Abstract is missing.
- Fluid simulation and global illumination in "Open House"Mark J. Stock. 1 [doi]
- Toward greater artistic control for interactive evolution of images and animationDavid Hart. 2 [doi]
- Digital chronophotographyNathan Selikoff. 3 [doi]
- Dreams in High FidelityScott Draves. 4 [doi]
- Interacting with large displays from a distance with vision-tracked multi-finger gestural inputShahzad Malik, Abhishek Ranjan, Ravin Balakrishnan. 5 [doi]
- Artistic resizing: a technique for rich scale-sensitive vector graphicsPierre Dragicevic, Stéphane Chatty, David Thevenin, Jean-Luc Vinot. 6 [doi]
- Informal prototyping of continuous graphical interactions by demonstrationYang Li, James A. Landay. 7 [doi]
- Fast Scene Voxelization and ApplicationsElmar Eisemann, Xavier Décoret. 8 [doi]
- Human motion estimation from a reduced marker setGuodong Liu, Jingdan Zhang, Wei Wang 0010, Leonard McMillan. 9 [doi]
- Triangle order optimization for graphics hardware computation cullingDiego Nehab, Joshua Barczak, Pedro V. Sander. 10 [doi]
- Submerging technologiesPaul H. Dietz, Jefferson Y. Han, Jonathan Westhues, John Barnwell, William S. Yerazunis. 11 [doi]
- Tablescape plus: upstanding tiny displays on tabletop displayYasuaki Kakehi, Makoto Iida, Takeshi Naemura. 12 [doi]
- AR TennisAnders Henrysson, Mark Billinghurst, Mark Ollila. 13 [doi]
- The huggable: a new type of therapeutic robotic companionWalter Dan Stiehl, Cynthia Breazeal, Kuk-Hyun Han, Jeff Lieberman, Levi Lalla, Allan Z. Maymin, Jonathan Salinas, Daniel Fuentes, Robert Lopez Toscano, Cheng Hau Tong, Aseem Kishore. 14 [doi]
- making "458nm"Jan Bitzer, Ilija Brunck, Tom Weber. 15 [doi]
- One Rat ShortAlex Weil. 16 [doi]
- rats ad infinitumSeth Lippman, Karl Coyner. 17 [doi]
- A procedural ocean toolkitMårten Larsson, Jens Zalzala, Greg Duda. 18 [doi]
- Character splash systemScott Cegielski. 19 [doi]
- So real it'll make you wetWilli Geiger, Mohen Leo, Nick Rasmussen, Frank Losasso, Ron Fedkiw. 20 [doi]
- The Meltdown using wavesynth and point based frothSimon Brown, Rhett Collier. 21 [doi]
- Is it alive? sensor networks and artAdam Brown, Andrew H. Fagg. 22 [doi]
- th pl. v.2Fernando Orellana. 23 [doi]
- BiophiliaMark Cypher. 24 [doi]
- Interaction as the means and as the meaningOrna Portugaly, Daphna Talithman, Sharon Younger. 25 [doi]
- Facial performance capture and expressive translation for King KongMark Sagar. 26 [doi]
- Markerless facial motion capture using texture extraction and nonlinear optimizationEugene Vendrovsky, Ivan Neulander. 27 [doi]
- Playable universal captureGeorge Borshukov, Jefferson Montgomery, Witek Werner, Barry Ruff, James Lau, Paul G. Thuriot, Patrick Mooney, Stefan Van Niekerk, Dave Raposo, Jean-Luc Duprat, John Hable, Håkan Kihlström, Daniel Roizman, Kevin Noone, Jeff O'Connell. 28 [doi]
- Expressive facial animation using quasi-eigen facesIg-Jae Kim, Hyeong-Seok Ko. 29 [doi]
- World space servoing for character animation under simulationPawel Wrotek, Odest Chadwicke Jenkins, Morgan McGuire. 30 [doi]
- Quick transitions using multi-way blendsLeslie Ikemoto, Okan Arikan, David A. Forsyth. 31 [doi]
- Automatic splicing for hand and body animationsAnna Majkowska, Victor B. Zordan, Petros Faloutsos. 32 [doi]
- Anticipating impactsRonald A. Metoyer, Victor B. Zordan, Benjamin Hermens, Chun-Chih Wu, Marc Soriano. 33 [doi]
