Journal: International Journal of Human-Computer Interaction

Volume 36, Issue 9

801 -- 814Fu Guo, Fengxiang Li, Wei Lv, Li Liu, Vincent G. Duffy. Bibliometric Analysis of Affective Computing Researches during 1999~2018
815 -- 827SeungYeon Lee, HyeJin Ryu, Byungho Park, Myung Hwan Yun. Using Physiological Recordings for Studying User Experience: Case of Conversational Agent-Equipped TV
828 -- 838Peng Liu 0030, Jinting Liu. Combined Effect of Multiple Performance Shaping Factors on Human Reliability: Multiplicative or Additive?
839 -- 855Shi Qiu, Jun Hu 0001, Ting Han, Hirotaka Osawa, Matthias Rauterberg. Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication
856 -- 869Vincent Frémont, Minh Tien Phan, Indira Thouvenin. Adaptive Visual Assistance System for Enhancing the Driver Awareness of Pedestrians
870 -- 880Fu Guo, Xue-shuang Wang, Hao Shao, Xiao-rong Wang, Weilin Liu. How User's First Impression Forms on Mobile user Interface?: An ERPs Study
881 -- 892Silke ter Stal, Monique Tabak, Harm op den Akker, Tessa Beinema, Hermie Hermens. Who Do You Prefer? The Effect of Age, Gender and Role on Users' First Impressions of Embodied Conversational Agents in eHealth

Volume 36, Issue 8

699 -- 708Younghoon Lee, Sungzoon Cho. Design of Semantic-Based Colorization of Graphical User Interface Through Conditional Generative Adversarial Nets
709 -- 716Julie Christine S. Hvidt, Lone Fisker Christensen, Christian Sibbersen, Stig Helweg-Jørgensen, Jens Peter Hansen, Mia Beck Lichtenstein. Translation and Validation of the System Usability Scale in a Danish Mental Health Setting Using Digital Technologies in Treatment Interventions
717 -- 724Ghazi Rekik, Yosra Belkhir, Maha Mnif, Liwa Masmoudi, Mohamed Jarraya. Decreasing the Presentation Speed of Animated Soccer Scenes Does Not Always Lead to Better Learning Outcomes in Young Players
725 -- 735Linsen Su, Shih-Chih Chen. Exploring the Typology and Impacts of Audience Gratifications Gained from TV-Smartphone Multitasking
736 -- 747Yanmei Dong, Yunde Jia, Weichao Shen, Yuwei Wu. Can You Easily Perceive the Local Environment? A User Interface with One Stitched Live Video for Mobile Robotic Telepresence Systems
748 -- 776Benjamin Weyers, Barbara Frank, Annette Kluge. A Formal Modeling Framework for the Implementation of Gaze Guiding as an Adaptive Computer-Based Job Aid for the Control of Complex Technical Systems
777 -- 787Rifat Biswas, Brian Veitch, Sarah D. Power. Investigation of an EEG-based Indicator of Skill Acquisition as Novice Participants Practice a Lifeboat Maneuvering Task in a Simulator
788 -- 800Joni Salminen, João M. Santos, Soon-Gyo Jung, Motahhare Eslami, Bernard J. Jansen. Persona Transparency: Analyzing the Impact of Explanations on Perceptions of Data-Driven Personas

Volume 36, Issue 7

607 -- 620Ling Chen 0001, Miaomiao Dong, Liwen Wang, Gencai Chen. Investigating the Willingness of Sharing Real-Time Daily Activities among Friends
621 -- 630Keith S. Jones, Trevor J. McIntyre, Dennis J. Harris. Leap Motion- and Mouse-Based Target Selection: Productivity, Perceived Comfort and Fatigue, User Preference, and Perceived Usability
631 -- 640Younghoon Lee, Sungzoon Cho. Abnormal Usage Sequence Detection for Identification of User Needs via Recurrent Neural Network Semantic Variational Autoencoder
641 -- 649Chun-Lung Huang, Peter Haried. An Evaluation of Uncertainty and Anticipatory Anxiety Impacts on Technology Use
650 -- 660Svyatoslav Guznov, Joseph B. Lyons, Marc Pfahler, A. Heironimus, Montana Woolley, Jeremy Friedman, A. Neimeier. Robot Transparency and Team Orientation Effects on Human-Robot Teaming
661 -- 668Nicola S. Schutte. The Impact of Virtual Reality on Curiosity and Other Positive Characteristics
669 -- 684Hui-yu Yang. Effects of Progressive Visuospatial Cues on EFL Learners' Processing of Animated Visualizations Through Mobile Device
685 -- 698Mingyu Kim, Jinmo Kim, Kisung Jeong, Changhun Kim. Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality

