Journal: The Visual Computer

Volume 21, Issue 8-10

503 -- 505Nadia Magnenat-Thalmann. Preface
506 -- 519Nadia Magnenat-Thalmann, Pascal Volino. From early draping to haute couture models: 20 years of research
520 -- 521Hans-Peter Seidel. Computer graphics - more than beautiful images
522 -- 531Seungwoo Oh, HyungSeok Kim, Nadia Magnenat-Thalmann, KwangYun Wohn. Generating unified model for dressed virtual humans
532 -- 541Ke-Sen Huang, Chun-Fa Chang, Yu-Yao Hsu, Shi-Nine Yang. Key Probe: a technique for animation keyframe extraction
542 -- 550Dae-Eun Hyun, Seung Hyun Yoon, Jung-Woo Chang, Joon-Kyung Seong, Myung-Soo Kim, Bert Jüttler. Sweep-based human deformation
551 -- 558Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita. Character animation creation using hand-drawn sketches
559 -- 568Jiaping Wang, Xin Tong, John Snyder, Yanyun Chen, Baining Guo, Heung-Yeung Shum. Capturing and rendering geometry details for BTF-mapped surfaces
569 -- 578Zhong Ren, Wei Hua, Lu Chen, Hujun Bao. Intersection fields for interactive global illumination
579 -- 590Bin Chan, Wenping Wang. Geocube - GPU accelerated real-time rendering of transparency and translucency
591 -- 600Jan Meseth, Michael Guthe, Reinhard Klein. Interactive fragment tracing
601 -- 610Yun-Tao Jia, Shi-Min Hu, Ralph R. Martin. Video completion using tracking and fragment merging
611 -- 618Sashi Kumar Penta, P. J. Narayanan. Compression of multiple depth maps for IBR
619 -- 628Thomas Franken, Matteo Dellepiane, Fabio Ganovelli, Paolo Cignoni, Claudio Montani, Roberto Scopigno. Minimizing user intervention in registering 2D images to 3D models
629 -- 638Michael Waschbüsch, Stephan Würmlin, Daniel Cotting, Filip Sadlo, Markus H. Gross. Scalable 3D video of dynamic scenes
639 -- 648Xiaochun Cao, Yuping Shen, Mubarak Shah, Hassan Foroosh. Single view compositing with shadows
649 -- 658Sagi Katz, George Leifman, Ayellet Tal. Mesh segmentation using feature point and core extraction
659 -- 668Hitoshi Yamauchi, Stefan Gumhold, Rhaleb Zayer, Hans-Peter Seidel. Mesh segmentation driven by Gaussian curvature
669 -- 678Minh X. Nguyen, Xiaoru Yuan, Baoquan Chen. Geometry completion and detail generation by texture synthesis
679 -- 688Fabien Vivodtzev, Georges-Pierre Bonneau, Paul Le Texier. Topology-preserving simplification of 2D nonmanifold meshes with embedded structures
689 -- 697Pablo Diaz-Gutierrez, M. Gopi. Quadrilateral and tetrahedral mesh stripification using 2-factor partitioning of the dual graph
698 -- 706Kyuman Jeong, Alex Ni, Seungyong Lee, Lee Markosian. Detail control in line drawings of 3D meshes
707 -- 716Wen Wu, Pheng-Ann Heng. An improved scheme of an interactive finite element model for 3D soft-tissue cutting and deformation
717 -- 726Brett Desbenoit, Eric Galin, Samir Akkouche. Modeling cracks and fractures
727 -- 734Y. Q. Liu, H. B. Zhu, X. H. Liu, E. H. Wu. Real-time simulation of physically based on-surface flow
735 -- 744Hang Yu, Ee-Chien Chang, Zhiyong Huang, Zhijian Zheng. Fast rendering of foveated volumes in wavelet-based representation
745 -- 754Xiaoru Yuan, Nan Zhang 0011, Minh X. Nguyen, Baoquan Chen. Volume cutout
755 -- 763Antonio Garcia, Han-Wei Shen. GPU-based 3D wavelet reconstruction with tileboarding
764 -- 773Tao Ju, Joe D. Warren, James Carson, Gregor Eichele, Christina Thaller, Wah Chiu, Musodiq Bello, Ioannis A. Kakadiaris. Building 3D surface networks from 2D curve networks with application to anatomical modeling
774 -- 782Ying Song, Yanyun Chen, Xin Tong, Stephen Lin, Jiaoying Shi, Baining Guo, Heung-Yeung Shum. Shell radiance texture functions
783 -- 790Shuhua Lai, Fuhua (Frank) Cheng. Texture mapping on surfaces of arbitrary topology using norm preserving-based optimization
791 -- 800Sagi Schein, Eran Karpen, Gershon Elber. Real-time geometric deformation displacement maps using programmable hardware
801 -- 810Lujin Wang, Xianfeng Gu, Klaus Mueller, Shing-Tung Yau. Uniform texture synthesis and texture mapping using global parameterization
811 -- 820Eric B. Lum, Kwan-Liu Ma. Expressive line selection by example
821 -- 830Hyung W. Kang, Wenjie He, Charles K. Chui, Uday K. Chakraborty. Interactive sketch generation
831 -- 839Zhouwang Yang, Jiansong Deng, Falai Chen. Fitting unorganized point clouds with active implicit B-spline curves
840 -- 847Oleg Polonsky, Giuseppe Patanè, Silvia Biasotti, Craig Gotsman, Michela Spagnuolo. What s in an image?
848 -- 857Jianhua Wu, Leif Kobbelt. Efficient spectral watermarking of large meshes with orthogonal basis functions
858 -- 864Jin Jin Zheng, Jian J. Zhang, Hong Jun Zhou, L. G. Shen. Smooth spline surface generation over meshes of irregular topology
865 -- 875George Leifman, Ron Meir, Ayellet Tal. Semantic-oriented 3d shape retrieval using relevance feedback
876 -- 885Sylvain Prat, Patrick Gioia, Yves Bertrand, Daniel Meneveaux. Connectivity compression in an arbitrary dimension

