- 1980Quinie Kooi Loo Ong, Nagaletchimee Annamalai. Technological pedagogical content knowledge for twenty-first century learning skills: the game changer for teachers of industrial revolution 5.0
1981 -- 2008Ratna Zuarni Ramli, Noraidah Sahari Ashaari, Siti Fadzilah Mat Noor, Mahanem Mat Noor, Elaheh Yadegaridehkordi, Nazatul Aini Abdul Majid, Hadi Affendy Dahlan, Amelia Natasya Abdul Wahab. Designing a mobile learning application model by integrating augmented reality and game elements to improve student learning experience
2009 -- 2042Naska Goagoses, Tomi Suovuo, Heike Winschiers-Theophilus, Calkin Suero Montero, Nicolas Pope, Erkki Rötkönen, Erkki Sutinen. A systematic review of social classroom climate in online and technology-enhanced learning environments in primary and secondary school
2043 -- 2066Joseph Njiku. Assessing the development of mathematics teachers TPACK through an observation rubric
2067 -- 2092Tugen Xu, Qi Gao, Xinzhu Ge, Jijian Lu. The relationship between social media and professional learning from the perspective of pre-service teachers: A survey
2093 -- 2115Aidan O'Neill. Was humpty dumpty right?: Towards a functional definition of e-learning
2117 -- 2155Linlin Pei, Cindy Poortman, Kim Schildkamp, Nieck Benes. Teachers' and students' perceptions of a sense of community in blended education
2157 -- 2181Abhishek Bhattacherjee, Vinay Kukreja, Arun Aggarwal. Stakeholders' perspective towards employability: a hybrid fuzzy AHP-TOPSIS Approach
2183 -- 2216Gang Yang, Wei Zhou, Huimin Zhou, Jiawen Li, Xiaodong Chen, Yun-Fang Tu. An empirical study of the effects of intelligent cognitive diagnostic feedback strategy on L2 writing performance, epistemic structure, and transferability
2217 -- 2257Yasser Kareem Al-Rikabi, Gholam Ali Montazer. Designing an E-learning Readiness Assessment Model for Iraqi Universities Employing Fuzzy Delphi Method
2259 -- 2275Xue Yang 0004. Mobile learning application characteristics and learners' continuance intentions: The role of flow experience
2277 -- 2301Jia-qi Zheng, Kwok-cheung Cheung, Pou-seong Sit. Identifying key features of resilient students in digital reading: Insights from a machine learning approach
2303 -- 2328Ying-Lien Lin, Wei-Tsong Wang. Enhancing students' online collaborative PBL learning performance in the context of coauthoring-based technologies: A case of wiki technologies
2329 -- 2363Jun Peng, Meng Sun, Bei Yuan, Cher Ping Lim, Jeroen J. G. van Merriënboer, Minhong Wang 0001. Visible thinking to support online project-based learning: Narrowing the achievement gap between high- and low-achieving students
2365 -- 2385David Conde-Caballero, Carlos A. Castillo-Sarmiento, Inmaculada Ballesteros-Yañez, Borja Rivero-Jiménez, Lorenzo Mariano-Juárez. Microlearning through TikTok in Higher Education. An evaluation of uses and potentials
2387 -- 2411Caixia Liu, Liyao Wang, Zhongling Pi, Jiumin Yang. Interaction matters: Co-viewing facilitates learning from live video streaming for elementary students
2413 -- 2435Hui-Tzu Hsu, Wei-Nan Chao. Acceptance of mobile-assisted engineering vocabulary learning by military students
2437 -- 2458Sonia Santoveña-Casal, Susana Regina López. Mapping of digital pedagogies in higher education
2459 -- 2482Karol Lisette Rueda-Gómez, Luis J. Rodríguez-Muñiz, Laura Muñiz-Rodríguez. Factors that mediate the success of the use of online platforms to support learning: the view of university teachers
2483 -- 2502Etan Cohen, Adam Lefstein, Gideon Dishon. The end of the textbook and the beginning of teaching? Tradeoffs in designing on-line support for K-12 teachers
2503 -- 2521Twana Tahseen Sulaiman. A systematic review on factors influencing learning management system usage in Arab gulf countries
2523 -- 2538Linyan Li, Xiao Bai 0005, Hongshan Xia. Prediction of the trend of higher education development using a weakening buffer operator-based GM (1, 1) model
2539 -- 2578Suzhen Duan, Marisa E. Exter, Deepti Tagare, Mihaela Sabin, Shamila Janakiraman. Essential competencies for computing managers: Skills and dispositions
2579 -- 0. Retraction Note: Transformation of teacher training in a rapidly evolving digital environment
2581 -- 0Zhanni Luo. Correction to: Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: a scale development study
2583 -- 2584Ahmad Samed Al Adwan, Na Li, Amer Al-Adwan, Ghazanfar Ali Abbasi, Nour Awni Albelbisi, Akhmad Habibi. Correction to: "Extending the Technology Acceptance Model (TAM) to Predict University Students' Intentions to Use Metaverse-Based Learning Platforms"