503 | -- | 505 | Nadia Magnenat-Thalmann. Preface |
506 | -- | 519 | Nadia Magnenat-Thalmann, Pascal Volino. From early draping to haute couture models: 20 years of research |
520 | -- | 521 | Hans-Peter Seidel. Computer graphics - more than beautiful images |
522 | -- | 531 | Seungwoo Oh, HyungSeok Kim, Nadia Magnenat-Thalmann, KwangYun Wohn. Generating unified model for dressed virtual humans |
532 | -- | 541 | Ke-Sen Huang, Chun-Fa Chang, Yu-Yao Hsu, Shi-Nine Yang. Key Probe: a technique for animation keyframe extraction |
542 | -- | 550 | Dae-Eun Hyun, Seung Hyun Yoon, Jung-Woo Chang, Joon-Kyung Seong, Myung-Soo Kim, Bert Jüttler. Sweep-based human deformation |
551 | -- | 558 | Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita. Character animation creation using hand-drawn sketches |
559 | -- | 568 | Jiaping Wang, Xin Tong, John Snyder, Yanyun Chen, Baining Guo, Heung-Yeung Shum. Capturing and rendering geometry details for BTF-mapped surfaces |
569 | -- | 578 | Zhong Ren, Wei Hua, Lu Chen, Hujun Bao. Intersection fields for interactive global illumination |
579 | -- | 590 | Bin Chan, Wenping Wang. Geocube - GPU accelerated real-time rendering of transparency and translucency |
591 | -- | 600 | Jan Meseth, Michael Guthe, Reinhard Klein. Interactive fragment tracing |
601 | -- | 610 | Yun-Tao Jia, Shi-Min Hu, Ralph R. Martin. Video completion using tracking and fragment merging |
611 | -- | 618 | Sashi Kumar Penta, P. J. Narayanan. Compression of multiple depth maps for IBR |
619 | -- | 628 | Thomas Franken, Matteo Dellepiane, Fabio Ganovelli, Paolo Cignoni, Claudio Montani, Roberto Scopigno. Minimizing user intervention in registering 2D images to 3D models |
629 | -- | 638 | Michael Waschbüsch, Stephan Würmlin, Daniel Cotting, Filip Sadlo, Markus H. Gross. Scalable 3D video of dynamic scenes |
639 | -- | 648 | Xiaochun Cao, Yuping Shen, Mubarak Shah, Hassan Foroosh. Single view compositing with shadows |
649 | -- | 658 | Sagi Katz, George Leifman, Ayellet Tal. Mesh segmentation using feature point and core extraction |
659 | -- | 668 | Hitoshi Yamauchi, Stefan Gumhold, Rhaleb Zayer, Hans-Peter Seidel. Mesh segmentation driven by Gaussian curvature |
669 | -- | 678 | Minh X. Nguyen, Xiaoru Yuan, Baoquan Chen. Geometry completion and detail generation by texture synthesis |
679 | -- | 688 | Fabien Vivodtzev, Georges-Pierre Bonneau, Paul Le Texier. Topology-preserving simplification of 2D nonmanifold meshes with embedded structures |
689 | -- | 697 | Pablo Diaz-Gutierrez, M. Gopi. Quadrilateral and tetrahedral mesh stripification using 2-factor partitioning of the dual graph |
698 | -- | 706 | Kyuman Jeong, Alex Ni, Seungyong Lee, Lee Markosian. Detail control in line drawings of 3D meshes |
707 | -- | 716 | Wen Wu, Pheng-Ann Heng. An improved scheme of an interactive finite element model for 3D soft-tissue cutting and deformation |
717 | -- | 726 | Brett Desbenoit, Eric Galin, Samir Akkouche. Modeling cracks and fractures |
727 | -- | 734 | Y. Q. Liu, H. B. Zhu, X. H. Liu, E. H. Wu. Real-time simulation of physically based on-surface flow |
735 | -- | 744 | Hang Yu, Ee-Chien Chang, Zhiyong Huang, Zhijian Zheng. Fast rendering of foveated volumes in wavelet-based representation |
745 | -- | 754 | Xiaoru Yuan, Nan Zhang 0011, Minh X. Nguyen, Baoquan Chen. Volume cutout |
755 | -- | 763 | Antonio Garcia, Han-Wei Shen. GPU-based 3D wavelet reconstruction with tileboarding |
764 | -- | 773 | Tao Ju, Joe D. Warren, James Carson, Gregor Eichele, Christina Thaller, Wah Chiu, Musodiq Bello, Ioannis A. Kakadiaris. Building 3D surface networks from 2D curve networks with application to anatomical modeling |
774 | -- | 782 | Ying Song, Yanyun Chen, Xin Tong, Stephen Lin, Jiaoying Shi, Baining Guo, Heung-Yeung Shum. Shell radiance texture functions |
783 | -- | 790 | Shuhua Lai, Fuhua (Frank) Cheng. Texture mapping on surfaces of arbitrary topology using norm preserving-based optimization |
791 | -- | 800 | Sagi Schein, Eran Karpen, Gershon Elber. Real-time geometric deformation displacement maps using programmable hardware |
801 | -- | 810 | Lujin Wang, Xianfeng Gu, Klaus Mueller, Shing-Tung Yau. Uniform texture synthesis and texture mapping using global parameterization |
811 | -- | 820 | Eric B. Lum, Kwan-Liu Ma. Expressive line selection by example |
821 | -- | 830 | Hyung W. Kang, Wenjie He, Charles K. Chui, Uday K. Chakraborty. Interactive sketch generation |
831 | -- | 839 | Zhouwang Yang, Jiansong Deng, Falai Chen. Fitting unorganized point clouds with active implicit B-spline curves |
840 | -- | 847 | Oleg Polonsky, Giuseppe Patanè, Silvia Biasotti, Craig Gotsman, Michela Spagnuolo. What s in an image? |
848 | -- | 857 | Jianhua Wu, Leif Kobbelt. Efficient spectral watermarking of large meshes with orthogonal basis functions |
858 | -- | 864 | Jin Jin Zheng, Jian J. Zhang, Hong Jun Zhou, L. G. Shen. Smooth spline surface generation over meshes of irregular topology |
865 | -- | 875 | George Leifman, Ron Meir, Ayellet Tal. Semantic-oriented 3d shape retrieval using relevance feedback |
876 | -- | 885 | Sylvain Prat, Patrick Gioia, Yves Bertrand, Daniel Meneveaux. Connectivity compression in an arbitrary dimension |