- Haptic radar / extended skin projectÁlvaro Cassinelli, Carson Reynolds, Masatoshi Ishikawa. 34 [doi]
- Affective TouchCastingLeonardo Bonanni, Cati Vaucelle. 35 [doi]
- CREATUREs - designing of interactive interior lampsAtsuro Ueki, Kotaro Watanabe, Masa Inakage. 36 [doi]
- HiTV: affective interaction and feedback interface for TVChia-Hsun Jackie Lee, Chaochi Chang, Hyemin Chung. 37 [doi]
- Technical aspects of the GPU accelerated surgical simulatorJesper Mosegaard, Thomas Sangild Sørensen. 38 [doi]
- A vision substitution system using forehead electrical stimulationHiroyuki Kajimoto, Yonezo Kanno, Susumu Tachi. 39 [doi]
- Novel tactile contour presentation: embossed touch displayHideyuki Ando, Junji Watanabe, Masashi Nakatani, Tomohiro Amemiya, Taro Maeda. 40 [doi]
- Perceptual attraction force: exploit the nonlinearity of human haptic perceptionTomohiro Amemiya, Hideyuki Ando, Taro Maeda. 41 [doi]
- A system for crowd renderingJohn Haddon, Dave Griffiths. 42 [doi]
- Grooming, animating & rendering fur for "King Kong"Martin Preston, Martin Hill. 43 [doi]
- Ice Age: the Melt DownMaurice van Swaaij. 44 [doi]
- One thousand lights at 200mphErik Smitt. 45 [doi]
- Rendering grass terrains in real-time with dynamic lightingKevin Boulanger, Sumanta N. Pattanaik, Kadi Bouatouch. 46 [doi]
- Simplified tree lighting using aggregate normalsScott Peterson, Lawrence Lee. 47 [doi]
- Directing the plant interactions for "Over The Hedge"Gokhan Kisacikoglu. 48 [doi]
- A procedural modeling workflow for "Over the Hedge" foliageBruce Tartaglia, Rob Wilson, Olcun Tan, Scott Peterson, Jonathan Gibbs. 49 [doi]
- Variational, meaningful shape decompositionVladislav Kraevoy, Alla Sheffer. 50 [doi]
- Implementation details of SmoothSketch: 3D free-form shapes from complex sketchesOlga A. Karpenko, John F. Hughes. 51 [doi]
- Extracting Boolean isosurfaces from tetrahedral meshesGabriel Taubin, Peter G. Sibley. 52 [doi]
- Perception-based construction of 3D models from line drawingsDavid Feng, Sangwon Lee, Bruce Gooch. 53 [doi]
- Combining laser scansYong Joo Kil, Boris Mederos, Nina Amenta. 54 [doi]
- Tomographic reconstruction of transparent objectsBorislav Trifonov, Derek Bradley, Wolfgang Heidrich. 55 [doi]
- Feature-preserving denoising of time-varying range dataOliver Schall, Alexander G. Belyaev, Hans-Peter Seidel. 56 [doi]
- Laser scanning of three-dimensional time-varying fluid phenomenaDaniel Lang, Santiago V. Lombeyda, Jan Lindheim, Paul E. Dimotakis. 57 [doi]
- Working with ukiyotilesVladimir Sierra. 58 [doi]
- Digital abstract imagesHye Kyung Kim. 59 [doi]
- Ray tracings of the in betweenShawn Lawson. 60 [doi]
- Insectinsight: a view of timeAnsen Seale. 61 [doi]
- Controlling liquids using pressure jumpSeung-Ho Shin, Jung Lee, Sun-Jeong Kim, Chang-Hun Kim. 62 [doi]
- Texturing fluidsVivek Kwatra, David Adalsteinsson, Nipun Kwatra, Mark Carlson, Ming C. Lin. 63 [doi]
- A texture synthesis method for liquid animationsAdam W. Bargteil, Funshing Sin, Jonathan E. Michaels, Tolga G. Goktekin, James F. O'Brien. 64 [doi]
- Simultaneous coupling of fluids and deformable bodiesNuttapong Chentanez, Tolga G. Goktekin, Bryan E. Feldman, James F. O'Brien. 65 [doi]
- Virtually infinite resolution deformable surfacesMichael Bang Nielsen, Ola Nilsson, Andreas Söderström, Ken Museth. 66 [doi]