Volume 36, Issue 6

0 -- 0. Correction
495 -- 504Ben Shneiderman. Human-Centered Artificial Intelligence: Reliable, Safe & Trustworthy
505 -- 515Bojan Kerous, Richard Bartecek, Robert Roman, Petr Sojka, Ondrej Becev, Fotis Liarokapis. Social Environment Simulation in VR Elicits a Distinct Reaction in Subjects with Different Levels of Anxiety and Somatoform Dissociation
516 -- 535Chenjun Ling, Ben Steichen, Silvia Figueira. Multilingual News-An Investigation of Consumption, Querying, and Search Result Selection Behaviors
536 -- 552Zheng Huang, Jun Kong. A Toolkit for Prototyping Tabletop-Centric Cross-Device Interaction
553 -- 567Aekaterini Mavri, Andri Ioannou, Fernando Loizides. A Cross-organizational Ecology for Virtual Communities of Practice in Higher Education
568 -- 590Joni Salminen, Soon-Gyo Jung, João M. Santos, Bernard J. Jansen. Does a Smile Matter if the Person Is Not Real?: The Effect of a Smile and Stock Photos on Persona Perceptions
591 -- 605Yi Mou, Changqian Shi, Tianyu Shen, Kun Xu. A Systematic Review of the Personality of Robot: Mapping Its Conceptualization, Operationalization, Contextualization and Effects

Volume 36, Issue 5

403 -- 413Ha Youn Kim, Yuri Lee. The Effect of Online Customization on Consumers' Happiness and Purchase Intention and the Mediating Roles of Autonomy, Competence, and Pride of Authorship
414 -- 428Alex Ivanov, Peter Zelchenko. Designing an Electronic Brainstorming Environment for Engaging East-Asian Teams
429 -- 448Sangwon Kim, Jennifer Jah Eun Chang, Hyun Ho Park, Seon Uk Song, Chang Bae Cha, Ji-Won Kim, Namwoo Kang. Autonomous Taxi Service Design and User Experience
449 -- 463Sarbottam Bhagat, Eui Jun Jeong, Dan J. Kim. The Role of Individuals' Need for Online Social Interactions and Interpersonal Incompetence in Digital Game Addiction
464 -- 476Gabriela Czarnek, Pawel Strojny, Agnieszka Strojny, Michael Richter. Assessing Engagement during Rescue Operation Simulated in Virtual Reality: A Psychophysiological Study
477 -- 494Chao Wang, Jacques M. B. Terken, Jun Hu 0001, Matthias Rauterberg. Enhancing Social Closeness between Drivers by Digital Augmentation

Volume 36, Issue 4

307 -- 315Eunjoo Jin, Jeeyun Oh. The Effects of Interactivity on the Attitudes and Intentions about Second-hand Smoke: Comparison of Two Mechanisms
316 -- 325Theodore Jensen, Mohammad Maifi Hasan Khan, Yusuf Albayram, Md Abdullah Al Fahim, Ross Buck, Emil Coman. Anticipated Emotions in Initial Trust Evaluations of a Drone System Based on Performance and Process Information
326 -- 340Yee Mei Lim, Aladdin Ayesh, Martin Stacey. Continuous Stress Monitoring under Varied Demands Using Unobtrusive Devices
341 -- 354Jason M. Bindewald, Michael E. Miller, Gilbert L. Peterson. Creating Effective Automation to Maintain Explicit User Engagement
355 -- 372Carla Barreiros, Viktoria Pammer-Schindler, Eduardo E. Veas. Planting the Seed of Positive Human-IoT Interaction
373 -- 385Quincy Conley, Yvonne Earnshaw, Grayley McWatters. Examining Course Layouts in Blackboard: Using Eye-Tracking to Evaluate Usability in a Learning Management System
386 -- 392James A. Roberts 0003, Meredith E. David. The Social Media Party: Fear of Missing Out (FoMO), Social Media Intensity, Connection, and Well-Being
393 -- 402Yong-Ming Huang. Students' Continuance Intention Toward Programming Games: Hedonic and Utilitarian Aspects

