151 | -- | 153 | Dirk Ifenthaler. Challenging Authentic Digital Scenarios |
155 | -- | 174 | Karen Trujillo, Barbara Chamberlin, Karin Wiburg, Amanda Armstrong. Math Snacks Games and Animations |
175 | -- | 194 | André R. Denham. Improving the Design of a Learning Game Through Intrinsic Integration and Playtesting |
195 | -- | 210 | Doris B. Chin, Kristen Pilner Blair, Daniel L. Schwartz. Got Game? A Choice-Based Learning Assessment of Data Literacy and Visualization Skills |
211 | -- | 224 | Brian C. Nelson, Younsu Kim, Kent Slack. Visual Signaling in a High-Search Virtual World-based Assessment: A SAVE Science Design Study |
225 | -- | 242 | Daniel C. Moos, Caitlin Bonde. Flipping the Classroom: Embedding Self-Regulated Learning Prompts in Videos |
243 | -- | 253 | Victor Law, Xun Ge, Deniz Eseryel. The Development of a Self-regulation in a Collaborative Context Scale |
255 | -- | 276 | Theodore Frick, Cesur Dagli. MOOCs for Research: The Case of the Indiana University Plagiarism Tutorials and Tests |
277 | -- | 283 | Melissa Soto, Rebecca Ambrose. Screencasts: Formative Assessment for Mathematical Thinking |