- R-LODs: fast LOD-based ray tracing of massive modelsSung-Eui Yoon, Dinesh Manocha. 67 [doi]
- Interactive out-of-core texturingTamy Boubekeur, Christophe Schlick. 68 [doi]
- Mesh ensemble motion graphsDoug L. James, Christopher D. Twigg, Andrew Cove, Robert Y. Wang. 69 [doi]
- Voice mosaicMartha Carrer Cruz Gabriel. 70 [doi]
- Your memory, connectedChao-Ming James Teng, Edward Yu-Te Shen, Pattie Maes, Henry Lieberman. 71 [doi]
- Hilbert Cube 512Carlo H. Séquin. 72 [doi]
- Designing symmetric high-genus sculpturesErgun Akleman. 73 [doi]
- Pillow: interactive pattern design for stuffed animalsYuki Mori, Takeo Igarashi. 74 [doi]
- Augmented reality in the character animation pipelineIstván Barakonyi, Dieter Schmalstieg. 75 [doi]
- Relighting human locomotion with flowed reflectance fieldsCharles-Félix Chabert, Per Einarsson, Andrew Jones, Bruce Lamond, Wan-Chun Ma, Sebastian Sylwan, Tim Hawkins, Paul E. Debevec. 76 [doi]
- Stop motion puppets in CGMartin Costello. 77 [doi]
- Progressive volume rendering of unstructured grids on modern GPUsSteven P. Callahan, Louis Bavoil, Valerio Pascucci, Cláudio T. Silva. 78 [doi]
- Real-time multi-perspective rendering on graphics hardwareXianyou Hou, Li-Yi Wei, Heung-Yeung Shum, Baining Guo. 79 [doi]
- Compressing dynamically generated textures on the GPUOskar Alexandersson, Christoffer Gurell, Tomas Akenine-Möller. 80 [doi]
- Constructive solid trimmingJohn Hable, Jarek Rossignac. 81 [doi]
- Reading the space as an entity - Galleria Vittorio Emanuele, Milan, ItalyMurat Germen. 82 [doi]
- "Annual checkup: pharmaceuticals for the 21st century"Lisa Erdman. 83 [doi]
- Virtual public art, animation and the virtual space of KosuthBrit Bunkley. 84 [doi]
- Making exuvia: media hybridization as a methodAlessandro Capozzo, Katja Noppes. 85 [doi]
- Stabilized super-resolution zoomingSatoshi Kondo, Tadamasa Toma. 86 [doi]
- moviemaps revisitedDietmar Offenhuber. 87 [doi]
- Real-time triangulation matting using passive polarizationMorgan McGuire, Wojciech Matusik. 88 [doi]
- Real-time stereo vision using semi-global matching on programmable graphics hardwareIlya D. Rosenberg, Philip L. Davidson, Casey M. R. Muller, Jefferson Y. Han. 89 [doi]
- Code: an interactive musical performance software using keywordsSadam Fujioka, Osamu Sambuichi, Shigenobu Nakamura. 90 [doi]
- The reacTable: a tangible tabletop musical instrument and collaborative workbenchSergi Jordà, Martin Kaltenbrunner, Günter Geiger, Marcos Alonso. 91 [doi]
- Autarkeia Aggregatum: autonomous points, emergent texturesBret Battey. 92 [doi]
- Digital intermedia compositionPaul Hertz. 93 [doi]
- Directable simulation of stylized water splash effects in 3D spaceJohn David Thornton. 94 [doi]
- Cartoon motion blur for 3D animationAndy Wheeler, Joanne Thiel, Greg Hart. 95 [doi]
- King Kong: the building of 1933 New York CityChris White. 96 [doi]
- Cars - or how to damage perfectly good geometryFerdi Scheepers, Andy Whittock. 97 [doi]
- Interactive pen-and-ink rendering for implicit surfacesRyan Schmidt, Tobias Isenberg 0001, Brian Wyvill. 98 [doi]
- Painterly rendering with designed imperfectionJin Wan Park, Bon-Ki Koo, Rick Barry, Sung Dea Hong, Kyung-hyun Yoon. 99 [doi]
