The following publications are possibly variants of this publication:
- Playable universal captureGeorge Borshukov, Jefferson Montgomery, Witek Werner, James Lau, Patrick Mooney, Barry Ruff, Dave Raposo. siggraph 2006: 14 [doi]
- Game technology 2007: Playable Universal Capture 2007 reelGeorge Borshukov. siggraph 2007: 65 [doi]
- Playable universal capture: compression and real-time sequencing of image-based facial animationGeorge Borshukov, Jefferson Montgomery, Witek Werner. siggraph 2006: 8 [doi]
- Universal capture - image-based facial animation for "The Matrix Reloaded"George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz. siggraph 2005: 16 [doi]
- Universal capture: image-based facial animation for The Matrix Reloaded George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz. siggraph 2003: [doi]
- Universal capture: image-based facial animation for "The Matrix Reloaded"George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz. siggraph 2006: 20 [doi]