Volume 36, Issue 3

211 -- 226Jie Yang 0009, Brian Yecies, Peter Yong Zhong. Characteristics of Chinese Online Movie Reviews and Opinion Leadership Identification
227 -- 238Ying Wang, Ebru Genc, Gang Peng. Aiming the Mobile Targets in a Cross-Cultural Context: Effects of Trust, Privacy Concerns, and Attitude
239 -- 250Timothy Jung, M. Claudia tom Dieck, Hyunae Lee, Namho Chung. Moderating Role of Long-Term Orientation on Augmented Reality Adoption
251 -- 270Veljko Pejovic, Artemis Skarlatidou. Understanding Interaction Design Challenges in Mobile Extreme Citizen Science
271 -- 284Young Anna Argyris, Aziz Muqaddam, Yuyang Liang. The Role of Flow in Dissemination of Recommendations for Hedonic Products in User-Generated Review Websites
285 -- 294Xi Lyu, Zhizhong Li. Correlations between Human Performance in Information Seeking, Information Integration, and Overall Process in Diagnostic Tasks
295 -- 306Feng Zhou 0003, X. Jessie Yang, Xin Zhang. Takeover Transition in Autonomous Vehicles: A YouTube Study

Volume 36, Issue 20

1883 -- 1901Meiyuzi Gao, Philip T. Kortum, Frederick L. Oswald. Multi-Language Toolkit for the System Usability Scale
1902 -- 1911Jihyun Kim, Kelly Merrill Jr., Kun Xu, Deanna D. Sellnow. My Teacher Is a Machine: Understanding Students' Perceptions of AI Teaching Assistants in Online Education
1912 -- 1927Xiaosong Qian, Wendy Ju, David Michael Sirkin. Aladdin's magic carpet: Navigation by in-air static hand gesture in autonomous vehicles
1928 -- 1941Joo-Wha Hong, Sukyoung Choi, Dmitri Williams. Sexist AI: An Experiment Integrating CASA and ELM
1942 -- 1952Song-Hyae Ju, Erin Cho. Motivation and Evaluation Criteria Influencing Consumer Experience of One-Person Media
1953 -- 1967Hend Alabdullatif, J. Ángel Velázquez-Iturbide. Personality Traits and Intention to Continue Using Massive Open Online Courses (ICM) in Spain: The Mediating Role of Motivations
1968 -- 1979Denise A. Baker, Devin Burns, Clair Kueny. Just Sit Back and Watch: Large Disparities between Video and Face-to-face Interview Observers in Applicant Ratings

Volume 36, Issue 2

105 -- 142Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda. Brain-Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review
143 -- 155Dongbo Zhou, Kotaro Tadano. Relationship between System Parameters and Operator's Haptic Sensation in Bilateral Controlled Master-Slave System
156 -- 171Chang Hyun Jin. Predicting the Use of Brand Application Based on a TRAM
172 -- 189Jinkyu Jang, Jinwoo Kim. Healthier Life with Digital Companions: Effects of Reflection-Level and Statement-Type of Messages on Behavior Change via a Perceived Companion
190 -- 198Linda K. Kaye, Sally Quinn. Psychosocial Outcomes Associated with Engagement with Online Chat Systems
199 -- 209Sangwon Lee, Young June Sah. Development of an Approach to Measuring Learnability Based on NGOMSL from Perspectives of Extended Learnability

