Journal: EAIT

Volume 29, Issue 7

7707 -- 7736K. I. Senadhira, Rupasingha A. H. M. Rupasingha, Banage T. G. S. Kumara. A deep learning based approach for classifying tweets related to online learning during the Covid-19 pandemic
7737 -- 7757Mehmet Ceylan, Durmus Aslan. The effect of learning trajectories-based coding education program on preschoolers' mathematical measurement skills
7759 -- 7791Rustam Shadiev, Xun Wang, Xuan Chen, Elena Gayevskaya, Nikolay Borisov. Research on the impact of the learning activity supported by 360-degree video and translation technologies on cross-cultural knowledge and attitudes development
7793 -- 7811Binbin Qi, Muhua Zhang, Xuefang Zhu, Yanshuang Jiang, Xin Xiang. Effects of Haptic interaction on learning performance and satisfaction with 3D collections
7813 -- 7854Boulus Shehata, Ahmed Tlili, Ronghuai Huang, Michael Agyemang Adarkwah, Mengyu Liu, Tingwen Chang. How are we doing with student-centered learning facilitated by educational technologies? A systematic review of literature reviews
7855 -- 7893George Koutromanos, Tassos Anastasios Mikropoulos, Dimitrios Mavridis, Christos Christogiannis. The mobile augmented reality acceptance model for teachers and future teachers
7895 -- 7925Qing Liu, Zhiying Zhong, John C. Nesbit. Argument mapping as a pre-writing activity: Does it promote writing skills of EFL learners?
7927 -- 7968Saman Ebadi, Hanieh Azizimajd. Exploring the impact of role-playing in clubhouse on the oral fluency and willingness to communicate of EFL learners
7969 -- 7995Aysegül Büyükkarci, Erdal Taslidere. The effect of 5e learning model enriched with coding on primary school mathematics lesson
7997 -- 8034Harsimran Singh, Banipreet Kaur, Arun Sharma, Ajeet Singh. Framework for suggesting corrective actions to help students intended at risk of low performance based on experimental study of college students using explainable machine learning model
8035 -- 8056Irum Alvi. Investigating students' adoption of virtual reality for L2-learning in India
8057 -- 8077Nathaniel W. Cradit, Jacob Aguinaga, Caitlin Hayward. Surveying the (Virtual) Landscape: A scoping review of XR in postsecondary learning environments
8079 -- 8110Aydan Aytekin, Mustafa Sami Topçu. The effect of integrating computational thinking (CT) components into science teaching on 6th grade students' learning of the circulatory system concepts and CT skills
8111 -- 8130Melissa T. A. Simarmata, Gwo-Guang Lee, Hoky Ajicahyadi, Kung-Jeng Wang. Determinant factors of distance self-learning performance on computer programming language education - a concept map approach
8131 -- 8150Felix O. Egara, Mogege Mosimege. Effect of flipped classroom learning approach on mathematics achievement and interest among secondary school students
8151 -- 8177Marijn B. Martens, Ralf De Wolf, Lieven De Marez. Datafication and algorithmization of education: How do parents and students evaluate the appropriateness of learning analytics?
8179 -- 8201Bahar Memarian, Tenzin Doleck. Data science pedagogical tools and practices: A systematic literature review
8203 -- 8220Tong Zhou, Xingliang Wu, Yudong Wang, Yilei Wang, Shunan Zhang. Application of artificial intelligence in physical education: a systematic review
8221 -- 8249Özcan Özyurt, Hacer Özyurt. 30-year trends in research on enriching education and training with virtual reality: An innovative study based on machine learning approach
8251 -- 8273Josef Kundrát, Karel Recka, Martina Litschmannová, Adela Vrtkova, Frantisek Baumgartner, Tereza Benesová, Karel Paulík, Lenka Skanderová, Tomás Fabián, Helena Beranová, Dominika Ullmannová. Metaphors of distance, size and temperature in sociometry of small social groups: A generalizability theory approach
8275 -- 8300Aysegul Bakar-Corez, Aslihan Kocaman-Karoglu. E-dishonesty among postgraduate students and its relation to self-esteem
8301 -- 8326Luis Vargas-Montoya, Gregorio Gimenez, Liubov Tkacheva. Only gifted students benefit from ICT use at school in mathematics learning
8327 -- 8346Zohra Ghali, Amina Amari. Assessing the effectiveness of e-learning under the moderating role of self-efficacy
8347 -- 8368Sankar E., A. Edward William Benjamin. Studying the student's perceptions of engagement and problem-solving skills for academic achievement in chemistry at the higher secondary level
8369 -- 8391Zheng Zhong, Sijia Feng, Shuaizhen Jin. Investigating the influencing factors of teaching anxiety in Virtual Reality environments
8393 -- 8414Lara Hoareau, Youssef Tazouti. Effect of teachers' acceptance of an educational app on students' early literacy and early numeracy skills
8415 -- 8433Norma Ghamrawi, Tarek Shal, Najah A. R. Ghamrawi. Exploring the impact of AI on teacher leadership: regressing or expanding?
