Journal: International Journal of Human-Computer Interaction

Volume 35, Issue 9

725 -- 741Marcus A. Butavicius, Kathryn Marie Parsons, Agata McCormac, Simon J. Dennis, Aaron Ceglar, Derek Weber, Lael Ferguson, Kenneth Treharne, Richard Leibbrandt, David M. W. Powers. Using Semantic Context to Rank the Results of Keyword Search
742 -- 750Kislaya Kunjan, Bradley N. Doebbeling, Tammy Toscos. Dashboards to Support Operational Decision Making in Health Centers: A Case for Role-Specific Design
751 -- 760Jiyoung Lee 0003, Soyoung Jung, Ji-Won Kim, Frank A. Biocca. Applying Spatial Augmented Reality to Anti-Smoking Message: Focusing on Spatial Presence, Negative Emotions, and Threat Appraisal
761 -- 772Yusuf Albayram, Theodore Jensen, Mohammad Maifi Hasan Khan, Ross Buck, Emil Coman. Investigating the Effect of System Reliability, Risk, and Role on Users' Emotions and Attitudes toward a Safety-Critical Drone System
773 -- 786Miaomiao Dong, Ling Chen 0001, Liwen Wang. Investigating the User Behaviors of Sharing Health- and Fitness-Related Information Generated by Mi Band on Weibo
787 -- 795Xiang Ji, Pei-Luen Patrick Rau. Development and Application of a Classification System for Voice Intelligent Agents
796 -- 803Zheng Yang 0002, Jinlei Shi, Yin Zhang, Duming Wang, Hongting Li, Changxu Wu, Yiqi Zhang, Jingyan Wan. Head-up Display Graphic Warning System Facilitates Simulated Driving Performance
804 -- 819Juho Hamari, Aqdas Malik, Johannes Koski, Aditya Johri. Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?

Volume 35, Issue 8

641 -- 642Marc Fabri, Debra Satterfield. Special Issue on Designing With and For Users on the Autism Spectrum
643 -- 665Emma J. Weisblatt, Caroline S. Langensiepen, Beverley Cook, Claudia Dias, Kate Plaisted Grant, Manuj Dhariwal, Maggie S. Fairclough, Susan E. Friend, Amy E. Malone, Bela Varga-Elmiyeh, Alicia Rybicki, Prathibha Karanth, Matthew K. Belmonte. A Tablet Computer-Assisted Motor and Language Skills Training Program to Promote Communication Development in Children with Autism: Development and Pilot Study
666 -- 678Christopher Frauenberger, Katta Spiel, Julia Makhaeva. Thinking OutsideTheBox - Designing Smart Things with Autistic Children
679 -- 691Estefanía Martín, Carlos Cupeiro, Laura Pizarro, David Roldán-Álvarez, Guadalupe Montero-de-Espinosa. "Today I Tell" A Comics and Story Creation App for People with Autism Spectrum Condition
692 -- 705Tessa Roper, Laura Millen Dutka, Sue Cobb, Harshada Patel. Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC
706 -- 723Deborah Sturm, Michael Kholodovsky, Rayan Arab, David Shane Smith, Pavel Asanov, Kristen Gillespie-Lynch. Participatory Design of a Hybrid Kinect Game to Promote Collaboration between Autistic Players and Their Peers