Volume 21, Issue 7

429 -- 448Xiuzhong Wang, Venkat Devarajan. 1D and 2D structured mass-spring models with preload
449 -- 462Juan-Roberto Jiménez, Xavier Pueyo. Interactive rendering of globally illuminated scenes including anisotropic and inhomogeneous participating media
463 -- 473Feng Dong, Gordon Clapworthy. Volumetric texture synthesis for non-photorealistic volume rendering of medical data
474 -- 487Lin Shi, Yizhou Yu, Christopher Wojtan, Stephen Chenney. Controllable motion synthesis in a gaseous medium
488 -- 501Adi Bar-Lev, Alfred M. Bruckstein, Gershon Elber. Virtual marionettes: a system and paradigm for real-time 3D animation

Volume 21, Issue 6

355 -- 372I-Chen Lin, Ming Ouhyoung. Mirror MoCap: Automatic and efficient capture of dense 3D facial motion parameters from video
373 -- 383Gianpiero di Blasi, Giovanni Gallo. Artificial mosaics
384 -- 396Mirko Zadravec, Borut Zalik. An almost distribution-independent incremental Delaunay triangulation algorithm
397 -- 405Daniel Wesslén, Stefan Seipel. Real-time visualization of animated trees
406 -- 417Antonio J. Rueda Ruiz, Francisco R. Feito, Lidia M. Ortega. Layer-based decomposition of solids and its applications
418 -- 427Hongwei Lin, Wei Chen, Guojin Wang. Curve reconstruction based on an interval B-spline curve

Volume 21, Issue 5

279 -- 288Ye Duan, Jing Hua, Hong Qin. Interactive shape modeling using Lagrangian surface flow
289 -- 302Vincent De Sapio, James Warren, Oussama Khatib, Scott Delp. Simulating the task-level control of human motion: a methodology and framework for implementation
303 -- 328Eva Cerezo, Frederic Pérez, Xavier Pueyo, Francisco J. Serón, François X. Sillion. A survey on participating media rendering techniques
329 -- 339Jean-Eudes Marvie, Julien Perret, Kadi Bouatouch. The FL-system: a functional L-system for procedural geometric modeling
340 -- 353Cheng-Yuan Liou, Yen-Ting Kuo. Conformal self-organizing map for a genus-zero manifold