- A dynamic drawing algorithm for interactive painterly renderingDavid Vanderhaeghe, Pascal Barla, Joëlle Thollot, François X. Sillion. 100 [doi]
- Non-realistic expressive modelingRan Gal, Olga Sorkine, Tiberiu Popa, Alla Sheffer, Daniel Cohen-Or. 101 [doi]
- A perceptual heuristic for shadow computation in photo-realistic imagesPeter Vangorp, Olivier Dumont, Toon Lenaerts, Philip Dutré. 102 [doi]
- Practical logarithmic shadow mapsBrandon Lloyd, Naga K. Govindaraju, David Tuft, Steven E. Molnar, Dinesh Manocha. 103 [doi]
- Precomputed ambient occlusion for character skinsAdam G. Kirk, Okan Arikan. 104 [doi]
- Real-time soft shadows with cone cullingLouis Bavoil, Cláudio T. Silva. 105 [doi]
- 3D volumetric display using passive optical scatterersShree K. Nayar, Vijay N. Anand. 106 [doi]
- Antialiasing for automultiscopic 3D displaysMatthias Zwicker, Wojciech Matusik, Frédo Durand, Hanspeter Pfister, Clifton Forlines. 107 [doi]
- A framework for holographic scene representation and image synthesisRemo Ziegler, Peter Kaufmann, Markus H. Gross. 108 [doi]
- Eavesdripping: water as physical displaySascha Pohflepp. 109 [doi]
- High-resolution, real-time-geometry video acquisitionSong Zhang 0002, Dale Royer, Shing-Tung Yau. 110 [doi]
- Instant replay using high speed motion capture and projected overlayHideaki Nii, Jay Summet, Yong Zhao, Jonathan Westhues, Paul H. Dietz, Shree K. Nayar, John Barnwell, Michael Noland, Vlad Branzoi, Erich Bruns, Masahiko Inami, Ramesh Raskar. 111 [doi]
- Interactive 3D fluid jet paintingSangwon Lee, Sven C. Olsen, Bruce Gooch. 112 [doi]
- Fabcell: fabric elementMidori Shibutani, Akira Wakita. 113 [doi]
- Progressive skinning for video game character animationsSimon Pilgrim, Alberto Aguado, Kenny Mitchell, Anthony Steed. 114 [doi]
- BlockParty: modular rigging encoded in a geometric volumeJason Smith, Jeff White. 115 [doi]
- CarsTim Milliron, Fareed Behmaram-Mosavat. 116 [doi]
- Davy Jones' beard: rigid tentacle simulationBrice Criswell, Karin Derlich, Don Hatch. 117 [doi]
- Resolution independent rendering of deformable vector objects using graphics hardwareYoshiyuki Kokojima, Kaoru Sugita, Takahiro Saito, Takashi Takemoto. 118 [doi]
- Fast simulation of detailed layered deformable objects in contactNico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin. 119 [doi]
- Impulse-based PD control for joints and musclesRachel Weinstein, Eran Guendelman, Ron Fedkiw. 120 [doi]
- Another fine mess: how to generate disorder: to orderRichard J. Cant, Caroline S. Langensiepen, Michelle Haskard. 121 [doi]
- Color-space CADNeophytos Neophytou, Klaus Mueller. 122 [doi]
- Multispectral video fusionEric P. Bennett, John L. Mason, Leonard McMillan. 123 [doi]
- Fast and adaptive color-to-grayscale conversionMark A. Ruzon, Scott Cohen, Gregg Wilensky, Martin E. Newell. 124 [doi]
- Fine feature preservation in HDR tone mappingEric P. Bennett, Leonard McMillan. 125 [doi]
- Video mosaicing for curved documents by structure from motionTomokazu Sato, Akihiko Iketani, Sei Ikeda, Masayuki Kanbara, Noboru Nakajima, Naokazu Yokoya. 126 [doi]
- Efficient large scale acquisition of building interiorsGleb Bahmutov, Voicu Popescu, Mihai Mudure. 127 [doi]
- A scanner for computing box dimensions in real timeLeandro A. F. Fernandes, Manuel M. Oliveira. 128 [doi]