Volume 35, Issue 7

535 -- 547Misook Lee. An Empirical Study of Home IoT Services in South Korea: The Moderating Effect of the Usage Experience
548 -- 558Satoshi Kitamura, Daisuke Kawai, Yuichi Sasaki. How Social Network Site Users' Motives Predict Their Online Network Sizes: A Quantile Regression Approach to Japanese Twitter Usage
559 -- 567Yadong Liu, Jingjun Wang, Erwei Yin, Yang Yu, Zongtan Zhou, Dewen Hu. An Tactile ERP-Based Brain-Computer Interface for Communication
568 -- 583Myriam Arrue, Xabier Valencia, J. Eduardo Pérez, Lourdes Moreno, Julio Abascal. Inclusive Web Empirical Studies in Remote and In-Situ Settings: A User Evaluation of the RemoTest Platform
584 -- 595Chun-Yu Lin, Chung-Kai Huang, Hao Zhang. Enhancing Employee Job satisfaction via E-learning: The Mediating Role of an Organizational Learning Culture
596 -- 604J. Mitchell Vaterlaus, Kala Frantz, Tracey Robecker. "Reliving my Childhood Dream of being a Pokémon Trainer": An Exploratory Study of College Student Uses and Gratifications Related to Pokémon Go
605 -- 619Neil A. M. Maiden, Kristine Pitts, Kevin Pudney, Konstantinos Zachos. Evaluating the Use of Daily Care Notes Software for Older People with Dementia
620 -- 629Mungyeong Choe, Yeongcheol Choi, Jaehyun Park 0004, Hyun K. Kim. Comparison of Gaze Cursor Input Methods for Virtual Reality Devices
630 -- 640Scott R. Moore, Huangyi Ge, Ninghui Li, Robert W. Proctor. Cybersecurity for Android Applications: Permissions in Android 5 and 6

Volume 35, Issue 6

441 -- 447José Vasconcelos-Raposo, Maximino Bessa, Carla Maria Teixeira, Luciana Cabral, Miguel Melo. Adaptation and Validation of the Temple Presence Inventory in a Portuguese Population
448 -- 455Hayeon Song, Jihyun Kim 0003, Namkee Park. I Know My Professor: Teacher Self-Disclosure in Online Education and a Mediating Role of Social Presence
456 -- 467Thomas Franke, Christiane Attig, Daniel Wessel. A Personal Resource for Technology Interaction: Development and Validation of the Affinity for Technology Interaction (ATI) Scale
468 -- 477Mohammad Ali Alamdar Yazdi, Ashkan Negahban, Lora Cavuoto, Fadel M. Megahed. Optimization of Split Keyboard Design for Touchscreen Devices
478 -- 482Damla Topalli, Burak Gökberk Eyüboglu, Nergiz Ercil Cagiltay. Understanding the Effect of Handedness on Both-Handed Task Performance: An Experimental Study based on a Haptic-Controlled, Simulation-Based Surgical Skill Training Scenario
483 -- 494Jiahui Wang, Pavlo D. Antonenko, Mehmet Celepkolu, Yerika Jimenez, Ethan Fieldman, Ashley Fieldman. Exploring Relationships Between Eye Tracking and Traditional Usability Testing Data
495 -- 509Ezgi Akar, Sona Mardikyan, Tevfik Dalgic. User Roles in Online Communities and Their Moderating Effect on Online Community Usage Intention: An Integrated Approach
510 -- 520Heejin Jeong, Yili Liu. Computational Modeling of Touchscreen Drag Gestures Using a Cognitive Architecture and Motion Tracking
521 -- 533Sanghoon Park, Jeeheon Ryu. Exploring Preservice Teachers' Emotional Experiences in an Immersive Virtual Teaching Simulation through Facial Expression Recognition