Volume 21, Issue 4

203 -- 216Hong Wu, Yizhou Yu. Photogrammetric reconstruction of free-form objects with curvilinear structures
217 -- 241Hitoshi Yamauchi, Hendrik P. A. Lensch, Jörg Haber, Hans-Peter Seidel. Textures revisited
242 -- 251Jianmin Zheng, Yiyu Cai. Making Doo-Sabin surface interpolation always work over irregular meshes
252 -- 264Martin Cermák, Václav Skala. Polygonization of implicit surfaces with sharp features by edge-spinning
265 -- 278Gladimir V. G. Baranoski, Aravind Krishnaswamy, Bradley Kimmel. Increasing the predictability of tissue subsurface scattering simulations

Volume 21, Issue 3

125 -- 138Jukka Arvo, Mika Hirvikorpi. Compressed shadow maps
139 -- 151Wenhao Song, XunNian Yang. Free-form deformation with weighted T-spline
152 -- 169Francisco J. Serón, Diego Gutierrez, Juan A. Magallon, Luis Ferragut, M. Isabel Asensio. The Evolution of a WILDLAND Forest FIRE FRONT
170 -- 187Shiqi Ou, Hongzan Bin. Subdivision method to create furcating object with multibranches
188 -- 202Christoph Niederberger, Markus H. Gross. Level-of-detail for cognitive real-time characters

Volume 21, Issue 12

957 -- 957Nadia Magnenat-Thalmann. Editorial
958 -- 960Tosiyasu L. Kunii. The genesis of The Visual Computer
961 -- 978Gary Demos. My personal history in the early explorations of computer graphics
979 -- 984Nelson Max. Progress in scientific visualization
985 -- 996Jarek Rossignac. Shape complexity
997 -- 1015Nadia Magnenat-Thalmann, Daniel Thalmann. Virtual humans: thirty years of research, what next?

Volume 21, Issue 11

887 -- 896Charl P. Botha, Frits H. Post. Improved perspective visibility ordering for object-order volume rendering
897 -- 904Yong Wu, Yuanjun He, Haishan Tian. Relaxation of spherical parameterization meshes
905 -- 914Václav Skala. A new approach to line and line segment clipping in homogeneous coordinates
915 -- 927Yu-Shen Liu, Hui Zhang, Jun-Hai Yong, Pi-Qiang Yu, Jia-Guang Sun. Mesh blending
928 -- 944Jie Qiu 0002, Seah Hock Soon, Feng Tian, Zhongke Wu, Quan Chen. Feature- and region-based auto painting for 2D animation
945 -- 955Nicu D. Cornea, Deborah Silver, Xiaosong Yuan, Raman Balasubramanian. Computing hierarchical curve-skeletons of 3D objects

Volume 21, Issue 1-2

1 -- 3Nadia Magnenat-Thalmann. Editorial
4 -- 16A. Ardeshir Goshtasby. Plus curves and surfaces
17 -- 40Yongmin Zhong, Bijan Shirinzadeh, Weiyin Ma. Solid modelling in a virtual reality environment
41 -- 58Samuel R. Buss. Collision detection with relative screw motion
59 -- 70Huawei Wang, Kaihuai Qin. Surface modeling with ternary interpolating subdivision
71 -- 82Shuangshuang Jin, Robert R. Lewis, David West. A comparison of algorithms for vertex normal computation
83 -- 91Bogdan Lipus, Nikola Guid. A new implicit blending technique for volumetric modelling
92 -- 103Frank Nielsen. Surround video: a multihead camera approach
104 -- 117Les A. Piegl, Weiyin Ma, Wayne Tiller. An alternative method of curve interpolation
118 -- 123Mohammed Sadgal, Aziz El Fazziki, Abdellah Ait Ouahman. Aerial image processing and object recognition