619 | -- | 0 | Daniel Thalmann, Soraia Raupp Musse. Editorial |
621 | -- | 629 | Luiz Velho, Jonas Sossai Jr.. Projective texture atlas construction for 3D photography |
631 | -- | 639 | Jianbing Shen, Xiaogang Jin, Xiaoyang Mao, Jieqing Feng. Deformation-based interactive texture design using energy optimization |
641 | -- | 650 | Jianbing Shen, Xiaogang Jin, Hanqiu Sun. High dynamic range image tone mapping and retexturing using fast trilateral filtering |
651 | -- | 660 | Zhi-Quan Cheng, Huafeng Liu, Shiyao Jin. The progressive mesh compression based on meaningful segmentation |
661 | -- | 668 | Yong-Jin Liu, Qian-Yi Zhou, Shi-Min Hu. Handling degenerate cases in exact geodesic computation on triangle meshes |
669 | -- | 677 | Pascal Volino, Nadia Magnenat-Thalmann. Stop-and-go cloth draping |
679 | -- | 687 | Kyungha Min, Dimitris N. Metaxas. A combustion-based technique for fire animation and visualization |
689 | -- | 695 | Etienne Lyard, Nadia Magnenat-Thalmann. A simple footskate removal method for virtual reality applications |
697 | -- | 705 | Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita. A fast rendering method for clouds illuminated by lightning taking into account multiple scattering |
707 | -- | 719 | Parag Chaudhuri, Prem Kalra, Subhashis Banerjee. Reusing view-dependent animation |
721 | -- | 732 | Yu-Ming Cheng, Chung-Ming Wang. An adaptive steganographic algorithm for 3D polygonal meshes |
733 | -- | 741 | Ubiratã A. Ignácio, Cláudio Rosito Jung. Block-based image inpainting in the wavelet domain |
743 | -- | 751 | Matthias Specht, Renaud Lebrun, Christoph P. E. Zollikofer. Visualizing shape transformation between chimpanzee and human braincases |
753 | -- | 761 | Chao Jin, Thomas Fevens, Shuo Li, Sudhir P. Mudur. Motion learning-based framework for unarticulated shape animation |
763 | -- | 771 | Tom Van Laerhoven, Frank Van Reeth. Brush up your painting skills |
773 | -- | 782 | Sylvain Charneau, Lilian Aveneau, Laurent Fuchs. Exact, robust and efficient full visibility computation in Plücker space |
783 | -- | 792 | Long Zhang, Wei Chen, David S. Ebert, Qunsheng Peng. Conservative voxelization |
793 | -- | 801 | Helton Hideraldo Bíscaro, Antônio Castelo Filho, Luis Gustavo Nonato, Maria Cristina Ferreira de Oliveira. A topological approach for surface reconstruction from sample points |
803 | -- | 812 | Harlen Costa Batagelo, Shin-Ting Wu. Estimating curvatures and their derivatives on meshes of arbitrary topology from sampling directions |
813 | -- | 821 | Reynold J. Bailey, Cindy M. Grimm. Perceptually meaningful image editing |
823 | -- | 832 | Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto. Sensory state machines for physically-based animation |
833 | -- | 841 | Chunxiao Liu, Yanwen Guo, Liang Pan, Qunsheng Peng, Fuyan Zhang. Image completion based on views of large displacement |
843 | -- | 849 | Renaud Ott, Daniel Thalmann, Frédéric Vexo. Haptic feedback in mixed-reality environment |
851 | -- | 860 | Jeronimo S. Venetillo, Waldemar Celes Filho. GPU-based particle simulation with inter-collisions |
861 | -- | 872 | Xin Huang, Sheng Li, Guoping Wang. Displacement modeling: Hardware-accelerated interactive feature modeling on subdivision surfaces |
873 | -- | 880 | Kyong Joon Lee, Dong-Hwan Kim, Il Dong Yun, Sang Uk Lee. Three-dimensional oil painting reconstruction with stroke based rendering |
881 | -- | 890 | Lakin Wecker, Faramarz F. Samavati, Marina L. Gavrilova. Contextual void patching for digital elevation models |
891 | -- | 896 | Feng Dai, Yanfei Shen, Yongdong Zhang, Shouxun Lin. Selection of the most efficient tile size in tile-based cylinder panoramic video coding and transmission |
897 | -- | 904 | Maurício Bammann Gehling, Christian Hofsetz, Soraia Raupp Musse. Normalpaint: an interactive tool for painting normal maps |
905 | -- | 914 | Yunhao Tan, Jing Hua, Ming Dong. 3D reconstruction from 2D images with hierarchical continuous simplices |
915 | -- | 924 | Marc Fournier, Jean-Michel Dischler, Dominique Bechmann. A new vector field distance transform and its application to mesh processing from 3D scanned data |
925 | -- | 934 | William Van Haevre, Tom Van Laerhoven, Fabian Di Fiore, Frank Van Reeth. From dust till drawn |
935 | -- | 944 | Takashi Imagire, Henry Johan, Naoki Tamura, Tomoyuki Nishita. Anti-aliased and real-time rendering of scenes with light scattering effects |
945 | -- | 954 | Adam Runions, Faramarz Samavati, Przemyslaw Prusinkiewicz. Ribbons |
955 | -- | 962 | Richard Pusch, Faramarz F. Samavati, Ahmad H. Nasri, Brian Wyvill. Improving the sketch-based interface |