Volume 35, Issue 4-5

297 -- 298Sherry Y. Chen, Jen-Hang Wang. Human Factors and Personalized Digital Learning: An Editorial
299 -- 312Sunny S. J. Lin, Ming-Yi Hsieh. Differences between EFL Beginners and Intermediate Level Readers When Reading Onscreen Narrative Text with Pictures: A Study of Eye Movements as a Guide to Personalization
313 -- 322Chengjiu Yin, Masanori Yamada, Misato Oi, Atsushi Shimada, Fumiya Okubo, Kentaro Kojima, Hiroaki Ogata. Exploring the Relationships between Reading Behavior Patterns and Learning Outcomes Based on Log Data from E-Books: A Human Factor Approach
323 -- 332Wen Hui Chang, Tzu-Hua Huang, Yuan-Chen Liu. Influence of an Interactive e-Book on the Reading Comprehension of Different Ethnic Groups Using Indigenous Culture as Content
333 -- 344Gwo-Jen Hwang, Ting-Chia Hsu, Yi-Hsuan Hsieh. Impacts of Different Smartphone Caption/Subtitle Mechanisms on English Listening Performance and Perceptions of Students with Different Learning Styles
345 -- 355Jingyun Wang, Takahiko Mendori, Tore Hoel. Strategies for Multimedia Learning Object Recommendation in a Language Learning Support System: Verbal Learners Vs. Visual Learners
356 -- 373Jacqueline Wong, Martine Baars, Dan Davis, Tim Van der Zee, Geert-Jan Houben, Fred Paas. Supporting Self-Regulated Learning in Online Learning Environments and MOOCs: A Systematic Review
374 -- 383Jie Chi Yang, Benazir Quadir, Nian-Shing Chen. Effects of Children's Trait Emotional Intelligence on Digital Game-Based Learning
384 -- 394Zhi-Hong Chen, Han-De Lu, Ching-Hu Lu. The Effects of Human Factors on the Use of Avatars in Game-Based Learning: Customization vs. Non-Customization
395 -- 403Yuh Tyng Chen, Shyhnan Liou, Lin-Fan Chen. The Relationships among Gender, Cognitive Styles, Learning Strategies, and Learning Performance in the Flipped Classroom
404 -- 414Jerry Chih-Yuan Sun, Shih-Jou Yu. Personalized Wearable Guides or Audio Guides: An Evaluation of Personalized Museum Guides for Improving Learning Achievement and Cognitive Load
415 -- 426Liang-Yi Li. Effect of Prior Knowledge on Attitudes, Behavior, and Learning Performance in Video Lecture Viewing
427 -- 439Aouaidjia Kamel, Bowen Liu, Ping Li 0016, Bin Sheng. An Investigation of 3D Human Pose Estimation for Learning Tai Chi: A Human Factor Perspective

Volume 35, Issue 3

197 -- 205Zhihua Wang, Yang Yu, Ming Xu, Yadong Liu, Erwei Yin, Zongtan Zhou. Towards a Hybrid BCI Gaming Paradigm Based on Motor Imagery and SSVEP
206 -- 217Jung Hyup Kim, Nithin Parameshwara, Wenbin Guo, Kalyan S. Pasupathy. The Impact of Interrupting Nurses on Mental Workload in Emergency Departments
218 -- 230Danilo Magno Marchiori, Emerson Wagner Mainardes, Ricardo Gouveia Rodrigues. Do Individual Characteristics Influence the Types of Technostress Reported by Workers?
231 -- 239Cristina Calvo-Porral, Rogelio Pesqueira-Sanchez, Andrés Faíña-Medín. A Clustered-Based Categorization of Millennials in their Technology Behavior
240 -- 255Zhaokang Chen, Bertram E. Shi. Using Variable Dwell Time to Accelerate Gaze-Based Web Browsing with Two-Step Selection
256 -- 273Ebba Thora Hvannberg, Effie L.-C. Law, Gyda Halldorsdottir. Argumentation Models for Usability Problem Analysis in Individual and Collaborative Settings
274 -- 296Cesar Augusto Cortes-Camarillo, Giner Alor-Hernández, Laura Nely Sánchez Morales, Viviana Yarel Rosales-Morales, Lisbeth Rodríguez-Mazahua, José Luis Sánchez-Cervantes. EduGene: A UIDP-Based Educational App Generator for Multiple Devices and Platforms