- Smooth video hopping for surveillance camerasTakahiro Tsuda, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta. 129 [doi]
- Hierarchical simplification of city models to maintain urban legibilityRemco Chang, Thomas Butkiewicz, Caroline Ziemkiewicz, Zachary Wartell, Nancy S. Pollard, William Ribarsky. 130 [doi]
- Customizable panoramic mapsNeeharika Adabala, Kentaro Toyama. 131 [doi]
- Interactive video exploration using pose slicesAnat Axelrod, Yaron Caspi, Alon Gamliel, Yasuyuki Matsushita. 132 [doi]
- Implementing real-time video abstractionSven C. Olsen, Holger Winnemöller, Bruce Gooch. 133 [doi]
- Normal transformations for articulated modelsBruce Merry, Patrick Marais, James E. Gain. 134 [doi]
- Random numbers for computer graphicsMayur Patel. 135 [doi]
- Simultaneous matting and compositingJue Wang, Michael F. Cohen. 136 [doi]
- An improved representation for stroke-based fontsElena Jakubiak Hutchinson, Ronald N. Perry, Sarah F. Frisken. 137 [doi]
- POCOMZ: ambient media device with IM application "wija"Kyoichi Sakamoto, Kenji Saito, Aya Shigefuji, Anna Takahashi, Masa Inakage. 138 [doi]
- Metazoa LudensRoger Thomas Kok Chuen Tan, Vladimir Todorovic, James Keng Soon Teh, Goran Andrejin, Shang Ping Lee, Adrian David Cheok. 139 [doi]
- Robo Topobo: improvisational performance with robotic toysHayes Raffle, Laura Yip, Hiroshi Ishii. 140 [doi]
- MARA: an augmented personal assistant and companionAndreas Schmeil, Wolfgang Broll. 141 [doi]
- Thermoesthesia: about collaboration of an artist and a scientistKumiko Kushiyama, Momoko Inose, Rie Yokomatsu, Kinya Fujita, Toshiie Kitazawa, Mototsugu Tamura, Shinji Sasada. 142 [doi]
- Evolution of GORI.Node gardenJee Hyun Oh. 143 [doi]
- SlinkJeff Lieberman. 144 [doi]
- The wall hanging: a site-sensitive clothBarbara Layne. 145 [doi]
- A completely procedural approach to materialsMichael Eringis. 146 [doi]
- A spectral shading model for human skinCraig Donner, Henrik Wann Jensen. 147 [doi]
- Scattered spherical harmonic approximation for accelerated volume renderingNafees Bin Zafar, Johan Åkesson, Doug Roble, Ken Museth. 148 [doi]
- Single-pass wireframe renderingJ. Andreas Bærentzen, Steen Lund Nielsen, Mikkel Gjøl, Bent Dalgaard Larsen, Niels Jørgen Christensen. 149 [doi]
- Theatre of embedded intelligenceEric Sauda, Chris Beorkrem. 150 [doi]
- MASTABA: the household shrine in the future archived digital picturesDaisuke Uriu, Takahiro Ogasawara, Naohito Shimizu, Naohito Okude. 151 [doi]
- A nested marker for augmented realityKeisuke Tateno, Itaru Kitahara, Yuichi Ohta. 152 [doi]
- TracesKevin Quennesson, Ali Mazalek. 153 [doi]
- Fast approximation to spherical harmonics rotationJaroslav Krivánek, Jaakko Konttinen, Sumanta N. Pattanaik, Kadi Bouatouch, Jirí Zára. 154 [doi]
- Real-time all-frequency relighting in local frameWan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang. 155 [doi]
- Real-time rendering of realistic rainLifeng Wang, Zhouchen Lin, Tian Fang, Xu Yang, Xuan Yu, Sing Bing Kang. 156 [doi]
- Sequential sampling for dynamic environment mapsAbhijeet Ghosh, Arnaud Doucet, Wolfgang Heidrich. 157 [doi]
- TagOrbitals: a tag index visualizationBernard Kerr. 158 [doi]
- The bridge project: a visualisation exercise on free association & internet query and search mechanismsElif E. Ayiter. 159 [doi]