Volume 36, Issue 19

1783 -- 1803Kay M. Stanney, Ben D. Lawson, Bas Rokers, Mark Dennison, Cali M. Fidopiastis, Thomas A. Stoffregen, Séamas Weech, Jacqueline M. Fulvio. Identifying Causes of and Solutions for Cybersickness in Immersive Technology: Reformulation of a Research and Development Agenda
1804 -- 1817Alexis Lambert, Nahal Norouzi, Gerd Bruder, Gregory F. Welch. A Systematic Review of Ten Years of Research on Human Interaction with Social Robots
1818 -- 1833Peng Zhang 0060, Tun Lu, Baoxi Liu, Hansu Gu, Ning Gu. Understanding Social Interaction across Social Network Sites
1834 -- 1848Eric Durnell, Karynna Okabe-Miyamoto, Ryan T. Howell, Martin Zizi. Online Privacy Breaches, Offline Consequences: Construction and Validation of the Concerns with the Protection of Informational Privacy Scale
1849 -- 1866Beata Bajcar, Anna Borkowska, Katarzyna Jach. Asymmetry in Usability Evaluation of the Assistive Technology among Users With and Without Disabilities
1867 -- 1882Samuel Navas Medrano, Max Pfeiffer, Christian Kray. Remote Deictic Communication: Simulating Deictic Pointing Gestures across Distances Using Electro Muscle Stimulation

Volume 36, Issue 18

1683 -- 1698Aelee Kim, Min Woo Kim, Hayoung Bae, Kyoungmin Lee. Exploring the Relative Effects of Body Position and Spatial Cognition on Presence When Playing Virtual Reality Games
1699 -- 1713Francisco R. Ortega, Adam S. Williams, Katherine Tarre, Armando B. Barreto, Naphtali Rishe. 3D Travel Comparison Study between Multi-Touch and GamePad
1714 -- 1733Güzin Sen, Bahar Sener. Design for Luxury Front-Seat Passenger Infotainment Systems with Experience Prototyping through VR
1734 -- 1755Giuseppe Caggianese, Nicola Capece, Ugo Erra, Luigi Gallo, Michele Rinaldi. Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation
1756 -- 1767Meen Jong Kim, Hwan Hwangbo, Yong Gu Ji. Comparing Flat and Edge-Screen Smartphones Operated on a One-Hand-Only Basis: A Video Observation in Laboratory Settings
1768 -- 1774Joo-Wha Hong. Why Is Artificial Intelligence Blamed More? Analysis of Faulting Artificial Intelligence for Self-Driving Car Accidents in Experimental Settings
1775 -- 1782Ceren Günsoy, Irmak Olcaysoy Okten, Susan E. Cross, S. Adil Saribay. Cultural Differences in Self-Expression on Facebook: A Comparison of Facebook Status Updates in Turkey and the U.S.A

Volume 36, Issue 17

1585 -- 1604Guillaume Faddoul, Samir Chatterjee. A Quantitative Measurement Model for Persuasive Technologies Using Storytelling via a Virtual Narrator
1605 -- 1622André Rodrigues 0002, Hugo Nicolau, Kyle Montague, João Guerreiro 0002, Tiago João Vieira Guerreiro. Open Challenges of Blind People Using Smartphones
1623 -- 1635Diogenis Alexandrakis, Konstantinos Chorianopoulos, Nikolaos K. Tselios. Older Adults and Web 2.0 Storytelling Technologies: Probing the Technology Acceptance Model through an Age-related Perspective
1636 -- 1645Daniel B. Shank, Alexander Gott. Exposed by AIs! People Personally Witness Artificial Intelligence Exposing Personal Information and Exposing People to Undesirable Content
1646 -- 1657Jeewon Choi, Minyong Park. System Dialog Message and Its Effect on Task Switching by Age
1658 -- 1682Eunhee Chang, Hyun Taek Kim, Byounghyun Yoo. Virtual Reality Sickness: A Review of Causes and Measurements