Volume 35, Issue 20

1883 -- 1891Prithima Mosaly, Hua Guo, Lukasz Mazur. Toward Better Understanding of Task Difficulty during Physicians' Interaction with Electronic Health Record System (EHRs)
1892 -- 1905Jiawei Chen, Xiying Wang 0001, Jordan Beck, Chuqing Wu, John M. Carroll. Beyond Leaders and Followers: Understanding Participation Dynamics in Event-Based Social Networks
1906 -- 1913Seungwan Ha, Jusub Kim. I-Portrait: An Interactive Photograph System for Enhancing Social Presence
1914 -- 1935Alexander Jones, Volker Thoma. Determinants for Successful Agile Collaboration between UX Designers and Software Developers in a Complex Organisation
1936 -- 1946Donghyun Beck, Jaemoon Jung, Juhee Park, Woojin Park. A Study on User Experience of Automotive HUD Systems: Contexts of Information Use and User-Perceived Design Improvement Points
1947 -- 1959Fu Guo, Mingming Li, Qing-Xing Qu, Vincent G. Duffy. The Effect of a Humanoid Robot's Emotional Behaviors on Users' Emotional Responses: Evidence from Pupillometry and Electroencephalography Measures
1960 -- 1974Atef Eldenfria, Hosam Al-Samarraie. Towards an Online Continuous Adaptation Mechanism (OCAM) for Enhanced Engagement: An EEG Study
1975 -- 1985Jason O. Germany, Philip Speranza, Dan Anthony. Eliciting Public Display Awareness and Engagement: An Experimental Study and Semantic Strategy

Volume 35, Issue 2

0 -- 0. Erratum
99 -- 108Trisha T. C. Lin. Multiscreen Social TV System: A Mixed Method Understanding of Users' Attitudes and Adoption Intention
109 -- 122Dongwhan Kim, Joonhwan Lee. Designing an Algorithm-Driven Text Generation System for Personalized and Interactive News Reading
123 -- 130Philip T. Kortum, Claudia Ziegler Acemyan. The Impact of Geographic Location on the Subjective Assessment of System Usability
131 -- 139Shiri Bar-Or, Joachim Meyer. What Is Good Help? Responses to Solicited and Unsolicited Assistance
140 -- 167Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke. Older Adults' Physical Activity and Exergames: A Systematic Review
168 -- 179Alistair G. Sutcliffe, Charalambos Poullis, Andreas Gregoriades, Irene Katsouri, Aimilia Tzanavari, Kyriakos Herakleous. Reflecting on the Design Process for Virtual Reality Applications
180 -- 195Heejin Kim, Seungjae Oh, Sung H. Han, Min K. Chung. Motion-Display Gain: A New Control-Display Mapping Reflecting Natural Human Pointing Gesture to Enhance Interaction with Large Displays at a Distance

Volume 35, Issue 19

1769 -- 1780Sabrina M. Hegner, Ardion D. Beldad, Gary J. Brunswick. In Automatic We Trust: Investigating the Impact of Trust, Control, Personality Characteristics, and Extrinsic and Intrinsic Motivations on the Acceptance of Autonomous Vehicles
1781 -- 1799Yue Chen, Qin Gao, Quan Yuan, Yuanli Tang. Facilitating Students' Interaction in MOOCs through Timeline-Anchored Discussion
1800 -- 1812Christina P. Katsini, Christos Fidas, Marios Belk, George Samaras, Nikolaos M. Avouris. A Human-Cognitive Perspective of Users' Password Choices in Recognition-Based Graphical Authentication
1813 -- 1819Raymond M. Klein, Emily Howes Vallis, Joseph D. Chisholm. A Comparison of Engagement between the Attention Network Test and a Videogame-Like Version, Called the AttentionTrip
1820 -- 1830Shihan Lu, Meng Yuan Zhang, Tulga Ersal, X. Jessie Yang. Workload Management in Teleoperation of Unmanned Ground Vehicles: Effects of a Delay Compensation Aid on Human Operators' Workload and Teleoperation Performance
1831 -- 1841Xi Lyu, Zhizhong Li. Predictors for Human Performance in Information Seeking, Information Integration, and Overall Process in Diagnostic Tasks
1842 -- 1858Dai-In Han, Timothy Jung, M. Claudia tom Dieck. Translating Tourist Requirements into Mobile AR Application Engineering Through QFD
1859 -- 1869Laura Brignone, Jeffrey L. Edleson. The Dating and Domestic Violence App Rubric: Synthesizing Clinical Best Practices and Digital Health App Standards for Relationship Violence Prevention Smartphone Apps
1870 -- 1881Andrea H. Mason, Patrick J. Grabowski, Drew N. Rutherford. The Role of Visual Feedback and Age When Grasping, Transferring and Passing Objects in Virtual Environments