- Visualising uncertainty in archaeological reconstructions: a possibilistic approachMaria Sifniotis, Ben J. C. Jackson, Martin White, Katerina Mania, Phil L. Watten. 160 [doi]
- A synthetic moviemaker for spatial representationTakehiko Nagakura, Panagiotis Chatzitsakyris. 161 [doi]
- MorphovisionTakashi Fukaya, Toshio Iwai, Yuko Yamanouchi. 162 [doi]
- LivePicMakoto Katsura, Masa Inakage. 163 [doi]
- A view-oriented interface for block-based modelingJun Fujiki, Taketoshi Ushiama, Kiyoshi Tomimatsu. 164 [doi]
- Cubee: a cubic 3D display for physics-based interactionIan Stavness, Florian Vogt, Sidney Fels. 165 [doi]
- Dichromatic separation: specularity removal and editingSatya P. Mallick, Todd Zickler, Peter N. Belhumeur, David J. Kriegman. 166 [doi]
- Video patch replacementIgor Guskov. 167 [doi]
- Processing and editing of faces using a measurement-based skin reflectance modelBernd Bickel, Tim Weyrich, Wojciech Matusik, Hanspeter Pfister, Craig Donner, Chien Tu, Janet McAndless, Jinho Lee, Addy Ngan, Henrik Wann Jensen, Markus H. Gross. 168 [doi]
- Digital face beautificationTommer Leyvand, Daniel Cohen-Or, Gideon Dror, Dani Lischinski. 169 [doi]
- Inside just-in-time radiance transferWeifeng Sun, Amar Mukherjee. 170 [doi]
- Temporal radiance cachingPascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik. 171 [doi]
- Subsurface texture mappingGuillaume François, Sumanta N. Pattanaik, Kadi Bouatouch, Gaspard Breton. 172 [doi]
- Precomputed radiance transfer for dynamic scenes with diffuse interreflectionKei Iwasaki, Yoshinori Dobashi, Naoki Tamura, Henry Johan, Fujiichi Yoshimoto, Tomoyuki Nishita. 173 [doi]
- Musical connections and heterophonic mapsBrian Evans. 174 [doi]
- Sparse lumigraph relighting by illumination and reflectance estimation from multi-view imagesTianli Yu, Hongcheng Wang, Narendra Ahuja, Wei-Chao Chen. 175 [doi]
- Fast proximity computation among deformable models using discrete voronoi diagrams: implementation detailsAvneesh Sud, Naga K. Govindaraju, Russell Gayle, Ilknur Kabul, Dinesh Manocha. 176 [doi]
- TAPESTREA: sound scene modeling by exampleAnanya Misra, Perry R. Cook, Ge Wang. 177 [doi]
- GPU-accelerated transparent point-based renderingYanci Zhang, Renato Pajarola. 178 [doi]
- The quantized kd-tree: compression of huge point sampled modelsErik Hubo, Tom Mertens, Philippe Bekaert. 179 [doi]
- A novel and efficient progressive lossless mesh coderJingliang Peng, Ilya Eckstein, C. C. Jay Kuo. 180 [doi]
- Streaming terrain renderingSoumyajit Deb, P. J. Narayanan, Shiben Bhattacharjee. 181 [doi]
- A scalable and reconfigurable shared-memory graphics architectureMichael Manzke, Ross Brennan, Keith O'Conor, John Dingliana, Carol O'Sullivan. 182 [doi]
- Silhouette management for protruded displacement mappingByounghyun Yoo, Soonhung Han. 183 [doi]
- A performance-oriented data parallel virtual machine for GPUsMark S. Peercy, Mark Segal, Derek Gerstmann. 184 [doi]
- The real-time reprojection cacheDiego Nehab, Pedro V. Sander, John Isidoro. 185 [doi]
- Cybernetic ceremony in velvet blackSherban Epuré. 186 [doi]
- Bringing the virtual world into the real world or vice versa: an artistic statement about computer input and output technologiesChristopher Bauder. 187 [doi]
- From a concept of defamiliarization to realizationFlorian Witzel, Magid Hoff, Stephan Betz. 188 [doi]