Volume 36, Issue 16

1487 -- 1502Xiaolan Peng, Hui Chen, Lan Wang, Feng Tian 0001, Hongan Wang. Talking Head-based L2 Pronunciation Training: Impact on Achievement Emotions, Cognitive Load, and Their Relationships with Learning Performance
1503 -- 1513Lina Eklund. A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums - Research Findings and Design Implications
1514 -- 1526Sharon Lynn Chu, Sarah Anne Brown, Hannah Park, Brittnie Spornhauer. Towards Personalized Movie Selection for Wellness: Investigating Event-Inspired Movies
1527 -- 1539Zeynep Yücel, Serina Koyama, Akito Monden, Mariko Sasakura. Estimating Level of Engagement from Ocular Landmarks
1540 -- 1550Joseph H. R. Isaac, Madhan Kumar Vasudevan, Manivannan Muniyandi. Effect of Visual Awareness of the Real Hand on User Performance in Partially Immersive Virtual Environments: Presence of Virtual Kinesthetic Conflict
1551 -- 1557Hyung Nam Kim, Boubacar Oumarou. User Requirement Analysis for Smart Voice Technology for Older Adults with Visual Impairments
1558 -- 1584Julie Ducasse, Matjaz Kljun, Klen Copic Pucihar. Interactive Web Documentaries: A Case Study of Audience Reception and User Engagement on iOtok

Volume 36, Issue 15

0 -- 0. Correction
1393 -- 1414Hari Prasath Palani, Paul D. S. Fink, Nicholas A. Giudice. Design Guidelines for Schematizing and Rendering Haptically Perceivable Graphical Elements on Touchscreen Devices
1415 -- 1425Hendrik Engelbrecht, Stephan G. Lukosch. Dangerous or Desirable: Utilizing Augmented Content for Field Policing
1426 -- 1436Adeel Luqman, Ayesha Masood, Fakhar Shahzad, Muhammad Imran Rasheed, Qingxiong (Derek) Weng. Enterprise Social Media and Cyber-slacking: An Integrated Perspective
1437 -- 1446Md Rasel Al Mamun, William D. Senn, Daniel A. Peak, Victor R. Prybutok, Russell A. Torres. Emotional Satisfaction and IS Continuance Behavior: Reshaping the Expectation-Confirmation Model
1447 -- 1459Stéphanie Giraud, Nic Volanschi, Charles Consel. Empowering Caregivers to Customizing the Assistive Computing Support of Older Adults - an End-User Domain-Specific Approach
1460 -- 1475Tiziana Catarci, Andrea Marrella, Giuseppe Santucci, Mahmoud Sharf, Andrea Vitaletti, Loredana Di Lucchio, Lorenzo Imbesi, Viktor Malakuczi. From Consensus to Innovation. Evolving Towards Crowd-based User-Centered Design
1476 -- 1486Kyosuke Watanabe, Makoto Oka, Hirohiko Mori. Feedback Control to a Static Target Angle in the Middle Finger Metacarpophalangeal Joint Using Functional Electrical Stimulation

Volume 36, Issue 14

1295 -- 1303Sayuri Suwa, Mayuko Tsujimura, Hiroo Ide, Naonori Kodate, Mina Ishimaru, Atsuko Shimamura, Wenwei Yu. Home-care Professionals' Ethical Perceptions of the Development and Use of Home-care Robots for Older Adults in Japan
1304 -- 1313Se Hun Lim 0001, Dan J. Kim. Does Emotional Intelligence of Online Shoppers Affect Their Shopping Behavior? From a Cognitive-Affective-Conative Framework Perspective
1314 -- 1324Quan Long, Alec C. Tefertiller. China's New Mania for Live Streaming: Gender Differences in Motives and Uses of Social Live Streaming Services
1325 -- 1341Khushnood Z. Naqshbandi, Chunfeng Liu 0005, Silas Taylor, Renee Lim, Naseem Ahmadpour, Rafael A. Calvo. "I Am Most Grateful." Using Gratitude to Improve the Sense of Relatedness and Motivation for Online Volunteerism
1342 -- 1353Mostafa Kamalpour, Jason Watson, Laurie Buys. How Can Online Communities Support Resilience Factors among Older Adults
1354 -- 1367Seungwan Ha, Jusub Kim. Designing a Scalable, Accessible, and Effective Mobile App Based Solution for Common Mental Health Problems
1368 -- 1378Yu-Chu Yeh, Ngoc Phung Sai, Chia-Hua Chuang. Differentiating between the "Need" for and the "Experience" of Self-determination Regarding Their Influence on Pupils' Learning of Creativity through Story-based Digital Games
1379 -- 1392Kaihang Wu, Chunfeng Liu 0005, Rafael A. Calvo. Automatic Nonverbal Mimicry Detection and Analysis in Medical Video Consultations