Volume 35, Issue 18

1655 -- 1671Fabrizio Lamberti, Valentina Gatteschi, Andrea Sanna, Alberto Cannavò. A Multimodal Interface for Virtual Character Animation Based on Live Performance and Natural Language Processing
1672 -- 1680Trisha T. C. Lin. Why Do People Watch Multiscreen Videos and Use Dual Screening? Investigating Users' Polychronicity, Media Multitasking Motivation, and Media Repertoire
1681 -- 1692Conor Linehan, Gillian Murphy, Kieran Hicks, Kathrin Gerling, Kellie Morrissey. Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving
1693 -- 1705Harri Siirtola, Oleg Spakov, Howell O. Istance, Kari-Jouko Räihä. Shared Gaze in Collaborative Visual Search
1706 -- 1728Kyungbo Min, Sangwon Lee. Designing for "Raressential" Functions: Usage Patterns and UI Guidelines for Infrequent but Essential Tasks
1729 -- 1735Jeffrey Lin, Carisa Harris-Adamson, David Rempel. The Design of Hand Gestures for Selecting Virtual Objects
1736 -- 1746Po-Han Lin, Shih-Ching Yeh. How Motion-Control Influences a VR-Supported Technology for Mental Rotation Learning: From the Perspectives of Playfulness, Gender Difference and Technology Acceptance Model
1747 -- 1768Panayiotis Koutsabasis, Panagiotis Vogiatzidakis. Empirical Research in Mid-Air Interaction: A Systematic Review

Volume 35, Issue 17

1545 -- 1556Saba Khashe, Gale M. Lucas, Burcin Becerik-Gerber, Jonathan Gratch. Establishing Social Dialog between Buildings and Their Users
1557 -- 1568Cynthia M. Sifonis. Examining Game Transfer Phenomena in the Hybrid Reality Game, Ingress
1569 -- 1577Tina L. Y. Wu, Adam Gomes, Keegan Fernandes, David Wang 0001. The Effect of Head Tracking on the Degree of Presence in Virtual Reality
1578 -- 1585Osama Halabi, Mariam A. Bahameish, Latefa T. Al-Naimi, Amna K. Al-Kaabi. Response Times for Auditory and Vibrotactile Directional Cues in Different Immersive Displays
1586 -- 1595Karolina Ziembowicz, Andrzej Nowak. Prosody of Text Communication? How to Induce Synchronization and Coherence in Chat Conversations
1596 -- 1607Merav Chkroun, Amos Azaria. LIA: A Virtual Assistant that Can Be Taught New Commands by Speech
1608 -- 1629Amaia Aizpurua, Raúl Miñón, Borja Gamecho, Idoia Cearreta, Myriam Arrue, Nestor Garay-Vitoria. Accessible Ubiquitous Services for Supporting Daily Activities: A Case Study with Young Adults with Intellectual Disabilities
1630 -- 1644Si Chen, Bingjia Shao, Kuiyun Zhi. Examining the Effects of Passive WeChat Use in China
1645 -- 1652Dasom Lee, Young June Sah, Sangwon Lee. Improving Usability Perception of Error-Prone AI Speakers: Elaborated Feedback Mitigates Negative Consequences of Errors
1653 -- 0. Correction

