565 | -- | 567 | Jinman Kim, Daniel Thalmann, Kun Zhou, Dagan Feng, Holly E. Rushmeier. Editorial |
569 | -- | 578 | Priyadarshi Bhattacharya, Marina L. Gavrilova. Rotation invariance for dense features inside regions of interest |
579 | -- | 589 | Brian C. Ricks, Parris K. Egbert. Optimal acceleration thresholds for non-holonomic agents |
591 | -- | 601 | Zhige Xie, Yueshan Xiong, Kai Xu 0004. AB3D: action-based 3D descriptor for shape analysis |
603 | -- | 613 | Pyarelal Knowles, Geoff Leach, Fabio Zambetta. Fast sorting for exact OIT of complex scenes |
615 | -- | 624 | Eugene M. Taranta II, Sumanta N. Pattanaik. Macro 64-regions for uniform grids on GPU |
625 | -- | 636 | L. H. You, Hassan Ugail, B. P. Tang, Xiaogang Jin, X. Y. You, Jing J. Zhang. Blending using ODE swept surfaces with shape control and $$C^1$$ C 1 continuity |
637 | -- | 647 | Shan Jiang, Behzad Sajadi, Alexander T. Ihler, M. Gopi. Optimizing redundant-data clustering for interactive walkthrough applications |
649 | -- | 659 | Jing Chi, Changhe Tu, Caiming Zhang. Dynamic 3D facial expression modeling using Laplacian smooth and multi-scale mesh matching |
661 | -- | 671 | Horacio E. Fortunato, Manuel M. Oliveira. Fast high-quality non-blind deconvolution using sparse adaptive priors |
673 | -- | 684 | Shi-Sheng Huang, Guo-Xin Zhang, Yu-Kun Lai, Johannes Kopf, Daniel Cohen-Or, Shi-Min Hu. Parametric meta-filter modeling from a single example pair |
685 | -- | 695 | Kexin Hu, Yanli Liu, Qi Dong, Hao Liu, Guanyu Xing. Color face image decomposition under complex lighting conditions |
697 | -- | 706 | Wei Hu, Yangyu Huang, Fan Zhang, Guodong Yuan, Wei Li. Ray tracing via GPU rasterization |
707 | -- | 716 | Giovanni Pintore, Enrico Gobbetti. Effective mobile mapping of multi-room indoor structures |
717 | -- | 727 | Christian Luksch, Robert F. Tobler, Thomas Mühlbacher, Michael Schwärzler, Michael Wimmer. Real-time rendering of glossy materials with regular sampling |
729 | -- | 738 | Tsz Ho Wong, Geoff Leach, Fabio Zambetta. An adaptive octree grid for GPU-based collision detection of deformable objects |
739 | -- | 749 | Hon Fai Choi, Andra Chincisan, Matthias Becker, Nadia Magnenat-Thalmann. Multimodal composition of the digital patient: a strategy for the knee articulation |
751 | -- | 761 | Ming Zhong, Hong Qin. Sparse approximation of 3D shapes via spectral graph wavelets |
763 | -- | 771 | Fabian Aiteanu, Reinhard Klein. Hybrid tree reconstruction from inhomogeneous point clouds |
773 | -- | 785 | Jianwei Guo, Dong-Ming Yan, Guan-Bo Bao, Weiming Dong, Xiaopeng Zhang, Peter Wonka. Efficient triangulation of Poisson-disk sampled point sets |
787 | -- | 796 | Xiaosheng Li, Le Liu, Wen Wu, Xuehui Liu, Enhua Wu. Dynamic BFECC Characteristic Mapping method for fluid simulations |
797 | -- | 807 | Jie Guo, Jingui Pan. Real-time simulating and rendering of layered dust |
809 | -- | 819 | Ming-Te Chi, Chih-Yuan Yao, Eugene Zhang, Tong-Yee Lee. Optical illusion shape texturing using repeated asymmetric patterns |
821 | -- | 831 | Ming Di Koa, Henry Johan. ESLPV: enhanced subsurface light propagation volumes |
833 | -- | 843 | Tai-Jiang Mu, Ju-Hong Wang, Song-Pei Du, Shi-Min Hu. Stereoscopic image completion and depth recovery |
845 | -- | 854 | Liuyang Zhou, Zhiwu Lu, Howard Leung, Lifeng Shang. Spatial temporal pyramid matching using temporal sparse representation for human motion retrieval |
855 | -- | 865 | Xibin Song, Fan Zhong, Yanke Wang, Xueying Qin. Estimation of Kinect depth confidence through self-training |
867 | -- | 876 | Shuhui Bu, Pengcheng Han, Zhenbao Liu, Ke Li, Junwei Han. Shift-invariant ring feature for 3D shape |
877 | -- | 887 | Yue Shu, Yinling Qian, Hanqiu Sun, Yanyun Chen. Efficient texture synthesis of aggregate solid material |
889 | -- | 895 | Wonbae Yoon, Namil Lee, Kiwon Um, JungHyun Han. Computer-generated iron filing art |
897 | -- | 907 | Daniel Donatsch, Siavash Arjomand Bigdeli, Philippe Robert, Matthias Zwicker. Hand-held 3D light field photography and applications |
909 | -- | 917 | Sean LeBlanc, Philip Boyer, Chris Joslin. Modelling and animation of impact and damage with Smoothed Particle Hydrodynamics |
919 | -- | 928 | Wenwu Yang, Xun Wang, Guozheng Wang. Part-to-part morphing for planar curves |
929 | -- | 938 | Enkhbayar Altantsetseg, Katsutsugu Matsuyama, Kouichi Konno. Pairwise matching of 3D fragments using fast fourier transform |
939 | -- | 948 | Félix Paulano, Juan J. Jiménez, Rubén Pulido. 3D segmentation and labeling of fractured bone from CT images |
949 | -- | 961 | Leonel Toledo, Oriam de Gyves, Isaac Rudomín. Hierarchical level of detail for varied animated crowds |
963 | -- | 966 | Xiaosheng Li, Le Liu, Wen Wu, Xuehui Liu, Enhua Wu. Erratum to: Dynamic BFECC Characteristic Mapping method for fluid simulations |