Journal: Technology, Knowledge and Learning

Volume 21, Issue 2

151 -- 153Dirk Ifenthaler. Challenging Authentic Digital Scenarios
155 -- 174Karen Trujillo, Barbara Chamberlin, Karin Wiburg, Amanda Armstrong. Math Snacks Games and Animations
175 -- 194André R. Denham. Improving the Design of a Learning Game Through Intrinsic Integration and Playtesting
195 -- 210Doris B. Chin, Kristen Pilner Blair, Daniel L. Schwartz. Got Game? A Choice-Based Learning Assessment of Data Literacy and Visualization Skills
211 -- 224Brian C. Nelson, Younsu Kim, Kent Slack. Visual Signaling in a High-Search Virtual World-based Assessment: A SAVE Science Design Study
225 -- 242Daniel C. Moos, Caitlin Bonde. Flipping the Classroom: Embedding Self-Regulated Learning Prompts in Videos
243 -- 253Victor Law, Xun Ge, Deniz Eseryel. The Development of a Self-regulation in a Collaborative Context Scale
255 -- 276Theodore Frick, Cesur Dagli. MOOCs for Research: The Case of the Indiana University Plagiarism Tutorials and Tests
277 -- 283Melissa Soto, Rebecca Ambrose. Screencasts: Formative Assessment for Mathematical Thinking