Volume 35, Issue 16

1437 -- 1448Samsoo Seo, Xiaojun Wu, Zhizhong Li, Hyejin Park. Validation of an Adaptive Alarm Interface Design for Digital Control Panels
1449 -- 1460Subhro Sarkar, Arpita Khare. Influence of Expectation Confirmation, Network Externalities, and Flow on Use of Mobile Shopping Apps
1461 -- 1486Abiodun Afolayan Ogunyemi, David Lamas, Marta Kristín Lárusdóttir, Fernando Loizides. A Systematic Mapping Study of HCI Practice Research
1487 -- 1500Kirsty L. Beattie, Ben W. Morrison. Navigating the Online World: Gaze, Fixations, and Performance Differences between Younger and Older Users
1501 -- 1516Luca Chittaro, Riccardo Sioni. Selecting Menu Items in Mobile Head-Mounted Displays: Effects of Selection Technique and Active Area
1517 -- 1531Supavich (Fone) Pengnate, Rathindra Sarathy, JinKyu Lee. The Engagement of Website Initial Aesthetic Impressions: An Experimental Investigation
1532 -- 1543Seul Chan Lee, Min Chul Cha, Yong Gu Ji. Investigating Smartphone Touch Area with One-Handed Interaction: Effects of Target Distance and Direction on Touch Behaviors

Volume 35, Issue 15

1331 -- 1344Richard H. R. Harper. The Role of HCI in the Age of AI
1345 -- 1351Shoko Kasuga, Ryota Mori, Shunichi Kasahara, Junichi Rekimoto, Junichi Ushiba. Prolonged Aftereffect of Visuomotor Adaptation to Gradually Distorted Reality Displayed on a See-Through Head-Mounted Device
1352 -- 1361Xiaonan Yang, Jung Hyup Kim. Measuring Workload in a Multitasking Environment Using Fractal Dimension of Pupil Dilation
1362 -- 1377Quynh N. Nguyen, Anh Ta, Victor Prybutok. An Integrated Model of Voice-User Interface Continuance Intention: The Gender Effect
1378 -- 1387Alanawd Alshehri, Robert O'Keefe. Analyzing Social Media to Assess User Satisfaction with Transport for London's Oyster
1388 -- 1395Maria Uther, Adrian P. Banks. User Perceptions of Sound Quality: Implications for the Design and Use of Audio-Based Mobile Applications
1396 -- 1403Nergiz Ercil Cagiltay, Erol Ozcelik, Mustafa Berker, Gonca Gokce Menekse Dalveren. The Underlying Reasons of the Navigation Control Effect on Performance in a Virtual Reality Endoscopic Surgery Training Simulator
1404 -- 1419James R. Lewis. Measuring Perceived Usability: SUS, UMUX, and CSUQ Ratings for Four Everyday Products
1420 -- 1436Xiwen Ouyang, Jia Zhou 0001. How to Help Older Adults Move the Focus on a Smart TV? Exploring the Effects of Arrow Hints and Element Size Consistency

Volume 35, Issue 14

1229 -- 1269Constantine Stephanidis, Gavriel Salvendy, Margherita Antona, Jessie Y. C. Chen, Jianming Dong, Vincent G. Duffy, Xiaowen Fang, Cali M. Fidopiastis, Gino Fragomeni, Limin Paul Fu, Yinni Guo, Don Harris, Andri Ioannou, Kyeong-Ah Jeong, Shin'ichi Konomi, Heidi Krömker, Masaaki Kurosu, James R. Lewis, Aaron Marcus, Gabriele Meiselwitz, Abbas Moallem, Hirohiko Mori, Fiona Fui-Hoon Nah, Stavroula Ntoa, Pei-Luen Patrick Rau, Dylan Schmorrow, Keng Siau, Norbert Streitz, Wentao Wang 0007, Sakae Yamamoto, Panayiotis Zaphiris, Jia Zhou 0001. Seven HCI Grand Challenges
1270 -- 1278Guillaume Loup, Emilie Loup-Escande. Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting
1279 -- 1291Maria Zimmermann, Regina Jucks. With a View to the Side: YouTube's Sidebar and YouTuber's Linguistic Style as Hints for Trust-Related Evaluations
1292 -- 1302Jordan Navarro, Jonathan Deniel, Elsa Yousfi, Christophe Jallais, Mercedes Bueno, Alexandra Fort. Does False and Missed Lane Departure Warnings Impact Driving Performances Differently?
1303 -- 1311Barbara Caci, Fabrizio Scrima, Marco Elio Tabacchi, Maurizio Cardaci. The Reciprocal Influences among Motivation, Personality Traits, and Game Habits for Playing Pokémon GO
1312 -- 1330Hyo Jin Kang, Jieun Han, Gyu Hyun Kwon. An Integrated Success Factor Model of Professional Virtual Communities: Incorporation of the Operators, Members, and Life Cycle Perspectives