Volume 36, Issue 13

1195 -- 1204Kiran Ijaz, Naseem Ahmadpour, Yifan Wang, Rafael A. Calvo. Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment
1205 -- 1215Mohsinul Kabir, Quazi Fahim Faisal Dhruba, Hasan Mahmud, Md. Kamrul Hasan, Ahsan Rejwan Zaman. Gaming Insight: Conversion of Popular Sedentary Games into Motion-Based Form
1216 -- 1230Urska Lah, James R. Lewis, Bostjan Sumak. Perceived Usability and the Modified Technology Acceptance Model
1231 -- 1241Dan Pan, Lu Yang, Manrong She, Xuansheng Ding, Zhizhong Li. Effects of Cognitive Style and Information Acquisition Method on Diagnosis Task Performance
1242 -- 1257Peng Wang, Xiaoliang Bai, Mark Billinghurst, Shusheng Zhang, Dechuan Han, Mengmeng Sun, Zhuo Wang, Hao Lv, Shu Han. Haptic Feedback Helps Me? A VR-SAR Remote Collaborative System with Tangible Interaction
1258 -- 1272Yuan Liu, Yuan Lyu, Kai Böttcher, Matthias Rötting. External Interface-based Autonomous Vehicle-to-Pedestrian Communication in Urban Traffic: Communication Needs and Design Considerations
1273 -- 1290Roberto E. Lopez-Herrejon, Oishi Poddar, Gerardo Herrera, Javier Sevilla. Customization Support in Computer-Based Technologies for Autism: A Systematic Mapping Study
1291 -- 1293. Acknowledgement to reviewers for reviews completed between January - December 2019

Volume 36, Issue 12

0 -- 0. Correction
1095 -- 1109Heng Xie, Gayle Prybutok, Xianghui Peng, Victor Prybutok. Determinants of Trust in Health Information Technology: An Empirical Investigation in the Context of an Online Clinic Appointment System
1110 -- 1121Ying Li, Fangzhou You, Ming Ji, Xuqun You. The Influence of Smartphone Text Input Method, Posture, and Environment on User Experience
1122 -- 1135Jomara Sandbulte, Jordan Beck, Eun Kyoung Choe, John M. Carroll. Inciting Incidents: How Can We Motivate Family Conversations about Health?
1136 -- 1149Su-Mae Tan, Tze Wei Liew. Designing Embodied Virtual Agents as Product Specialists in a Multi-Product Category E-Commerce: The Roles of Source Credibility and Social Presence
1150 -- 1160Zhen Yang, Jinlei Shi, Bohan Wu, Shu Ma, Chunyan Kang, Wei Zhang, Hongting Li, Changxu Wu. Effect of Warning Graphics Location on Driving Performance: An Eye Movement Study
1161 -- 1167Christopher Curry, Ruixuan Li, Nicolette Peterson, Thomas A. Stoffregen. Cybersickness in Virtual Reality Head-Mounted Displays: Examining the Influence of Sex Differences and Vehicle Control
1168 -- 1177Xiaohui Wang, Dion Hoe-Lian Goh, Ee-Peng Lim. Understanding Continuance Intention toward Crowdsourcing Games: A Longitudinal Investigation
1178 -- 1193Chi-Wen Chen, Marios Koufaris. Multi-Device Use: Understanding the Motivations behind Switching between Multiple Devices during a Task