8435 -- 8463Kai Guo, DeLiang Wang. To resist it or to embrace it? Examining ChatGPT's potential to support teacher feedback in EFL writing
8465 -- 8492Pradorn Sureephong, Suepphong Chernbumroong, Ariya Pakinee, Kannikar Intawong, Kitti Puritat. The effect of a location-based game for university transition: Comparing learning outcomes and intrinsic motivation of students in different disciplines
8493 -- 8522Ipek Isik Arslanoglu, Serhat Bahadir Kert, Ismail Tonbuloglu. Think together, design together, code together: the effect of augmented reality activity designed by children on the computational thinking skills
8523 -- 8547Lingyun Huang, Juan Zheng, Susanne P. Lajoie, Yuxin Chen, Cindy E. Hmelo-Silver, Minhong Wang 0001. Examining university teachers' self-regulation in using a learning analytics dashboard for online collaboration
8549 -- 8577Jun Scott Chen Hsieh. Gather in the metaverse: Learning outcomes, virtual presence, and perceptions of high- and low-achieving pre-service teachers of English as a Foreign Language
8579 -- 8608Rizki Zakwandi, Edi Istiyono, Wipsar Sunu Brams Dwandaru. A two-tier computerized adaptive test to measure student computational thinking skills
8609 -- 8646Carl Boel, Tijs Rotsaert, Martin Valcke, Alexander Vanhulsel, Tammy Schellens. Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education
8647 -- 8671Sokratis Tselegkaridis, Theodosios Sapounidis, Dimitrios Stamovlasis. Teaching electric circuits using tangible and graphical user interfaces: A meta-analysis
8673 -- 8691Hongrui Chen. Digital information and communication technologies in political education in universities: conflict of pragmatic and civilizational goals
8693 -- 8724Jinhee Kim. Leading teachers' perspective on teacher-AI collaboration in education
8725 -- 8740Iris Lim. A physical neuroscience-themed escape room: Design, implementation, and students' perceptions
8741 -- 8791Saleem Malik, K. Jothimani. Enhancing Student Success Prediction with FeatureX: A Fusion Voting Classifier Algorithm with Hybrid Feature Selection
8793 -- 8816Li Zhao, Suqi Li, Yu-Sheng Su. Exploring college students' reading effectiveness for different types of micro-reading activities
8817 -- 8842Lei Jiang, Na Yu. Developing and validating a Teachers' Digital Competence Model and Self-Assessment Instrument for secondary school teachers in China
8843 -- 8865Hei-Chia Wang, Yu Hung Chiang, I-Fan Chen. A Method for Generating Course Test Questions Based on Natural Language Processing and Deep Learning
8867 -- 8892Luis A. Laurens Arredondo. Information and communication technologies in higher education: Comparison of stimulated motivation
8893 -- 8924Peter Onu, Anup Pradhan, Charles Mbohwa. Potential to use metaverse for future teaching and learning
8925 -- 8959Wai Tong Chor, Kam Meng Goh, Li Li Lim, Kin Yun Lum, Tsung Heng Chiew. Towards a machine learning-based constructive alignment approach for improving outcomes composure of engineering curriculum
8961 -- 8985Gizem Dilan Boztas, Muhammet Berigel, Fahriye Altinay. A bibliometric analysis of Educational Data Mining studies in global perspective
8987 -- 9011Xining Wang, Gareth W. Young, Muhammad Zahid Iqbal, Conor Mc Guckin. The potential of extended reality in Rural Education's future - perspectives from rural educators
9013 -- 9036Fuhai An, Jiawei Guo. Does students' perceived peer support facilitate their deeper learning? The chain mediating role of computer self-efficacy and perceived classroom mastery goal structure
9037 -- 0Mona Mohammad, Heyam Reda Boushehry. Correction: The influence of using video media on basic movement skills in kindergarten
9039 -- 0Hui Shi, Yihang Zhou, Vanessa Paz Dennen, JaeSung Hur. Correction: From unsuccessful to successful learning: profiling behavior patterns and student clusters in massive open online courses