Volume 35, Issue 13

1135 -- 1146Pouyan Esmaeilzadeh. An Empirical Evaluation of Factors Influencing Patients' Reactions to the Implementation of Health Information Exchanges (HIEs)
1147 -- 1159MyoungGon Kim, JungHyun Han. Effects of Switchable DOF for Mid-Air Manipulation in Immersive Virtual Environments
1160 -- 1169Seohee Sohn, Ho Chung Chung, Namkee Park. Private Self-Awareness and Aggression in Computer-Mediated Communication: Abusive User Comments on Online News Articles
1170 -- 1181Yang Chen. Exploring Design Guidelines of Using User-Centered Design in Gamification Development: A Delphi Study
1182 -- 1191Lin Wang, Jia Chen. Interactive Behavior of an Immigrant Group on Mobile Instant Messenger-Based SNS: Textual Research on Topic-Centered Interactivity
1192 -- 1202Weilin Liu, Xiaoning Liang, Fantao Liu. The Effect of Webpage Complexity and Banner Animation on Banner Effectiveness in a Free Browsing Task
1203 -- 1215Jirí Hynek, Tomás Hruska. Application of Object-Based Metrics for Recognition of Well-Designed Dashboards
1216 -- 1228Rana Umair Ashraf, Fujun Hou, Wasim Ahmad. Understanding Continuance Intention to Use Social Media in China: The Roles of Personality Drivers, Hedonic Value, and Utilitarian Value

Volume 35, Issue 12

1033 -- 1045Christopher Power, Paul A. Cairns, Alena Denisova, Themis Papaioannou, Ruth Gultrom. Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games
1046 -- 1060Rúben Meireles, Pedro Campos 0003. Digital Piracy: Factors that Influence the Intention to Pirate - A Structural Equation Model Approach
1061 -- 1073Dongbo Zhou, Kotaro Tadano. Proposal of an Index for the Operator's Haptic Sensation in a Master-Slave System with Force-Feedback Function
1074 -- 1085Norita B. Ahmad, Hamda Abdulkarim. The Impact of Flow Experience and Personality Type on the Intention to Use Virtual World
1086 -- 1101Andrea Vianello, Luca Chittaro, Assunta Matassa. TANGAEON: Tangible Interaction to Support People in a Mindfulness Practice
1102 -- 1114Huiyue Wu, Shaoke Zhang, Jiayi Liu, Jiali Qiu, Xiaolong (Luke) Zhang. The Gesture Disagreement Problem in Free-hand Gesture Interaction
1115 -- 1124Lewen Wei, Jin Kang. Employing Emotion Regulation Strategies in Tracking Personal Fitness Progress
1125 -- 1134Ahmad Zamzuri Mohamad Ali, Anuar Hassan. Segmented Animation, User-Control Strategy and Cognition