Volume 36, Issue 11

993 -- 1007Camille Sagnier, Emilie Loup-Escande, Domitile Lourdeaux, Indira Thouvenin, Gérard Valléry. User Acceptance of Virtual Reality: An Extended Technology Acceptance Model
1008 -- 1021Yi Ding, Yaqin Cao, Qing-Xing Qu, Vincent G. Duffy. An Exploratory Study Using Electroencephalography (EEG) to Measure the Smartphone User Experience in the Short Term
1022 -- 1049Tahir Abbas, Vassilis-Javed Khan, Panos Markopoulos. Investigating the Crowd's Creativity for Creating On-Demand IoT Scenarios
1050 -- 1055Khalid Suliman Al-Tahat. An Arabic Adaptation of the Usability Metric for User Experience (UMUX)
1056 -- 1069Aekaterini Mavri, Andri Ioannou, Fernando Loizides. The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability Study
1070 -- 1084Yuhui Wang, Tian Lei, Xinxiong Liu. Reliability of Perceived Usability Assessment via Crowdsourcing Platform: Retrospective Analysis and Novel Feedback Quality Inspection Method
1085 -- 1093Xiaogang Chen, Libo Su, Darrell Carpenter. Impacts of Situational Factors on Consumers' Adoption of Mobile Payment Services: A Decision-Biases Perspective

Volume 36, Issue 10

893 -- 910Yong-Min Kim, Ilsun Rhiu, Myung Hwan Yun. A Systematic Review of a Virtual Reality System from the Perspective of User Experience
911 -- 929Pinyan Tang, Xu Sun 0002, Effie Lai-Chong Law, Qingfeng Wang, Sue Cobb, Xiaosong Zhou. User-Centered Design Approaches to Integrating Intellectual Property Information into Early Design Processes with a Design Patent Retrieval Application
930 -- 940Sangwon Lee, Naeun Lee, Young June Sah. Perceiving a Mind in a Chatbot: Effect of Mind Perception and Social Cues on Co-presence, Closeness, and Intention to Use
941 -- 952Derya Orhan Göksün. Predictors of Perceived Learning in a Distance Learning Environment from the Perspective of SIPS Model
953 -- 963Yuhui Wang, Tian Lei, Xinxiong Liu. Chinese System Usability Scale: Translation, Revision, Psychological Measurement
964 -- 977Man Wu, Qin Gao. Using Live Video Streaming in Online Tutoring: Exploring Factors Affecting Social Interaction
978 -- 992Huiyue Wu, Liuqingqing Yang. User-Defined Gestures for Dual-Screen Mobile Interaction

Volume 36, Issue 1

1 -- 14Dongseok Yang, Kanghee Lee, Younggeun Choi. TapSix: A Palm-Worn Glove with a Low-Cost Camera Sensor that Turns a Tactile Surface into a Six-Key Chorded Keyboard by Detection Finger Taps
15 -- 30Youngchan Jeong, Hyelan Jung, Joongseek Lee. Cyberslacking or Smart Work: Smartphone Usage Log-Analysis Focused on App-Switching Behavior in Work and Leisure Conditions
31 -- 40Christian A. Clermont, Linda Duffett-Leger, Blayne A. Hettinga, Reed Ferber. Runners' Perspectives on 'Smart' Wearable Technology and Its Use for Preventing Injury
41 -- 54Vicente Nacher, Fernando Garcia-Sanjuan, Javier Jaen. Evaluating Simultaneous Visual Instructions with Kindergarten Children on Touchscreen Devices
55 -- 66Saisai Zhong, Yadong Liu, Yang Yu, Jingsheng Tang, Zongtan Zhou, Dewen Hu. A Dynamic User Interface Based BCI Environmental Control System
67 -- 81Guiying Du, Christian Kray, Auriol Degbelo. Interactive Immersive Public Displays as Facilitators for Deeper Participation in Urban Planning
82 -- 94Le Zhang, Qing-Xing Qu, Wen-Yu Chao, Vincent G. Duffy. Investigating the Combination of Adaptive UIs and Adaptable UIs for Improving Usability and User Performance of Complex UIs
95 -- 104Allison J. Lazard, Andy J. King. Objective Design to Subjective Evaluations: Connecting Visual Complexity to Aesthetic and Usability Assessments of eHealth