Volume 35, Issue 11

917 -- 918Francesco Biondi, Ignacio Alvarez, Kyeong-Ah Jeong. Human - System Cooperation in Automated Driving
919 -- 931Hongwei Liu, Run Yang, Lin Wang, Peng Liu 0030. Evaluating Initial Public Acceptance of Highly and Fully Autonomous Vehicles
932 -- 946Francesco Biondi, Ignacio Alvarez, Kyeong-Ah Jeong. Human-Vehicle Cooperation in Automated Driving: A Multidisciplinary Review and Appraisal
947 -- 955Christian P. Janssen, Linda Ng Boyle, Andrew L. Kun, Wendy Ju, Lewis L. Chuang. A Hidden Markov Framework to Capture Human-Machine Interaction in Automated Vehicles
956 -- 971Francesca M. Favarò, Sky O. Eurich, Syeda S. Rizvi. "Human" Problems in Semi-Autonomous Vehicles: Understanding Drivers' Reactions to Off-Nominal Scenarios
972 -- 979David G. Kidd, Ian J. Reagan. System Attributes that Influence Reported Improvement in Drivers' Experiences with Adaptive Cruise Control and Active Lane Keeping after Daily Use in Five Production Vehicles
980 -- 995Stephanie Cramer, Jana Klohr. Announcing Automated Lane Changes: Active Vehicle Roll Motions as Feedback for the Driver
996 -- 1007Alidad Ahmadi, Sahar Ghanipoor Machiani. Drivers' Performance Examination using a Personalized Adaptive Curve Speed Warning: Driving Simulator Study
1008 -- 1017Jordan Navarro, François Osiurak, M. Ovigue, Laurianne Charrier, Emanuelle Reynaud. Highly Automated Driving Impact on Drivers' Gaze Behaviors during a Car-Following Task
1018 -- 1032Julian Brinkley, Brianna Posadas, Imani N. Sherman, Shaundra B. Daily, Juan E. Gilbert. An Open Road Evaluation of a Self-Driving Vehicle Human-Machine Interface Designed for Visually Impaired Users

Volume 35, Issue 10

1 -- 0. Correction
821 -- 830Heekyung Moon, Sung H. Han, Jiyoung Kwahk. A MORF-Vision Method for Strategic Creation of IoT Solution Opportunities
831 -- 845BoYu Gao, ByungMoon Kim, Jee-In Kim, HyungSeok Kim. Amphitheater Layout with Egocentric Distance-Based Item Sizing and Landmarks for Browsing in Virtual Reality
846 -- 858Jingsheng Tang, Yadong Liu, Jun Jiang, Yang Yu, Dewen Hu, Zongtan Zhou. Toward Brain-Actuated Mobile Platform
859 -- 869Debmallya Chatterjee, Kartikeya Bolar. Determinants of Mobile Wallet Intentions to Use: The Mental Cost Perspective
870 -- 885Xipei Ren, Bin Yu 0004, Yuan Lu, Yu Chen 0008, Pearl Pu. HealthSit: Designing Posture-Based Interaction to Promote Exercise during Fitness Breaks
886 -- 898Se Hun Lim 0001, Dan J. Kim, Yeon Hur, Kunsu Park. An Empirical Study of the Impacts of Perceived Security and Knowledge on Continuous Intention to Use Mobile Fintech Payment Services
899 -- 915Fakhar Shahzad, Guoyi Xiu, Imran Khan, Jian Wang. m-Government Security Response System: Predicting Citizens' Adoption Behavior

Volume 35, Issue 1

1 -- 26Kamran Khowaja, Siti Salwah Salim. Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation
27 -- 37Alexandra Voinescu, Daniel O. David. The Effect of Learning in a Virtual Environment on Explicit and Implicit Memory by Applying a Process Dissociation Procedure
38 -- 52Moon Kyeong Kim, Hee Youn Kim, Youn ah Kang. Influence of Gift-Giving in Social Network Games on Social Capital: Relationship Types, Gift-Giving Types, and the Big Five Factors of Personality
53 -- 64Yngve Dahl, Erica Löfström. Supporting Social Interaction in Care Environments: Exploring Stakeholder Perspectives on the Potential of Interactive Technology
65 -- 74Seul Chan Lee, Yong Gu Ji. Complexity of In-Vehicle Controllers and Their Effect on Task Performance
75 -- 88Ugo Erra, Delfina Malandrino, Luca Pepe. Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs
89 -- 98Yaqin Cao, Qing-Xing Qu, Vincent G. Duffy, Yi Ding. Attention for Web Directory Advertisements: A Top-Down or Bottom-Up Process?